(Zuran OrbZuran Orb | Art by Ryan Pancoast)
May Thy Knife Chip and Shatter
Hello! Welcome to Nearly Identical, a series where I take a look at two commanders with similar designs and archetypes, find out what separates them, and help you find your next commander. Today, I'm taking a look at two Naya Lands commanders who care about Deserts: Hazezon, Shaper of SandHazezon, Shaper of Sand and Yuma, Proud ProtectorYuma, Proud Protector.
When it comes to Lands-matter decks, Simic is usually the most well-known color pairing for the theme, but Naya now has two Lands Matter commanders who both care about Deserts. Before, Obuun, Mul Daya AncestorObuun, Mul Daya Ancestor was one of the only Naya commanders who cared about lands. But while Obuun focuses on making one land into a big Elemental, Hazezon and Yuma care about going wide with tokens.
Hazezon has Desertwalk, which could be more relevant now with the new Deserts coming out in Outlaws of Thunder Junction. He's also a Ramunap ExcavatorRamunap Excavator for Deserts, so after you've sacrificed Scavenger GroundsScavenger Grounds, you can bring it back and make two Sand Warriors. With Yuma, we need Deserts to go to the graveyard first if we want to make 4/2 Plant Warriors, but that includes discarding and milling lands too. On top of that, he can sacrifice the lands himself to draw a card. Both look to put Desert lands in and out of the graveyard to build their army and swing for the win.
For Hazezon, I'm leaning into the token synergies and using his landfall-esque ability to make even more tokens. And for Yuma, I'm going the self-mill route to grow as many 4/2 Plant Warriors as possible. But before we get into it, what cards are we looking to include in both lists?
Tectonic ReformationTectonic Reformation is a great enchantment to have down early. Giving our lands cycling for one red helps get Deserts into the graveyard while drawing deeper into our library. Dune ChanterDune Chanter smooths out the kinks in our strategy by turning each of our lands into Deserts and allowing them to tap for any mana, which is extremely useful in our three-color deck that's running colorless Deserts.
Zuran OrbZuran Orb can enable a lot of land shenanigans in these decks. We can sac our lands and then cast a Splendid ReclamationSplendid Reclamation to bring them back, giving us tons of tokens with our commanders out. Another excellent piece of land tech is SpelunkingSpelunking to untap all of our Deserts that enter tapped.
Fierce Warriors
Let's see how we're building this Hazezon deck.
Akki ScrapchomperAkki Scrapchomper and Sprouting GoblinSprouting Goblin sac a land to draw a card. Early game, we can use these Goblins to get Deserts into our graveyard so we can play them again with Hazezon. Normally, we wouldn't want to sacrifice our lands, but with additional land drop effects like Mina and Denn, WildbornMina and Denn, Wildborn, we can keep up our land count while drawing cards and making Sand Warriors.
Goblin TrenchesGoblin Trenches also sacrifice lands and make two Goblin Soldiers, building up our army and putting Deserts in the graveyard. With these lands going to the graveyard, an Azusa, Lost but SeekingAzusa, Lost but Seeking, or a Druid ClassDruid Class can help bring Deserts back into play with Hazezon. Let's take a look at how we're going to multiply our forces.
Felidar RetreatFelidar Retreat makes 2/2 Cat Beasts or gives out +1/+1 counters to each of creatures. If we have ways to play multiple lands a turn, Felidar Retreat will overrun the table. Maja, Bretagard ProtectorMaja, Bretagard Protector will create Human Warriors whenever a land enters and she's an anthem on top of that. And Queen Allenal of RuadachQueen Allenal of Ruadach will make an additional Solider each time we make a creature token. With each land drop potentially making +3 creatures a turn, how can we close out the game?
Knight of New AlaraKnight of New Alara takes advantage of the fact that Hazezon makes red, green, and white Sand Warriors, turning each Warrior into 4/4s. Neyali, Suns' VanguardNeyali, Suns' Vanguard can be card advantage and a wincon in this deck. With anthem effects like Inspiring LeaderInspiring Leader, Neyali's double strike anthem will help end the game quickly.
And of course, if we're going wide, Jetmir, Nexus of RevelsJetmir, Nexus of Revels will close out most games. It won't be hard to have more than six creatures on the board when Hazezon is making two Warriors with each Desert land drop.
