Quick Draw - Thunder Junction Precon Upgrade Guide

by
Andy Zupke
Andy Zupke
Quick Draw - Thunder Junction Precon Upgrade Guide

It’s time to saddle up for another precon guide here on EDHREC. Today we’re upgrading Quick Draw, the Commander deck from Outlaws of Thunder Junction. In case you missed it, go check out my review, where we looked at what the deck does and how to play it.

I really liked the commanders of the deck, and its ability to draw a lot of cards. But what the deck lacked the most was a significant way to win games. So that’s what we’ll be correcting today.

Let’s tune up.

What’s in the Original Deck?

This deck is red and blue, and led by Stella Lee, Wild CardStella Lee, Wild Card. Stella’s a 2/4 Human Rogue for three mana that exiles the top card of your library when you cast your second spell each turn, and you can play that card until the end of your next turn. She can also be tapped to copy an instant or sorcery spell you control, but only if you’ve cast at least three spells this turn. The backup commander is Eris, Roar of the StormEris, Roar of the Storm, a 4/4 Elemental Warlock for 10 mana, with a cost reduction of two generic for each different mana value among instant and sorcery cards in your graveyard. They have flying and Prowess, and when you cast your second spell in a turn you create a 4/4 flying Dragon token with Prowess.

Stella Lee, Wild Card
Eris, Roar of the Storm

Here’s the original deck list:


Quick Draw Precon

View on Archidekt

Commander (1)

Enchantments (3)

Instants (9)

Artifacts (9)

Sorceries (21)

Creatures (19)

Lands (38)

Stella Lee, Wild Card

What Budget Cards Can We Add to Quick Draw?

As always, we’ll break this upgrade into two sections, one for the budget-conscious ($5 or less per card) and one for the big spenders ($5+).

So let’s talk about how we win. In playtesting the deck, I saw that it has crazy amounts of card draw. In fact, that’s really what the deck does best. But there was no way to turn that to a win condition, outside of dealing damage with Niv-Mizzet, ParunNiv-Mizzet, Parun, who isn't the easiest creature to cast. So that got me thinking of other ways to win by drawing cards. I could beef up the token strategy with cards like The Locust GodThe Locust God, but I think that’s a little too obvious, and too been-there-done-that for a precon (see here and here for examples). So what else is there?

The answer is Psychic CorrosionPsychic Corrosion. Yes, with this Spellslinger build, we could easily assemble a mill engine to get our opponents completely out of cards within a few turns. With Stella Lee on the board copying our biggest spells, this could definitely work.

Traumatize
Tasha’s Hideous Laughter
Sphinx’s Tutelage

Unfortunately, Psychic Corrosion’s price spiked recently, and we can’t afford it for the budget upgrade. But there are plenty of other mill cards that can do the job. We do have TraumatizeTraumatize, which takes out half of a player’s library. Tasha’s Hideous LaughterTasha’s Hideous Laughter, though it isn’t technically mill since it exiles, gets rid of a fair number of cards from each opponent’s deck. Bond of InsightBond of Insight mills four and brings back two spells for us to re-cast. Fractured SanityFractured Sanity mills for 14, and Talent of the TelepathTalent of the Telepath hits someone for seven. Jace’s ErasureJace’s Erasure and Sphinx’s TutelageSphinx’s Tutelage act as our budget replacements for Psychic Corrosion. Psychic SpiralPsychic Spiral keeps us flush with cards if we’re getting low ourselves, and mills an opponent in the process. There’s also Folio of FanciesFolio of Fancies, a highly underrated card, that can mill players each turn for the number of cards they have in hand. 

That’s not enough, is it? Traumatize, by itself, doesn’t end games. This is where spell copying comes in. And while Stella Lee does this once per turn, we need to add a bit more. Twinning StaffTwinning Staff was sadly missing from the original deck, and is perfect here since it’ll make an extra copy whenever we copy spells. And that’s not just for instants and sorceries! Increasing VengeanceIncreasing Vengeance is a nice cheap spell that gives us a copy when we cast it from hand, and two if we cast it from the yard with Flashback. Return the FavorReturn the Favor, from the new set, can copy an instant or sorcery, as well as an activated or triggered ability. It can also change the target of a spell, or do both if you have the mana. And last is Thousand-Year StormThousand-Year Storm. While the mana value is high on this one, what it does makes it indispensable to our deck. We know we already want to cast multiple spells each turn, so having this enchantment on the field to make more copies ensures that our mill spells can get the job done.

Twinning Staff
Return the Favor
Thousand-Year Storm

The deck needed more effective ways to get the storm count up, and that means more spells that net us positive or even on mana. Frantic SearchFrantic Search is perfect here as a spell that pays for itself and digs through our deck to get to our most prized cards. SnapSnap gets rid of a threat and untaps lands. Tormod’s CryptTormod’s Crypt is a free spell that deals with any opponent who might be taking advantage of their enlarged graveyards. We also have Mana GeyserMana Geyser and Seething SongSeething Song to pump us full of extra mana for more spells.

