(Storm the CitadelStorm the Citadel | Art by Grzegorz Rutkowski)
The Budget Brewers
Welcome to this set's edition of Playgroup Brews, the series where I, along with three to four members of my EDH communities, choose a bunch of legendary creatures from the newest set, give our first impressions on each of the commanders, and brew decks for them! For this edition, we've chosen a cycle of commanders: the new Gods: God-Eternal OketraGod-Eternal Oketra, God-Eternal KefnetGod-Eternal Kefnet, God-Eternal BontuGod-Eternal Bontu, God-Eternal RhonasGod-Eternal Rhonas and of course, Ilharg, the Raze-BoarIlharg, the Raze-Boar.
PS - Last month you may have seen EDHREC's announcement of a partnership with Archidekt last month, and since this series is all about brewing, and Archidekt was used to brew all these new decks, stay tuned for the brewers' reviews of that deckbuilding website at the end of Part 2!
Today's group of writers hail from our playgroup at Battlegrounds Gaming in Norwalk, CT. We collectively decided to make all of these decks on a budget, with a maximum of $100, not including the commanders themselves. This budget is using CardKingdom prices, and each deck is $100 or less at time of the writing. If there are any obvious inclusions for these commanders that don't appear in the decklists, that budget might be why. Still, we've got five really awesome and fun decks that we hope you enjoy! Without further ado, let's meet the team.
Brief Intros:
Ray: Howdy y’all, I’m Ray and I like building decks focused around the commander (possibly to a fault), and boy, do I love combos. I chose God-Eternal RhonasGod-Eternal Rhonas because nothing says green and stompy like doubling your creatures' power for a turn.
Ricky: Hello, mortals. I’m Ricky. Like the Golgari Swarm, I enjoy strategies based around recursion, destruction, and sacrificing my own permanents for value. I chose God-Eternal BontuGod-Eternal Bontu for this very reason. I’ve always loved that crocodile head.
Travis: Hi folks! You may remember me from the Core 2019 and the Commander 2018 Playgroup Brews. I've been playing Magic for twenty years, but EDH is where I really found my home as a player. I enjoy finding obscure relationships between cards and challenging myself to win in creative ways. I chose Ilharg, the Raze-BoarIlharg, the Raze-Boar because it takes me back to the days of $3 Urza’s Saga boosters and windmill slamming a Thundering GiantThundering Giant.
Matt: I’m Matt, and I like decks that rely on the commander, even to the point where the deck doesn’t function if the commander isn’t in play (looking at you Neheb, the EternalNeheb, the Eternal). I chose God-Eternal OketraGod-Eternal Oketra because cats are awesome, and really, who doesn’t like free 4/4s?
Christian: I am the head writer for Playgroup Brews. I mostly play casual but tuned Commander decks, straying away from competitive. I am a big fan of cheating cards into play or casting them for cheap, so I chose to go with God-Eternal KefnetGod-Eternal Kefnet for this edition.
First Impressions: God-Eternal Rhonas
Ray: My first thought upon seeing Rhonas was that I definitely need to get him for my Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma deck. My second thought was 'how can I flicker him in mono-green?' The doubled power combined with vigilance allows for a powerful offense and defense.
Ricky: He’s big, green, and stompy. Definitely an explosive effect that, given the right setup, can be game-winning. This plus OverrunOverrun effects are a threat not to be taken lightly.
Travis: At first glance, this card looks right at home in a linear beatdown strategy. However, there is some stiff competition from Rhonas the IndomitableRhonas the Indomitable. Perhaps mono-green Infect?
Matt: A BerserkBerserk that gives vigilance instead of killing the creature!? To all your creatures!? From the command zone!? Consider me terrified.
Christian: Rhonas is very reminiscent of cards like Pathbreaker IbexPathbreaker Ibex, Craterhoof BehemothCraterhoof Behemoth, and Xenagos, God of RevelsXenagos, God of Revels. I don’t think he is as fun as a commander as the original Rhonas, but I definitely want him in the 99 of a lot of green decks.
Ray's Rhonas Deck Tech
Big. Green. Stompy. That’s the way Rhonas likes to roll. When he enters the battlefield, the power of all our creatures is doubled. We love this ability, so how can we make him enter the battlefield multiple times? Well, stay tuned.
