Previously On EDHREC...
It’s time to finish our second session of Playgroup Brews: Commander 2018! As I said in Part 1, this article will not be a review the precons. Instead, three members of my playgroup have joined me in creating a deck for four of the new commanders. Each of us has chosen one of the new precons, and within that, one of the main three commanders to build. We'll talk about our initial reactions and brew ideas for each of these, how the chosen player ultimately decided to build the deck, and then a short deck tech. Last week we talked about Tuvasa the SunlitTuvasa the Sunlit and Yennett, Cryptic SovereignYennett, Cryptic Sovereign with Austin and Travis, who each came up with some very top-notch decks, and we got lots of great feedback! This time around, you’ll be introduced to Eric, talking about Thantis the WarweaverThantis the Warweaver, and a list by yours truly for Brudiclad, Telchor EngineerBrudiclad, Telchor Engineer. As a brief recap, here is everyone’s intro again!
Brief Intros:
Christian: Hey all! I hope you know me by now, but I am a dumb magic player. I build decks that no one would expect with very well-known, goofy commanders, and decks revolving around different biological groups of life. I like having fun more than winning, but that’s always a perk! I really wanted to do some goofy shenanigans, so I chose to run with Brudiclad, Telchor EngineerBrudiclad, Telchor Engineer.
Eric: I’m Eric, and I think I’m the one you get to blame for reading Christian’s articles; I introduced him to Magic!We’ve been dueling each other for the past five years, creating decks that were specifically designed to ruin the other, but that didn’t do so well in any larger meta up until recently. I am definitely mainly a Limited player, but I enjoy goofy games of Commander. I like messing with the ways other peoples’ decks are supposed to work, which is why I normally enjoy mill strategies and stealing creatures. I chose Thantis, the WarweaverThantis, the Warweaver to change everyone’s game plan.
Austin: Hey everyone, I’m Austin, and I’m a Commander fiend! I have over 20 decks at this point, but every time I think I’m done building, I get an idea for another one! I’ve been playing Magic off and on since 2000 and EDH since 2010. While I enjoy other formats, EDH is my favorite. I’ve had a Kynaios and Tiro of MeletisKynaios and Tiro of Meletis Enchantress deck for a while that I’ve wanted to refine, so I chose to go with Tuvasa the SunlitTuvasa the Sunlit for this article.
Travis: I’m Travis, and I have been passionately losing games of Magic since Starter: 1999. I’ve written for Christian’s Playgroup Brews series before when I wrote about Palladia-Mors, the RuinerPalladia-Mors, the Ruiner, and am back again! I have been playing Magic for almost twenty years, but I truly found myself in the game when I discovered EDH six years ago. I chose Yennett, Cryptic SovereignYennett, Cryptic Sovereign because she offers a lot of interesting design space in an area the format hasn’t yet explored.
Thantis First Impressions:
Christian: The evolutionary biologist side of me is getting shivers; it's another tribal commander that has nothing to do with its tribe. Sign me up for Jund Spider combat tribal! This is going to be awful and amazing at the same time.
Eric: Nothing like breaking up board stalls with some all-out combat. I am really excited to see what this will do to other players, as most decks tend not to send all their creatures out every turn. I’m not sure how to defend, other than convincing people to not attack me. Too bad there isn’t much vigilance in these colors.
Austin: I actually think Thantis is more powerful than people are giving her credit for. Making everything attack all the time completely changes how the game plays out. It’s a lot harder to sit back, durdle, and craft the perfect plan when you’re getting attacked every turn and are forced to suicide your random utility creatures into someone else’s creatures.
Travis: My favorite commander ever is Gahiji, Honored OneGahiji, Honored One, and this seems to be a similar concept in Jund. There is plenty of potential to make a deck that focuses on lots of creature combat and luring effects.