Sadly we’re not in the right colors for Jeskai AscendancyJeskai Ascendancy, which would be completely broken with Stella’s copy ability. So we’ll have to settle for Chakram RetrieverChakram Retriever. Once we cast our third spell, assuming it’s an instant or sorcery, we put Retriever’s ability on the stack, tap Stella to copy the spell, then untap her with Retriever, and tap her to copy the spell again. And you can keep doing that as long as you have the mana to keep casting spells.

For the last few additions, we’ve got Swiftfoot BootsSwiftfoot Boots, Thought VesselThought Vessel, and Wayfarer’s BaubleWayfarer’s Bauble.

That’s a lot of cards added, but it was needed to enact this new game plan. And, of course, if cards go in, cards gotta come out. Say goodbye to: Baral’s ExpertiseBaral’s Expertise, Bloodthirsty AdversaryBloodthirsty Adversary, Crackling SpellslingerCrackling Spellslinger, Cursed MirrorCursed Mirror, Deep AnalysisDeep Analysis, Dig Through TimeDig Through Time, Elemental EruptionElemental Eruption, Epic ExperimentEpic Experiment, Finale of PromiseFinale of Promise, Finale of RevelationFinale of Revelation, GuttersnipeGuttersnipe, Leyline DowserLeyline Dowser, Murmuring MysticMurmuring Mystic, Niv-Mizzet, ParunNiv-Mizzet, Parun, Octavia, Living ThesisOctavia, Living Thesis, PteramanderPteramander, Pyretic ChargePyretic Charge, Smoldering StagecoachSmoldering Stagecoach, Talrand, Sky SummonerTalrand, Sky Summoner, Tezzeret’s GambitTezzeret’s Gambit, Third Path IconoclastThird Path Iconoclast, Treasure CruiseTreasure Cruise, Young PyromancerYoung Pyromancer

Here’s the budget upgraded list for Quick Draw:


Quick Draw Precon Budget Upgrade

View on Archidekt

Commander (1)

Sorceries (18)

Instants (15)

Enchantments (6)

Artifacts (12)

Creatures (10)

Lands (38)

Stella Lee, Wild Card

And some other cards to consider that I couldn’t find room for: Aminatou’s AuguryAminatou’s Augury, Baral and Kari ZevBaral and Kari Zev, Brain in a JarBrain in a Jar, Collected ConjuringCollected Conjuring, Diluvian PrimordialDiluvian Primordial, Errant, Street ArtistErrant, Street Artist, Firebrand ArcherFirebrand Archer, Horizon StoneHorizon Stone, Leyline of AnticipationLeyline of Anticipation, Mercurial SpelldancerMercurial Spelldancer, Mnemonic DelugeMnemonic Deluge, Otherworldly GazeOtherworldly Gaze, Reenact the CrimeReenact the Crime, SpelltwineSpelltwine, Vantress GargoyleVantress Gargoyle

What Are Some Good Expensive Cards We Can Add to Quick Draw?

Here’s where we hit the best of the best of blue mill spells. Let’s add Psychic CorrosionPsychic Corrosion, Jace’s ArchivistJace’s Archivist (not really a mill spell, but still depletes your opponents’ libraries), Brain FreezeBrain Freeze, and my favorite, Maddening CacophonyMaddening Cacophony. I’ve been in love with Maddening Cacophony since the day it was previewed, and immediately put it in my Kess, Dissident MageKess, Dissident Mage deck. Cacophony Kicked is a huge upgrade on Traumatize, but Kicked and copied is chef’s kiss.

Psychic Corrosion
Jace’s Archivist
Maddening Cacophony

To get us richer with mana, we’ll add Birgi, God of StorytellingBirgi, God of Storytelling, Dockside ExtortionistDockside Extortionist, and Jeska’s WillJeska’s Will.

Last we’ll add Fierce GuardianshipFierce Guardianship for some free protection, and Underworld BreachUnderworld Breach to use our yard to storm off.

Dockside Extortionist
Fierce Guardianship
Underworld Breach

Here’s our non-budget upgraded list:


Quick Draw Precon Non-Budget Upgrade

View on Archidekt

Commander (1)

Sorceries (19)

Instants (15)

Enchantments (7)

Artifacts (10)

Creatures (11)

Lands (37)

Stella Lee, Wild Card

And some further considerations: Bria, Riptide RogueBria, Riptide Rogue, Deflecting SwatDeflecting Swat, Isochron ScepterIsochron Scepter, Lion’s Eye DiamondLion’s Eye Diamond, OmniscienceOmniscience, Passionate ArchaeologistPassionate Archaeologist

A Truly Stella-r Upgrade

That’s it for the Upgrade Guide for Quick Draw. What do you think? Was I right to take it in the mill direction? Any cards I missed? How are you upgrading the deck? Let me know in the comments. And don’t forget to check back often for more precon guides, here on EDHREC.

More Precon Fun:

Desert Bloom - Thunder Junction Precon Upgrade Guide

Heavenly Inferno - Kaalia Precon Upgrade

Mutant Menace Fallout Precon Upgrade Guide

Andy Zupke

Andy's been playing Magic on and off since Fallen Empires. He loves to travel, drink, eat, and spend time with family and friends.

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