Morska, Undersea SleuthMorska, Undersea Sleuth | Art by Ekaterina Burmak
With the recent release of Avatar: The Last Airbender, four bending arts are now a part of Magic. The one we'll focus on today is waterbending, an interesting blend between the abilities convoke and improvise.
When I think about having a bunch of artifacts laying around waiting to be tapped for stuff, my mind immediately goes to ClueClue production, but which commander cares about Clues and is in the right color combination to access the new waterbending tech?
Today, we're going to rebuild the popular (currently the tenth most played Bant commander) face of last year's Deep Clue Sea precon: Morska, Undersea SleuthMorska, Undersea Sleuth. After all, who could be better fit for waterbending than a Vedalken Fish who lives underwater?
What Does Morska, Undersea Sleuth Do?
Morska has a built-in Reliquary TowerReliquary Tower effect, granting us no maximum hand size. She also cares about drawing multiple cards and will grow each time we draw our second card each turn. Importantly, this is not restricted to our own turn, so spells like BrainstormBrainstorm that draw multiple cards at instant speed will still grant her two +1/+1 counters.
The most important part for maximizing our waterbending potential, however, is Morska's ability to investigate each turn during our upkeep.
How Did This Deck Look Before Avatar: The Last Airbender?
Let's use EDHREC's handy dandy Average Deck feature to see how other brewers have built around Morska. Using the list below, we can put our own detective hats on and investigate the most prominent categories that show up.
Morska, Undersea Sleuth Average Deck
View on ArchidektCommander (1)
- 1 Morska, Undersea SleuthMorska, Undersea Sleuth
Creatures (28)
- 1 Academy ManufactorAcademy Manufactor
- 1 Adrix and Nev, TwincastersAdrix and Nev, Twincasters
- 1 Alandra, Sky DreamerAlandra, Sky Dreamer
- 1 Bennie Bracks, ZoologistBennie Bracks, Zoologist
- 1 Chulane, Teller of TalesChulane, Teller of Tales
- 1 Cyberdrive AwakenerCyberdrive Awakener
- 1 Detective of the MonthDetective of the Month
- 1 Erdwal IlluminatorErdwal Illuminator
- 1 Esix, Fractal BloomEsix, Fractal Bloom
- 1 Ethereal InvestigatorEthereal Investigator
- 1 Forensic GadgeteerForensic Gadgeteer
- 1 Innocuous ResearcherInnocuous Researcher
- 1 Jaheira, Friend of the ForestJaheira, Friend of the Forest
- 1 Jolrael, Mwonvuli RecluseJolrael, Mwonvuli Recluse
- 1 Junk WinderJunk Winder
- 1 Kappa CannoneerKappa Cannoneer
- 1 Kellan, Inquisitive Prodigy // Tail the SuspectKellan, Inquisitive Prodigy // Tail the Suspect
- 1 Koma, Cosmos SerpentKoma, Cosmos Serpent
- 1 Lonis, CryptozoologistLonis, Cryptozoologist
- 1 Merchant of TruthMerchant of Truth
- 1 Piper Wright, Publick ReporterPiper Wright, Publick Reporter
- 1 Psychosis CrawlerPsychosis Crawler
- 1 Shimmer DragonShimmer Dragon
- 1 Tangletrove KelpTangletrove Kelp
- 1 Thought MonitorThought Monitor
- 1 Tireless TrackerTireless Tracker
- 1 WavesifterWavesifter
- 1 Whirler RogueWhirler Rogue
Artifacts (10)
- 1 Arcane SignetArcane Signet
- 1 Idol of OblivionIdol of Oblivion
- 1 Inspiring StatuaryInspiring Statuary
- 1 NettlecystNettlecyst
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Talisman of CuriosityTalisman of Curiosity
- 1 Talisman of ProgressTalisman of Progress
- 1 Talisman of UnityTalisman of Unity
- 1 Tamiyo's JournalTamiyo's Journal
Enchantments (9)
- 1 Armed with ProofArmed with Proof
- 1 Knowledge Is PowerKnowledge Is Power
- 1 Mechanized ProductionMechanized Production
- 1 On the TrailOn the Trail
- 1 Ongoing InvestigationOngoing Investigation
- 1 Search the PremisesSearch the Premises
- 1 Teferi's Ageless InsightTeferi's Ageless Insight
- 1 Ulvenwald MysteriesUlvenwald Mysteries