Eric's Thantis Deck Tech
The goal of this deck is to make games very combat-oriented. Thantis, the WarweaverThantis, the Warweaver forces opponents to attack each other, rather than sit back and relax. I have played far too many games where people durdle around and build up walls, while everyone just waits for one of their opponents to pull together their infinite combo. I want to see duels, rivalries, and good old-fashioned politics. I also want to see weak creatures that are critical for a deck's utility enter the fray and get wrecked, since most creatures with great passive static abilities should never fight. Cards like </span>Nekusar the Mindrazer</span>Nekusar the Mindrazer, Baral, Chief of ComplianceBaral, Chief of Compliance, Riku of Two ReflectionsRiku of Two Reflections, for example. Even those that take time to build up, like Animar Soul of ElementsAnimar Soul of Elements, Tuvasa, the SunlitTuvasa, the Sunlit, Ezuri Claw of ProgressEzuri Claw of Progress, can all fall victim to the calls of combat early in the game before they get buffed.
In this deck, we will be ready for combat by using cards that are "born ready" and don’t need a lot of support to shine in battle. We’ll also make use of cards that keep us coming back for more, with recursion and token generation. Lastly, we will try to encourage combat as much as possible, with the least amount targeted at us. This will require some actual metagaming and tactics within your playgroup (something that I enjoy failing at regularly).
As with many decks that I play, this will take a bit of smooth talking to get yourself into a better position and convince everyone who the real enemy is. (It's always Christian with his terrifying Yidris, Maelstrom WielderYidris, Maelstrom Wielder deck, by the way.) Remember that in decks like this, we need to be wary about how opponents can perceive our actions as threats and target us, and how we can maneuver around those interactions while still having a fun time and being able to play our deck!
The main strategy will be to reduce other players' control of their own creatures, mainly in the form of constant combat. There are plenty of creatures with great abilities that can be safeguarded in normal games by simply not attacking. My personal favorite is Eight-and-a-Half TailsEight-and-a-Half Tails, which doesn't enter combat unless we have ample mana for strategic maneuvers. Unfortunately, we can't include cards like him, since Thantis isn't white, but with mechanics like Goad and other abilities that require all creatures to attack each combat, you better hope you have a tap ability to tap your creatures before they're forced into the red zone!
To begin, let's look at some things that make it really hard for opponents to keep their flimsy creatures alive. These include cards like Fumiko the LowbloodFumiko the Lowblood, Goblin SpymasterGoblin Spymaster, and Disrupt DecorumDisrupt Decorum. These are going to force your opponents to attack, and hopefully make them attack someone that is not you!
With all this combat, we need to find ways to make sure we're not on the losing side of things. Fortunately, we won't be surprised by the sudden demands of combat, since we are the cause of the problem and can therefore prepare for it. I chose creatures that benefit from combat, and tried to not include creatures with haste, so that we can be more strategic with them and wait a turn before they are thrown into the fray. These games will experience more creature deaths, so I have factored in some cards to use that carnage to our advantage, including Harvester of SoulsHarvester of Souls, Butcher of MalakirButcher of Malakir, and Dictate of ErebosDictate of Erebos.
Finally, I chose a lot of token generators that encourage combat among other players, and also keeps us from taking to much damage between turns by providing plenty of blockers. Dragonlair SpiderDragonlair Spider, Sandwurm ConvergenceSandwurm Convergence, and Rite of the Raging StormRite of the Raging Storm are great examples, the latter of which even furthers our goal of forcing our opponents to attack each other!
In case you have political shortcomings and can't verbally convince others not to attack you, I've included some spells that will hopefully discourage attacks more effectively. These will help reduce the damage we take, and hopefully provide some space between us and our opponents. Hopefully Koskun FallsKoskun Falls, Elephant GrassElephant Grass, and DreadDread are enough to deter them!
I’m excited to see this group-slug-fest get going, and am looking forward to piecing this deck together. Thantis fits into almost all of these categories already, making a great complement for the strategy; she encourages attacking, but discourages it toward us, and can probably hold her own in combat. Plus, Spiders are pretty cool, so I may even build a tribal deck! I have included my list below, or you can check it out here!
