(Heartless SummoningHeartless Summoning | Art by Anthony Palumbo)
How Could You Be So Heartless?
If there's one thing that's broken in Magic, it would be fast mana. From Tolarian AcademyTolarian Academy to Black LotusBlack Lotus, it's extremely hard to make a card that significantly speeds up your game plan without it being broken in half.
But when Wizards of the Coast released Innistrad in 2011, they managed to walk that fine line - releasing a card with an obscenely powerful cost-reduction effect, but slapping on a significant-enough downside to ensure it never saw that much play.
A card like Heartless SummoningHeartless Summoning reads almost like a challenge from Wizards to all aspiring brewers - the obvious cards you'd pair with a creature cost reduction of two generic mana, like Arcbound RavagerArcbound Ravager and Steel OverseerSteel Overseer, don't work here. But with a little bit of creativity, I assure you we can break Heartless SummoningHeartless Summoning, creating a monster of a deck much too competitive for any casual table - and all we need is a few dozen pieces of unplayable draft chaff to fuel our deck's engine.
Command The Storm
Heartless SummoningHeartless Summoning most commonly sees play as simply a value piece - often in decks where you'll be playing lots of big creatures, but without caring much about their P/T. Among the commanders most often paired with it are:
We're not interested in using Heartless SummoningHeartless Summoning simply as a value piece, however - we want it to be the centerpiece of an elaborate combo deck. Getting a two mana discount off your Etali, Primal ConquerorEtali, Primal Conqueror may be powerful; but what's really busted about Heartless SummoningHeartless Summoning is the ability it gives us to dump our hand into play for free. But even then, playing an Omega MyrOmega Myr as a zero mana 0/1 is hardly going to set the world alight.
Unless that Omega MyrOmega Myr draws us into a Diamond MareDiamond Mare, which draws us into a Automated ArtificerAutomated Artificer, and so forth - once you've moved enough cardboard around in a single turn, it's trivially easy to win, especially with Storm payoffs like Tendrils of AgonyTendrils of Agony.
And how can we turn worthless, zero mana creatures into cards? With our general and friends.
Along with Yawgmoth, Thran PhysicianYawgmoth, Thran Physician in our command zone, our deck runs eight Grim HaruspexGrim Haruspex effects. If we've only got YawgmothYawgmoth out, no matter how many two mana creatures we pack our deck with, we'll eventually run out of steam; but once we've added a Grim HaruspexGrim Haruspex, it's almost impossible for our engine not to go full steam ahead, every single Omega MyrOmega Myr giving us another two bites of the cherry to ensure we never run out of gas.
The vast bulk of our deck, 39 cards, consists of artifact creatures, with more than 1 toughness and mana costs of 0-2 generic mana.
Virtually all of these are interchangeable, although it does give us a fun opportunity to play some of the most obscure cards in the entire format, like Lore SeekerLore Seeker, which sees play in an utterly enormous total of 16 decks across the entire EDHREC database. The only ones worth mentioning are the few that can let us see more cards, like Runed ServitorRuned Servitor and Eager ConstructEager Construct, and the ones which net us mana - notably, CathodionCathodion, Gleaming BarrierGleaming Barrier, and Su-ChiSu-Chi.
Usually, it's easy enough to chain together so many of these effects that we draw through essentially our entire deck - often by as early as turn four.
Knockout Blow
So we've drawn through almost our entire deck, and have cast and promptly sacrificed over 30 creatures. What next? Well first, we'll need to make some mana. CathodionCathodion style cards aren't the only ways of doing this.
We run a few Dark RitualDark Ritual effects - not only the original, but Overeager ApprenticeOvereager Apprentice and Priest of GixPriest of Gix, which function as Dark RitualDark Rituals once we've got Heartless SummoningHeartless Summoning in play. Easily the best sources of mana, however, are Pitiless PlundererPitiless Plunderer and Carnival of SoulsCarnival of Souls, turning every Omega MyrOmega Myr from a mana-neutral card draw spell to a mana positive one. Having these two on the field at once even obfuscates the need for Heartless SummoningHeartless Summoning completely.
By this point, we'll have dug deep enough into our deck to find any of our numerous wincons.
Easily the best of these is Aetherflux ReservoirAetherflux Reservoir, when getting to 30 spells cast in a single turn is not only possible but also likely, it's not at all hard to reach enough life to sniper your opponents down all at once. Tendrils of AgonyTendrils of Agony is similar, but does require a little more work - if your opponents are at 40 life each, casting the 60+ spells needed to finish them off is a doable task, but less simple. But it's also easy enough to win by getting a Vindictive VampireVindictive Vampire or Falkenrath NobleFalkenrath Noble down in the early turns, than grinding your opponent's life totals down that way. Who says Aristocrats isn't a CEDH-level strategy?
Complete the Circuit
From here, it's a simple matter of adding some redundancy.
We run a lot of tutors to find Heartless SummoningHeartless Summoning - or whatever the piece of the puzzle we're missing is. While these effects are plentiful in black, pieces to protect our combo unfortunately aren't.
Imp's MischiefImp's Mischief is a fairly self-explanatory way to dodge counterspells. The inclusion of Xiahou Dun, the One-EyedXiahou Dun, the One-Eyed is a lot more baffling. Without Eternal WitnessEternal Witness or RegrowthRegrowth available, this is the cheapest way to get our Heartless SummoningHeartless Summoning back from the graveyard - in terms of mana, that is, with XiahouXiahou costing an eye-watering $100 - thanks, reserved list.
