(BraingeyserBraingeyser | Art by Mark Tedin)
This One's For the Geezers
Hello, and welcome back to Singleton Shmingleton, where I bend the singleton rules of Commander by building decks with as many functional reprints of a certain card as possible. This week we're going back all the way to Alpha with a card that has spelled the end of many an Old School game: BraingeyserBraingeyser. This card inspired the entire concept of control decks by promising immense value as long as its caster could survive to the late game. The art by Mark Tedin perfectly captures the feeling of resolving a GeyserGeyser for seven or eight and reloading on interaction, or hitting a GeyserGeyser for fourteen to deck out an opponent. BraingeyserBraingeyser itself is on the reserved list, but that hasn't stopped Wizards from printing stacks upon stacks of almost identical cards, with a new one coming along every couple years. Many of these cards have had competitive success, from Stroke of GeniusStroke of Genius in Urza block combo decks to Sphinx's RevelationSphinx's Revelation in all flavors of control to Silver ScrutinySilver Scrutiny in Standard today. Turning mana into cards is a deal that has stood the test of time.
There are a whopping twenty-three cards that cost X and draw X cards. Most are blue, some of them with other colors mixed in, and many of them look almost identical. Here they are:
Braingeysers
View on ArchidektSorceries (10)
- 1 BraingeyserBraingeyser
- 1 Cut of the ProfitsCut of the Profits
- 1 Damnable PactDamnable Pact
- 1 Dregs of SorrowDregs of Sorrow
- 1 Finale of RevelationFinale of Revelation
- 1 Ingenious MasteryIngenious Mastery
- 1 Invoke the FiremindInvoke the Firemind
- 1 Mind SpringMind Spring
- 1 Silver ScrutinySilver Scrutiny
- 1 Universal SurveillanceUniversal Surveillance
Instants (11)
- 1 Blue Sun's ZenithBlue Sun's Zenith
- 1 Commander's InsightCommander's Insight
- 1 Diviner's PortentDiviner's Portent
- 1 Drown in DreamsDrown in Dreams
- 1 Even the ScoreEven the Score
- 1 Expansion // ExplosionExpansion // Explosion
- 1 Pull from TomorrowPull from Tomorrow
- 1 Skeletal ScryingSkeletal Scrying
- 1 Sphinx's RevelationSphinx's Revelation
- 1 Stroke of GeniusStroke of Genius
- 1 Transcendent MessageTranscendent Message
Creatures (2)
- 1 Gadwick, the WizenedGadwick, the Wizened
- 1 Hydroid KrasisHydroid Krasis
In a sad turn of events, the originalthe original ranks third to last with 3,491 decks, beating out only the overcosted Invoke the FiremindInvoke the Firemind and the should-it-even-be-on-this-list Dregs of SorrowDregs of Sorrow. Even the strictly worse Mind SpringMind Spring finds its way into more than quadruple BraingeyserBraingeyser's decks, which goes to show that players would probably rather spend fifty cents than almost twenty bucks. Who woulda thunk it? The most played card of them all is Blue Sun's ZenithBlue Sun's Zenith, which slots into 59,903 decks, though I think it should fall more into the middle of this list. The instant speed and shuffle clause just doesn't outweigh the triple blue cost for me, and I think Pull from TomorrowPull from Tomorrow or Drown in DreamsDrown in Dreams is a better pick for most decks.
Blooming Prosperity
Most of BraingeyserBraingeyser's pedigree comes from its roles in control decks, and it fits well in that role in Commander, but there's no deck that wants anywhere near two dozen of this effect if played fairly. We need to find a way to break draw Xs, and for that we can take a look to the early days of Magic. In 1997, before combo decks even existed, several players swept through Pro Tour Paris with a deck centered on the combination of ProsperityProsperity and Cadaverous BloomCadaverous Bloom. One turned mana into cards, the other turned cards into mana, and that was enough to fuel a massive Drain LifeDrain Life to finish an opponent off in one turn.
While it's difficult to replicate this combo in Commander, since it's harder to find a singleton Cadaverous BloomCadaverous Bloom. there are plenty of other cards that can turn cards into mana. Skirge FamiliarSkirge Familiar lets us discard cards for one mana apiece, Bog WitchBog Witch nets us two mana for one card once per turn, and the likes of Pentad PrismPentad Prism and Basal ThrullBasal Thrull let us store mana for later turns to fuel a big X-spell. We can spend a couple turns developing our mana in between BraingeyserBraingeysers, allowing us to fuel bigger and bigger draws.
