(Annie Flash, the Veteran | Art by Kieran Yanner)
Tapping a Veteran
Let's not beat around the bush. We've got a new legend from Outlaws of Thunder Junction, and she's a doozy. It's Annie Flash, the Veteran.
Having a fair simulacrum of Sun TitanSun Titan in the command zone seems good, especially at flash speed. Where Annie actually got pushed, however, is in her second ability. Impulse drawing the top two anytime you tap her will add up quick, especially with all of the various means of untapping her in Naya.
Top 10 Instant-Speed Untap Effects in Naya (Per EDHREC Score)
- Saryth, the Viper's FangSaryth, the Viper's Fang
- Aggravated AssaultAggravated Assault
- Halo FountainHalo Fountain
- Quirion RangerQuirion Ranger
- Wirewood SymbioteWirewood Symbiote
- VitalizeVitalize
- Samut, Voice of DissentSamut, Voice of Dissent
- Scryb RangerScryb Ranger
- Seeker of SkybreakSeeker of Skybreak
- Village Bell-RingerVillage Bell-Ringer
That's a heck of a list, with even a couple high-powered combo options if we wanted to go that route. Before we get too caught up in step two, however, there's still step one to think about: How are we going to tap Annie consistently?
It's All In the Wrist - Annie Tap Synergies
In Naya, there are 60 different cards that have some version of "tap an untapped thing" on them. We'll come back to how unbelievably small that pool feels in a moment, but for now, let's look at some of the highlights that are going to be real workhorses in just about any Annie Flash deck.
Relic of LegendsRelic of Legends and its colorless companion Honor-Worn ShakuHonor-Worn Shaku are going to be the cards you're looking for in the turns leading up to playing down Annie Flash. They allow you to tap her as many times as you can untap her, and make mana to cast the spells she'll be exiling off the top. Combine that with both being returnable with Annie's ETB, and these are the biggest no-brainers out there. Being able to play down Annie, recur a Relic of LegendsRelic of Legends out to the battlefield, then immediately tap Annie for a green to see what two cards come off the top, before you then tap Relic to play down a two drop? That's just the beginning of a Storm turn, there.
If you can't wait for three mana, however, then there's always the more limited version of Springleaf DrumSpringleaf Drum, which, as it turns out, is actually representing a much larger contingent of permanents that can do the same thing.
The versions that make a mana are undoubtedly going to do the most work for you, allowing you to immediately tap Annie to start seeing more cards, then using the mana you just made to play them. There are also several that make tokensmake tokens or pump creaturespump creatures, both of which are at least worth looking into. Mostly you'll be looking at the six lands and three creatures that can tap a creature one time to make a mana of any color.
The real means to start going nuts with ripping cards off the top of your deck with Annie are still undoubtedly those things that can indefinitely tap her anytime you find a means to untap her, and there's perhaps an even better version of that effect than Relic of LegendsRelic of Legends: EarthcraftEarthcraft.
Most well-known for going infinite with Squirrel NestSquirrel Nest, EarthcraftEarthcraft is still a force in its own right, allowing you to take brand new creatures that still have summoning sickness and tap them to make mana. Alas, with the first use-case being more well-known than the second, playing EarthcraftEarthcraft does come with some associated heat. But I have good news on that score: With Annie Flash, you don't need Squirrel NestSquirrel Nest for that heat to be deserved. With excess mana from EarthcraftEarthcraft and creatures coming out of your ears with Annie's ETB and her tap ability, having Annie Flash and EarthcraftEarthcraft on the same board is more than enough for any player to start thinking you're the problem, real quick.
You might be asking how I know all this? Well, because I've been playtesting the deck, that's how!
