Orvar, the All-FormOrvar, the All-Form | Art by Chase Stone
Single Blue Shapeshifter
Hey gurl, U up? I got this new Power Sink article; the article series where we look at the most powerful commanders in the format and update their profile so your playgroup won't swipe left on you bringing them to the table. This time we're looking for a casual encounter with Orvar, the All-FormOrvar, the All-Form.
With over 7,670 decks on EDHREC, Orvar brings all the mono-blue players to the yard. He's the second most popular commander in his color identity and it's easy to see why. Orvar makes a copy of any of your permanents you target with an instant or sorcery spell, meaning you get more of the hot singles in your commander deck. If you're deep enough into the format to be reading an article, you already know getting free permanents is powerful, and it says a lot about his strength that he's in 55 combos on Commander Spellbook. The fact that you can copy lands and mana rocks means Orvar is likely to have the mana to do whatever he wants, and thanks to being in blue, he has access to the best ways to draw cards to spend that mana on, as well as the countermagic to protect his plans. He's even powerful enough to have Orvar Twitch Control as an entry on the cEDH Decklist Database. Orvar makes use of some unique cards to enact his powerful strategy, so we want to take a look at his average deck data.
Orvar - Average Deck
View on ArchidektCommander (1)
- 1 Orvar, the All-FormOrvar, the All-Form
Creatures (19)
- 1 Aether ChannelerAether Channeler
- 1 Agent of TreacheryAgent of Treachery
- 1 ArchaeomancerArchaeomancer
- 1 Archmage EmeritusArchmage Emeritus
- 1 Faerie MastermindFaerie Mastermind
- 1 Hullbreaker HorrorHullbreaker Horror
- 1 Master of WavesMaster of Waves
- 1 MicromancerMicromancer
- 1 MulldrifterMulldrifter
- 1 Peregrine DrakePeregrine Drake
- 1 Sakashima of a Thousand FacesSakashima of a Thousand Faces
- 1 Scourge of FleetsScourge of Fleets
- 1 Shipwreck DowserShipwreck Dowser
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Spark DoubleSpark Double
- 1 SpellseekerSpellseeker
- 1 Titan of LittjaraTitan of Littjara
- 1 Venser, Shaper SavantVenser, Shaper Savant
- 1 Wavebreak HippocampWavebreak Hippocamp
Instants (27)
- 1 An Offer You Can't RefuseAn Offer You Can't Refuse
- 1 Cerulean WispsCerulean Wisps
- 1 ClockspinningClockspinning
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Dive DownDive Down
- 1 Dream's GripDream's Grip
- 1 EnervateEnervate
- 1 Essence FluxEssence Flux
- 1 Fleeting DistractionFleeting Distraction
- 1 Ghostly FlickerGhostly Flicker
- 1 GigadrowseGigadrowse
- 1 High TideHigh Tide
- 1 LeapLeap
- 1 Mind GamesMind Games
- 1 Mizzium SkinMizzium Skin
- 1 Mystical TutorMystical Tutor
- 1 PongifyPongify
- 1 See DoubleSee Double
- 1 Shadow RiftShadow Rift
- 1 Shimmering MirageShimmering Mirage
- 1 SnapSnap
- 1 Teferi's Time TwistTeferi's Time Twist
- 1 Thermal FluxThermal Flux
- 1 TwiddleTwiddle
- 1 Twisted ImageTwisted Image
- 1 Whim of VolrathWhim of Volrath
Sorceries (7)
- 1 Aquitect's WillAquitect's Will
- 1 Energy TapEnergy Tap
- 1 Hidden StringsHidden Strings
- 1 Irenicus's Vile DuplicationIrenicus's Vile Duplication
- 1 Slip Through SpaceSlip Through Space
- 1 Solve the EquationSolve the Equation
- 1 Trait DoctoringTrait Doctoring
Artifacts (10)
- 1 Arcane SignetArcane Signet
- 1 Coveted JewelCoveted Jewel
- 1 Fellwar StoneFellwar Stone
- 1 Gilded LotusGilded Lotus
- 1 Isochron ScepterIsochron Scepter
- 1 Mind StoneMind Stone
- 1 Mirror BoxMirror Box
- 1 Sapphire MedallionSapphire Medallion
- 1 Sol RingSol Ring
- 1 Thought VesselThought Vessel
Lands (33)
- 1 CloudpostCloudpost