Thantis Total War
View on ArchidektCommander (1)
- 1 Thantis, the WarweaverThantis, the Warweaver
Creatures (28)
- 1 Ancient Stone IdolAncient Stone Idol
- 1 Archetype of FinalityArchetype of Finality
- 1 Avatar of WoeAvatar of Woe
- 1 Butcher of MalakirButcher of Malakir
- 1 Deathbringer ThoctarDeathbringer Thoctar
- 1 Deathrite ShamanDeathrite Shaman
- 1 Dragon BroodmotherDragon Broodmother
- 1 Dragonlair SpiderDragonlair Spider
- 1 DreadDread
- 1 Fumiko the LowbloodFumiko the Lowblood
- 1 Goblin SpymasterGoblin Spymaster
- 1 Grave TitanGrave Titan
- 1 Grenzo, Havoc RaiserGrenzo, Havoc Raiser
- 1 Harvester of SoulsHarvester of Souls
- 1 Hornet NestHornet Nest
- 1 Hornet QueenHornet Queen
- 1 Hunted HorrorHunted Horror
- 1 Hunted TrollHunted Troll
- 1 Kazuul, Tyrant of the CliffsKazuul, Tyrant of the Cliffs
- 1 Nesting DragonNesting Dragon
- 1 Platinum EmperionPlatinum Emperion
- 1 Royal AssassinRoyal Assassin
- 1 Ruric Thar, the UnbowedRuric Thar, the Unbowed
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
- 1 Squee, the ImmortalSquee, the Immortal
- 1 VigorVigor
- 1 Warchief GiantWarchief Giant
- 1 Warmonger HellkiteWarmonger Hellkite
Enchantments (18)
- 1 Beastmaster AscensionBeastmaster Ascension
- 1 Cryptolith RiteCryptolith Rite
- 1 Curse of BountyCurse of Bounty
- 1 Deathreap RitualDeathreap Ritual
- 1 Dictate of ErebosDictate of Erebos
- 1 Elephant GrassElephant Grass
- 1 Grand MeleeGrand Melee
- 1 Grave BetrayalGrave Betrayal
- 1 Journey to Eternity FlipJourney to Eternity Flip
- 1 Koskun FallsKoskun Falls
- 1 Oversold CemeteryOversold Cemetery
- 1 Quest for RenewalQuest for Renewal
- 1 Rite of the Raging StormRite of the Raging Storm
- 1 Sandwurm ConvergenceSandwurm Convergence
- 1 Sight of the ScalelordsSight of the Scalelords
- 1 Vow of LightningVow of Lightning
- 1 Vow of MaliceVow of Malice
- 1 Vow of WildnessVow of Wildness
Artifacts (7)
- 1 Assault SuitAssault Suit
- 1 Bow of NyleaBow of Nylea
- 1 CrawlspaceCrawlspace
- 1 Crown of DoomCrown of Doom
- 1 Elixir of ImmortalityElixir of Immortality
- 1 Sigiled Sword of ValeronSigiled Sword of Valeron
- 1 Sol RingSol Ring
Sorceries (5)
- 1 CultivateCultivate
- 1 DecimateDecimate
- 1 Disrupt DecorumDisrupt Decorum
- 1 Kodama's ReachKodama's Reach
- 1 Tempt with VengeanceTempt with Vengeance
Instants (4)
- 1 ArachnogenesisArachnogenesis
- 1 Terrifying PresenceTerrifying Presence
- 1 Windgrace's JudgmentWindgrace's Judgment
- 1 Winds of Qal SismaWinds of Qal Sisma
Lands (37)
- 1 Blighted WoodlandBlighted Woodland
- 1 Blood CryptBlood Crypt
- 1 Bojuka BogBojuka Bog
- 1 Command TowerCommand Tower
- 1 Dragonskull SummitDragonskull Summit
- 1 Evolving WildsEvolving Wilds
- 4 ForestForest
- 1 Forge of HeroesForge of Heroes
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Grim BackwoodsGrim Backwoods
- 1 Gruul TurfGruul Turf
- 1 Haunted FengrafHaunted Fengraf
- 1 Jund PanoramaJund Panorama
- 1 Jungle HollowJungle Hollow
- 4 MountainMountain
- 1 Mountain ValleyMountain Valley
- 1 Myriad LandscapeMyriad Landscape
- 1 Overgrown TombOvergrown Tomb
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Rocky Tar PitRocky Tar Pit
- 1 Rootbound CragRootbound Crag
- 1 Savage LandsSavage Lands
- 1 Stomping GroundStomping Ground
- 4 SwampSwamp
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Warped LandscapeWarped Landscape
- 1 Woodland CemeteryWoodland Cemetery
Brudiclad First Impressions:
Christian: Oh boy oh boy, here comes a big dumb dude who likes to do big stupid things. This is both very narrow-minded and hugely open-ended. It very clearly spells out what you'll want to do, but also screams "LEROY JENKINS" at the same time, telling you to to just go all in, however the hell you want to pull it off. LETS DO THIS!
