(The NecrobloomThe Necrobloom | art by Igor Krstic)
In Space, Everyone Will Hear You Landfall!
The Magic in space set Edge of Eternities is here, and just like a surprise comet crashing into an unsuspecting planet, there are a bunch of Landfall cards, lands matter cards and, dipping into the accompanying preconstructed World Shaper deck, cards that care about lands going to the graveyard. Landfall strategies have been incredibly popular in Commander since they were first introduced and have only gotten stronger over time as the mechanic has been revisited several times. There are quite a few obviously powerful Landfall commanders to build around, but I've always thought The NecrobloomThe Necrobloom was the coolest.
Perhaps it's the Plants vs. Zombies vibes, that bizarrely hilarious game you could play on your phone where you plant rows of battle Plants to try and stave off the oncoming Zombie horde.
Has it really been twelve years since that first came out? I'd love to have Plant and Zombie tokens made from this art!
Much like the game, The NecrobloomThe Necrobloom's Landfall trigger starts out making Plant tokens for you, ready to chump block threats while you ramp the number of lands in play. Once you hit seven or more lands, it switches to making the much more threatening Zombie tokens with a hunger for your opponents' brains... er, rather life totals.
The NecrobloomThe Necrobloom's second ability helps ensure you'll always have a land to play each turn assuming that at least one land ends up in your graveyard at some point, something that's incredibly easy to do with lands that sacrifice to search up another land from your deck that are Landfall staples.
Okay, everyone ready to take off to brave new worlds? You can't make Landfall until you first blast off!
New Cards with Landfall
Everyone's excited about Icetill ExplorerIcetill Explorer, and for good reason: it's an ExplorationExploration and Crucible of WorldsCrucible of Worlds stapled together, and you get a 2/4 creature with a relevant Landfall trigger for no extra mana! I actually like Mightform HarmonizerMightform Harmonizer a bit better: a Landfall trigger that doubles the power of a creature you control can help put away a game, and it's even got a warp ability if you need to save a mana to have that big turn. Eusocial EngineeringEusocial Engineering is like a few other token-making Landfall enchantments, with that warp upside when mana is an issue.
For an uncommon Glacier GodmawGlacier Godmaw hits hard, even providing a Lander token for an extra Landfall trigger. Vigilance is a powerful ability for multiplayer games, and that haste can be clutch after a sweeper. Eumidian TerrabotanistEumidian Terrabotanist has a sizeable body for cheap mana compared to other creatures with lifegain tied to Landfall.
New Cards that Trigger Landfall
Famished WorldsireFamished Worldsire gets big fast: just sacrificing three lands has this enter as a 9/9, and if you're playing enough lands in your Landfall deck you should find at least three lands in the top nine cards of your library, if not more. If you lean hard into the theme of sacrificing a bunch of lands and then replaying them from the graveyard, this creature can really help you pop off. And, oh yeah: that ward 3 ability is rough to deal with!
Exploration BroodshipExploration Broodship gives you a backup ExplorationExploration for the mild station cost of three, and in the late game when fully stationed it can be clutch to recast a powerful permanent from your graveyard while beating down through the air as a 4/4. Horizon ExplorerHorizon Explorer has a very welcome static ability since a lot of effects that ramp or bring lands back from the graveyard usually enter tapped. It also has a triggered ability that can generate a Lander token for each opponent you attack, and Lander tokens are particularly potent with its static ability since when you spend two mana you get a mana back from the untapped basic land.
Dauntless ScrapbotDauntless Scrapbot creates a Lander token when it enters, but it's also incredibly powerful graveyard control, and its three power stations decently. I also like having a Lander token attached to a NaturalizeNaturalize effect in a Landfall deck with Seedship ImpactSeedship Impact.
Larval ScoutlanderLarval Scoutlander provides two Landfall triggers and fixes up to two of your colors at the cost of a sacrificed land you'll probably get back from your graveyard eventually... perhaps with Pull Through the WeftPull Through the Weft! I like that this will usually ramp you two lands, while restocking your hand with two of your best nonland permanent cards languishing in your graveyard.
