Derevi, Empyrial TacticianDerevi, Empyrial Tactician | Art by Michael Kormack
Changing Tactics
This week on Precon Remastered, where we take old precons and give them a modern makeover, we have quite a jump. Basically, I've been asked to skip the rest of the original precons and begin instead with the infamous Commander 2013 set of decks (I'll get to why it's infamous in a moment). For the other three precons from the original release, you can find them here, here, and here. Now then, shall we get started?
Lay of the Land
To give a brief overview of the decks, there's a reason for what I said above: all (except one) of the decks have quite the identity crisis, split between two very different themes. Not to mention, we're still contending with some...interesting card choices. What will this mean for our five decks? The answer's fairly simple: we're going to do all five of the main commanders for this cycle. The others have been built up well enough that I'd be beating a dead horse (to varying degrees; looking at you, Nekusar, the MindrazerNekusar, the Mindrazer). Besides, the main commanders need to be in the command zone for them to be truly effective. So, it will be those five I'll focus on.
The Leader of Legend
Our commander for this week has quite a storied history back in the day. Where everyone was building Stax decks for her (we won't do that here, I assure you: we gotta have friends!), I took a different approach for her. I saw her through an Arthurian lens, being the leader of a token deck, getting all those tap/untap triggers. The precon features them to a small extent, feeding into a Tap/Untap theme, but it does take on a Blink theme. That would be because of the deck's secondary commander, Roon of the Hidden RealmRoon of the Hidden Realm, printed so Blink decks had all the tools under one shed. Besides, that's boring! I'm asleep by the time those decks start going off.
The Rules of Engagement
As always, I'll post the rules for remastering precons, so those new to the series can get a grasp of what we're aiming to do, or if a reader ends up forgetting (that includes you). They are as follows:
1. The value of the deck cannot exceed $120. This will apply to the reprints only, which gets to my first personal quirk.
2. Every card unique to the precon stays in the deck. All those new cards that get released with precons remain in the list.
3. The land package should closely reflect what we get in precons these days (and, in my humble opinion, they're actually pretty good).
4. For at least until 2020, we're not tied to a particular set, so we're free to choose whatever we want. You can be assured I have ideas for 2020 and beyond, though.
5. Universes Beyond cards are not added. No exceptions, unless they have a in-universe variant.
With that out of the way, let's take a gander at the original list.
Evasive Maneuvers
Evasive Maneuvers - Commander 2013
View on ArchidektCommander (1)
- 1 Derevi, Empyrial TacticianDerevi, Empyrial Tactician
Creatures (29)
- 1 Acidic SlimeAcidic Slime
- 1 Aerie MysticsAerie Mystics
- 1 Angel of FinalityAngel of Finality
- 1 Azami, Lady of ScrollsAzami, Lady of Scrolls
- 1 Bane of ProgressBane of Progress
- 1 Deceiver ExarchDeceiver Exarch
- 1 Diviner SpiritDiviner Spirit
- 1 Djinn of Infinite DeceitsDjinn of Infinite Deceits
- 1 Dungeon GeistsDungeon Geists
- 1 Farhaven ElfFarhaven Elf
- 1 Fiend HunterFiend Hunter
- 1 FlickerwispFlickerwisp
- 1 Hada Spy PatrolHada Spy Patrol
- 1 Karmic GuideKarmic Guide
- 1 Kazandu TuskcallerKazandu Tuskcaller
- 1 Lu Xun, Scholar GeneralLu Xun, Scholar General
- 1 Mirror EntityMirror Entity
- 1 Mistmeadow WitchMistmeadow Witch
- 1 Murkfiend LiegeMurkfiend Liege
- 1 Phantom NantukoPhantom Nantuko
- 1 Pilgrim's EyePilgrim's Eye
- 1 Roon of the Hidden RealmRoon of the Hidden Realm
- 1 Rubinia SoulsingerRubinia Soulsinger
- 1 Selesnya GuildmageSelesnya Guildmage
- 1 Skyward Eye ProphetsSkyward Eye Prophets
- 1 StonecloakerStonecloaker
- 1 Thornwind FaeriesThornwind Faeries
- 1 Winged CoatlWinged Coatl
- 1 WonderWonder
Instants (6)