- 1 Wilderness ReclamationWilderness Reclamation
Instants (9)
- 1 Arcane DenialArcane Denial
- 1 Beast WithinBeast Within
- 1 Confirm SuspicionsConfirm Suspicions
- 1 CounterspellCounterspell
- 1 Disorder in the CourtDisorder in the Court
- 1 Generous GiftGenerous Gift
- 1 Officious InterrogationOfficious Interrogation
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (6)
- 1 FarewellFarewell
- 1 FarseekFarseek
- 1 Finale of RevelationFinale of Revelation
- 1 Follow the BodiesFollow the Bodies
- 1 FumigateFumigate
- 1 Rise and ShineRise and Shine
Planeswalkers (1)
- 1 Tezzeret, Betrayer of FleshTezzeret, Betrayer of Flesh
Lands (36)
- 1 Azorius ChanceryAzorius Chancery
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 5 ForestForest
- 1 Irrigated FarmlandIrrigated Farmland
- 5 IslandIsland
- 1 Krosan VergeKrosan Verge
- 1 Lonely SandbarLonely Sandbar
- 1 Path of AncestryPath of Ancestry
- 5 PlainsPlains
- 1 Prairie StreamPrairie Stream
- 1 Reliquary TowerReliquary Tower
- 1 Scattered GrovesScattered Groves
- 1 Seaside CitadelSeaside Citadel
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Skycloud ExpanseSkycloud Expanse
- 1 Spire of IndustrySpire of Industry
- 1 Sungrass PrairieSungrass Prairie
- 1 Temple of EnlightenmentTemple of Enlightenment
- 1 Temple of MysteryTemple of Mystery
- 1 Temple of PlentyTemple of Plenty
- 1 Tranquil ThicketTranquil Thicket
Clue Creation
Beyond Morska, the Average Deck has 18 cards that create ClueClue tokens and four that bolster artifact token production. In this deck, Clues serve as the usual source of slow-but-steady card advantage, but they also synergize in various ways with cards in other categories below.
Clues Matter
Clue (and other token) production can advance our card draw (Idol of OblivionIdol of Oblivion, Bennie Bracks, ZoologistBennie Bracks, Zoologist, Shimmer DragonShimmer Dragon), turn into mana (Jaheira, Friend of the ForestJaheira, Friend of the Forest, Inspiring StatuaryInspiring Statuary), or cause mass disruption (Junk WinderJunk Winder).
Closers
While durdling around with Clues can be fun, we're going to want to close out the game eventually. The Average Deck allows us to "go wide" and turn Clues into a board full of threats (Cyberdrive AwakenerCyberdrive Awakener, Tangletrove KelpTangletrove Kelp, Rise and ShineRise and Shine) or "go tall" and use them to make one big threat (Kappa CannoneerKappa Cannoneer, NettlecystNettlecyst).
Bread and Butter
Mana
The Average Deck has 36 lands, seven nonland sources of mana, and seven conditional mana boosters/cost-reducers, for a total of 50 "mana-stuff" (highly technical term).
This is a great start, but the fact that we have permanent mana sinks and card draw in the form of Clues means we can go even higher (especially on actual lands).
But wait a second, doesn't more card draw mean we can get away with playing fewer lands?
This video makes the convincing argument that the opposite is actually true, claiming:
If your commander costs four or more and draws cards, not only should you not run [fewer] lands than you otherwise would, you actually should run more. That's a draw spell you'll have every game, and the only barrier between you and those sweet, sweet cards is drawing enough lands or ramp to get there. Ditto if the deck is heavy on draw that costs a lot of mana. Medium to large draw will cut through that slightly higher density of lands with no problem, so running a higher land count won't hurt you. It will only serve to lessen the chance of screw.
Although Morska does only cost three mana, the fact that ClueClue-based card draw is so mana-intensive means a deck built around this commander largely falls in the category described above. With that being said, let's include a few more lands in the rebuild.