New Lands Matter Cards
I'm a big fan of Anticausal VestigeAnticausal Vestige, which can be warped early and potentially tapped to station something before it exiles and gives you a sweet trigger. Bioengineered FutureBioengineered Future seems perfect in this deck since The NecrobloomThe Necrobloom makes small or smallish token creatures that can really benefit from that +1/+1 counter. The EndstoneThe Endstone is a very tempting curve topper in a land ramp deck, though you'd want to make sure you have a lot of low curve spells you can cast in a flurry for a big, big turn.
New Cards that Care About Sacrificing Lands
Even if you're just playing regular sacrifice lands to trigger Landfall, Baloth PrimeBaloth Prime is going to generate a ton of value, but if you're playing mass land sacrifice (and hopefully getting them back), this thing gets exponentially more powerful, and it even has a built in ability to sacrifice a land in a pinch! Eumidian HatcheryEumidian Hatchery sits in your land slot, accumulating hatchling counters and when you eventually sacrifice it you'll get a bunch of 1/1 flying Insect tokens!
Speaking of Insects, Scouring SwarmScouring Swarm does a pretty good impression of Scute SwarmScute Swarm's evil twin, caring more about lands in your graveyard rather than on your battlefield. Eumidian WastewakerEumidian Wastewaker is a potent disruptive attacker for higher powered pods that don't mind playing against its attack trigger.
Lands With Different Names Cards
All-Fates ScrollAll-Fates Scroll and Survey MechanSurvey Mechan represent a neat mini-theme in Edge of Eternities that cares about differently named lands a la Field of the DeadField of the Dead. The more colors your deck plays, the more likely you'll have a bunch of uniquely named lands on the battlefield!
New Tokens Matter Cards
The NecrobloomThe Necrobloom and other Landfall cards spit out lots of token creatures, and Edge of Eternities has some really cool cards that support that. Exalted SunbornExalted Sunborn is a token-doubler attached to a 4/5 flying Angel with lifelink, and you can warp it for super cheap if that helps you have an explosive turn. Evendo, Waking HavenEvendo, Waking Haven potentially taps for a lot of mana when fully stationed, though The NecrobloomThe Necrobloom and the Plant tokens it makes aren't the best at stationing without some help. Speaking of help, OuroboroidOuroboroid is here to do just that, quickly boosting itself and all your other creatures.
Atmospheric GreenhouseAtmospheric Greenhouse's enters ability is great when you have a bunch of creature cards and tokens on the battlefield, which also makes it easier to station and unlocking a 5/4 flier with trample to attack with. If you've got a bunch of ways to add counters on creatures Loading ZoneLoading Zone will be quite good, and since small token creatures die early and often you might as well sacrifice them to Umbral Collar ZealotUmbral Collar Zealot to surveil.
New Lands
I'm really excited about Vernal FenVernal Fen and Festering ThicketFestering Thicket, which look familiar but are actually brand new cards in the land cycle and pretty inexpensive color-fixing lands. The cycling ability of Festering ThicketFestering Thicket is particularly good in a deck that cares about lands in the graveyard.