Now let's check out the deck!
Hazezon's Hidden Warriors
View on ArchidektCommander (1)
- 1 Hazezon, Shaper of SandHazezon, Shaper of Sand
Creatures (23)
- 1 Aftermath AnalystAftermath Analyst
- 1 Akki ScrapchomperAkki Scrapchomper
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Champion of LambholtChampion of Lambholt
- 1 Dune ChanterDune Chanter
- 1 Emeria AngelEmeria Angel
- 1 Erinis, Gloom StalkerErinis, Gloom Stalker
- 1 Jaheira, Friend of the ForestJaheira, Friend of the Forest
- 1 Jetmir, Nexus of RevelsJetmir, Nexus of Revels
- 1 King Darien XLVIIIKing Darien XLVIII
- 1 Knight of New AlaraKnight of New Alara
- 1 Maja, Bretagard ProtectorMaja, Bretagard Protector
- 1 Mina and Denn, WildbornMina and Denn, Wildborn
- 1 Mondrak, Glory DominusMondrak, Glory Dominus
- 1 Neyali, Suns' VanguardNeyali, Suns' Vanguard
- 1 Queen Allenal of RuadachQueen Allenal of Ruadach
- 1 Rumor GathererRumor Gatherer
- 1 Scute SwarmScute Swarm
- 1 Springbloom DruidSpringbloom Druid
- 1 Sprouting GoblinSprouting Goblin
- 1 Tireless ProvisionerTireless Provisioner
- 1 World ShaperWorld Shaper
- 1 Yuma, Proud ProtectorYuma, Proud Protector
Enchantments (10)
- 1 Anointed ProcessionAnointed Procession
- 1 Druid ClassDruid Class
- 1 Felidar RetreatFelidar Retreat
- 1 Goblin TrenchesGoblin Trenches
- 1 Impact TremorsImpact Tremors
- 1 Inspiring LeaderInspiring Leader
- 1 Intangible VirtueIntangible Virtue
- 1 Roar of ResistanceRoar of Resistance
- 1 SpelunkingSpelunking
- 1 Tectonic ReformationTectonic Reformation
Instants (9)
- 1 Artifact MutationArtifact Mutation
- 1 Aura MutationAura Mutation
- 1 Beast WithinBeast Within
- 1 Boros CharmBoros Charm
- 1 Crop RotationCrop Rotation
- 1 Demand AnswersDemand Answers
- 1 Roiling RegrowthRoiling Regrowth
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Unbreakable FormationUnbreakable Formation
Sorceries (13)
- 1 Austere CommandAustere Command
- 1 Dance of the TumbleweedsDance of the Tumbleweeds
- 1 Fell the MightyFell the Mighty
- 1 Hour of ReckoningHour of Reckoning
- 1 Magmatic InsightMagmatic Insight
- 1 Map the FrontierMap the Frontier
- 1 Nahiri's LithoformingNahiri's Lithoforming
- 1 OverrunOverrun
- 1 Shamanic RevelationShamanic Revelation
- 1 Splendid ReclamationSplendid Reclamation
- 1 Summer BloomSummer Bloom
- 1 Tempt with DiscoveryTempt with Discovery
- 1 Titania's CommandTitania's Command
Artifacts (8)
- 1 Arcane SignetArcane Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Conduit of WorldsConduit of Worlds
- 1 Halo FountainHalo Fountain
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Staff of the StorytellerStaff of the Storyteller
- 1 Zuran OrbZuran Orb
Lands (36)
- 1 Abraded BluffsAbraded Bluffs
- 1 Arid ArchwayArid Archway
- 1 Bristling BackwoodsBristling Backwoods
- 1 Cradle of the AccursedCradle of the Accursed
- 1 Creosote HeathCreosote Heath
- 1 DesertDesert
- 1 Desert of the FerventDesert of the Fervent
- 1 Desert of the IndomitableDesert of the Indomitable
- 1 Desert of the TrueDesert of the True
- 1 Dunes of the DeadDunes of the Dead
- 1 Echoing DeepsEchoing Deeps
- 8 ForestForest
- 1 Grasping DunesGrasping Dunes
- 1 Hashep OasisHashep Oasis
- 4 MountainMountain
- 1 Painted BluffsPainted Bluffs
- 5 PlainsPlains
- 1 Ramunap RuinsRamunap Ruins
- 1 Scavenger GroundsScavenger Grounds
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Shefet DunesShefet Dunes
- 1 Survivors' EncampmentSurvivors' Encampment
Protector of Nature
Let's move on to YumaYuma and see what we're running in this deck.
