(Archmage EmeritusArchmage Emeritus | Art by Caio Montero)
Casting Spells and Taking Names
Hello! Welcome back to Nearly Identical, a series where I take a look at two commanders with similar designs and archetypes, find out what separates them, and help you find your next commander! Today, we're looking at two Izzet commanders that pump up our creatures each time we cast an instant or sorcery: Adeliz, the Cinder WindAdeliz, the Cinder Wind and Balmor, Battlemage CaptainBalmor, Battlemage Captain.
Izzet is the best color combination for spellslinger nonsense, and these two commanders give us a simple-yet-powerful payoff for each spell we cast. Each instant or sorcery we cast gives our team a temporary buff that can turn smaller creatures into lethal threats. Adeliz specifically cares about pumping Wizards, while Balmor can pump any creature we control and give them trample.
Based on data provided by MtGDS, Adeliz and Balmor have a similarity coefficient of 87%, meaning that there's an 87% chance that a card found in an Adeliz deck is also found in a Balmor deck. At first, I was curious why this percentage is so high given that Adeliz only cares about Wizards. Since Balmor isn't restricted by a creature type, wouldn't these two be more disparate? Well, to the surprise of no one, the best creatures in a spellslinger theme are Wizards!
Archmage EmeritusArchmage Emeritus is possibly one of the best options for card draw in a spellslinger deck. Turning each spell you cast into a cantrip is an incredible value. Talrand, Sky SummonerTalrand, Sky Summoner provides us 2/2 fliers for every spell we cast, which can be important in a deck that's often light on creatures. Wizards of ThayWizards of Thay is both a cost-reducer and a way to cast sorceries at flash speed. They're especially potent with these commanders. Once we've triggered their Myriad on attack, we'll be able to cast any spell in our hand for three less mana, triggering our commanders and pumping up our team at instant speed.
Between the best creature type for spellslinging and wanting to cast low-costing and efficient spells, it's easy to see how players would follow the same build path for Adeliz and Balmor. In order to make them more distinct from one another, I'll be honing in on Adeliz's Wizard theme and discussing synergies that only benefit Wizards. For Balmor, I'll want to fill the board with as many tokens as possible.
Certified Spellslinger
Let's see what Wizards we're adding to Adeliz!
Kaza, Roil ChaserKaza, Roil Chaser will reduce the cost of the next spell we cast equal to the number of Wizards we control. Our mana curve in the deck is actually pretty low, with most of our spells being in the two to three-mana range, so we don't need many Wizards out to have Kaza reduce our spells to just one mana. With Adeliz pumping up all our Wizards, Aegar, the Freezing FlameAegar, the Freezing Flame becomes a great source of card draw. Once our opponents block our massive Wizards with their clump blockers, we'll draw a card for each one that was dealt excess damage.
In this aggro deck that cares about spellslinging, the best keyword to have on a creature is Prowess. Goblin WizardryGoblin Wizardry will create two Goblin Wizards with Prowess, so with our commander out, these Goblins will get +2/+2 each time we cast a spell. Now that we have an idea of the creatures we want, what type of spells do we want to cast?
One-mana draw spells are the best and most efficient sources of card advantage. OptOpt, BrainstormBrainstorm, PreordainPreordain are often our go-to's, but what about Of One MindOf One Mind? Over half of the Wizards we have in the deck are non-Human (not including Goblin WizardryGoblin Wizardry. And with the cost-reducers we have in this deck, we should never need to cast it for more than one blue.
Irenicus's Vile DuplicationIrenicus's Vile Duplication asks the question, is your deck better if you had a second copy of your commander? Yes, it probably is. Having two Adeliz means you're giving all your creatures +2/+2 for each spell. Pair these with any Wizard with Prowess and your opponents won't know how to keep up. And speaking of keeping up, once you've emptied your hand of all the spells you can cast, you can just do it again with Past in FlamesPast in Flames. You can recast all your spells for their Flashback cost, which can lead to one explosive, game-ending, turn. But how else do we want to win?
