Goblin TunnelerGoblin Tunneler | Art by Jesper Ejsing
Never Trust a Goblin
Hello, and welcome back to Singleton Shmingleton, where I bend the singleton rules of Commander by building decks with as many functional reprints of a certain card as possible. This article goes out to all the scrappy Goblins players out there who just want to turn their little dudes sideways, because this week's card is Goblin TunnelerGoblin Tunneler! An unassuming common originally printed in Rise of the Eldrazi, the tunneler offers a tantalizing challenge. How can we turn our little attacker into something huge after activating this ability to make it unblockable? There have been several versions of this effect, dating back to the very first set in Dwarven WarriorsDwarven Warriors. None have seen competitive play, but I fondly remember using it alongside FirebreathingFirebreathing in some of my first kitchen-table decks. As they say, restrictions breed creativity, and Goblin TunnelerGoblin Tunneler's restriction gives us a very clear direction to experiment.
I count fourteen creatures with a similar ability to Goblin TunnelerGoblin Tunneler, but this effect comes on other card types as well, from Access TunnelAccess Tunnel to Break Through the LineBreak Through the Line. Many of these cards are in red, but almost just as many are in blue. Here's a list:
Tunnelers
View on ArchidektCreatures (14)
- 1 Crafty PathmageCrafty Pathmage
- 1 Dwarven NomadDwarven Nomad
- 1 Dwarven WarriorsDwarven Warriors
- 1 Goblin SmugglerGoblin Smuggler
- 1 Goblin TunnelerGoblin Tunneler
- 1 Jhessian BalmgiverJhessian Balmgiver
- 1 Minamo SightbenderMinamo Sightbender
- 1 Pathmaker InitiatePathmaker Initiate
- 1 Sneaking GuideSneaking Guide
- 1 Soratami Mirror-GuardSoratami Mirror-Guard
- 1 Subira, Tulzidi CaravannerSubira, Tulzidi Caravanner
- 1 Subterranean ScoutSubterranean Scout
- 1 Suspicious BookcaseSuspicious Bookcase
- 1 Zhuge Jin, Wu StrategistZhuge Jin, Wu Strategist
Artifacts (6)
- 1 Agility BobbleheadAgility Bobblehead
- 1 Joven's ToolsJoven's Tools
- 1 Key to the CityKey to the City
- 1 Manifold KeyManifold Key
- 1 Sonic ScrewdriverSonic Screwdriver
- 1 Tawnos's WandTawnos's Wand
Lands (3)
- 1 Access TunnelAccess Tunnel
- 1 Escape TunnelEscape Tunnel
- 1 Rogue's PassageRogue's Passage
Enchantments (1)
- 1 Break Through the LineBreak Through the Line
There is a wide range in terms of the power level of these cards! The most played by far is Rogue's PassageRogue's Passage, in 705,369 decks. That's 18% of all Commander decks! It doesn't come with the power restriction that most of these effects have, and it's stapled to a land, meaning that in a lot of games it can act as free value, and every once in a while can lead to a free win. Colorless lands are a danger to mana bases, but this one deserves its cut. The next most played card is Key to the CityKey to the City, in 45,986 decks. This card also comes with no drawback, and plays out in a very fun way, allowing you to filter bad cards out of your hand while dealing damage. Of the actual creatures on this list, all of the red ones see more play than any of the blue ones. Take Dwarven NomadDwarven Nomad and Crafty PathmageCrafty Pathmage, for example. These cards do the same thing. The former sees play in 1,990 decks, and while that may be bolstered by all the Magda, Brazen OutlawMagda, Brazen Outlaw decks desperate for Dwarves, it still blows Crafty PathmageCrafty Pathmage's 244 decks out of the water. But not even the blue creatures can compare to Joven's ToolsJoven's Tools, the least played of these cards in 123 decks. Its top commander is JovenJoven. So there's that.
How To Sneak Through Damage
So obviously our goal is to use Goblin TunnelerGoblin Tunneler and friends to make a small creature unblockable, and then make it bigger or in some other way benefit from it connecting with a player. The first two cards that came to mind for me were HatredHatred and Master of CrueltiesMaster of Cruelties. HatredHatred allows us to make a creature unblockable, attack, and then make it as big as our life can spare. This card is a Commander icon for its ability to one-shot any opponent with commander damage, and it fits here well. Master of CrueltiesMaster of Cruelties, while strong on its own, is just silly when no one can block it.
The next level down into brewing around these cards, I remembered the banger that is Prophetic FlamespeakerProphetic Flamespeaker. Along with its new spinoff Crimson CaravaneerCrimson Caravaneer, it can provide both a consistent source of card advantage and Double Strike, which is very powerful alongside effects that increase power. Grenzo, Havoc RaiserGrenzo, Havoc Raiser fills a similar role, and can also Goad creatures if that's what the situation demands. Moria MarauderMoria Marauder promises to give this ability to all of our creatures as long as we build around its types.