Yuma makes a Plant Warrior token whenever a Desert goes to the graveyard from anywhere. So if we use Shigeki, Jukai VisionaryShigeki, Jukai Visionary, we can mill the top four cards into your library and make a Plant Warrior for each land we mill. We can either choose to ramp with Shigeki or put the lands in the graveyard as it'll help reduce Yuma's casting cost.
We could also discard the Deserts with Greater GoodGreater Good. We can sacrifice the 4/2 Plant Warriors to draw four and then discard three cards–helping us fill our graveyard with lands. And Imposing GrandeurImposing Grandeur takes advantage of Yuma's eight mana value by discarding our hand and drawing eight cards. Now let's take about how we're planning to get those lands back.
Life from the LoamLife from the Loam returns three lands from the graveyard to hand. Perfect if we're looking for land drops after we've cast Yuma and the Dredge 3 will put even more lands into the graveyard. Plus, with all the ways we can discard lands, Life from the LoamLife from the Loam will be a great engine for making Plant Warriors.
Blossoming TortoiseBlossoming Tortoise will mill three when it enters or attacks, and ramp us by bringing back lands from the graveyard. It'll also reduce the activation cost of our Deserts like Scavenger GroundsScavenger Grounds, Cactus PreserveCactus Preserve, and Shefet DunesShefet Dunes. Faith's RewardFaith's Reward is a mass reanimator that'll bring back all of our permanents that went to the graveyard this turn. This works well with Zuran OrbZuran Orb and Brass's Tunnel-GrinderBrass's Tunnel-Grinder as they set us up with a ton of Plant Warrior tokens. Now let's go over how we plan to win with this deck.
With the ability to bring all these lands back, we can trigger multiple combat steps with Moraug, Fury of AkoumMoraug, Fury of Akoum and swing in for one big turn. Warleader's CallWarleader's Call will burn our opponents when we make tokens and then finish them off when we swing in with 5/3 Plant Warriors. And finally, RumbleweedRumbleweed could be a one-mana overrun if we have ten lands in our graveyard. Even getting this down for less than five mana will be a solid rate for this finisher.
And here's the deck!
Yuma's Prickly Friends
View on ArchidektCommander (1)
- 1 Yuma, Proud ProtectorYuma, Proud Protector
Creatures (21)
- 1 Aftermath AnalystAftermath Analyst
- 1 Angel of IndemnityAngel of Indemnity
- 1 Blossoming TortoiseBlossoming Tortoise
- 1 Bristly Bill, Spine SowerBristly Bill, Spine Sower
- 1 Colossal RattlewurmColossal Rattlewurm
- 1 Dune ChanterDune Chanter
- 1 Eccentric FarmerEccentric Farmer
- 1 Elvish RejuvenatorElvish Rejuvenator
- 1 Hazezon, Shaper of SandHazezon, Shaper of Sand
- 1 Moraug, Fury of AkoumMoraug, Fury of Akoum
- 1 Nantuko CultivatorNantuko Cultivator
- 1 Outcaster GreenbladeOutcaster Greenblade
- 1 Perennial BehemothPerennial Behemoth
- 1 Ramunap ExcavatorRamunap Excavator
- 1 RumbleweedRumbleweed
- 1 Sand ScoutSand Scout
- 1 Satyr WayfinderSatyr Wayfinder
- 1 Shigeki, Jukai VisionaryShigeki, Jukai Visionary
- 1 Sun TitanSun Titan
- 1 Tiller EngineTiller Engine
- 1 World ShaperWorld Shaper
Sorceries (14)
- 1 Austere CommandAustere Command
- 1 Cataclysmic ProspectingCataclysmic Prospecting
- 1 Dance of the TumbleweedsDance of the Tumbleweeds
- 1 Imposing GrandeurImposing Grandeur
- 1 Life from the LoamLife from the Loam
- 1 Magmatic InsightMagmatic Insight
- 1 Majestic GenesisMajestic Genesis
- 1 Map the FrontierMap the Frontier
- 1 Nahiri's LithoformingNahiri's Lithoforming