- 26 IslandIsland
- 1 Mystic SanctuaryMystic Sanctuary
- 1 Otawara, Soaring CityOtawara, Soaring City
- 1 Reliquary TowerReliquary Tower
- 1 Riptide LaboratoryRiptide Laboratory
- 1 RivendellRivendell
- 1 SwarmyardSwarmyard
Enchantments (3)
- 1 Mystic RemoraMystic Remora
- 1 Rhystic StudyRhystic Study
- 1 Vesuvan DuplimancyVesuvan Duplimancy
At the top of Orvar's high synergy cards is Mind GamesMind Games, with an 82% synergy rating. It can target multiple permanent types and most importantly, it has Buyback, so it can be used repeatedly to make tokens of just about anything you would care to, or it can tap down a problem creature in a pinch. This is why we also see things like ClockspinningClockspinning and Whim of VolrathWhim of Volrath in the list. The average Orvar deck also features a ton of cards with minor effects that also draw a card, often referred to as cantrips. Thermal FluxThermal Flux, Shimmering MirageShimmering Mirage, and LeapLeap don't normally add much to a combo deck, but with Orvar these are getting you another copy of one of your permanents in addition to replacing itself. Untap effects like TwiddleTwiddle and Dream's GripDream's Grip can refund their cost or even provide mana depending on what you target.
Using these spells on something like Sapphire MedallionSapphire Medallion, Gilded LotusGilded Lotus, or even just a land can reduce the cost of casting those Buyback spells or refund some of all of the mana used to cast them, leading to an infinite mana combo. Coveted JewelCoveted Jewel is especially good as it adds card draw on top of extra mana production.
SpellseekerSpellseeker can search up any instant and sorcery in the deck. Agent of TreacheryAgent of Treachery can steal permanents from opponents, or Venser, Shaper SavantVenser, Shaper Savant and Aether ChannelerAether Channeler can bounce them back to hand. Scourge of FleetsScourge of Fleets can bounce all opposing creatures at once. Making multiple copies of Hullbreaker HorrorHullbreaker Horror means you'll be bouncing multiple permanents every time you cast a spell, effectively locking down opponents.
Orvar is especially well-positioned to make use of creatures like Shipwreck DowserShipwreck Dowser and ArchaeomancerArchaeomancer which get the instants and sorceries you cast back in hand. This can set up a potential infinite combo with Ghostly FlickerGhostly Flicker if you can copy something that generates three blue mana. Things really get out of hand if you manage to clone Orvar and start getting multiple copies from targeting your permanents. One copy from Irenicus's Vile DuplicationIrenicus's Vile Duplication is powerful, but Sakashima of a Thousand FacesSakashima of a Thousand Faces is kill on sight in this list as it lets you use the entirety of the deck's cloning engine on the commander.
This all leads to a powerful deck, but what if you want something more relaxed, that's more suited to long walks on the beach?
Living (Not So) Single
For this deck, we're taking a page out of Mistform Ultimus'sMistform Ultimus's playbook. If you've never seen this commander or its EDHREC page, it's filled with what seem like unconnected typal synergy cards which Mistform can benefit from as every creature type. We're going to do the same with Orvar, since he also has all creature types. We'll let him live the single life as a Voltron commander. A Voltron deck seeks to win games by having a commander deal 21 combat damage to one or more opponents. As a 3/3 with no innate evasive abilities, Orvar seems a far cry from a good option for this kind of strategy, but his abilities allow us to power him up in unusual ways.
