Kykar, Wind's FuryKykar, Wind's Fury | Art by April Prime
For the Birds
Welcome back to Power Sink, the article series where we take a look at the commanders at the top of the pecking order, and try to land somewhere different with them. This time we're getting down with Kykar, Wind's FuryKykar, Wind's Fury.
Kykar rules the roost of Jeskai commanders on EDHREC, with 8,461 decks at the time of writing. It's easy to see why folks flock to this one. For the simple act of casting a noncreature spell, Kykar rewards you with a 1/1 flying spirit which you can sacrifice for red mana. This means you can fire off expensive spells much quicker than normal, provided you're casting cheap stuff in the early game. Noncreature spells tend to have some of the most powerful effects in the game and Kykar gives you the space to fill your deck with them by giving you blockers.
White, blue, and red are the colors to be in when it comes to what this commander wants to do. Red and blue have tons of impactful instants and sorceries, as well as payoff cards for casting them and the same can be said for artifacts. One could argue that white is the less helpful color here, but I think having access to the best token support and board protection spells is another feather in Kykar's cap. Let's take a look at the average deck to see what kind of fowl play folks are up to.
Kykar - Average Deck
View on ArchidektCommander (1)
- 1 Kykar, Wind's FuryKykar, Wind's Fury
Enchantments (8)
- 1 Anointed ProcessionAnointed Procession
- 1 Fiery InscriptionFiery Inscription
- 1 Impact TremorsImpact Tremors
- 1 Jeskai AscendancyJeskai Ascendancy
- 1 Rhystic StudyRhystic Study
- 1 Smothering TitheSmothering Tithe
- 1 Sorcerer ClassSorcerer Class
- 1 Whirlwind of ThoughtWhirlwind of Thought
Artifacts (13)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Boros SignetBoros Signet
- 1 Fellwar StoneFellwar Stone
- 1 Izzet SignetIzzet Signet
- 1 Lightning GreavesLightning Greaves
- 1 River Song's DiaryRiver Song's Diary
- 1 Sensei's Divining TopSensei's Divining Top
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Talisman of CreativityTalisman of Creativity
- 1 Talisman of ProgressTalisman of Progress
Sorceries (11)
- 1 Blasphemous ActBlasphemous Act
- 1 Faithless LootingFaithless Looting
- 1 Gitaxian ProbeGitaxian Probe
- 1 Jeska's WillJeska's Will
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Quantum MisalignmentQuantum Misalignment
- 1 Solve the EquationSolve the Equation
- 1 VandalblastVandalblast
- 1 WindfallWindfall
- 1 Witch's MarkWitch's Mark
Lands (33)
- 1 Arid MesaArid Mesa
- 1 Battlefield ForgeBattlefield Forge
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 1 Glacial FortressGlacial Fortress
- 1 Hallowed FountainHallowed Fountain
- 6 IslandIsland
- 4 MountainMountain
- 1 Mystic MonasteryMystic Monastery
- 3 PlainsPlains
- 1 Prairie StreamPrairie Stream
- 1 Raugrin TriomeRaugrin Triome
- 1 Reliquary TowerReliquary Tower
- 1 Sacred FoundrySacred Foundry
- 1 Scalding TarnScalding Tarn
- 1 Sea of CloudsSea of Clouds
- 1 Shivan ReefShivan Reef
- 1 Spectator SeatingSpectator Seating
- 1 Steam VentsSteam Vents
- 1 Sulfur FallsSulfur Falls
- 1 Training CenterTraining Center
Creatures (14)
- 1 Archmage EmeritusArchmage Emeritus
- 1 Elsha of the InfiniteElsha of the Infinite
- 1 GuttersnipeGuttersnipe
- 1 Harmonic ProdigyHarmonic Prodigy
- 1 Monastery MentorMonastery Mentor
- 1 Mondrak, Glory DominusMondrak, Glory Dominus
- 1 Narset, Enlightened ExileNarset, Enlightened Exile
- 1 Ojer Taq, Deepest Foundation // Temple of CivilizationOjer Taq, Deepest Foundation // Temple of Civilization
- 1 Ovika, Enigma GoliathOvika, Enigma Goliath
- 1 Storm-Kiln ArtistStorm-Kiln Artist
- 1 Talrand, Sky SummonerTalrand, Sky Summoner
- 1 Third Path IconoclastThird Path Iconoclast
- 1 Veyran, Voice of DualityVeyran, Voice of Duality
- 1 Young PyromancerYoung Pyromancer
Instants (18)
- 1 An Offer You Can't RefuseAn Offer You Can't Refuse
- 1 Arcane DenialArcane Denial
- 1 Boros CharmBoros Charm
- 1 BrainstormBrainstorm
- 1 Chaos WarpChaos Warp
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Dovin's VetoDovin's Veto
- 1 Flame of AnorFlame of Anor
- 1 Frantic SearchFrantic Search
- 1 Generous GiftGenerous Gift
- 1 Mystical TutorMystical Tutor
- 1 NegateNegate
- 1 OptOpt
- 1 Path to ExilePath to Exile
- 1 Quick StudyQuick Study
- 1 Stroke of MidnightStroke of Midnight
- 1 Swords to PlowsharesSwords to Plowshares
Planeswalkers (2)
- 1 Narset, Parter of VeilsNarset, Parter of Veils
- 1 Saheeli, Sublime ArtificerSaheeli, Sublime Artificer