Eric: I wish this had either green or white in addition, but Izzet allows for some crazy spell combos. I’m looking forward to seeing some Thopters turn into Desolation TwinDesolation Twins.
Austin: This is a card I definitely had to read a few times. Oh, the token doesn’t go away at end of combat or end of turn? Oh, making all the tokens into copies of something is permanent? Like with Yennett, I’m really interested to see what sorts of shenanigans people come up with for this card, because it has a pretty unique ability.
Travis: This deck loses a lot of classic Selesnya token cards, but I do like the open space that players will have to brew with in Izzet. Six mana is a tall ask for a commander, so make it count when you’re ready to go for it.
Christian's Brudiclad Deck Tech
[Card]Brudiclad, Telchor Engineer[/card] is a lot of fun to brew. I have seen so many amazing lists, including several already from our very own EDHREC writers! Check out Nate's article on his Commander Focus from this week to see just one of several other interpretations on this commander. I pulled inspiration from many deckbuilders as I worked on my own brew, building upon my own ideas to get the most out of Brudiclad. I think I did some very goofy things in the process, which is always my main goal.
Whether you fill the deck with everything tribal, and artifact synergy, or whatever concept you come up with, Brudiclad is going to be fun. My goal with this deck was to find ways to generate tokens and turn them all into copies of actual creatures, such as Borderland BehemothBorderland Behemoth, to get the most impact with my tokens. A deck concept like this is going to be very technical, require a lot of pieces to put together, and is going to be very janky. Lets start with the first piece.
Brudiclad likes making tokens. He makes them himself, and literally reengineers them into something new every turn. Because of this, we naturally want to make tons of tokens. There are lots of ways we go about doing that in this deck. A lot of these revolve around spitting out Goblins with effects like Chancellor of the ForgeChancellor of the Forge, Krenko's CommandKrenko's Command, and Krenko, Mob BossKrenko, Mob Boss himself. However, we do have several other methods, such as Master of WavesMaster of Waves, Rapacious OneRapacious One, and more. In most cases, we aren't going to care what these tokens are, since they will soon be transformed into something else. However, it doesn't hurt to turn all of your Goblins into 10/10 Desolation TwinDesolation Twins, 6/6 dragons with Utvara HellkiteUtvara Hellkite, or massive X/Xs with Phyrexian ProcessorPhyrexian Processor.
The next piece of this puzzle is to determine how we will actually manage to turn these wimpy tokens into heavy hitters. It's easy to turn them into Desolation Twins, but much harder to turn them into things like Frost TitanFrost Titan. Brudiclad states that each token you control becomes a copy of target token. Note that both instances in this take state just the word "token," not "creature token," so Treasures and Clues will be affected. If you want to turn them into cool creatures, though, you need your creatures in the form of a tokens. Because of this, I have included several cards that will generate tokens of your creatures, including Fated InfatuationFated Infatuation, Flameshadow ConjuringFlameshadow Conjuring, and even Clone LegionClone Legion!
The last major component to Brudiclad's puzzle are the actual creatures we're turning these tokens into. We need heavy payoff cards that are going to exponentially increase their use when we have multiple of them. Casting a single spell after turning all of our tokens into copies of Tidespout TyrantTidespout Tyrant can completely remove a player's board, opening them up for attacks. Having five Utvara HellkitesUtvara Hellkites will create 25 new 6/6 Dragons when you attack. A single hit from an Angrath's MarauderAngrath's Marauder when you already have four others on the field will deal 128 damage total. Massive payoff cards is going to be huge in this deck. Even something like Shared AnimosityShared Animosity can simply end the game when it hits the table, because it takes advantage of your team's uniformity.