First things first, this is mono-green, so naturally we have our fair share of mana dorks, like Karametra’s AcolyteKarametra’s Acolyte, Priest of TitaniaPriest of Titania, Viridian JoinerViridian Joiner, and Marwyn, the NurturerMarwyn, the Nurturer. You can never go wrong with massive amounts of mana, so let's bring in another fine addition to compliment these bad boys: Sword of the ParunsSword of the Paruns and Umbral MantleUmbral Mantle allow these mana dorks to generate infinite mana, which gets us to our next step.
There are two paths to follow with this infinite mana. Green Sun’s ZenithGreen Sun’s Zenith and Vivien’s ArkbowVivien’s Arkbow can help us find our friends Wolfbriar ElementalWolfbriar Elemental and/or Temur SabertoothTemur Sabertooth. Greater GoodGreater Good and Evolutionary LeapEvolutionary Leap can also help us find our way to this magnificent creatures. Once we've found them, we can cast Wolfbriar ElementalWolfbriar Elemental and put all that infinite mana into its Multikicker ability. Alternatively, use Temur SabertoothTemur Sabertooth to repeatedly bounce and recast Rhonas, and we're good to go!
As with any deck on a budget, this one is not without its faults. Board wipes are a major threat; unless we have Temur SabertoothTemur Sabertooth to send creatures back to our hand, there is no way to protect all our creatures. The only way to recover would be to refill the hand. Luckily, the plan with this deck is to draw as many cards as possible to drop those combo pieces. Colossal MajestyColossal Majesty adds passive extra card draw if we control a creature with power four or greater, and AbundanceAbundance allows us to decide if we want to draw a land or a nonland, to filter through our deck a bit faster. Regal ForceRegal Force, HarmonizeHarmonize, and Shamanic RevelationShamanic Revelation all provide excellent card draw, too.
As any green deck should, this deck has plenty of ramp. Five of the nine artifacts in this deck generate mana or lower the cost of green spells. Many of the creatures are mana dorks as well, allowing for early drops of big baddies like End-Raze ForerunnersEnd-Raze Forerunners. For removal, things like Woodfall PrimusWoodfall Primus, Desert TwisterDesert Twister, and Beast WithinBeast Within can remove most permanents, while fight effects from PouncePounce and Nature’s WayNature’s Way help with enemy creatures. Next, we have our sources of protection. Swiftfoot BootsSwiftfoot Boots is the budget Lightning GreavesLightning Greaves, while Prowling SerpopardProwling Serpopard and Archetype of EnduranceArchetype of Endurance provide wider protection to the board. Lastly, we have our ways to get damage through. Bellowing TanglewurmBellowing Tanglewurm gives all our creatures Intimidate, while Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma, Thunderfoot BalothThunderfoot Baloth, and End-Raze ForerunnersEnd-Raze Forerunners all provide trample to our potentially massive creatures. Naturally, Overwhelming StampedeOverwhelming Stampede found its way into the deck, so we can double our creatures' power even further!
Here is the list I came up with:
Rhonas Beatdown
View on ArchidektCommander (1)
- 1 God-Eternal RhonasGod-Eternal Rhonas
Creatures (30)
- 1 Arbor ElfArbor Elf
- 1 Archetype of EnduranceArchetype of Endurance
- 1 Bellowing TanglewurmBellowing Tanglewurm
- 1 Devoted DruidDevoted Druid
- 1 Dungrove ElderDungrove Elder
- 1 Elvish MysticElvish Mystic
- 1 Elvish VisionaryElvish Visionary
- 1 End-Raze ForerunnersEnd-Raze Forerunners
- 1 Farhaven ElfFarhaven Elf
- 1 Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma
- 1 Karametra's AcolyteKarametra's Acolyte
- 1 Llanowar ElvesLlanowar Elves
- 1 ManglehornManglehorn
- 1 Marwyn, the NurturerMarwyn, the Nurturer
- 1 Master of the Wild HuntMaster of the Wild Hunt
- 1 Priest of TitaniaPriest of Titania
- 1 Prowling SerpopardProwling Serpopard
- 1 Reclamation SageReclamation Sage
- 1 Regal ForceRegal Force
- 1 Rishkar, Peema RenegadeRishkar, Peema Renegade
- 1 Runic ArmasaurRunic Armasaur
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Temur SabertoothTemur Sabertooth
- 1 Thunderfoot BalothThunderfoot Baloth
- 1 Viridian JoinerViridian Joiner
- 1 Whisperer of the WildsWhisperer of the Wilds
- 1 Wolfbriar ElementalWolfbriar Elemental
- 1 Wood ElvesWood Elves
- 1 Woodfall PrimusWoodfall Primus
- 1 Yeva, Nature's HeraldYeva, Nature's Herald