Perpetual Motion Machine
View on ArchidektCommander (1)
- 1 Annie Flash, the VeteranAnnie Flash, the Veteran
Ramp (20)
- 1 Bloom TenderBloom Tender
- 1 Burning-Tree EmissaryBurning-Tree Emissary
- 1 EarthcraftEarthcraft
- 1 Faeburrow ElderFaeburrow Elder
- 1 Gwenna, Eyes of GaeaGwenna, Eyes of Gaea
- 1 Honor-Worn ShakuHonor-Worn Shaku
- 1 Jaheira, Friend of the ForestJaheira, Friend of the Forest
- 1 Jaspera SentinelJaspera Sentinel
- 1 Leafkin DruidLeafkin Druid
- 1 Magda, Brazen OutlawMagda, Brazen Outlaw
- 1 Priest of UrabraskPriest of Urabrask
- 1 Prosperous InnkeeperProsperous Innkeeper
- 1 Reckless BarbarianReckless Barbarian
- 1 Relic of LegendsRelic of Legends
- 1 Saruli CaretakerSaruli Caretaker
- 1 Selvala, Explorer ReturnedSelvala, Explorer Returned
- 1 Shaman of Forgotten WaysShaman of Forgotten Ways
- 1 Skyshroud ElfSkyshroud Elf
- 1 Springleaf DrumSpringleaf Drum
- 1 Tinder WallTinder Wall
Land (35)
- 1 Arid MesaArid Mesa
- 1 Ash BarrensAsh Barrens
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Bountiful PromenadeBountiful Promenade
- 1 Cabaretti CourtyardCabaretti Courtyard
- 1 Command TowerCommand Tower
- 1 Commercial DistrictCommercial District
- 1 Eiganjo, Seat of the EmpireEiganjo, Seat of the Empire
- 1 Elegant ParlorElegant Parlor
- 1 Emergence ZoneEmergence Zone
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 3 ForestForest
- 1 Holdout SettlementHoldout Settlement
- 1 Horizon CanopyHorizon Canopy
- 1 Jetmir's GardenJetmir's Garden
- 1 Lush PorticoLush Portico
- 2 MountainMountain
- 3 PlainsPlains
- 1 Prismatic VistaPrismatic Vista
- 1 Scene of the CrimeScene of the Crime
- 1 Sokenzan, Crucible of DefianceSokenzan, Crucible of Defiance
- 1 Spectator SeatingSpectator Seating
- 1 Spire GardenSpire Garden
- 1 Sunbaked CanyonSunbaked Canyon
- 1 Survivors' EncampmentSurvivors' Encampment
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Winding CanyonsWinding Canyons
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
Tokens (10)
- 1 Emmara, Soul of the AccordEmmara, Soul of the Accord
- 1 Fable of the Mirror-Breaker // Reflection of Kiki-JikiFable of the Mirror-Breaker // Reflection of Kiki-Jiki
- 1 Faldorn, Dread Wolf HeraldFaldorn, Dread Wolf Herald
- 1 FlamewrightFlamewright
- 1 Halo FountainHalo Fountain
- 1 Presence of GondPresence of Gond
- 1 Prosperous PartnershipProsperous Partnership
- 1 Selesnya EvangelSelesnya Evangel
- 1 Steward of SolidaritySteward of Solidarity
- 1 Thraben DoomsayerThraben Doomsayer
Untappers (20)
- 1 Benefactor's DraughtBenefactor's Draught
- 1 Call to GloryCall to Glory
- 1 DrumbellowerDrumbellower
- 1 Emerald CharmEmerald Charm
- 1 Legolas's Quick ReflexesLegolas's Quick Reflexes
- 1 Light the WayLight the Way
- 1 Mobile GarrisonMobile Garrison
- 1 MobilizeMobilize
- 1 Nature's ChosenNature's Chosen
- 1 Patriar's SealPatriar's Seal
- 1 Quest for RenewalQuest for Renewal
- 1 Quirion RangerQuirion Ranger
- 1 Rally of WingsRally of Wings
- 1 Scryb RangerScryb Ranger
- 1 Seeker of SkybreakSeeker of Skybreak
- 1 Thousand-Year ElixirThousand-Year Elixir
- 1 To ArmsTo Arms
- 1 Triclopean SightTriclopean Sight
- 1 Village Bell-RingerVillage Bell-Ringer
- 1 VitalizeVitalize
Mill (3)
- 1 Memory WormMemory Worm
- 1 Plargg, Dean of Chaos // Augusta, Dean of OrderPlargg, Dean of Chaos // Augusta, Dean of Order
- 1 Smuggler's CopterSmuggler's Copter
Removal (6)
- 1 Aura ShardsAura Shards
- 1 Cathar CommandoCathar Commando
- 1 Devout ChaplainDevout Chaplain
- 1 Seal of CleansingSeal of Cleansing
- 1 Seal of PrimordiumSeal of Primordium
- 1 Swift ReconfigurationSwift Reconfiguration
Recursion (2)
- 1 Eternal WitnessEternal Witness
- 1 Pre-War FormalwearPre-War Formalwear
Finishers (3)
- 1 Gilraen, Dúnedain ProtectorGilraen, Dúnedain Protector
- 1 Impact TremorsImpact Tremors
- 1 Witty RoastmasterWitty Roastmaster
So how does it play? With all of the ramp, it tends to get Annie down by turn four, and will sometimes go nuts that very turn if you had some mana or a tap effect in the graveyard. If you do get to untap with her? It's almost an instant win, although that "instant" win can take a while as you speed through your deck, making tokens and untapping your board. The quicker version is Gilraen, Dúnedain ProtectorGilraen, Dúnedain Protector and Village Bell-RingerVillage Bell-Ringer, a fair version of the many combos with Village Bell-RingerVillage Bell-Ringer we'll go over when we get to Annie's cEDH potential. A couple tutors, a bit more interaction, the more unfair combos, maybe an AlurenAluren, and you could make this thing into a monster in no time.