Volcanic TorrentVolcanic Torrent might not seem like a win-con, but when you consider the number of spells we want to cast every turn, we can easily deal five to six damage to each creature. Even just four damage would hopefully sweep away most of our opponents' creatures, and Volcanic Torrent will deal two damage just on its own. And once we've cleared the board, all your massive Wizards will be free to attack. Cosmotronic WaveCosmotronic Wave offers a similar a effect. While it won't sweep the board (unless you're against an army of 1/1s), it will offer you one free attack. And better yet, we have two copies of it in the deck! Hazardous BlastHazardous Blast is a functionally identical reprint of Cosmotronic Wave: Giving us access to two cards with this effect means we're likely to draw into at least one of them.
Since our commander doesn't give our team trample like Balmor, having ways to make our creatures deal damage to our opponents is important. That's why I'm also including Crash ThroughCrash Through. It's a simple one-mana effect that'll also draw us a card. It triggers Adeliz, and will probably end up being the way we win most games.
Now let's take a look at the deck!
Adeliz, the Blaze
View on ArchidektCommander (1)
- 1 Adeliz, the Cinder WindAdeliz, the Cinder Wind
Creatures (25)
- 1 Aegar, the Freezing FlameAegar, the Freezing Flame
- 1 ArchaeomancerArchaeomancer
- 1 Archmage EmeritusArchmage Emeritus
- 1 Aven Wind MageAven Wind Mage
- 1 Balmor, Battlemage CaptainBalmor, Battlemage Captain
- 1 Burning ProphetBurning Prophet
- 1 Dreadhorde ArcanistDreadhorde Arcanist
- 1 Dualcaster MageDualcaster Mage
- 1 Dwarven Forge-ChanterDwarven Forge-Chanter
- 1 Electrostatic InfantryElectrostatic Infantry
- 1 Gale, Waterdeep ProdigyGale, Waterdeep Prodigy
- 1 Goblin ElectromancerGoblin Electromancer
- 1 Harmonic ProdigyHarmonic Prodigy
- 1 Ichor SynthesizerIchor Synthesizer
- 1 Kaza, Roil ChaserKaza, Roil Chaser
- 1 Lier, Disciple of the DrownedLier, Disciple of the Drowned
- 1 Magmatic ChannelerMagmatic Channeler
- 1 Siren StormtamerSiren Stormtamer
- 1 Stonybrook BanneretStonybrook Banneret
- 1 Stormchaser MageStormchaser Mage
- 1 Tibor and LumiaTibor and Lumia
- 1 Vedalken AethermageVedalken Aethermage
- 1 Veyran, Voice of DualityVeyran, Voice of Duality
- 1 Wee DragonautsWee Dragonauts
- 1 Wizards of ThayWizards of Thay
Sorceries (17)
- 1 Blasphemous ActBlasphemous Act
- 1 Chart a CourseChart a Course
- 1 Cosmotronic WaveCosmotronic Wave
- 1 Crash ThroughCrash Through
- 1 Distortion StrikeDistortion Strike
- 1 Expressive IterationExpressive Iteration
- 1 Hazardous BlastHazardous Blast
- 1 Haze of RageHaze of Rage
- 1 Irenicus's Vile DuplicationIrenicus's Vile Duplication
- 1 Of One MindOf One Mind
- 1 Past in FlamesPast in Flames
- 1 PreordainPreordain
- 1 Raise the PalisadeRaise the Palisade
- 1 Step ThroughStep Through
- 1 VandalblastVandalblast
- 1 Volcanic TorrentVolcanic Torrent
- 1 Warlord's FuryWarlord's Fury
Artifacts (3)
- 1 Arcane SignetArcane Signet
- 1 Izzet SignetIzzet Signet
- 1 Sol RingSol Ring
Enchantments (2)
- 1 Jace's SanctumJace's Sanctum
- 1 Sorcerer ClassSorcerer Class
Instants (18)
- 1 AbradeAbrade
- 1 AetherizeAetherize
- 1 An Offer You Can't RefuseAn Offer You Can't Refuse
- 1 Blazing CrescendoBlazing Crescendo
- 1 BrainstormBrainstorm
- 1 Chaos WarpChaos Warp
- 1 Dig Through TimeDig Through Time
- 1 Fists of FlameFists of Flame
- 1 Frantic SearchFrantic Search
- 1 Goblin WizardryGoblin Wizardry
- 1 ImpulseImpulse
- 1 Izzet CharmIzzet Charm
- 1 NegateNegate
- 1 OptOpt
- 1 ResculptResculpt
- 1 Silundi Vision // Silundi IsleSilundi Vision // Silundi Isle
- 1 Wizard's LightningWizard's Lightning
- 1 Wizard's RetortWizard's Retort
Lands (34)
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Frostboil SnarlFrostboil Snarl
- 11 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Molten TributaryMolten Tributary
- 11 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Mystic SanctuaryMystic Sanctuary
- 1 Path of AncestryPath of Ancestry
- 1 Riptide LaboratoryRiptide Laboratory
- 1 Shivan ReefShivan Reef
- 1 Temple of EpiphanyTemple of Epiphany
- 1 Volatile FjordVolatile Fjord
Battle-Ready
How do we plan to go wide in a spellslinger deck?