Disruption
The Average Deck has a slew of classic targeted removal spells (Swords to PlowsharesSwords to Plowshares, Path to ExilePath to Exile, Generous GiftGenerous Gift, Beast WithinBeast Within) alongside classic sweepers (FumigateFumigate, FarewellFarewell). There are also some on-theme disruption spells, like Confirm SuspicionsConfirm Suspicions and Disorder in the CourtDisorder in the Court.
The Rebuild
Waterbending
Let's take a look at the new cards that care about waterbending. We can see great inclusions in many different important categories:
- Big Threats – Benevolent River SpiritBenevolent River Spirit, Katara, Water Tribe's HopeKatara, Water Tribe's Hope
- Draw/Selection – Water Tribe RallierWater Tribe Rallier, Katara, Bending ProdigyKatara, Bending Prodigy, Waterbender AscensionWaterbender Ascension, Spirit Water RevivalSpirit Water Revival
- Disruption – Aang, Swift SaviorAang, Swift Savior, Water WhipWater Whip, Waterbender's RestorationWaterbender's Restoration
- Game-Ending Advantage – Secret of BloodbendingSecret of Bloodbending, The Legend of KurukThe Legend of Kuruk
Challenge the Stats
At only an 11% inclusion rate, this little guy from The Brothers' War isn't being shown nearly enough love. A hidden gem doesn't always have to do something big and splashy. Sometimes, it's just the small piece of the puzzle that holds the whole thing together. In a deck with gigantic waterbending costs, like , , and even , Clues can get you a lot of the way there, but you still need to hit your land drops! Furthermore, sifting through the top card of your deck has added utility with so many ways to draw extra cards at will.
Putting It All Together
Waterbending Morska
View on ArchidektCommander (1)
- 1 Morska, Undersea SleuthMorska, Undersea Sleuth
Creatures (36)
- 1 Aang, Swift Savior // Aang and La, Ocean's FuryAang, Swift Savior // Aang and La, Ocean's Fury
- 1 Academy ManufactorAcademy Manufactor
- 1 Angelic SleuthAngelic Sleuth
- 1 Benevolent River SpiritBenevolent River Spirit
- 1 BroodstarBroodstar
- 1 Bygone BishopBygone Bishop
- 1 Cyberdrive AwakenerCyberdrive Awakener
- 1 Detective of the MonthDetective of the Month
- 1 Drowner of Truth // Drowned JungleDrowner of Truth // Drowned Jungle
- 1 Duggan, Private DetectiveDuggan, Private Detective
- 1 Erdwal IlluminatorErdwal Illuminator
- 1 Ethereal InvestigatorEthereal Investigator
- 1 Forensic GadgeteerForensic Gadgeteer
- 1 James, Wandering Dad // Follow HimJames, Wandering Dad // Follow Him
- 1 Junk WinderJunk Winder
- 1 Kappa CannoneerKappa Cannoneer
- 1 Katara, Bending ProdigyKatara, Bending Prodigy
- 1 Katara, Water Tribe's HopeKatara, Water Tribe's Hope
- 1 Kellan, Inquisitive Prodigy // Tail the SuspectKellan, Inquisitive Prodigy // Tail the Suspect
- 1 Lavinia, Foil to ConspiracyLavinia, Foil to Conspiracy
- 1 Lonis, CryptozoologistLonis, Cryptozoologist
- 1 Lonis, Genetics ExpertLonis, Genetics Expert
- 1 Lord Jyscal GuadoLord Jyscal Guado
- 1 Merchant of TruthMerchant of Truth
- 1 Piper Wright, Publick ReporterPiper Wright, Publick Reporter
- 1 Private EyePrivate Eye
- 1 Sarah Jane SmithSarah Jane Smith
- 1 Sarinth SteelseekerSarinth Steelseeker
- 1 Sharp-Eyed RookieSharp-Eyed Rookie
- 1 Sophia, Dogged DetectiveSophia, Dogged Detective