We Can't Keep Getting Away With This!
One weakness of this engine is that it's very obvious that we're preparing for it. Our opponents aren't going to see us play Soldevi AdnateSoldevi Adnate into Overeager ApprenticeOvereager Apprentice into Cadaverous BloomCadaverous Bloom and pass it off as nothing. They will rightly recognize that we're putting all our eggs in one basket, turning all our cards into mana, and they will hold up that one blue to Swan SongSwan Song our BraingeyserBraingeyser. And if they don't catch on the first time, they certainly won't let us build up to the second one. So how can we protect our combo while also using all our mana on huge draw spells?
If the entire goal of our engine is to use mana to draw cards, then we can afford to use cards to cast free spells. Any Legacy player can tell you that it feels good to tap out and still be able to hold up interaction, and the last two Modern Horizons sets have given us enough tools to be able to do so consistently. In fact, why limit our interaction to counterspells? There's plenty of other good free spells.
Here's a list of spells in green, blue, and black that can be cast by getting rid of our cards in hand rather than paying mana:
Free Spells
View on ArchidektCreatures (5)
- 1 Allosaurus RiderAllosaurus Rider
- 1 EnduranceEndurance
- 1 GriefGrief
- 1 SubtletySubtlety
- 1 Vine DryadVine Dryad
Instants (15)
- 1 Bounty of the HuntBounty of the Hunt
- 1 CommandeerCommandeer
- 1 ContagionContagion
- 1 Disrupting ShoalDisrupting Shoal
- 1 FoilFoil
- 1 Force of DespairForce of Despair
- 1 Force of NegationForce of Negation
- 1 Force of VigorForce of Vigor
- 1 Force of WillForce of Will
- 1 MisdirectionMisdirection
- 1 Nourishing ShoalNourishing Shoal
- 1 Sickening ShoalSickening Shoal
- 1 SnagSnag
- 1 SnapbackSnapback
- 1 Soul SpikeSoul Spike
Most of these cards are real, impactful spells that can trade one-for-one with our opponents' cards, so now we have completed the third leg of our engine. We use our BraingeyserBraingeysers to turn mana into cards, use our Cadaverous BloomCadaverous Blooms to turn cards into mana, and then use our Force of WillForce of Wills to use cards instead of the mana we would normally use to trade for our opponents' cards. This is the direction that Modern has been trending: use mana on big assertive plays and then spend cards to cast free spells to stay ahead.
But How Do We Win?
Unfortunately, drawing a lot of cards does not automatically win the game. This is one of the hard facts that I have to face whenever I think up an idea for a new deck or engine: no matter how cool it is, it needs to accomplish something at the end so you don't die to several turns of combat. Winning is also necessarily the least fun part of a good game; it is the end. In a format of big moves and spiraling value, winning is the limit on how big you can go before your opponents break. But it's better than losing, right? So let's get to it.
There's always the possibility that we'll be able to gather together enough combo pieces to build a Stroke of GeniusStroke of Genius big enough to deck an opponent, but that shouldn't be our primary plan. Torment of HailfireTorment of Hailfire and TriskaidekaphileTriskaidekaphile can pull off wins on their own with enough cards and mana as well, but again, we can't always draw them. Our free spells are almost all reactive, and Allosaurus RiderAllosaurus Rider can't get there on its own. Thankfully, another preconstructed deck commander saves the day. Zaxara, the ExemplaryZaxara, the Exemplary pops out huge creatures as a reward for just doing what we want to do, and even ramps us. It combines especially well with the ShoalsShoals, making instant-speed tokens even if we cast them for free. It fits in the niche of providing value for as long as we can protect it, and with our free spells we should be able to get it to stick around.