Instants (6)
- 1 Ancient AnimusAncient Animus
- 1 Band TogetherBand Together
- 1 Beast WithinBeast Within
- 1 NaturalizeNaturalize
- 1 Nature's ClaimNature's Claim
- 1 PouncePounce
Sorceries (14)
- 1 CultivateCultivate
- 1 Desert TwisterDesert Twister
- 1 Explosive VegetationExplosive Vegetation
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 HarmonizeHarmonize
- 1 Harvest SeasonHarvest Season
- 1 Kodama's ReachKodama's Reach
- 1 Nature's WayNature's Way
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Rampant GrowthRampant Growth
- 1 Roar of ChallengeRoar of Challenge
- 1 Shamanic RevelationShamanic Revelation
- 1 Skyshroud ClaimSkyshroud Claim
- 1 Vivien's InvocationVivien's Invocation
Artifacts (9)
- 1 Emerald MedallionEmerald Medallion
- 1 Mind StoneMind Stone
- 1 Moss DiamondMoss Diamond
- 1 Rhonas's MonumentRhonas's Monument
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of the ParunsSword of the Paruns
- 1 Umbral MantleUmbral Mantle
- 1 Vivien's ArkbowVivien's Arkbow
Enchantments (6)
- 1 AbundanceAbundance
- 1 Colossal MajestyColossal Majesty
- 1 Elemental BondElemental Bond
- 1 Evolutionary LeapEvolutionary Leap
- 1 Greater GoodGreater Good
- 1 Song of FreyaliseSong of Freyalise
Lands (34)
- 32 ForestForest
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
Rhonas will most likely find his home more often in the 99 of other decks than as a standalone commander, but with deathtouch, vigilance, and power doubling in the command zone, he certainly makes for an interesting brew.
First Impressions: Ilharg, the Raze-Boar
Ray: Ah yes, the Boar God of the end-times. Nothing says fun like cheating out big creatures. Red cards with enter-the-battlefield effects like Demanding DragonDemanding Dragon, Burning Sun’s AvatarBurning Sun’s Avatar, or Inferno TitanInferno Titan could be pretty strong here.
Ricky: While I understand the need for a mono-red God in this set, I’m still upset it wasn't Gruul. Regardless, this angry Pumbaa makes for an interesting commander. While not as explosive as the God-Eternals, cheating something into combat is sure to lead into some massive damage.
Travis: I, for one, welcome our new pig overlord. Mono-red has been getting spicier as the years go by, so this will be a wild ride.
Matt: Ah, yes, the ol’ command zone Sneak AttackSneak Attack. It loses a lot of versatility by only being red (and not having haste). The body is nothing to scoff at, and I’m sure it’ll win a lot of Limited games, but not being green hurts it a lot. I’m not overly impressed.
Christian: This Boar God is one of my favorite cards I’ve seen in a long while. I’m a big fan of cheating things into play, and if Travis hadn't called dibs on this one, I definitely would have chosen him. He seems like a really goofy Kaalia of the VastKaalia of the Vast.
Travis's Ilharg Deck Tech
Let’s paint the picture: You’re eight years old, and you just opened up a red seven-drop in a booster pack. Your older friends say that it’s a dud, but you are STOKED. You jam it into every deck that can play it, until you eventually learn better, and it gets tucked away in a bulk box somewhere. Years pass, and then War of the Spark spoilers come out. You see Ilharg for the first time, and the fire begins to burn again. Welcome home.
Prime Speaker VannifarPrime Speaker Vannifar is basically a Birthing PodBirthing Pod in the command zone, and in a similar vein, Ilharg does a darn good Sneak AttackSneak Attack impression. In this case, instead of sacrificing cards for payoffs, we can keep the party going by returning them to our hand. We have an ETB-centric list that aims to maximize the value of Ilhrag’s ability. Just as important, though, we have to pay attention to the shortcomings of mono-red in EDH, and we have designed it with that in mind.
Before we get into the strategy of the list, let’s get one thing out in the open. There will be two types of decks for Ilharg: those that play Tyrant of DiscordTyrant of Discord, and those that don’t. The choice is ultimately yours, but I elected to opt out. The effect is a chore to resolve, and splashy enough to cause a stir. Are the 0-3 random permanents you'll remove worth having the other players turn on you? The effect of randomly removing some nonland permanents simply isn’t worth the shift in table politics that it can bring. For those reasons, I chose not to include it.