If that doesn't tickle your fancy, however...
Other Annie Strategies
Annie is anything but narrow. In fact, I would call her one of the most flexible Naya commanders that's ever been printed. Here's a few other strategies you can pursue with Annie if the more typical brew doesn't suit you.
Annie Vehicles
While Boros has been the go-to for Vehicles for a long time now, adding green certainly isn't going to hurt things. In fact, some of the better Vehicles will almost certainly see play in even the more typical tap/untap brews, given that they allow for indefinite tapping of Annie.
Smuggler's CopterSmuggler's Copter comes down early, hits hard in the air, and fills your graveyard with things for Annie to recur. Mobile GarrisonMobile Garrison can untap Annie every combat step, then allow you to immediately tap her again with its Crew ability. Finally, Cultivator's CaravanCultivator's Caravan provides some expensive ramp that will help you get your expensive commander down in the first place, then immediately start tapping her once you do.
If you wanted to go all-in on Vehicles with Annie, however? Her four power Crews a lot more than Smuggler's CopterSmuggler's Copter.
First off, I think we have to at least consider the possibility that we've found the deck for Colossal PlowColossal Plow, finally. While it's tempting to load up an Annie Vehicles brew with all sorts of expensive Vehicles like SkysovereignSkysovereign that she can Crew, the cheaper ones she can recur that still have a high Crew cost are really where this brew is going to shine.
Colossal PlowColossal Plow might be a bit disappointing in the early game, but if you can manage to set up a cavalcade of "this creature Crews that Vehicle, which Crews that Vehicle, which is big enough to Crew Plow", then it will immediately get Annie into play, probably with another creature beside her that can immediately Crew Plow again to get some cards off the top for any excess mana you have left over. Failing all that? There's always Peacewalker ColossusPeacewalker Colossus, which will let you Crew all these greedy Vehicles you're sure to employ, and is also recurrable with Annie's ETB. In short, there's a lot of Vehicles out there, they're more resilient to board wipes than creatures are, and even if you do run out, you can just grab more off the top of the deck with Annie.
Fringe Flash cEDH
I don't think it's quite there, but in this day and age of cEDH getting more and more midrange, I don't think that I'd dismiss Annie out of hand, either. With her coming down at flash speed, it would be easy enough to ignore all of these untap synergies and just use her as a straight value engine that can get key pieces out of the graveyard and "draw" cards off of the top in a fashion that doesn't trigger Orcish BowmastersOrcish Bowmasters or Consecrated SphinxConsecrated Sphinx, all at instant speed.
Those that have played cEDH in these colors will be familiar enough with the play pattern of milling a bunch of your deck into your graveyard to get an Underworld BreachUnderworld Breach into play by flashing back a Sevinne's ReclamationSevinne's Reclamation. Annie allows the same for one additional mana with her ETB, leading to the typical Breach lines available in Naya, although unfortunately only at sorcery speed (there might be something there at instant speed with AlurenAluren, Emergence ZoneEmergence Zone, Savage SummoningSavage Summoning, or Scout's WarningScout's Warning, but now we're getting into the land of the fantastical).
What's more interesting to me is the control things you can do at instant speed with Annie. One of the most enticing is Ranger-Captain of EosRanger-Captain of Eos, allowing for a repeatable SilenceSilence that also fetches you game-winning single-mana creatures like Esper SentinelEsper Sentinel, Allosaurus ShepherdAllosaurus Shepherd, or Dragon's Rage ChannelerDragon's Rage Channeler. Perhaps even better with a full graveyard, however, is Eternal WitnessEternal Witness, allowing you to grab back interaction from your graveyard, such as SilenceSilence once again, Deflecting SwatDeflecting Swat, or Veil of SummerVeil of Summer.
All that, however, is just to keep you alive to get to your win-condition. While I do think it's worth including an Underworld BreachUnderworld Breach and a Grinding StationGrinding Station to perhaps luck into a victory after a large Hermit DruidHermit Druid activation, I think there's a much better win-con out there in cards that naturally synergize with Annie's tap trigger.
Both Emiel the BlessedEmiel the Blessed and Temur SabertoothTemur Sabertooth make infinite creature untaps with Village Bell-RingerVillage Bell-Ringer. It does require having creatures that can tap for the two mana to activate Sabertooth, or the three mana to activate Emiel, but in either case you will end up with infinite mana. You can also end up with infinite treasures if you have a Dockside ExtortionistDockside Extortionist instead of a Village Bell-RingerVillage Bell-Ringer. If that doesn't win you the game outright, you can then play Annie and get every three mana or less permanent in your graveyard onto the battlefield by repeatedly blinking or returning her to your hand. If that doesn't do it, then you may need to go find a tap effect like Relic of LegendsRelic of Legends or EarthcraftEarthcraft to then exile your entire deck and win with GrapeshotGrapeshot or go through the rigmarole of Grinding StationGrinding Station and Underworld BreachUnderworld Breach. All of this is doable at instant speed, thanks to Annie Flash's flash (and a copy of Emergence ZoneEmergence Zone somewhere in your deck).