Moria MarauderMoria Marauder reminded me of Goblin LackeyGoblin Lackey and Warren InstigatorWarren Instigator, once Legacy Goblins staples. All they ask in order to cheat out creatures is to connect, and our deck is built around that idea. And at this point, we're going all in on Goblins. They fit well with our emerging combat-based small creatures strategy, and they have a surprising amount of tricks up their sleeves that complement our Goblin TunnelerGoblin Tunnelers. Take Goblin PiledriverGoblin Piledriver, for instance. We can make it unblockable, and then attack with everything, making it huge. Sardian AvengerSardian Avenger is even more self-sufficient.
One thing that sets this deck apart from the average Goblins deck is that we don't want to play many "lordlord" effects. For our Goblin TunnelerGoblin Tunnelers to work their magic, we need to keep our creatures small until we attack, and we can't just jam a bunch of creatures that buff our team statically. Rundvelt HordemasterRundvelt Hordemaster and Goblin TrashmasterGoblin Trashmaster are good enough to make the cut, but cards like Hobgoblin Bandit LordHobgoblin Bandit Lord are more of a liability than a boon in this deck. Luckily, Goblins have other little synergies between them, sometimes acting as an Aristocrats deck with Pashalik MonsPashalik Mons and Sling-Gang LieutenantSling-Gang Lieutenant, sometimes going wide with tokens, and sometimes comboing off with Conspicuous SnoopConspicuous Snoop and Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker. This deck adds a new angle of attack to the already versatile Goblin arsenal.
More Synergies
I'm always hesitant to include Goblin RabblemasterGoblin Rabblemaster in a Commander deck, especially a Goblins deck. Yes, it's powerful, but its ability forces all your Goblins to attack. In a format of huge blockers, that's a huge downside, especially if your deck is full of small utility Goblins. But in this deck it's too perfect. Much like Goblin PiledriverGoblin Piledriver, it threatens a ton of damage. Goblin SledderGoblin Sledder and Mogg RaiderMogg Raider allow us to concentrate all of our Goblin's into pumping our unblockable creature, risking it all for that game win. And we even get a fitting Goblin to helm the deck. Grenzo, Dungeon WardenGrenzo, Dungeon Warden works well in a deck full of threatening low-power creatures, and benefits from its own power getting pumped.
One card I knew I wanted to include in this deck from the start was Devilish ValetDevilish Valet. With the right supporting cast, it can become the largest creature you have ever seen, and it fits wonderfully with a Goblins strategy. This deck will be playing creatures that draw into more creatures, making tokens, and going wide. Imagine Devilish ValetDevilish Valet alongside Krenko, Mob BossKrenko, Mob Boss. Or Krenko, Tin Street KingpinKrenko, Tin Street Kingpin. Even next to Siege-Gang CommanderSiege-Gang Commander, it's dealing 16 damage. Two enchantments also intersect our strategies super well. Shared AnimosityShared Animosity and Haunted OneHaunted One are powerhouses in any typal deck, and here they give us even more ways to buff creatures after making them unblockable.
That Final Push
One problem common to aggressive decks in Commander is the struggle to close out games. These decks tend to trade late-game power for early-game speed, and can be outmatched once opponents get their feet underneath them. The Goblin TunnelerGoblin Tunneler package gives our deck an avenue to cross the finish line even after our opponents have set up their defenses. We can add to this explosive win condition with a few cards that increase our damage output. Fatal FrenzyFatal Frenzy and Rush of BloodRush of Blood both turn our biggest threat into something that might just end the game by itself, and while Rush of BloodRush of Blood is obviously better because we don't have to sacrifice it later, the game might not last until our end step. Thunderous MightThunderous Might turns a board full of creatures into an enormous power, and Tainted StrikeTainted Strike can turn any big attack into lethal damage. Finally, Vicious BetrayalVicious Betrayal lets us risk everything for the win in the most flamboyant way possible. This terrible Sorcery only sees play in 83 decks, and it's high time that number was 84.