Orvar - The Single Life
View on ArchidektCommander (1)
- 1 Orvar, the All-FormOrvar, the All-Form
Sorceries (11)
- 1 Callous DismissalCallous Dismissal
- 1 Flow of IdeasFlow of Ideas
- 1 Hidden StringsHidden Strings
- 1 Inscription of InsightInscription of Insight
- 1 Mentor's GuidanceMentor's Guidance
- 1 Notorious ThrongNotorious Throng
- 1 Of One MindOf One Mind
- 1 Retraced ImageRetraced Image
- 1 Stolen IdentityStolen Identity
- 1 Trait DoctoringTrait Doctoring
- 1 Whelming WaveWhelming Wave
Instants (15)
- 1 Aether TradewindsAether Tradewinds
- 1 ClockspinningClockspinning
- 1 Commence the EndgameCommence the Endgame
- 1 Draconic LoreDraconic Lore
- 1 Flow of KnowledgeFlow of Knowledge
- 1 GlamerdyeGlamerdye
- 1 Lazotep PlatingLazotep Plating
- 1 March of Swirling MistMarch of Swirling Mist
- 1 Mind GamesMind Games
- 1 Mystic ConfluenceMystic Confluence
- 1 Reality ShiftReality Shift
- 1 ResculptResculpt
- 1 Run Away TogetherRun Away Together
- 1 Saruman's TrickerySaruman's Trickery
- 1 Whim of VolrathWhim of Volrath
Creatures (14)
- 1 Corsairs of UmbarCorsairs of Umbar
- 1 Galerider SliverGalerider Sliver
- 1 Herald of HoofbeatsHerald of Hoofbeats
- 1 Lord of the UnrealLord of the Unreal
- 1 Malcolm, Keen-Eyed NavigatorMalcolm, Keen-Eyed Navigator
- 1 Merfolk SovereignMerfolk Sovereign
- 1 Saruman the WhiteSaruman the White
- 1 Sea Gate LoremasterSea Gate Loremaster
- 1 ShapesharerShapesharer
- 1 Skystrike OfficerSkystrike Officer
- 1 Slinn Voda, the Rising DeepSlinn Voda, the Rising Deep
- 1 Spawning KrakenSpawning Kraken
- 1 Vodalian HexcatcherVodalian Hexcatcher
- 1 Wing SplicerWing Splicer
Artifacts (20)
- 1 Amorphous AxeAmorphous Axe
- 1 Avacyn's CollarAvacyn's Collar
- 1 Bilbo's RingBilbo's Ring
- 1 Decanter of Endless WaterDecanter of Endless Water
- 1 Heirloom BladeHeirloom Blade
- 1 Lothlórien BladeLothlórien Blade
- 1 Machine God's EffigyMachine God's Effigy
- 1 Maskwood NexusMaskwood Nexus
- 1 Mind StoneMind Stone
- 1 Misleading SignpostMisleading Signpost
- 1 Multiclass BaldricMulticlass Baldric
- 1 Oathkeeper, Takeno's DaishoOathkeeper, Takeno's Daisho
- 1 Obsidian Battle-AxeObsidian Battle-Axe
- 1 Powerstone ShardPowerstone Shard
- 1 Relic AxeRelic Axe
- 1 Relic VialRelic Vial
- 1 Robe of the ArchmagiRobe of the Archmagi
- 1 Runed StalactiteRuned Stalactite
- 1 Sol RingSol Ring
- 1 Stoneforge MasterworkStoneforge Masterwork
Enchantments (3)
- 1 Call to the KindredCall to the Kindred
- 1 Smoke ShroudSmoke Shroud
- 1 Vesuvan DuplimancyVesuvan Duplimancy
Lands (36)
- 1 Animal SanctuaryAnimal Sanctuary
- 1 Bonders' EnclaveBonders' Enclave
- 1 Buried RuinBuried Ruin
- 1 CloudpostCloudpost
- 1 Griffin CanyonGriffin Canyon
- 22 IslandIsland
- 1 Mishra's FactoryMishra's Factory
- 1 Mishra's FoundryMishra's Foundry
- 1 MutavaultMutavault
- 1 Path of AncestryPath of Ancestry
- 1 Riptide LaboratoryRiptide Laboratory
- 1 Scavenger GroundsScavenger Grounds
- 1 SwarmyardSwarmyard
- 1 Tyrite SanctumTyrite Sanctum
- 1 War RoomWar Room
Just like the average deck, we'll be using spells that can target our permanents like Mind GamesMind Games and Whim of VolrathWhim of Volrath to make use of Orvar's ability to copy permanents. Having the option to target our own stuff is also why we're running some unusual removal options like Aether TradewindsAether Tradewinds and Run Away TogetherRun Away Together, as well as draw effects like Mystic ConfluenceMystic Confluence and Inscription of InsightInscription of Insight. This capability is going to be very important going forward, as a lot of the cards we're using look a lot better if we can make multiples of them.