There are a variety of other big, splashy payoffs to be had with Ilharg, so let's touch on some of the cornerstone pieces to the strategy. Things like DuplicantDuplicant, Spawn of ThraxesSpawn of Thraxes, and Ingot ChewerIngot Chewer offer repeatable removal, and Steel HellkiteSteel Hellkite and Bogardan HellkiteBogardan Hellkite can help us two-for-one our opponents. To help out with all the high-mana-cost spells in the deck, Rapacious OneRapacious One and Emrakul’s HatcherEmrakul’s Hatcher give us some ramp so we don’t fall far behind.
We all know that mono-red has its challenges with raw card draw, so let’s talk about how we get around it. In my opinion, Dangerous WagerDangerous Wager is underrated in mono-red, because if we're out of cards, it can easily be a two-mana instant-speed DivinationDivination. Bedlam RevelerBedlam Reveler represents another interesting engine, since we’re going to rack up some sizable card velocity by ripping through our deck. With Feldon of the Third PathFeldon of the Third Path, we don’t have to be too worried about the forced discard clauses of these cards. I've also included Otherworld AtlasOtherworld Atlas to keep up on cards and to provide some politics; as the person with the “Ancestral RecallAncestral Recall for Everyone!” button, it’s easy to start making friends.
Now, let’s talk strategy here. We don’t want to overextend and get hated out of the game quickly. Luckily, we can’t easily overextend into a boardwipe, since the creature Ilharg summons goes back to our hand at the end of the turn. Since we can’t win early without some sort of combo, this mono-red deck is grindier than one might think. By staying in second or third place as the game progresses, we can keep the heat off our backs and keep pulling rabbits out of our hat each turn.
In the later part of the game, Sundial of the InfiniteSundial of the Infinite and Conjurer’s ClosetConjurer’s Closet help us build up a board presence and keep the value train moving, since they can circumvent Ilharg's 'return to hand at end of turn' trigger to keep the creature in play permanently. I also recommend Cauldron of SoulsCauldron of Souls, which can both save our creatures from imminent doom and repeat some of those awesome ETB triggers. We can even give our Ingot ChewerIngot Chewer and FaultgrinderFaultgrinder Persist when we Evoke them, so we’re getting two ETB triggers for a discounted casting cost. That is some spicy, spicy value right there. Finally, Warstorm SurgeWarstorm Surge and Fanatic of MogisFanatic of Mogis will help us cover those last remaining points of damage, and will help us get across the finish line.
Speaking of the finish line, here's the finished list:
Ilharg and His Merry Band of Misfits
View on ArchidektCommander (1)
- 1 Ilharg, the Raze-BoarIlharg, the Raze-Boar
Creatures (30)
- 1 Avalanche RidersAvalanche Riders
- 1 Avatar of SlaughterAvatar of Slaughter
- 1 Bedlam RevelerBedlam Reveler
- 1 Bloodsworn StewardBloodsworn Steward
- 1 Bogardan HellkiteBogardan Hellkite
- 1 Burnished HartBurnished Hart
- 1 Combustible GearhulkCombustible Gearhulk
- 1 Crater HellionCrater Hellion
- 1 Dire Fleet DaredevilDire Fleet Daredevil
- 1 Dragon MageDragon Mage
- 1 DuplicantDuplicant
- 1 Emrakul's HatcherEmrakul's Hatcher
- 1 Fanatic of MogisFanatic of Mogis
- 1 FaultgrinderFaultgrinder
- 1 Feldon of the Third PathFeldon of the Third Path
- 1 Generator ServantGenerator Servant
- 1 Ingot ChewerIngot Chewer
- 1 Iron MyrIron Myr
- 1 Meteor GolemMeteor Golem
- 1 Myr BattlesphereMyr Battlesphere
- 1 Neheb, Dreadhorde ChampionNeheb, Dreadhorde Champion
- 1 Palladium MyrPalladium Myr
- 1 Pilgrim's EyePilgrim's Eye
- 1 Rapacious OneRapacious One
- 1 Sandstone OracleSandstone Oracle
- 1 Sin ProdderSin Prodder
- 1 Skyline DespotSkyline Despot
- 1 Spawn of ThraxesSpawn of Thraxes