Third Path IconoclastThird Path Iconoclast is a cheap two-mana token producer like Young PyromancerYoung Pyromancer, but will actually make a token for each noncreature spell we cast. This will churn out tokens for our artifacts and enchantments as well, making it perpetually relevant in games.
We've now reached a point where "Whenever you cast a noncreature spell" is the new norm for token-producers. Manaform HellkiteManaform Hellkite gives us an X/X Dragon that can swing on the turn we make it, but it'll go away at our next end step. Ovika, Enigma GoliathOvika, Enigma Goliath is the latest token maker of this kind, and they are powerful and expensive. Ovika makes a number of Goblin tokens equal to the mana value of the spell we cast. On top of them getting haste, we can fill the board and give them trample with Balmor to create a fast and lethal board. But, we also have some other ways to deal damage to our opponents.
GuttersnipeGuttersnipe, Firebrand ArcherFirebrand Archer, and Kessig FlamebreatherKessig Flamebreather, all effectively do the same thing. Whenever we cast a spell, we deal damage to each of our opponents. While getting in for combat damage is the main strategy of the deck, it only takes one or two board wipes to set us back. That's why having burn effects that can reduce our opponents' life totals can help put them in range for one good attack which we can dump all our spells into.
Once we've got our board set up, how do we win?
Balmor's ability to give our creatures trample turns every spell we cast into a mini OverrunOverrun, but what if we could just cast our own version of OverrunOverrun instead? Candlekeep InspirationCandlekeep Inspiration is a true game-ender in our deck. Over the course of the game, we'll fill up our graveyard with instants and sorceries. Our exile pile might become decently large if we Flashback any of those spells or if we get hit with a Bojuka BogBojuka Bog. Either way, Candlekeep Inspiration will see both piles and turn all our creatures into X/X monsters. Who even needs Craterhoof BehemothCraterhoof Behemoth?
Balmor plus Surge to VictorySurge to Victory could possibly be one of the coolest wincons in the deck. The fact that Balmor gives you creatures trample means you'll be able to cast multiple copies of any spell in your graveyard. Even just exiling a Lightning BoltLightning Bolt could be enough to win a game. And both are incredible with Wizards of ThayWizards of Thay out.
DynachargeDynacharge is an inexpensive OverrunOverrun that adds a bit more punch to our strategy. Three mana to give our creatures +3/+0 and trample with Balmor out is honestly a good rate. I think the real kicker is casting this at instant speed. We actually have another version of this with Pack AttackPack Attack which is also a cantrip. Dynacharge offers more flexibility because you're not restricted to the number of opponents you attack.
Let's check out the list!