The Decklist
Commander (1)
- 1 Zaxara, the ExemplaryZaxara, the Exemplary
Creatures (16)
- 1 Allosaurus RiderAllosaurus Rider
- 1 Basal ThrullBasal Thrull
- 1 Birds of ParadiseBirds of Paradise
- 1 Blood CelebrantBlood Celebrant
- 1 Bog WitchBog Witch
- 1 Bone MiserBone Miser
- 1 Elvish Spirit GuideElvish Spirit Guide
- 1 EnduranceEndurance
- 1 GriefGrief
- 1 Hydroid KrasisHydroid Krasis
- 1 Overeager ApprenticeOvereager Apprentice
- 1 Psychosis CrawlerPsychosis Crawler
- 1 Skirge FamiliarSkirge Familiar
- 1 Soldevi AdnateSoldevi Adnate
- 1 SubtletySubtlety
- 1 TriskaidekaphileTriskaidekaphile
Artifacts (7)
- 1 Arcane SignetArcane Signet
- 1 Basalt MonolithBasalt Monolith
- 1 Dimir SignetDimir Signet
- 1 Pentad PrismPentad Prism
- 1 Sol RingSol Ring
- 1 Thought VesselThought Vessel
- 1 Thran DynamoThran Dynamo
Instants (21)
- 1 Blue Sun's ZenithBlue Sun's Zenith
- 1 Cabal RitualCabal Ritual
- 1 CommandeerCommandeer
- 1 Commander's InsightCommander's Insight
- 1 Culling the WeakCulling the Weak
- 1 Dark RitualDark Ritual
- 1 Disrupting ShoalDisrupting Shoal
- 1 Diviner's PortentDiviner's Portent
- 1 Drown in DreamsDrown in Dreams
- 1 Even the ScoreEven the Score
- 1 FoilFoil
- 1 Force of DespairForce of Despair
- 1 Force of NegationForce of Negation
- 1 Force of VigorForce of Vigor
- 1 Force of WillForce of Will
- 1 MisdirectionMisdirection
- 1 Nourishing ShoalNourishing Shoal
- 1 Pull from TomorrowPull from Tomorrow
- 1 Sickening ShoalSickening Shoal
- 1 SnapbackSnapback
- 1 Stroke of GeniusStroke of Genius
Sorceries (16)
- 1 BraingeyserBraingeyser
- 1 BrainspoilBrainspoil
- 1 Cut of the ProfitsCut of the Profits
- 1 FarseekFarseek
- 1 Finale of RevelationFinale of Revelation
- 1 Ingenious MasteryIngenious Mastery
- 1 Into the NorthInto the North
- 1 Lórien RevealedLórien Revealed
- 1 Mind SpringMind Spring
- 1 Nature's LoreNature's Lore
- 1 OutbreakOutbreak
- 1 Rampant GrowthRampant Growth
- 1 Silver ScrutinySilver Scrutiny
- 1 Three VisitsThree Visits
- 1 Torment of HailfireTorment of Hailfire
- 1 UnmaskUnmask
Enchantments (1)
- 1 Cadaverous BloomCadaverous Bloom
Lands (38)
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Dreamroot CascadeDreamroot Cascade
- 1 Drowned CatacombDrowned Catacomb
- 1 Flooded GroveFlooded Grove
- 1 Hinterland HarborHinterland Harbor
- 1 Ice TunnelIce Tunnel
- 1 Morphic PoolMorphic Pool
- 1 Overgrown TombOvergrown Tomb
- 1 Reliquary TowerReliquary Tower
- 1 Rimewood FallsRimewood Falls
- 1 Shipwreck MarshShipwreck Marsh
- 4 Snow-Covered ForestSnow-Covered Forest
- 8 Snow-Covered IslandSnow-Covered Island
- 6 Snow-Covered SwampSnow-Covered Swamp
- 1 Sunken HollowSunken Hollow
- 1 Sunken RuinsSunken Ruins
- 1 Temple of DeceitTemple of Deceit
- 1 Underground RiverUnderground River
- 1 Watery GraveWatery Grave
- 1 Woodland CemeteryWoodland Cemetery
- 1 Woodland ChasmWoodland Chasm
- 1 Zagoth TriomeZagoth Triome
This deck is... a little slow. A lot of the deck is dedicated to ramp, but the first payoff is a draw spell, usually not a very big one. And sometimes you draw a hand and find all EnduranceEndurances and Basal ThrullBasal Thrulls. But if your playgroup lets you get to the lategame, this deck plays like a dream. Drawing ten cards a turn gives you so many options, and the free spells make you feel so clever. After the third free CounterspellCounterspell, your opponents won't ever feel safe.
It definitely plays differently from a normal Commander deck as well. Every BraingeyserBraingeyser draws another BraingeyserBraingeyser, so if you don't find what you need you can just try again. And nothing compares to the thrill of every opponent leaning in to read Soldevi AdnateSoldevi Adnate and OutbreakOutbreak. They're not good cards, but they've got a job to do and they do it well.
Until Next Time
One of the original density-based decks, FogFog is a classic strategy that has always lacked a way to win. Let's see if we can rewrite history and build a FogFog deck that wins, rather than delaying the inevitable. And thank goodness ArachnogenesisArachnogenesis isn't $30 anymore!
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