The various typal "Lords" are creatures that power up other creatures of a certain type, typically the same as theirs. Lord of the UnrealLord of the Unreal protects our commander by making him hexproof. Vodalian HexcatcherVodalian Hexcatcher adds more damage to our commander that can be sacrificed for an on board Mana TitheMana Tithe effect. Merfolk SovereignMerfolk Sovereign provides a way to get through in addition to that power boost.
While Equipment and Auras are a mainstay of many Voltron decks, having a commander with every creature type makes some unorthodox options much more compelling. Multiclass BaldricMulticlass Baldric will give the commander deathtouch, lifelink, flying, and haste for an incredibly low mana investment. Orvar can use the lower equip cost for Lothlórien BladeLothlórien Blade, Bilbo's RingBilbo's Ring, and Robe of the ArchmagiRobe of the Archmagi. Stoneforge MasterworkStoneforge Masterwork will give Orvar +1/+1 for each creature we control since it's going to share a type with everything. Obsidian Battle-AxeObsidian Battle-Axe and Smoke ShroudSmoke Shroud will attach themselves when our commander hits the field, while Oathkeeper, Takeno's DaishoOathkeeper, Takeno's Daisho will help keep him on the field.
Since Orvar is an army, Amass cards will put their counters on him as opposed to making a 0/0 token. This means we can protect our game plan with Lazotep PlatingLazotep Plating and Saruman's TrickerySaruman's Trickery, draw cards with Commence the EndgameCommence the Endgame, and deal with problems temporarily with Callous DismissalCallous Dismissal all while buffing our commander. Corsairs of UmbarCorsairs of Umbar provides evasion and if we can connect with them, those three +1/+1 counters are going to add up. Finally Saruman the WhiteSaruman the White will Amass for us every time we cast our second spell in a turn.
If anything should happen to Orvar, we have a few ways to recreate his effect. Having all creature types is primarily what we're after, so we have Amorphous AxeAmorphous Axe and Runed StalactiteRuned Stalactite to give any of our other creatures all types. These are also good for adding some extra damage to Orvar if we have him available. We can also just give his effect to all of our creatures at once with Maskwood NexusMaskwood Nexus. ShapesharerShapesharer is a stand-in for Orvar that we can also change into a better creature if the opportunity presents itself. We kept Vesuvan DuplimancyVesuvan Duplimancy from the average list as a treat. This card mimics Orvar's ability to copy things, and gives us our only way in the deck to copy Orvar. Things will get out of hand if this one sticks.
Finally, we have some cards that deviate from the main strategy, but I couldn't resist including them. If we can land a big hit with our commander or any suited-up creature, we can make an army of fliers with Notorious ThrongNotorious Throng. Of course Throng a Rogue, so paying that Prowl cost and getting an extra turn is certainly an option. That extra turn is great for taking out players who thought they were going to have one more turn. Spawning KrakenSpawning Kraken will give us a 9/9 every time we connect with our commander, and if we decide to copy the Kraken, we'll have an army of sea monsters instantly. Since Orvar is a Cleric, we can turn this into an Aristocrats deck and drain the table by sacrificing creatures to Relic VialRelic Vial.
No Fast Mana, No Free Spells, No Combos
As you can see, Orvar can be a pretty interesting guy once you get to know him. I think he's a fascinating competitive commander with unusual lines of play, but I think this version where he puts himself out there and into combat is also pretty cool. It certainly runs quite a few cards you don't see too often. If this deck interests you, I'm not the only one who's landed on this idea. Ryan from Commander Cookout Podcast had a Mistform UltimusMistform Ultimus deck and made the switch over to Orvar. You can check out his list here. That's all I've got for this time. Let me know what you think in the comments. Which direction would you swipe if someone brought this to your game?
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