- 1 Aethermage's TouchAethermage's Touch
- 1 Arcane DenialArcane Denial
- 1 Blue Sun's ZenithBlue Sun's Zenith
- 1 Krosan GripKrosan Grip
- 1 Selesnya CharmSelesnya Charm
- 1 Unexpectedly AbsentUnexpectedly Absent
Sorceries (5)
- 1 Borrowing 100,000 ArrowsBorrowing 100,000 Arrows
- 1 Kirtar's WrathKirtar's Wrath
- 1 RestoreRestore
- 1 Tempt with GloryTempt with Glory
- 1 Wash OutWash Out
Artifacts (13)
- 1 Azorius KeyruneAzorius Keyrune
- 1 Basalt MonolithBasalt Monolith
- 1 Conjurer's ClosetConjurer's Closet
- 1 Darksteel IngotDarksteel Ingot
- 1 Leonin BladetrapLeonin Bladetrap
- 1 Selesnya SignetSelesnya Signet
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Surveyor's ScopeSurveyor's Scope
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of the ParunsSword of the Paruns
- 1 Thousand-Year ElixirThousand-Year Elixir
- 1 ThunderstaffThunderstaff
Enchantments (8)
- 1 Control MagicControl Magic
- 1 Curse of InertiaCurse of Inertia
- 1 Curse of PredationCurse of Predation
- 1 Curse of the ForsakenCurse of the Forsaken
- 1 Darksteel MutationDarksteel Mutation
- 1 FlickerformFlickerform
- 1 Leafdrake RoostLeafdrake Roost
- 1 Presence of GondPresence of Gond
Lands (38)
- 1 Azorius ChanceryAzorius Chancery
- 1 Azorius GuildgateAzorius Guildgate
- 1 Bant PanoramaBant Panorama
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Faerie ConclaveFaerie Conclave
- 6 ForestForest
- 7 IslandIsland
- 1 Opal PalaceOpal Palace
- 7 PlainsPlains
- 1 Rupture SpireRupture Spire
- 1 Saltcrusted SteppeSaltcrusted Steppe
- 1 Seaside CitadelSeaside Citadel
- 1 Secluded SteppeSecluded Steppe
- 1 Sejiri RefugeSejiri Refuge
- 1 Selesnya GuildgateSelesnya Guildgate
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Simic GuildgateSimic Guildgate
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Transguild PromenadeTransguild Promenade
The Current Stratagem
Like I said before, the decks from this precon cycle have an identity crisis, and this one's no exception. Here, we have a split between Blink and Tap/Untap. However, the card selection in both themes are pretty terrible. On the one hand, we have random stuff like Thornwind FaeriesThornwind Faeries and Leafdrake RoostLeafdrake Roost, whose effects are too minimal to make any difference. On the other, we have the likes of Acidic SlimeAcidic Slime and an old favorite in StonecloakerStonecloaker. That said, there is a clear winner between the two, and my choice will certainly raise some eyebrows.
The mana base, to the surprise of no one, needs a lot of work. The Ravnica bounce lands (ex. Selesnya SanctuarySelesnya Sanctuary) are terrible in decks with three colors or higher. Not to mention they'll make great Strip MineStrip Mine targets. The Gates enter tapped and were better off being basic lands. Looking at mana bases like this one shows us how far precons have come. So, what exactly am I planning to do here?
Evasive Maneuvers Remastered
Evasive Maneuvers
View on ArchidektCommander (1)
- 1 Derevi, Empyrial TacticianDerevi, Empyrial Tactician
Creatures (34)
- 1 Acidic SlimeAcidic Slime
- 1 Adeline, Resplendent CatharAdeline, Resplendent Cathar
- 1 Aether ChannelerAether Channeler
- 1 Angel of FinalityAngel of Finality
- 1 Archetype of ImaginationArchetype of Imagination
- 1 Bane of ProgressBane of Progress
- 1 Brago, King EternalBrago, King Eternal
- 1 CloudblazerCloudblazer
- 1 Diviner SpiritDiviner Spirit
- 1 Djinn of Infinite DeceitsDjinn of Infinite Deceits
- 1 End-Raze ForerunnersEnd-Raze Forerunners
- 1 Eternal WitnessEternal Witness
- 1 Faeburrow ElderFaeburrow Elder
- 1 Farhaven ElfFarhaven Elf
- 1 Fiend HunterFiend Hunter
- 1 FlickerwispFlickerwisp
- 1 Karmic GuideKarmic Guide
- 1 Lu Xun, Scholar GeneralLu Xun, Scholar General
- 1 Mirror EntityMirror Entity
- 1 Mistmeadow WitchMistmeadow Witch
- 1 MulldrifterMulldrifter
- 1 Peregrine DrakePeregrine Drake
- 1 Restoration AngelRestoration Angel
- 1 Roon of the Hidden RealmRoon of the Hidden Realm
- 1 Rubinia SoulsingerRubinia Soulsinger
- 1 SoulherderSoulherder
- 1 StonecloakerStonecloaker