Kykar is far from the only card that makes tokens off of casting spells, and the average deck contains a flight of similar effects. Saheeli, Sublime ArtificerSaheeli, Sublime Artificer, Third Path IconoclastThird Path Iconoclast, and Monastery MentorMonastery Mentor all make tokens off casting noncreature spells, while the likes of Talrand, Sky SummonerTalrand, Sky Summoner and Young PyromancerYoung Pyromancer make them off of your instants and sorceries. Even Kykar's mana ability can be replicated with Storm-Kiln ArtistStorm-Kiln Artist. Token doublers like Anointed ProcessionAnointed Procession and Mondrak, Glory DominusMondrak, Glory Dominus are in use here as well, so it's not hard to imagine a scenario where you make an army off of casting a single BrainstormBrainstorm
Attacking with a token army isn't bad, especially when you're making fliers, but this deck is making use of Jeskai AscendancyJeskai Ascendancy and Narset, Enlightened ExileNarset, Enlightened Exile to ramp up the damage output for simply doing what the deck wants to do. This is supplemented with direct damage effects like GuttersnipeGuttersnipe and Fiery InscriptionFiery Inscription. Impact TremorsImpact Tremors is where things really fly south for opponents if you managed to land multiple token makers beforehand.
With the addition of card draw engines like Archmage EmeritusArchmage Emeritus and Whirlwind of ThoughtWhirlwind of Thought, this deck becomes an overwhelming value engine that rewards the simple act of casting spells. Of course, the average deck doesn't give you the whole story with any commander, much less one that casts as wide a net as Kykar. There are tons of powerful build paths for Kykar, including the Divergent Control cEDH deck which uses Divergent TransformationsDivergent Transformations to exile spirits from Kykar to cheat LevelerLeveler and Thassa's OracleThassa's Oracle into play to win on the spot since they're the only creatures in the deck.
Admittedly, the deck is currently considered outdated by the cEDH decklist database, but that still speaks highly of Kykar's potential. So how are we clipping this Bird's wings? We're into one of my favorite decks to come out of Modern, Seismic Swans. Adapting a Modern deck designed to beat one opponent at 20 life for a Singleton format with three opponents at 40 life is quite difficult, but I like to think I'm a talon-ted deck builder and I'm up to the challenge.
Swan Dive
View on ArchidektCommander (1)
- 1 Kykar, Wind's FuryKykar, Wind's Fury
Lands (42)
- 1 Azorius ChanceryAzorius Chancery
- 1 Boros GarrisonBoros Garrison
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Ghost TownGhost Town
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Hallowed FountainHallowed Fountain
- 1 Haunted FengrafHaunted Fengraf
- 9 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 9 MountainMountain
- 1 Mystic MonasteryMystic Monastery
- 7 PlainsPlains
- 1 Prairie StreamPrairie Stream
- 1 Raugrin TriomeRaugrin Triome
- 1 Reliquary TowerReliquary Tower
- 1 Sacred FoundrySacred Foundry
- 1 Shivan ReefShivan Reef
- 1 Spectator SeatingSpectator Seating
- 1 Steam VentsSteam Vents
Sorceries (9)
- 1 Blasphemous ActBlasphemous Act
- 1 Chain ReactionChain Reaction
- 1 Planar BirthPlanar Birth
- 1 PolymorphPolymorph
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Reality ScrambleReality Scramble
- 1 TransmogrifyTransmogrify
- 1 Treasure HuntTreasure Hunt
Enchantments (12)
- 1 City on FireCity on Fire
- 1 Fiery EmancipationFiery Emancipation
- 1 Impact TremorsImpact Tremors
- 1 Jeskai AscendancyJeskai Ascendancy
- 1 Molten VortexMolten Vortex
- 1 Seismic AssaultSeismic Assault
- 1 Teferi's Ageless InsightTeferi's Ageless Insight
- 1 Thought ReflectionThought Reflection
- 1 Tocasia's WelcomeTocasia's Welcome
- 1 Trade RoutesTrade Routes
- 1 Vicious ShadowsVicious Shadows
- 1 Whirlwind of ThoughtWhirlwind of Thought
Instants (18)
- 1 Blacksmith's SkillBlacksmith's Skill
- 1 Boros CharmBoros Charm
- 1 Chaos WarpChaos Warp
- 1 Clever ConcealmentClever Concealment
- 1 CounterspellCounterspell
- 1 Divergent TransformationsDivergent Transformations
- 1 Enlightened TutorEnlightened Tutor
- 1 Frantic SearchFrantic Search
- 1 Generous GiftGenerous Gift
- 1 GushGush
- 1 Long-Term PlansLong-Term Plans
- 1 March of Swirling MistMarch of Swirling Mist
- 1 NegateNegate
- 1 Path to ExilePath to Exile
- 1 Stroke of MidnightStroke of Midnight
- 1 SunderSunder
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's Time TwistTeferi's Time Twist
Artifacts (15)
- 1 Arcane SignetArcane Signet
- 1 Bitterthorn, Nissa's AnimusBitterthorn, Nissa's Animus
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Chromatic LanternChromatic Lantern
- 1 Crucible of WorldsCrucible of Worlds
- 1 Elixir of ImmortalityElixir of Immortality
- 1 Journeyer's KiteJourneyer's Kite