Ultimately, the deck comes together like this:
Heartless Summoning Storm
View on ArchidektCommander (1)
- 1 Yawgmoth, Thran PhysicianYawgmoth, Thran Physician
Creatures (52)
- 1 Automated ArtificerAutomated Artificer
- 1 Blackbloom Rogue // Blackbloom BogBlackbloom Rogue // Blackbloom Bog
- 1 Body LaundererBody Launderer
- 1 Brass ManBrass Man
- 1 CathodionCathodion
- 1 Clay RevenantClay Revenant
- 1 Clockwork BeetleClockwork Beetle
- 1 Crashing DrawbridgeCrashing Drawbridge
- 1 Diamond MareDiamond Mare
- 1 Eager ConstructEager Construct
- 1 Emblazoned GolemEmblazoned Golem
- 1 Endless OneEndless One
- 1 Erebos, Bleak-HeartedErebos, Bleak-Hearted
- 1 Excavated WallExcavated Wall
- 1 Falkenrath NobleFalkenrath Noble
- 1 Gleaming BarrierGleaming Barrier
- 1 Grim HaruspexGrim Haruspex
- 1 Harvester of SoulsHarvester of Souls
- 1 Inquisitive PuppetInquisitive Puppet
- 1 Lightning-Core ExcavatorLightning-Core Excavator
- 1 Liliana's Standard BearerLiliana's Standard Bearer
- 1 Locthwain GargoyleLocthwain Gargoyle
- 1 Lore SeekerLore Seeker
- 1 Marching DuodroneMarching Duodrone
- 1 Midnight ReaperMidnight Reaper
- 1 Myr SuperionMyr Superion
- 1 Mysterious EggMysterious Egg
- 1 Omarthis, Ghostfire InitiateOmarthis, Ghostfire Initiate
- 1 Omega MyrOmega Myr
- 1 OrnithopterOrnithopter
- 1 Ornithopter of ParadiseOrnithopter of Paradise
- 1 Overeager ApprenticeOvereager Apprentice
- 1 Phyrexian MarauderPhyrexian Marauder
- 1 Phyrexian WalkerPhyrexian Walker
- 1 Pitiless PlundererPitiless Plunderer
- 1 Priest of GixPriest of Gix
- 1 RoterothopterRoterothopter
- 1 Runed ServitorRuned Servitor
- 1 Shield SphereShield Sphere
- 1 Shifting WallShifting Wall
- 1 Shire ScarecrowShire Scarecrow
- 1 Smothering AbominationSmothering Abomination
- 1 Spectrum SentinelSpectrum Sentinel
- 1 SpincrusherSpincrusher
- 1 Stonecoil SerpentStonecoil Serpent
- 1 Straw GolemStraw Golem
- 1 Su-ChiSu-Chi
- 1 Thraben Gargoyle // Stonewing AntagonizerThraben Gargoyle // Stonewing Antagonizer
- 1 Ugin's ConjurantUgin's Conjurant
- 1 Vindictive VampireVindictive Vampire
- 1 Walking BulwarkWalking Bulwark
- 1 Xiahou Dun, the One-EyedXiahou Dun, the One-Eyed
Enchantments (4)
- 1 Carnival of SoulsCarnival of Souls
- 1 Dark ProphecyDark Prophecy
- 1 Heartless SummoningHeartless Summoning
- 1 No Rest for the WickedNo Rest for the Wicked
Artifacts (2)
- 1 Aetherflux ReservoirAetherflux Reservoir
- 1 Sol RingSol Ring
Instants (5)
- 1 Dark RitualDark Ritual
- 1 Imp's MischiefImp's Mischief
- 1 Reaping the GravesReaping the Graves
- 1 Rise of the Dread MarnRise of the Dread Marn
- 1 Vampiric TutorVampiric Tutor
Sorceries (6)
- 1 Demonic TutorDemonic Tutor
- 1 Diabolic IntentDiabolic Intent
- 1 Grim TutorGrim Tutor
- 1 Imperial SealImperial Seal
- 1 Profane TutorProfane Tutor
- 1 Tendrils of AgonyTendrils of Agony
Lands (30)
- 1 Ancient TombAncient Tomb
- 1 Cavern of SoulsCavern of Souls
- 1 Guildless CommonsGuildless Commons
- 1 Peat BogPeat Bog
- 1 Phyrexian TowerPhyrexian Tower
- 23 SwampSwamp
- 1 Takenuma, Abandoned MireTakenuma, Abandoned Mire
- 1 Zoetic CavernZoetic Cavern
Final Parting
CEDH is a part of the commander format I've barely explored - indeed, this deck was initially intended as merely a fun casual list; but once I realised it could pretty consistently get a turn four kill, at least without interaction, I realised it was probably better suited for the dark side of EDH.
That said, I still probably wouldn't recommend bringing this to the next big CEDH tournament - while the deck can win extremely quickly, it often folds to interaction; while the element of surprise, of bringing an unseen brew, might help your winrate, you'd probably still get curb stomped by the average Thoracle list floating around. Still, if you want to mix up your usual CEDH lists, or just surprise a few of your more competitively-minded friends by beating them with a deck almost half of which consists of unplayable draft chaff, it's definitely worth checking out. The list almost floats in an awkward middleground, too competitive for casual commander, too janky for CEDH - but none of that takes away from how insanely sweet it is.
That's all for this week - I'll be back next article with a decklist much more suited to filthy casuals like me.
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