There are some other cool janky cards that found their way into this deck. Making a copy of your opponents' creatures with things like Arcane ArtisanArcane Artisan can turn all of our creatures into one of their best. Nesting DragonNesting Dragon can generate several tokens with a single land drop if all of our creatures are copies of him. We have some ways of generating massive amounts of Treasures with things like Brass's BountyBrass's Bounty, to be turned into tons of creatures later. We even have a counter-lock with Lullmage MentorLullmage Mentor if you turn all your creatures into Merfolk!
I hope you like this build of Brudiclad! I was thrilled to have the chance to talk about him and I hope you all build some hilarious brews with him! Check out the list below or here on TappedOut!
[Commander]
*1 Brudiclad, Telchor Engineer
[/Commander]
[Creatures]
1 Angrath's Marauders
1 Arcane Artisan
1 Borderland Behemoth
1 Chancellor of the Forge
1 Clever Impersonator
1 Desolation Twin
1 Emrakul's Hatcher
1 Frost Titan
1 Kiki-Jiki, Mirror Breaker
1 Krenko, Mob Boss
1 Lullmage Mentor
1 Magmatic Force
1 Master of Waves
1 Nesting Dragon
1 Rapacious One
1 Sharding Sphinx
1 Siege-Gang Commander
1 Stalking Vengeance
1 The Locust God
1 Tidespout Tyrant
1 Tilonalli's Summoner
1 Utvara Hellkite
[/Creatures]
[Planeswalker]
*1 Saheeli Rai
[/Planeswalker]
[Enchantments]
*1 Coastal Piracy
*1 Curse of Opulence
*1 Efficient Construction
*1 Flameshadow Conjuring
*1 Followed Footsteps
*1 Mechanized Production
*1 Metallurgic Summonings
*1 Shared Animosity
*1 Storm the Vault
*1 Thopter Spy Network
[/Enchantments]
[Artifacts]
*1 Blinkmoth Urn
*1 Coalition Relic
*1 Commander's Sphere
*1 Eldrazi Monument
*1 Genesis Chamber
*1 Helm of the Host
*1 Izzet Signet
*1 Mimic Vat
*1 Mind Stone
*1 Phyrexian Processor
*1 Skullclamp
*1 Sol Ring
*1 Thran Dynamo
*1 Worn Powerstone
[/Artifacts]
[Sorceries]
*1 Blasphemous Act
*1 Brass's Bounty
*1 Clone Legion
*1 Echo Storm
*1 Hordeling Outburst
*1 Krenko's Command
*1 Notorious Throng
*1 Rite of Replication
*1 Saheeli's Artistry
*1 Twinflame
[/Sorceries]
[Instants]
*1 Cackling Counterpart
*1 Chaos Warp
*1 Confirm Suspicions
*1 Cyclonic Rift
*1 Fated Infatuation
*1 Spell Swindle
*1 Swan Song
[/Instants]
[Lands]
*1 Buried Ruin
*1 Cascade Bluffs
*1 Command Tower
*1 Darksteel Citadel
*1 Desolate Lighthouse
*1 Evolving Wilds
*1 Forge of Heroes
*1 Foundry of the Consuls
*1 Great Furnace
*1 Halimar Depths
*1 Highland Lake
*6 Island
*1 Izzet Boilerworks
*1 Kher Keep
*1 Mirrorpool
*6 Mountain
*1 Reliquary Tower
*1 Seat of the Synod
*1 Shivan Reef
*1 Steam Vents
*1 Sulfur Falls
*1 Swiftwater Cliffs
*1 Temple of Epiphany
*1 Temple of the False God
*1 Terramorphic Expanse
[/Lands]
[/Deck]
The End Step
We in Playgroup Brews hope you liked this Part 2 of Commander 2018! What did you think of this article series? Do you want to see more? Are there any cycles of commanders from a set you'd like us to build? Would you build Brudiclad or Thantis differently than Eric or I did? Make sure you check out Part 1 if you haven't already, and please leave comments and feedback below! We love to hear what you guys think and how you would improve upon our ideas! Thanks for reading!
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