- 1 Proteus StaffProteus Staff
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Talisman of CreativityTalisman of Creativity
- 1 Talisman of ProgressTalisman of Progress
- 1 Thought VesselThought Vessel
Creatures (2)
- 1 Body of KnowledgeBody of Knowledge
- 1 Swans of Bryn ArgollSwans of Bryn Argoll
Battles (1)
- 1 Invasion of Kaldheim // Pyre of the World TreeInvasion of Kaldheim // Pyre of the World Tree
Two Birds with One Stone
For anyone unfamiliar, the gist of Seismic Swans is discarding lands to Seismic AssaultSeismic Assault, hitting Swans of Bryn ArgollSwans of Bryn Argoll and drawing you two cards, repeating the process until you have enough lands in hand to eliminate your opponent.
These are both fairly unique effects in the game, but luckily we have a few stand-ins. If we don't find Seismic AssaultSeismic Assault, Molten VortexMolten Vortex can do the same thing although it is limited by our available red mana. While we have to flip Invasion of KaldheimInvasion of Kaldheim to get the effect we really want, that's not an unreasonable proposition given our flying commander and tokens. Body of KnowledgeBody of Knowledge is another "swan", though it doesn't prevent the damage done to it.
With so few of these cards available, it's going to be catastrophic to lose any of them. For that reason, we've got a suite of protection spells. Clever ConcealmentClever Concealment, Blacksmith's SkillBlacksmith's Skill, and Teferi's Time TwistTeferi's Time Twist are great for their ability to protect any permanent type. CounterspellCounterspell, NegateNegate, and March of Swirling MistMarch of Swirling Mist can also be used proactively to deal with threats. Finally we've got Boros CharmBoros Charm, because it saves everything and sometimes we can make that double strike matter.
I tend to avoid tutors in my decks, as they don't foster the sort of play experience I'm going for. For this deck, however, the experience I'm going for needs specific cards. To find our swans we can cash in one of Kykar's sprits with a PolymorphPolymorph effect, which will find one of the two creatures in our deck, and put it into play. Enlightened TutorEnlightened Tutor can find our Seismic AssaultSeismic Assault or Proteus StaffProteus Staff if we haven't found a swan yet. Finally Long-Term PlansLong-Term Plans can find us anything we need, we just have to wait a few turns for it.
Considering the bloated life totals and extra opponents in the format, we can't really rely on drawing enough lands to take the game. We can use Trade RoutesTrade Routes or SunderSunder to get back the land we've played back in hand. We can get those lands back with Crucible of WorldsCrucible of Worlds or Planar BirthPlanar Birth, or just shuffle them all back into our library with Elixir of ImmortalityElixir of Immortality. City on FireCity on Fire and Fiery EmancipationFiery Emancipation triple our damage output, reducing the number of lands we need to throw at our opponents. We can also increase our card draw with Teferi's Ageless InsightTeferi's Ageless Insight and Thought ReflectionThought Reflection. This is going to help find us find our Seismic Swan combo, and it's going to make that combo much more reliable once it's up and running.
As fun as this all sounds, the truth is that it's all fairly fragile. Relying on a few specific cards means we might not draw them, or our opponents might manage to slip removal past our defenses. While it does seem like all our eggs are in one basket, we've got backup plans. Impact TremorsImpact Tremors is great early game to soften up the opposition when we make tokens, but it can be useful to close out the game as well. We can also put those tokens to work in combat by pumping them up with with Jeskai AscendancyJeskai Ascendancy. Since our commander is also a sacrifice outlet, we we can readily make use of Vicious ShadowsVicious Shadows to deal with those players that just love to keep a full hand. Finally we can have Kykar grab Blackblade ReforgedBlackblade Reforged and threaten opponents with commander damage.
Leaving the Nest
In all honesty, I tend to shy away from brewing decks that lean on tutors like this one for my articles. I worry that it would be hard to sell a deck as "powered down" when you're tutoring for one or more pieces of your victory condition. On the other hand, they make some wild decks possible in a Singleton format and while I prefer variance in my decks, sometimes it's fun to play a deck where you can be certain to "do the thing" every time. That's all for now, but in the meantime, hop in the comments and tell me the strangest card they've ever tutored for.
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