- 1 Steel HellkiteSteel Hellkite
- 1 ThundermareThundermare
Sorceries (6)
- 1 Hour of DevastationHour of Devastation
- 1 Light up the StageLight up the Stage
- 1 Reforge the SoulReforge the Soul
- 1 Relentless AssaultRelentless Assault
- 1 Seize the DaySeize the Day
- 1 VandalblastVandalblast
Instants (2)
- 1 Chaos WarpChaos Warp
- 1 Dangerous WagerDangerous Wager
Artifacts (17)
- 1 Cauldron of SoulsCauldron of Souls
- 1 Commander's SphereCommander's Sphere
- 1 Conjurer's ClosetConjurer's Closet
- 1 Hazoret's MonumentHazoret's Monument
- 1 Hedron ArchiveHedron Archive
- 1 Mind StoneMind Stone
- 1 Otherworld AtlasOtherworld Atlas
- 1 PanharmoniconPanharmonicon
- 1 Prismatic LensPrismatic Lens
- 1 Seer's LanternSeer's Lantern
- 1 Sol RingSol Ring
- 1 Sundial of the InfiniteSundial of the Infinite
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Trailblazer's BootsTrailblazer's Boots
- 1 Wayfarer's BaubleWayfarer's Bauble
- 1 Whispersilk CloakWhispersilk Cloak
- 1 Worn PowerstoneWorn Powerstone
Enchantments (7)
- 1 Curse of OpulenceCurse of Opulence
- 1 ElectropotenceElectropotence
- 1 FervorFervor
- 1 Flameshadow ConjuringFlameshadow Conjuring
- 1 Goblin War DrumsGoblin War Drums
- 1 Outpost SiegeOutpost Siege
- 1 Warstorm SurgeWarstorm Surge
Lands (37)
- 1 Desert of the FerventDesert of the Fervent
- 1 Forgotten CaveForgotten Cave
- 32 MountainMountain
- 1 Rogue's PassageRogue's Passage
- 1 Smoldering CraterSmoldering Crater
- 1 Temple of the False GodTemple of the False God
The options for Ilharg are wide open. Simply search creatures with ETB effects, and you can tune the deck however you see fit. For those upgrading to a powerful non-budget version, they'll probably look to include the likes of Blightsteel ColossusBlightsteel Colossus, Mana CryptMana Crypt, Valakut, the Molten PinnacleValakut, the Molten Pinnacle, and Wheel of FortuneWheel of Fortune. Until then, though, live your best life and windmill slam those seven-drops. Your inner child will thank you.
First Impressions: God-Eternal Oketra
Ray: Creating 4/4 creature tokens feels like a very green ability to me, but I won’t complain. White has a lot of token support as well as creatures that can activate Oketra’s ability. Throwing in an Odric, Lunarch MarshalOdric, Lunarch Marshal can really make the tokens a threat, since they will all gain Oketra’s double strike.
Ricky: While I question a mono-white commander making an army of black creatures, I dig how powerful of an ability this is. I think there’s a lot more flexibility with her as part of the 99, maybe in a Selesnya or Orzhov token deck. Even so, putting out 4/4 bodies with vigilance for each creature you cast makes her a powerful threat on her own.
Travis: It’s easy to start slotting in your usual token generators in here, but I’d like to see someone abuse the fact that Oketra makes black creature tokens. I don’t know if there is a workable engine in there, but perhaps the interwebs could figure it out?
Matt: I think she’s best in a white-black Aristocrats shell, such as Teysa, Orzhov ScionTeysa, Orzhov Scion. She does have some competition with Endrek Sahr, Master BreederEndrek Sahr, Master Breeder, but perhaps this cat can stand on her own.
Christian: It is very weird for a white commander to generate black tokens, but a 4/4 with vigilance is no joke. I imagine this will lead a creature-heavy deck with mostly one-mana creatures; paying one mana for a 1/1 and a 4/4 with vigilance is absolutely insane.
Matt's Oketra Deck Tech
Of the five Gods in War of the Spark, God-Eternal OketraGod-Eternal Oketra is the most sly. At first glance, Oketra lends herself to a heavy token strategy, but there's much more to it than that. Oketra isn’t just any cat. She’s a cat God. She should be treated with the utmost respect. She should be given a deck that plays on her strengths.