It must also be stated that Annie's ETB allows for a Food ChainFood Chain interaction that will likely be enough to find a SqueeSquee or Eternal ScourgeEternal Scourge if you have a tap effect in play. This is undoubtedly another line that can be pursued with her that allows for a fringe cEDH brew.
As I said initially, there is some doubt in my mind as to whether this is good enough for cEDH, but there's no question that there's a high-powered deck here. If it is indeed a "nine" as opposed to cEDH, however, there might be a more fun brew to be had out there.
Naya "Oops, All Untaps!"
If you've been playing for a long while, you may have encountered a bit of a meme deck with Selvala, Explorer ReturnedSelvala, Explorer Returned. It's not good, per se, but it is a bit hilarious. What it seeks to do is simply fill a deck with every cheap untap effect possible that will instantly untap Selvala, then play Selvala down and roll the dice, as it were. With Selvala drawing a card and making mana with every Parley activation, you have a significant chance to have a crazy turn in which you draw 10-20 cards and continue to rack up mana as you continually untap Selvala with your 30 untap effects. From there, you play a big X spell or the other cards you drew that weren't untap effects, and hopefully acquire enough value to pull out the win early.
While there are a few more hoops to jump through, there is a similar avenue you can pursue with Annie Flash, only with the inclusion of red which allows for access to rituals, Storm spells, and Underworld BreachUnderworld Breach.
The added hurdle is, of course, the general tap effects we've been discussing, EarthcraftEarthcraft and Relic of LegendsRelic of Legends. Since Annie doesn't make mana on her own like Selvala does, you'll need one of these two to continue playing your cheap untap effects. Luckily, there are several tutors that can go find them for you in Naya, including Enlightened TutorEnlightened Tutor, GambleGamble, Idyllic TutorIdyllic Tutor, Sterling GroveSterling Grove, Goblin EngineerGoblin Engineer, Oswald FiddlebenderOswald Fiddlebender, Moon-Blessed ClericMoon-Blessed Cleric, and Moonsilver KeyMoonsilver Key.
Traps
I'm sure there are a half-a-dozen ideas I haven't even thought of that are also very brewable with Annie Flash, but there are a couple I wanted to head off at the pass, as well.
While a first reading of Annie Flash may have you coming away with her being a bit more similar to Sun TitanSun Titan, I implore you to reread!
Her enter the battlefield trigger does indeed come with an added caveat of you having to cast her, so don't do anything crazy like put together the entire barebones of a deck fully dedicated to Oblivion Rings and blink effects, only to be crushed when you find out that none of it's going to work. While enter the battlefield effects are indeed going to be great with Annie, hitting her with a FlickerwispFlickerwisp will do precisely nothing (other than untapping her), so be careful!
Another card that reads really good with Annie initially is the powerhouse that is Swift ReconfigurationSwift Reconfiguration. And it is, sort of. Swift ReconfigurationSwift Reconfiguration can make something into a Vehicle that Annie can then crew, allowing her to tap indefinitely, which is where all the nonsense starts. The natural target for this would seem to be Annie, as then she could tap herself, and being an artifact, could also have access to all of the artifact untap shenanigans like Voltaic KeyVoltaic Key and Clock of OmensClock of Omens. The only problem is, Vehicles have been errataed. That's right, in yet another example of reading the card no longer explaining the card, the true text of Vehicles has been updated, to read as follows:
Did you catch it? I must admit, it's pretty similar, but there is now one additional word in there. "Tap any number of other untapped creatures you control". That one word, however, is enough to keep Annie under control when it comes to Swift ReconfigurationSwift Reconfiguration, making you have to turn another creature into a Vehicle to crew her. Mind you, it's still probably worth including, as a great removal spell that can also protect your pieces, but just be aware of the new restriction.
Go On, Git!
As I stated previously, there's probably a ton of ideas for Annie I haven't covered (ooo, maybe Landfall?), but that's no surprise, given how flexible they made her. In short, if you can get the mana to get her down early, she's going to do dumb things for as long as she sticks around. Even better, she also emulates GolosGolos when she doesn't, easily grabbing mana sources from the graveyard to get you to where you can just recast her the next turn again, whether that be FetchesFetches, mana dorksmana dorks, or creature 'rituals'creature 'rituals'.
Whether you end up following one of my examples or brewing your own thing, however, I want to hear about it! Let me know in the comments what you think Annie might be good for, or drop a link to your deck so I can see how you broke her!
In the meantime, thanks for reading, and here's to more fun cards out of Outlaws of Thunder Junction!
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