Balmor, Captain of Tokens
View on ArchidektCommander (1)
- 1 Balmor, Battlemage CaptainBalmor, Battlemage Captain
Creatures (20)
- 1 Archmage EmeritusArchmage Emeritus
- 1 Backdraft HellkiteBackdraft Hellkite
- 1 Bloodwater EntityBloodwater Entity
- 1 Burning ProphetBurning Prophet
- 1 Firebrand ArcherFirebrand Archer
- 1 Gale, Waterdeep ProdigyGale, Waterdeep Prodigy
- 1 Goblin ElectromancerGoblin Electromancer
- 1 GuttersnipeGuttersnipe
- 1 Harmonic ProdigyHarmonic Prodigy
- 1 Haughty DjinnHaughty Djinn
- 1 Kessig FlamebreatherKessig Flamebreather
- 1 Manaform HellkiteManaform Hellkite
- 1 Murmuring MysticMurmuring Mystic
- 1 Ovika, Enigma GoliathOvika, Enigma Goliath
- 1 Poppet Stitcher // Poppet FactoryPoppet Stitcher // Poppet Factory
- 1 Storm-Kiln ArtistStorm-Kiln Artist
- 1 Talrand, Sky SummonerTalrand, Sky Summoner
- 1 Third Path IconoclastThird Path Iconoclast
- 1 Wizards of ThayWizards of Thay
- 1 Young PyromancerYoung Pyromancer
Instants (19)
- 1 AbradeAbrade
- 1 Big ScoreBig Score
- 1 BrainstormBrainstorm
- 1 Chaos WarpChaos Warp
- 1 Dig Through TimeDig Through Time
- 1 DynachargeDynacharge
- 1 Filter OutFilter Out
- 1 Fists of FlameFists of Flame
- 1 Frantic SearchFrantic Search
- 1 ImpulseImpulse
- 1 Izzet CharmIzzet Charm
- 1 Lightning BoltLightning Bolt
- 1 NegateNegate
- 1 OptOpt
- 1 Pack AttackPack Attack
- 1 ResculptResculpt
- 1 Shore UpShore Up
- 1 Silundi Vision // Silundi IsleSilundi Vision // Silundi Isle
- 1 Thrill of PossibilityThrill of Possibility
Enchantments (3)
- 1 Metallurgic SummoningsMetallurgic Summonings
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Sorcerer ClassSorcerer Class
Sorceries (17)
- 1 Blasphemous ActBlasphemous Act
- 1 Candlekeep InspirationCandlekeep Inspiration
- 1 Chart a CourseChart a Course
- 1 Expressive IterationExpressive Iteration
- 1 Hazardous BlastHazardous Blast
- 1 Haze of RageHaze of Rage
- 1 Mizzium MortarsMizzium Mortars
- 1 PonderPonder
- 1 PreordainPreordain
- 1 RavenformRavenform
- 1 Reckless ImpulseReckless Impulse
- 1 Step ThroughStep Through
- 1 Surge to VictorySurge to Victory
- 1 VandalblastVandalblast
- 1 Volcanic TorrentVolcanic Torrent
- 1 Warlord's FuryWarlord's Fury
- 1 Winged WordsWinged Words
Artifacts (7)
- 1 Arcane SignetArcane Signet
- 1 Izzet SignetIzzet Signet
- 1 Midnight ClockMidnight Clock
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of CreativityTalisman of Creativity
- 1 Wayfarer's BaubleWayfarer's Bauble
Lands (33)
- 1 Command TowerCommand Tower
- 1 Forgotten CaveForgotten Cave
- 1 Frostboil SnarlFrostboil Snarl
- 10 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Lonely SandbarLonely Sandbar
- 1 Molten TributaryMolten Tributary
- 10 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Mystic SanctuaryMystic Sanctuary
- 1 Path of AncestryPath of Ancestry
- 1 Rogue's PassageRogue's Passage
- 1 Shivan ReefShivan Reef
- 1 Sokenzan, Crucible of DefianceSokenzan, Crucible of Defiance
- 1 Temple of EpiphanyTemple of Epiphany
Fast as a Lightning Bolt
Balmor, Battlemage CaptainBalmor, Battlemage Captain charges ahead with 1,600 decks. A small number compared to the lead Izzet commander Niv-Mizzet, ParunNiv-Mizzet, Parun with 9,000 decks, but Balmor did come out in Dominaria United, which is still a pretty recent set. So, I'd say Balmor is fairly popular. Adeliz, the Cinder WindAdeliz, the Cinder Wind, however, only has 1,000 decks, and she was printed back in 2018 in Dominaira (before they united, I guess).
When I started playing around Throne of Eldraine, I had known Adeliz to be a solid budget commander for spellslinger decks given that all you needed were cheap spells and cheap Wizards. It didn't take much to make her strong, so maybe back then my perception of her was that she was more popular. Nowadays, a commander getting 1,000 decks isn't hard, so I think players have simply found newly-printed commanders that grab their interest. I'd even say Balmor is a strict upgrade since he gives your team trample and isn't restricted to certain creature types. Neither is complex, but honestly, with the increasing number of new commanders with paragraphs of text, sometimes a commander with a single line of text is nice to see.
Let me know what you think of these commanders. Do you prefer your spellslinging alongside other Wizards? Or with Birds big enough to trample over your opponents? Let me know in the comments below, and I'll see you next time!
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