- 1 ThragtuskThragtusk
- 1 Trygon PredatorTrygon Predator
- 1 Wall of BlossomsWall of Blossoms
- 1 Wall of OmensWall of Omens
- 1 WillbreakerWillbreaker
- 1 WonderWonder
- 1 Yorion, Sky NomadYorion, Sky Nomad
Artifacts (6)
- 1 Bident of ThassaBident of Thassa
- 1 Nevinyrral's DiskNevinyrral's Disk
- 1 Selesnya SignetSelesnya Signet
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Surveyor's ScopeSurveyor's Scope
Enchantments (6)
- 1 Candlekeep SageCandlekeep Sage
- 1 Curse of InertiaCurse of Inertia
- 1 Curse of PredationCurse of Predation
- 1 Curse of the ForsakenCurse of the Forsaken
- 1 Darksteel MutationDarksteel Mutation
- 1 Dismiss into DreamDismiss into Dream
Instants (9)
- 1 Arcane DenialArcane Denial
- 1 CloudshiftCloudshift
- 1 DisplaceDisplace
- 1 Krosan GripKrosan Grip
- 1 Momentary BlinkMomentary Blink
- 1 Path to ExilePath to Exile
- 1 Selesnya CharmSelesnya Charm
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Unexpectedly AbsentUnexpectedly Absent
Sorceries (7)
- 1 Another RoundAnother Round
- 1 CultivateCultivate
- 1 Kodama's ReachKodama's Reach
- 1 Rampant GrowthRampant Growth
- 1 RestoreRestore
- 1 Tempt with GloryTempt with Glory
- 1 Time WipeTime Wipe
Lands (37)
- 1 Adarkar WastesAdarkar Wastes
- 1 Bant PanoramaBant Panorama
- 1 BrushlandBrushland
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 6 ForestForest
- 1 Glacial FortressGlacial Fortress
- 1 Hinterland HarborHinterland Harbor
- 6 IslandIsland
- 1 Opal PalaceOpal Palace
- 1 Overflowing BasinOverflowing Basin
- 6 PlainsPlains
- 1 Prairie StreamPrairie Stream
- 1 Seaside CitadelSeaside Citadel
- 1 Skycloud ExpanseSkycloud Expanse
- 1 Sodden VerdureSodden Verdure
- 1 Sungrass PrairieSungrass Prairie
- 1 Sunpetal GroveSunpetal Grove
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Yavimaya CoastYavimaya Coast
Did I Blink?
When upgrading precons like this one, we pick a theme and run with it. Here, I leaned harder into the Blink theme but kept Derevi at the helm. Why? She gives the ETB (enters-the-battlefield) creatures more life by using them to get Derevi's trigger. That said, I also retained (and added) a few key pieces that make Derevi tick. I may have not done the Stax route, but I did add a couple cards that will be really mean with our commander out. Both Dismiss into DreamDismiss into Dream and WillbreakerWillbreaker will be backbreaking under the right circumstances. Perhaps they could outright win the game. However, their high mana cost, and Willbreaker being easy to remove, will keep them from being too horrifying.
A lot of the key pieces for Blink decks are not cheap (Who knew EphemerateEphemerate was around $7? Yikes!), but we still have some budget options. For example, Another RoundAnother Round will blink our board, and will do so as many times as we pay into it. In a similar vein, Yorion, Sky NomadYorion, Sky Nomad will blink everything but itself, but we can blink it to do the effect again. On that note, our suite of Blink targets have been improved to the best of my ability. Eternal WitnessEternal Witness will get something back, and we have the infamous Standard pair of Restoration AngelRestoration Angel and ThragtuskThragtusk. Further upgrades to the deck will mean moving all the way, adding the cards I couldn't add because they were out of our price range.
Successful Maneuvers
While we were able to get there, Derevi does seem to be at an odd place. That said, there are a brave 255 people (at time of writing) using her as a Blink deck.
Do you think Roon gets the nod over Derevi? Why or why not? In the meantime, come back next time were we return to the next commander in Commander Makeover, and start making some generic Goblin noises.
Owain Roberts
Owain has been playing on and off from around Invasion block to 2011, and has been playing since. He's recently embraced Rakdos as his go-to color combination, though he's also looking for opportunities to branch out. When he isn't slinging spells, he can be found looking after his pet dogs.
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