- 1 The Mechanist, Aerial ArtisanThe Mechanist, Aerial Artisan
- 1 Thought MonitorThought Monitor
- 1 Tireless TrackerTireless Tracker
- 1 Water Tribe RallierWater Tribe Rallier
- 1 Whirler RogueWhirler Rogue
- 1 Wojek InvestigatorWojek Investigator
Instants (6)
- 1 Disorder in the CourtDisorder in the Court
- 1 DispatchDispatch
- 1 Endless DetourEndless Detour
- 1 Officious InterrogationOfficious Interrogation
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Waterbender's RestorationWaterbender's Restoration
Sorceries (6)
- 1 Organic ExtinctionOrganic Extinction
- 1 Secret of BloodbendingSecret of Bloodbending
- 1 Spirit Water RevivalSpirit Water Revival
- 1 Suppression Ray // Orderly PlazaSuppression Ray // Orderly Plaza
- 1 Voyage HomeVoyage Home
- 1 Water WhipWater Whip
Artifacts (6)
- 1 Arcane SignetArcane Signet
- 1 Five Hundred Year DiaryFive Hundred Year Diary
- 1 Inspiring StatuaryInspiring Statuary
- 1 Sol RingSol Ring
- 1 Thopter FabricatorThopter Fabricator
- 1 Thousand Moons Smithy // Barracks of the ThousandThousand Moons Smithy // Barracks of the Thousand
Enchantments (6)
- 1 Case of the Pilfered ProofCase of the Pilfered Proof
- 1 On the TrailOn the Trail
- 1 Ongoing InvestigationOngoing Investigation
- 1 The Legend of Kuruk // Avatar KurukThe Legend of Kuruk // Avatar Kuruk
- 1 Waterbender AscensionWaterbender Ascension
- 1 Wilderness ReclamationWilderness Reclamation
Planeswalkers (1)
- 1 Tezzeret, Betrayer of FleshTezzeret, Betrayer of Flesh
Lands (38)
- 1 Adarkar WastesAdarkar Wastes
- 1 Archway of InnovationArchway of Innovation
- 1 BrushlandBrushland
- 1 Command TowerCommand Tower
- 1 Deserted BeachDeserted Beach
- 1 Dreamroot CascadeDreamroot Cascade
- 1 Exotic OrchardExotic Orchard
- 1 Flooded GroveFlooded Grove
- 2 ForestForest
- 1 Glacial FortressGlacial Fortress
- 1 Hinterland HarborHinterland Harbor
- 1 Irrigated FarmlandIrrigated Farmland
- 6 IslandIsland
- 1 Overflowing BasinOverflowing Basin
- 1 Overgrown FarmlandOvergrown Farmland
- 1 Path of AncestryPath of Ancestry
- 3 PlainsPlains
- 1 Razortide BridgeRazortide Bridge
- 1 Rogue's PassageRogue's Passage
- 1 Scattered GrovesScattered Groves
- 1 Secluded StarforgeSecluded Starforge
- 1 Secret TunnelSecret Tunnel
- 1 Skycloud ExpanseSkycloud Expanse
- 1 Spire of IndustrySpire of Industry
- 1 Sungrass PrairieSungrass Prairie
- 1 Sunpetal GroveSunpetal Grove
- 1 Tanglepool BridgeTanglepool Bridge
- 1 Thornglint BridgeThornglint Bridge
- 1 Uthros, Titanic GodcoreUthros, Titanic Godcore
- 1 Yavimaya CoastYavimaya Coast
Deck Checklist
- 51 mana sources (38 lands, 3 mana rocks, 8 misc., 2 MDFCs)
- 11 cards with waterbending
- 10 cards that draw/search (not even counting all the Clue production!)
- 6 targeted disruption
- 6 mass disruption
Conclusion
Thank you for reading today, and I hope you have fun tinkering with the new "bending" abilities and Clue-based strategies as we welcome the release of Avatar: The Last Airbender. Until next time!
Ezra Sassaman
Based in Maine, Ezra started playing Magic around when Ravnica: City of Guilds came out and hasn't looked back since! Besides Commander, he enjoys any format where you can look across the whole history of the game, so Cube drafting has a special place in his heart!
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