(Lay of the LandLay of the Land | Art by Chuck Lukacs)
In Search of New Engines
Hello! I’m Jesse, and welcome to the first installment of Singleton Shmingleton! Since the first days of Commander, one of its biggest draws has been its singleton nature. Playing with 100 unique cards creates once-in-a-lifetime game states and stories, and everyone can find room for their favorite pet cards. Commander can be a break from every game revolving around the same few cards.
Except that’s not quite true. An equally alluring aspect of Commander is, well, the commander, the card (or two) you get to see every game. Despite raving over the variety of the format, players sure do like their consistency, and ever since the start of the format, players have sought consistency in the 99 as well as the command zone. For example, one of the early scourges of the format was Edric, Spymaster of TrestEdric, Spymaster of Trest, a deck that played dozens of evasive one-drops to synergize with the commander. The deck also played enough Time WarpTime Warps to be able to draw one every turn after the engine started running. By taking so many turns from then on, the Edric player could pick opponents off with the measliest of threats.
That was a blood-chilling deck that killed people with Flying MenFlying Men, a French-vanilla 1/1. Other decks also rely on engines built on unassuming cards with many functional reprints. Elves decks run on Llanowar ElvesLlanowar Elves and friends, Zada, Hedron GrinderZada, Hedron Grinder decks use ExpediteExpedite and its assorted variants, and Talrand, Sky SummonerTalrand, Sky Summoner decks use many different forms of PonderPonder or CounterspellCounterspell.
In this series I want to discover new engines that use consistency to replace power. At this point there are dozens of cards with enough functional reprints that we can see a copy every game, and I’m going to test as many of them as possible. Commander is a format of dreams, and the worse the card is, the sweeter its engine will be.
Reclaim the Waste
This brings me to this week’s card: Lay of the LandLay of the Land. For one green mana, it searches for a basic land and puts it into our hand. A new version of this effect comes along every once in a while, and by now we have nine. Here’s the list of one-mana green sorceries that search up a basic land from our library to our hand:
Lays of the Land
View on ArchidektSorceries (9)
- 1 Open the gatesOpen the gates
- 1 Attune with AetherAttune with Aether
- 1 Caravan VigilCaravan Vigil
- 1 Reclaim the WastesReclaim the Wastes
- 1 Lay of the LandLay of the Land
- 1 BushwhackBushwhack
- 1 Thirsting RootsThirsting Roots
- 1 Traverse the UlvenwaldTraverse the Ulvenwald
- 1 Dig UpDig Up
Traverse the UlvenwaldTraverse the Ulvenwald and Dig UpDig Up see a decent amount of play, in 6,032 and 19,169 decks, respectively, but only because they can turn into better tutors later in the game. BushwhackBushwhack has only been out a few months, but is already in nearly 3,000 decks due to its flexibility. These are the best of the bunch. Open the GatesOpen the Gates is in 9,962 decks, but that’s because it does exactly what Gates decks want to do.
The originaloriginal and most vanilla version has made its way into 2,402 decks since its printing in Apocalypse, with most of them being Landfall or otherwise land-related decks. Its top commander is Sasaya, Orochi AscendantSasaya, Orochi Ascendant, which makes sense, as it's a fine way to stock lands in your hand.
One card I failed to find in the High Synergy category for these effects was Goblin CharbelcherGoblin Charbelcher. That’s some untapped potential right there! You see, there’s a hidden mode to Lay of the LandLay of the Land: in addition to putting a land into our hand, it removes a land from our deck. With enough redundant copies, we can use it as a land replacement, dropping our land count nearly to zero. Once we’ve gotten almost all of our lands out, we can use cards like Goblin CharbelcherGoblin Charbelcher to get rid of opponents one by one.
To achieve that kind of consistency, we need a few more copies of Lay of the LandLay of the Land. Here’s a list of some more cards that will also put lands from our deck into our hand.
Redundant Effects
View on ArchidektCreatures (1)
- 1 Sylvan RangerSylvan Ranger
Artifacts (5)
- 1 Expedition MapExpedition Map
- 1 Renegade MapRenegade Map
- 1 Wanderer's TwigWanderer's Twig
- 1 WayfarerWayfarer
- 1 Traveler's AmuletTraveler's Amulet
Sorceries (3)
- 1 Abundant HarvestAbundant Harvest
- 1 Land GrantLand Grant
- 1 Sylvan ScryingSylvan Scrying
With this many options, we can hit our land drops easily if we draw just a single land. The Zendikar Rising modal double-faced lands are perfect here, as they give us that starting land without counting as a land card in our deck. Depending on budget, other pieces of fast mana also make the deck faster and more consistent.
And Then What?
Goblin CharbelcherGoblin Charbelcher is a great payoff for having a deck with no lands in it, but that’s only one card. We need some consistency in our payoffs as well, and we can draw from "Oops! All Spells" decks in other formats.
With very few lands in the deck, these cards (and their underrated cousin, Avenging DruidAvenging Druid) will put large chunks of our deck into the graveyard, which in turn can enable some fast wins as long as we put some recursive critters in the deck.
Once we get three of these cards back to play, we can cast Dread ReturnDread Return for free. From there, Laboratory ManiacLaboratory Maniac can get the job done, or if we have enough cards left in our deck we can use Necrotic OozeNecrotic Ooze with Walking BallistaWalking Ballista and Phyrexian DevourerPhyrexian Devourer in the graveyard to turn our library into damage.