The Decklist
Goblin Tunneler
View on ArchidektCommander (1)
- 1 Grenzo, Dungeon WardenGrenzo, Dungeon Warden
Creatures (43)
- 1 Beetleback ChiefBeetleback Chief
- 1 Boggart HarbingerBoggart Harbinger
- 1 Broadside BombardiersBroadside Bombardiers
- 1 Conspicuous SnoopConspicuous Snoop
- 1 Crimson CaravaneerCrimson Caravaneer
- 1 Devilish ValetDevilish Valet
- 1 Dwarven NomadDwarven Nomad
- 1 Dwarven WarriorsDwarven Warriors
- 1 Goblin LackeyGoblin Lackey
- 1 Goblin MatronGoblin Matron
- 1 Goblin PiledriverGoblin Piledriver
- 1 Goblin RabblemasterGoblin Rabblemaster
- 1 Goblin RecruiterGoblin Recruiter
- 1 Goblin RingleaderGoblin Ringleader
- 1 Goblin SharpshooterGoblin Sharpshooter
- 1 Goblin SledderGoblin Sledder
- 1 Goblin SmugglerGoblin Smuggler
- 1 Goblin TrashmasterGoblin Trashmaster
- 1 Goblin TunnelerGoblin Tunneler
- 1 Goblin WarchiefGoblin Warchief
- 1 Grenzo, Havoc RaiserGrenzo, Havoc Raiser
- 1 Imperial RecruiterImperial Recruiter
- 1 Krenko, Mob BossKrenko, Mob Boss
- 1 Krenko, Tin Street KingpinKrenko, Tin Street Kingpin
- 1 Master of CrueltiesMaster of Cruelties
- 1 Mogg RaiderMogg Raider
- 1 Mogg War MarshalMogg War Marshal
- 1 MoggcatcherMoggcatcher
- 1 Moria MarauderMoria Marauder
- 1 Munitions ExpertMunitions Expert
- 1 Muxus, Goblin GrandeeMuxus, Goblin Grandee
- 1 Pashalik MonsPashalik Mons
- 1 Pathmaker InitiatePathmaker Initiate
- 1 Prophetic FlamespeakerProphetic Flamespeaker
- 1 Ragavan, Nimble PilfererRagavan, Nimble Pilferer
- 1 Rundvelt HordemasterRundvelt Hordemaster
- 1 Sardian AvengerSardian Avenger
- 1 Siege-Gang CommanderSiege-Gang Commander
- 1 Skirk ProspectorSkirk Prospector
- 1 Sling-Gang LieutenantSling-Gang Lieutenant
- 1 Sneaking GuideSneaking Guide
- 1 Subira, Tulzidi CaravannerSubira, Tulzidi Caravanner
- 1 Warren InstigatorWarren Instigator
Artifacts (8)
- 1 Agility BobbleheadAgility Bobblehead
- 1 Arcane SignetArcane Signet
- 1 Key to the CityKey to the City
- 1 Manifold KeyManifold Key
- 1 Rakdos SignetRakdos Signet
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Sonic ScrewdriverSonic Screwdriver
Instants (4)
- 1 Fatal FrenzyFatal Frenzy
- 1 HatredHatred
- 1 Rush of BloodRush of Blood
- 1 Tainted StrikeTainted Strike
Lands (37)
- 1 Access TunnelAccess Tunnel
- 1 Auntie's HovelAuntie's Hovel
- 1 Blackcleave CliffsBlackcleave Cliffs
- 1 Blood CryptBlood Crypt
- 1 Bloodfell CavesBloodfell Caves
- 1 Bojuka BogBojuka Bog
- 1 Command TowerCommand Tower
- 1 Den of the BugbearDen of the Bugbear
- 1 Dragonskull SummitDragonskull Summit
- 1 Graven CairnsGraven Cairns
- 1 Haunted RidgeHaunted Ridge
- 1 Lavaclaw ReachesLavaclaw Reaches
- 1 Luxury SuiteLuxury Suite
- 14 MountainMountain
- 1 Path of AncestryPath of Ancestry
- 1 Raucous TheaterRaucous Theater
- 1 Rogue's PassageRogue's Passage
- 1 Smoldering MarshSmoldering Marsh
- 5 SwampSwamp
- 1 Temple of MaliceTemple of Malice
Enchantments (6)
- 1 Break Through the LineBreak Through the Line
- 1 Fable of the Mirror-Breaker // Reflection of Kiki-JikiFable of the Mirror-Breaker // Reflection of Kiki-Jiki
- 1 Haunted OneHaunted One
- 1 PhyresisPhyresis
- 1 Shared AnimosityShared Animosity
- 1 Thunderous MightThunderous Might
Sorceries (1)
- 1 Vicious BetrayalVicious Betrayal
I love how tricksy Goblins decks can be. Everyone will approach them as if they're boring go-wide aggro decks, but every combination of cards has its own emergent synergies. Leading with Goblin LackeyGoblin Lackey into Siege-Gang CommanderSiege-Gang Commander will create an entirely different game than leading with Goblin SledderGoblin Sledder into Goblin SharpshooterGoblin Sharpshooter. And the Goblin TunnelerGoblin Tunneler package adds another trick up our sleeve. Nothing will inspire more fear than doing that under-your-breath combat damage counting when opponents are at 35 life, or casting Tainted StrikeTainted Strike on Goblin PiledriverGoblin Piledriver. It adds an element of suspense to an aggro deck that can fall behind badly when it does fall behind. Even if everyone else has been casting Avenger of ZendikarAvenger of Zendikars and Mirari's WakeMirari's Wakes, victory can be just a topdeck away with a deck as explosive as this. In terms of the Singleton Shmingleton experiment, this deck is a success! Goblin TunnelerGoblin Tunneler and friends aren't flashy, but they anchor several parts of the deck and allow for some other spicy inclusions.
Until Next Time
I know this Snake has been outclassed after twenty-seven years of power creep, but the many creatures it has inspired still have exciting potential. Everything from Scroll ThiefScroll Thief to Toski, Bearer of SecretsToski, Bearer of Secrets owes its sneaky card-draw ability to OphidianOphidian. What will happen with a whole board of creatures that draw a card when they connect? I know it can't be something bad. Tune in next time for Singleton Shmingleton to find out!
Read More:
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.