Oketra, meet Whitemane LionWhitemane Lion. This cool cat can save you in a pinch, but its most important function is to repeatedly return itself to our hand, constantly summoning more and more Zombies to join the army. Bouncing our own creatures is the bread and butter of this deck, and the Lion isn't alone. Kor SkyfisherKor Skyfisher, Aviary MechanicAviary Mechanic, and Jeskai BarricadeJeskai Barricade all provide us with a way to abuse Oketra’s trigger, reuse any enters/leaves-the-battlefield effects, or simply to save another creature from pesky removal spells. StonecloakerStonecloaker gives us another way to call the army while also providing insurance against graveyard strategies. Finally, our best card for this is Stormfront RidersStormfront Riders, which acts as a “bounce lord” and makes all our future hit-and-run acts all the more potent. Plus, he laughs in the face of Cyclonic RiftCyclonic Rift.
As this is budget, we don’t have Land TaxLand Tax or Smothering TitheSmothering Tithe at our disposal, so we will do our best without them. Luckily, since the plan is to play Whitemane LionWhitemane Lion roughly a thousand times, our good friends Mentor of the MeekMentor of the Meek and Bygone BishopBygone Bishop are here to keep our army fed. Oketra has even called in the favor of her pal Alms CollectorAlms Collector to make sure our blue opponents don’t get too out of hand, and Oreskos ExplorerOreskos Explorer and Knight of the White OrchidKnight of the White Orchid help us keep up with our green enemies.
Speaking of which, how do we keep up with enemy threats? The quickest way of dealing with a dangerous permanent is to simply eliminate the owner, of course, but we can also use cards like Mangara of CorondorMangara of Corondor. It's slow, but if we bounce it in response to its ability, it's repeatable. Palace JailerPalace Jailer removes a threat and provides some much-needed card advantage, and our opponents are going to be hard-pressed to get through our vigilant forces to take the Monarchy away from us. Hour of ReckoningHour of Reckoning, Austere CommandAustere Command, and Dusk // DawnDusk // Dawn offer versatile mass destruction while leaving the majority of our forces intact.
Here’s the fun part: attacking with our army. This is a deck will mainly win by using the combat step, so we need ways of guaranteeing victory in combat. For this purpose, we call upon Odric, Lunarch MarshalOdric, Lunarch Marshal and Jazal GoldmaneJazal Goldmane to make combat a nightmare for our opponents. Cathars’ CrusadeCathars’ Crusade and MeadowboonMeadowboon allow our army to go tall as well as wide. Elite ScaleguardElite Scaleguard and Regna’s SanctionRegna’s Sanction make sure our forces get through unimpeded. Our opponents aren’t just going to stand by as we create this army, so cards like Unbreakable FormationUnbreakable Formation and Make a StandMake a Stand are quite important.
However, our true defensive capabilities lie in the hands of our enchantments. Oketra demands nothing less than Fanatical DevotionFanatical Devotion, and she knows her Martyr's CauseMartyr's Cause is just. There are so many tokens that we can expend them to regenerate creatures, give them protection, or make ourselves invulnerable. If and when our creatures bite the dust, we have a bevy of other enchantments to buy them back. Among them, Marshal’s AnthemMarshal’s Anthem is the most versatile. We can use it to resurrect a fallen Kor SkyfisherKor Skyfisher, for instance, which in turn can bounce back the Anthem to do it all over again. Nothing short of exile will stop this army; it is as resilient as it is powerful.
I’d like to briefly mention a few cards that synergize with those 4/4 Zombie Warrior tokens. Mardu Woe-ReaperMardu Woe-Reaper cares about Warriors, and guarantees that our Zombie army will be the only Zombie army. Binding MummyBinding Mummy, meanwhile, cares about the tokens' other creature type, and ensures that nothing will stand in the way of Oketra’s army. Sometimes though, Oketra likes to employ some Unconventional TacticsUnconventional Tactics. For times when you really need to end someone, Oketra will get the job done herself. All it takes is two applications of these tactics to bash our enemies for 24 commander damage.