The Necrobloom Lands Matter Average Deck
Okay, let's take a look at an average The Necrobloom Commander deck from EDHREC's deck database:
The Necrobloom_Lands Matter_Average Deck
View on ArchidektCommander (1)
- 1 The NecrobloomThe Necrobloom
Mill (1)
- 1 Aftermath AnalystAftermath Analyst
Recursion (14)
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Conduit of WorldsConduit of Worlds
- 1 Crucible of WorldsCrucible of Worlds
- 1 Dread ReturnDread Return
- 1 Eerie UltimatumEerie Ultimatum
- 1 Eternal WitnessEternal Witness
- 1 Life from the LoamLife from the Loam
- 1 Nissa of Shadowed BoughsNissa of Shadowed Boughs
- 1 Ramunap ExcavatorRamunap Excavator
- 1 ReanimateReanimate
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 SixSix
- 1 Splendid ReclamationSplendid Reclamation
- 1 Walk-In Closet // Forgotten CellarWalk-In Closet // Forgotten Cellar
Removal (6)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Assassin's TrophyAssassin's Trophy
- 1 Beast WithinBeast Within
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Toxic DelugeToxic Deluge
Landfall (5)
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Rampaging BalothsRampaging Baloths
- 1 Retreat to HagraRetreat to Hagra
- 1 Scute SwarmScute Swarm
- 1 Springheart NantukoSpringheart Nantuko
Ramp (21)
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Crop RotationCrop Rotation
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 ExplorationExploration
- 1 FarseekFarseek
- 1 HarrowHarrow
- 1 Insidious RootsInsidious Roots
- 1 Knight of the ReliquaryKnight of the Reliquary
- 1 Lotus CobraLotus Cobra
- 1 Nature's LoreNature's Lore
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Realms UnchartedRealms Uncharted
- 1 ScapeshiftScapeshift
- 1 Sol RingSol Ring
- 1 SpelunkingSpelunking
- 1 Squandered ResourcesSquandered Resources
- 1 Thalia and The Gitrog MonsterThalia and The Gitrog Monster
- 1 Three VisitsThree Visits
- 1 Tireless ProvisionerTireless Provisioner
- 1 Wight of the ReliquaryWight of the Reliquary
- 1 World ShaperWorld Shaper
Draw (4)
- 1 Braids, Arisen NightmareBraids, Arisen Nightmare
- 1 SkullclampSkullclamp
- 1 The Gitrog MonsterThe Gitrog Monster
- 1 Tireless TrackerTireless Tracker
Finisher (1)
- 1 Craterhoof BehemothCraterhoof Behemoth
Tutor (1)
- 1 Elvish ReclaimerElvish Reclaimer
Tokens (2)
- 1 Felidar RetreatFelidar Retreat
- 1 Titania, Protector of ArgothTitania, Protector of Argoth
Protection (2)
- 1 Heroic InterventionHeroic Intervention
- 1 Sylvan SafekeeperSylvan Safekeeper
Drain (1)
- 1 Mirkwood BatsMirkwood Bats
Sac Outlet (1)
- 1 Zuran OrbZuran Orb
Lands (40)
- 1 Barren MoorBarren Moor
- 1 Bojuka BogBojuka Bog
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Command TowerCommand Tower
- 1 Dark DepthsDark Depths
- 1 Deceptive LandscapeDeceptive Landscape
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Field of the DeadField of the Dead
- 3 ForestForest
- 1 Glacial ChasmGlacial Chasm
- 1 Godless ShrineGodless Shrine
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Indatha TriomeIndatha Triome
- 1 Lush PorticoLush Portico
- 1 Marsh FlatsMarsh Flats
- 1 Overgrown TombOvergrown Tomb
- 3 PlainsPlains
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Shadowy BackstreetShadowy Backstreet
- 1 Shifting WoodlandShifting Woodland
- 1 Strip MineStrip Mine
- 3 SwampSwamp
- 1 Takenuma, Abandoned MireTakenuma, Abandoned Mire
- 1 Temple GardenTemple Garden
- 1 Thespian's StageThespian's Stage
- 1 Tranquil ThicketTranquil Thicket
- 1 Underground MortuaryUnderground Mortuary
- 1 Undergrowth StadiumUndergrowth Stadium
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Urza's CaveUrza's Cave
- 1 Verdant CatacombsVerdant Catacombs
- 1 Windswept HeathWindswept Heath
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
New Cards That Did Not Make the Cut
These are the new Edge of Eternities cards that I ended up not putting in my update:
- Scouring SwarmScouring Swarm
- The EndstoneThe Endstone
- All-Fates ScrollAll-Fates Scroll
- Evendo, Waking HavenEvendo, Waking Haven
- Loading ZoneLoading Zone
- Eumidian WastewakerEumidian Wastewaker
- Eusocial EngineeringEusocial Engineering
Cards I Removed to Make Room
Here are the cards I removed to make room for all the new stuff. First off, I removed the Game Changers so that my updated deck would be playable for Core (Bracket 2) game play, but if you want to play in higher powered brackets and own these cards already, feel free to jam them in!