The Decklist
Lay of the Land Combo
View on ArchidektCommander (1)
- 1 Tasigur, the Golden FangTasigur, the Golden Fang
Creatures (23)
- 1 Avenging DruidAvenging Druid
- 1 Balustrade SpyBalustrade Spy
- 1 Birds of ParadiseBirds of Paradise
- 1 BloodghastBloodghast
- 1 Borderland ExplorerBorderland Explorer
- 1 Dimir House GuardDimir House Guard
- 1 Elvish Spirit GuideElvish Spirit Guide
- 1 Hermit DruidHermit Druid
- 1 IchoridIchorid
- 1 Kazandu MammothKazandu Mammoth
- 1 Laboratory ManiacLaboratory Maniac
- 1 NarcomoebaNarcomoeba
- 1 Necrotic OozeNecrotic Ooze
- 1 Nether ShadowNether Shadow
- 1 Phyrexian DevourerPhyrexian Devourer
- 1 Prized AmalgamPrized Amalgam
- 1 Quirion RangerQuirion Ranger
- 1 Salvage TitanSalvage Titan
- 1 Sylvan RangerSylvan Ranger
- 1 Tangled FlorahedronTangled Florahedron
- 1 Thassa's OracleThassa's Oracle
- 1 Undercity InformerUndercity Informer
- 1 Walking BallistaWalking Ballista
Sorceries (29)
- 1 Abundant HarvestAbundant Harvest
- 1 Agadeem's AwakeningAgadeem's Awakening
- 1 Attune with AetherAttune with Aether
- 1 Buried AliveBuried Alive
- 1 BushwhackBushwhack
- 1 Caravan VigilCaravan Vigil
- 1 Demonic TutorDemonic Tutor
- 1 Diabolic TutorDiabolic Tutor
- 1 Dig UpDig Up
- 1 Dread ReturnDread Return
- 1 FabricateFabricate
- 1 FarseekFarseek
- 1 Gitaxian ProbeGitaxian Probe
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 Grim TutorGrim Tutor
- 1 Ill-Gotten GainsIll-Gotten Gains
- 1 Lay of the LandLay of the Land
- 1 Nature's LoreNature's Lore
- 1 Open the GatesOpen the Gates
- 1 Profane TutorProfane Tutor
- 1 ReanimateReanimate
- 1 Reclaim the WastesReclaim the Wastes
- 1 RegrowthRegrowth
- 1 Sylvan ScryingSylvan Scrying
- 1 Thirsting RootsThirsting Roots
- 1 Traverse the UlvenwaldTraverse the Ulvenwald
- 1 Treasure CruiseTreasure Cruise
- 1 Turntimber SymbiosisTurntimber Symbiosis
- 1 WindfallWindfall
Enchantments (1)
- 1 Animate DeadAnimate Dead
Artifacts (25)
- 1 Chromatic StarChromatic Star
- 1 Chrome MoxChrome Mox
- 1 Dimir SignetDimir Signet
- 1 Expedition MapExpedition Map
- 1 Goblin CharbelcherGoblin Charbelcher
- 1 Golgari SignetGolgari Signet
- 1 Grim MonolithGrim Monolith
- 1 Lotus BloomLotus Bloom
- 1 Lotus PetalLotus Petal
- 1 Mana CryptMana Crypt
- 1 Mana VaultMana Vault
- 1 Mind StoneMind Stone
- 1 Mishra's BaubleMishra's Bauble
- 1 Mistvein BorderpostMistvein Borderpost
- 1 Mox OpalMox Opal
- 1 Pentad PrismPentad Prism
- 1 Renegade MapRenegade Map
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Sol TalismanSol Talisman
- 1 Springleaf DrumSpringleaf Drum
- 1 Traveler's AmuletTraveler's Amulet
- 1 Wanderer's TwigWanderer's Twig
- 1 Wayfarer's BaubleWayfarer's Bauble
- 1 Wishclaw TalismanWishclaw Talisman
Instants (11)
- 1 Crop RotationCrop Rotation
- 1 EntombEntomb
- 1 Khalni Ambush // Khalni TerritoryKhalni Ambush // Khalni Territory
- 1 Muddle the MixtureMuddle the Mixture
- 1 PerplexPerplex
- 1 Rain of FilthRain of Filth
- 1 Silundi VisionSilundi Vision
- 1 Songs of the DamnedSongs of the Damned
- 1 Vampiric TutorVampiric Tutor
- 1 Vastwood FortificationVastwood Fortification
- 1 Worldly TutorWorldly Tutor
Lands (9)
- 3 ForestForest
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 IslandIsland
- 1 Overgrown TombOvergrown Tomb
- 1 SwampSwamp
- 1 Verdant CatacombsVerdant Catacombs
- 1 Zagoth TriomeZagoth Triome
Planeswalker (1)
- 1 Tezzeret the SeekerTezzeret the Seeker
This is a combo deck, and like any combo deck, it will get old, but what I like about it is that there’s a stage when it plays like a midrange strategy. It can get down to five or six lands in the deck pretty fast, so for a while Goblin CharbelcherGoblin Charbelcher deals about 15 damage and is best used on creatures. Hermit DruidHermit Druid will almost never mill our whole library at once on the first go, and we’ll end up with half our recursive creatures out with no payoff yet. Going off halfway paints a big target on our backs, and we have to get scrappy to survive with whatever we have until we can go for the full combo. Shout out to @bwheelermtg for being the first person I had ever heard of playing Belcher in 100-card Magic!
Until Next Time
This week I focused on a combo deck, but next week I’ll look at a much fairer engine centered around Ravenous RatsRavenous Rats and its horde of functional reprints. Make sure to tune in then for some more Singleton Shmingleton!
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