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 Splendid ReclamationSplendid Reclamation
- 1 Thrilling DiscoveryThrilling Discovery
- 1 Vengeful RegrowthVengeful Regrowth
- 1 Wreck and RebuildWreck and Rebuild
Artifacts (6)
- 1 Arcane SignetArcane Signet
- 1 Brass's Tunnel-Grinder // Tecutlan, the Searing RiftBrass's Tunnel-Grinder // Tecutlan, the Searing Rift
- 1 Chromatic LanternChromatic Lantern
- 1 Conduit of WorldsConduit of Worlds
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Zuran OrbZuran Orb
Instants (9)
- 1 Beast WithinBeast Within
- 1 Crop RotationCrop Rotation
- 1 Entish RestorationEntish Restoration
- 1 Faith's RewardFaith's Reward
- 1 HarrowHarrow
- 1 Heaven // EarthHeaven // Earth
- 1 Path to ExilePath to Exile
- 1 Roiling RegrowthRoiling Regrowth
- 1 Stroke of MidnightStroke of Midnight
Enchantments (8)
- 1 Bitter ReunionBitter Reunion
- 1 Crawling SensationCrawling Sensation
- 1 Druid ClassDruid Class
- 1 Garruk's UprisingGarruk's Uprising
- 1 Greater GoodGreater Good
- 1 SpelunkingSpelunking
- 1 Tectonic ReformationTectonic Reformation
- 1 Warleader's CallWarleader's Call
Lands (41)
- 1 Abraded BluffsAbraded Bluffs
- 1 Arid ArchwayArid Archway
- 1 Arid MesaArid Mesa
- 1 Bristling BackwoodsBristling Backwoods
- 1 Cabaretti CourtyardCabaretti Courtyard
- 1 Cactus PreserveCactus Preserve
- 1 Commercial DistrictCommercial District
- 1 Conduit PylonsConduit Pylons
- 1 Creosote HeathCreosote Heath
- 1 DesertDesert
- 1 Desert of the FerventDesert of the Fervent
- 1 Desert of the IndomitableDesert of the Indomitable
- 1 Desert of the TrueDesert of the True
- 1 Dunes of the DeadDunes of the Dead
- 1 Echoing DeepsEchoing Deeps
- 1 Elegant ParlorElegant Parlor
- 1 Endless SandsEndless Sands
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 4 ForestForest
- 1 Hashep OasisHashep Oasis
- 1 Hostile DesertHostile Desert
- 1 Lotus FieldLotus Field
- 1 Lush PorticoLush Portico
- 1 Mirage MesaMirage Mesa
- 2 MountainMountain
- 1 Painted BluffsPainted Bluffs
- 2 PlainsPlains
- 1 Ramunap RuinsRamunap Ruins
- 1 Scattered GrovesScattered Groves
- 1 Scavenger GroundsScavenger Grounds
- 1 Shefet DunesShefet Dunes
- 1 Sheltered ThicketSheltered Thicket
- 1 Sunscorched DesertSunscorched Desert
- 1 Survivors' EncampmentSurvivors' Encampment
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Finding Our Oasis
Hazezon, Shaper of SandHazezon, Shaper of Sand leads with nearly 6,000 decks. He was the Desert commander that players were looking for, and his ability allows you to reuse the Deserts that you've sacrificed. Making two tokens for each Desert you play can quickly build an overwhelming board state. Yuma, Proud ProtectorYuma, Proud Protector currently has 600 decks during the Outlaws of Thunder Junction Prerelease weekend. It'll take some time to see if Yuma will make the same impact that Hazezon did.
The cost reduction is fine, but it'll require more work upfront to get Yuma out on the battlefield. In contrast, Hazezon can come down early to start making Sand Warriors. Hazezon's ability is also easier to trigger with newer cards such as Map the FrontierMap the Frontier or Dance of the TumbleweedsDance of the Tumbleweeds. Yuma does sacrifice a land when he enters or attacks to draw cards, so maybe that value will separate him from Hazezon and have him come out on top.
Let me know your thoughts below! Which Desert commander do you prefer? Do you prefer to make Sand Warriors or Plant Warriors? Let me know in the comments below and I'll see you next time!
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