Unconventional Tactics
View on ArchidektCommander (1)
- 1 God-Eternal OketraGod-Eternal Oketra
Creatures (34)
- 1 Abzan FalconerAbzan Falconer
- 1 Alms CollectorAlms Collector
- 1 Anafenza, Kin-Tree SpiritAnafenza, Kin-Tree Spirit
- 1 Aviary MechanicAviary Mechanic
- 1 Benalish MarshalBenalish Marshal
- 1 Binding MummyBinding Mummy
- 1 Boreas ChargerBoreas Charger
- 1 Bygone BishopBygone Bishop
- 1 Dust ElementalDust Elemental
- 1 Eiganjo Free-RidersEiganjo Free-Riders
- 1 Elite ScaleguardElite Scaleguard
- 1 Enlightened AsceticEnlightened Ascetic
- 1 Jazal GoldmaneJazal Goldmane
- 1 Jeskai BarricadeJeskai Barricade
- 1 Knight-Captain of EosKnight-Captain of Eos
- 1 Knight of the White OrchidKnight of the White Orchid
- 1 Kor SkyfisherKor Skyfisher
- 1 Loyal UnicornLoyal Unicorn
- 1 Mangara of CorondorMangara of Corondor
- 1 Mardu Woe-ReaperMardu Woe-Reaper
- 1 MeadowboonMeadowboon
- 1 Mentor of the MeekMentor of the Meek
- 1 Odric, Lunarch MarshalOdric, Lunarch Marshal
- 1 Oreskos ExplorerOreskos Explorer
- 1 Palace JailerPalace Jailer
- 1 Requiem AngelRequiem Angel
- 1 ReveillarkReveillark
- 1 Soul WardenSoul Warden
- 1 StonecloakerStonecloaker
- 1 Stormfront RidersStormfront Riders
- 1 Sun TitanSun Titan
- 1 Suture PriestSuture Priest
- 1 Thraben InspectorThraben Inspector
- 1 Whitemane LionWhitemane Lion
Sorceries (5)
- 1 Austere CommandAustere Command
- 1 Dusk // DawnDusk // Dawn
- 1 Hour of ReckoningHour of Reckoning
- 1 Regna's SanctionRegna's Sanction
- 1 Unconventional TacticsUnconventional Tactics
Instants (7)
- 1 Make a StandMake a Stand
- 1 Path to ExilePath to Exile
- 1 Return to DustReturn to Dust
- 1 Rootborn DefensesRootborn Defenses
- 1 ScapegoatScapegoat
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Unbreakable FormationUnbreakable Formation
Artifacts (8)
- 1 Erratic PortalErratic Portal
- 1 Hedron ArchiveHedron Archive
- 1 Marble DiamondMarble Diamond
- 1 Mind StoneMind Stone
- 1 Oketra's MonumentOketra's Monument
- 1 SkullclampSkullclamp
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Well of Lost DreamsWell of Lost Dreams
Enchantments (11)
- 1 Angelic ChorusAngelic Chorus
- 1 Blind ObedienceBlind Obedience
- 1 Cathars' CrusadeCathars' Crusade
- 1 Dawn of HopeDawn of Hope
- 1 Fanatical DevotionFanatical Devotion
- 1 Marshal's AnthemMarshal's Anthem
- 1 Martyr's CauseMartyr's Cause
- 1 Path of BraveryPath of Bravery
- 1 Sigil of the New DawnSigil of the New Dawn
- 1 Spirit BondsSpirit Bonds
- 1 Together ForeverTogether Forever
Lands (34)
- 1 Arch of OrazcaArch of Orazca
- 1 Desert of the TrueDesert of the True
- 1 Emergence ZoneEmergence Zone
- 1 Ghost QuarterGhost Quarter
- 1 Isolated WatchtowerIsolated Watchtower
- 1 Mistveil PlainsMistveil Plains
- 1 New BenaliaNew Benalia
- 25 PlainsPlains
- 1 Secluded SteppeSecluded Steppe
- 1 Windbrisk HeightsWindbrisk Heights
Now that the cat’s out of the bag, you too can make her proud by crushing your enemies with an endless horde of Zombies. If you'd like to give her treats, consider upgrades like Teferi’s ProtectionTeferi’s Protection, Anointed ProcessionAnointed Procession, and dare I say, Coat of ArmsCoat of Arms. Perhaps you’d even like to go infinite by adding Phyrexian AltarPhyrexian Altar and Aetherflux ReservoirAetherflux Reservoir. There’s still much to explore with this cat and I look forward to seeing other players' takes on her.
The End Step
Thanks for reading! We hope you enjoyed these three budget decks, and remember, this is just Part 1! Stay tuned for our Part 2, where we will discuss God-Eternal BontuGod-Eternal Bontu and God-Eternal KefnetGod-Eternal Kefnet!
What did you think of these decks? Would you build them differently, even on a budget? How would you upgrade them? Please let us know in the comments below! Until then, enjoy War of the Spark!
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