Here are the rest of the cards that got cut. In particular I pulled way back on the mass sacrifice & bring back all the lands in your graveyard synergies because I prefer lower bracket games that end to be longer games, which means graveyards are more likely to get hit with graveyard-hosers. In some cases the cuts were really, really hard, but I really wanted to jam as many new cards as I could.
- Eerie UltimatumEerie Ultimatum
- Thalia and The Gitrog MonsterThalia and The Gitrog Monster
- Beast WithinBeast Within
- ScapeshiftScapeshift
- Oracle of Mul DayaOracle of Mul Daya
- Walk-In Closet // Forgotten CellarWalk-In Closet // Forgotten Cellar
- Sevinne's ReclamationSevinne's Reclamation
- Retreat to HagraRetreat to Hagra
- Ramunap ExcavatorRamunap Excavator
- Eternal WitnessEternal Witness
- Crucible of WorldsCrucible of Worlds
- Azusa, Lost but SeekingAzusa, Lost but Seeking
- Insidious RootsInsidious Roots
- SixSix
- Toxic DelugeToxic Deluge
- Anguished UnmakingAnguished Unmaking
- Nissa of Shadowed BoughsNissa of Shadowed Boughs
- Splendid ReclamationSplendid Reclamation
- Conduit of WorldsConduit of Worlds
- HarrowHarrow
- ReanimateReanimate
- Dark DepthsDark Depths
- Thespian's StageThespian's Stage
- Zuran OrbZuran Orb
- Squandered ResourcesSquandered Resources
- Dread ReturnDread Return
Tweaking the Land Base
I removed:
I added:
I like having dual-faced lands that can be deployed as lands when you need to or a spell if that's better at the time.
Other Cards Added
I felt the interaction in the average deck was a bit light, so I added Go for the ThroatGo for the Throat, Tear AsunderTear Asunder, and Wrath of GodWrath of God.
Revitalizing RepastRevitalizing Repast is another dual-faced card that's an excellent color-fixer on one side and some nice interaction on the other side. Case of the Locked HothouseCase of the Locked Hothouse is an incredibly powerful card advantage engine that's very easy to solve in a land ramp deck like this, and I simply love The Mending of DominariaThe Mending of Dominaria in a Landfall deck.
The Necrobloom Decklist Updated with Edge of Eternities
Here's what I ended up with, keeping much of what makes The Necrobloom so good at its core, while giving it a lot of new space spice!
Updating The Necrobloom w/EOE
View on ArchidektCommander (1)
- 1 The NecrobloomThe Necrobloom
Protection (2)
- 1 Heroic InterventionHeroic Intervention
- 1 Sylvan SafekeeperSylvan Safekeeper
Ramp (13)
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 ExplorationExploration
- 1 FarseekFarseek
- 1 Knight of the ReliquaryKnight of the Reliquary
- 1 Lotus CobraLotus Cobra
- 1 Nature's LoreNature's Lore
- 1 Realms UnchartedRealms Uncharted
- 1 Sol RingSol Ring
- 1 SpelunkingSpelunking
- 1 Three VisitsThree Visits
- 1 Tireless ProvisionerTireless Provisioner
- 1 Wight of the ReliquaryWight of the Reliquary
- 1 World ShaperWorld Shaper
Recursion (2)
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Life from the LoamLife from the Loam
Drain (1)
- 1 Mirkwood BatsMirkwood Bats
Removal (2)
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Landfall (4)
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Rampaging BalothsRampaging Baloths
- 1 Scute SwarmScute Swarm
- 1 Springheart NantukoSpringheart Nantuko
Draw (4)
- 1 Braids, Arisen NightmareBraids, Arisen Nightmare
- 1 SkullclampSkullclamp
- 1 The Gitrog MonsterThe Gitrog Monster
- 1 Tireless TrackerTireless Tracker
Mill (1)
- 1 Aftermath AnalystAftermath Analyst
Finisher (1)
- 1 Craterhoof BehemothCraterhoof Behemoth
Tutor (1)
- 1 Elvish ReclaimerElvish Reclaimer
Tokens (2)
- 1 Felidar RetreatFelidar Retreat
- 1 Titania, Protector of ArgothTitania, Protector of Argoth
Creature (14)
- 1 Anticausal VestigeAnticausal Vestige
- 1 Baloth PrimeBaloth Prime
- 1 Dauntless ScrapbotDauntless Scrapbot
- 1 Eumidian TerrabotanistEumidian Terrabotanist
- 1 Exalted SunbornExalted Sunborn
- 1 Famished WorldsireFamished Worldsire
- 1 Glacier GodmawGlacier Godmaw
- 1 Horizon ExplorerHorizon Explorer
- 1 Icetill ExplorerIcetill Explorer
- 1 Mightform HarmonizerMightform Harmonizer
- 1 OuroboroidOuroboroid
- 1 Survey MechanSurvey Mechan
- 1 Umbral Collar ZealotUmbral Collar Zealot
- 1 Witch Enchanter // Witch-Blessed MeadowWitch Enchanter // Witch-Blessed Meadow
Artifact (3)
- 1 Atmospheric GreenhouseAtmospheric Greenhouse
- 1 Exploration BroodshipExploration Broodship
- 1 Larval ScoutlanderLarval Scoutlander
Instant (5)
- 1 Assassin's TrophyAssassin's Trophy
- 1 Go for the ThroatGo for the Throat
- 1 Revitalizing Repast // Old-Growth GroveRevitalizing Repast // Old-Growth Grove
- 1 Seedship ImpactSeedship Impact
- 1 Tear AsunderTear Asunder
Sorcery (2)
- 1 Pull Through the WeftPull Through the Weft
- 1 Wrath of GodWrath of God
Enchantment (5)
- 1 Bioengineered FutureBioengineered Future
- 1 Case of the Locked HothouseCase of the Locked Hothouse
- 1 Glasswing Grace // Age-Graced ChapelGlasswing Grace // Age-Graced Chapel
- 1 Strength of the Harvest // Haven of the HarvestStrength of the Harvest // Haven of the Harvest
- 1 The Mending of DominariaThe Mending of Dominaria
Lands (37)
- 1 Bojuka BogBojuka Bog
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Command TowerCommand Tower
- 1 Deceptive LandscapeDeceptive Landscape
- 1 Eumidian HatcheryEumidian Hatchery
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Festering ThicketFestering Thicket
- 3 ForestForest
- 1 Godless ShrineGodless Shrine
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Indatha TriomeIndatha Triome
- 1 Lush PorticoLush Portico
- 1 Marsh FlatsMarsh Flats
- 1 Orzhov BasilicaOrzhov Basilica
- 1 Overgrown TombOvergrown Tomb
- 3 PlainsPlains
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Shadowy BackstreetShadowy Backstreet
- 1 Shifting WoodlandShifting Woodland
- 3 SwampSwamp
- 1 Takenuma, Abandoned MireTakenuma, Abandoned Mire
- 1 Temple GardenTemple Garden
- 1 Underground MortuaryUnderground Mortuary
- 1 Undergrowth StadiumUndergrowth Stadium
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Urza's CaveUrza's Cave
- 1 Verdant CatacombsVerdant Catacombs
- 1 Vernal FenVernal Fen
- 1 Windswept HeathWindswept Heath
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Are there any other Edge of Eternities cards you'd add to The Necrobloom? What other Landfall commanders are you going to be updating with Edge of Eternities?
Read More:
The Best New Commanders in Edge of Eternities
Dawnsire, Sunstar Dreadnought - Edge of Eternities Deck Tech
Bennie Smith
Bennie's played Magic since 1994 and has been writing about it nearly as long. Commander is his favorite format, but he's been known to put on his competitive hat to play Standard and Pioneer. Recently he's dabbled in Oathbreaker and Pendragon.
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