Law Don’t Go ‘Round Here
Welcome back to EDHREC for our last round of precon guides for Outlaws of Thunder Junction. Did we save the best precon for last? Let’s find out, as we dig into Most Wanted, the red, white, and black deck led by Olivia, Opulent OutlawOlivia, Opulent Outlaw.
Who Are the Commanders for Most Wanted?
Olivia is a 3/3 Vampire Assassin with flying and lifelink for four mana. Whenever one or more outlaws you control deal combat damage to a player, you make a Treasure. And you can pay three mana and sacrifice two Treasures to put two +1/+1 counters on each creature you control. (The outlaw classification works similarly to party, in that it includes a group of creature types. In this case, it’s Assassins, Mercenaries, Pirates, Rogues, and Warlocks.)
Similar to the Grand Larceny deck, which also dealt with combat damage triggers, we should expect to see a lot of creatures with evasion and plenty of Treasure synergy.
Our backup commander is Vihaan, GoldwakerVihaan, Goldwaker, a 3/3 Dwarf Warlock for three mana that gives outlaws vigilance and haste, and at the beginning of our combat we can turn our Treasures into 3/3 Construct Assassins until end of turn. Because Treasures just weren’t valuable enough, apparently.
Here’s the full deck list:
Most Wanted Precon
View on ArchidektCommander (1)
- 1 Olivia, Opulent OutlawOlivia, Opulent Outlaw
Creatures (33)
- 1 Academy ManufactorAcademy Manufactor
- 1 Aetherborn MarauderAetherborn Marauder
- 1 Angelic Sell-SwordAngelic Sell-Sword
- 1 Angrath's MaraudersAngrath's Marauders
- 1 Breena, the DemagogueBreena, the Demagogue
- 1 Captain Lannery StormCaptain Lannery Storm
- 1 Captivating CrewCaptivating Crew
- 1 Changeling OutcastChangeling Outcast
- 1 Charred GraverobberCharred Graverobber
- 1 Dire Fleet DaredevilDire Fleet Daredevil
- 1 Dire Fleet RavagerDire Fleet Ravager
- 1 Fain, the BrokerFain, the Broker
- 1 Graywater's FixerGraywater's Fixer
- 1 Grenzo, Havoc RaiserGrenzo, Havoc Raiser
- 1 Humble DefectorHumble Defector
- 1 Impulsive PilfererImpulsive Pilferer
- 1 Kamber, the PlundererKamber, the Plunderer
- 1 Laurine, the DiversionLaurine, the Diversion
- 1 Mari, the Killing QuillMari, the Killing Quill
- 1 Marshland BloodcasterMarshland Bloodcaster
- 1 Massacre GirlMassacre Girl
- 1 Mirror EntityMirror Entity
- 1 Misfortune TellerMisfortune Teller
- 1 Mistmeadow SkulkMistmeadow Skulk
- 1 Morbid OpportunistMorbid Opportunist
- 1 Nighthawk ScavengerNighthawk Scavenger
- 1 Ogre SlumlordOgre Slumlord
- 1 Queen MarchesaQueen Marchesa
- 1 Rankle, Master of PranksRankle, Master of Pranks
- 1 Tenured InkcasterTenured Inkcaster
- 1 Veinwitch CovenVeinwitch Coven
- 1 Vihaan, GoldwakerVihaan, Goldwaker
- 1 Witch of the MoorsWitch of the Moors
Sorceries (8)
- 1 Back in TownBack in Town
- 1 Council's JudgmentCouncil's Judgment
- 1 Feed the SwarmFeed the Swarm
- 1 HexHex
- 1 Mass MutinyMass Mutiny
- 1 Painful TruthsPainful Truths
- 1 Requisition RaidRequisition Raid
- 1 Seize the SpotlightSeize the Spotlight
Artifacts (10)
- 1 Arcane SignetArcane Signet
- 1 Bandit's HaulBandit's Haul
- 1 Bounty BoardBounty Board
- 1 Glittering StockpileGlittering Stockpile
- 1 Idol of OblivionIdol of Oblivion
- 1 Lightning GreavesLightning Greaves
- 1 Orzhov SignetOrzhov Signet
- 1 Rakdos SignetRakdos Signet
- 1 Sol RingSol Ring
- 1 Trailblazer's BootsTrailblazer's Boots
Enchantments (5)
- 1 Discreet RetreatDiscreet Retreat
- 1 Life InsuranceLife Insurance
- 1 Rain of RichesRain of Riches
- 1 Shiny ImpetusShiny Impetus
- 1 We Ride at DawnWe Ride at Dawn
Instants (6)
- 1 Boros CharmBoros Charm
- 1 Curtains' CallCurtains' Call
- 1 Dead Before SunriseDead Before Sunrise
- 1 Deadly DisputeDeadly Dispute
- 1 Heliod's InterventionHeliod's Intervention
- 1 Shoot the SheriffShoot the Sheriff
Lands (37)
- 1 Battlefield ForgeBattlefield Forge
- 1 Blackcleave CliffsBlackcleave Cliffs
- 1 Bojuka BogBojuka Bog
- 1 Bonders' EnclaveBonders' Enclave
- 1 Canyon SloughCanyon Slough
- 1 Caves of KoilosCaves of Koilos
- 1 Clifftop RetreatClifftop Retreat
- 1 Command BeaconCommand Beacon
- 1 Command TowerCommand Tower
- 1 Demolition FieldDemolition Field
- 1 Desolate MireDesolate Mire
- 1 Dragonskull SummitDragonskull Summit
- 1 Exotic OrchardExotic Orchard
- 1 Fetid HeathFetid Heath
- 1 Isolated ChapelIsolated Chapel
- 2 MountainMountain
- 1 Nomad OutpostNomad Outpost
- 1 Path of AncestryPath of Ancestry
- 2 PlainsPlains
- 1 Rogue's PassageRogue's Passage
- 1 Rugged PrairieRugged Prairie
- 1 Shadowblood RidgeShadowblood Ridge
- 1 Smoldering MarshSmoldering Marsh
- 1 Sulfurous SpringsSulfurous Springs
- 1 Sunhome, Fortress of the LegionSunhome, Fortress of the Legion
- 4 SwampSwamp
- 1 Tainted PeakTainted Peak
- 1 Temple of MaliceTemple of Malice
- 1 Temple of SilenceTemple of Silence
- 1 Temple of TriumphTemple of Triumph
- 1 Temple of the False GodTemple of the False God
- 1 Vault of the ArchangelVault of the Archangel
What Are the Themes and Strategies of Most Wanted?
The first thing this deck wants is outlaws dealing damage. So let’s see what kind of outlaws we’ve been given to work with. For Pirates we’ve got Angrath’s MaraudersAngrath’s Marauders to double all the damage we’re dealing, Captivating CrewCaptivating Crew for some thievin’, Dire Fleet DaredevilDire Fleet Daredevil to snatch an instant or sorcery out of an opponent’s yard, and Dire Fleet RavagerDire Fleet Ravager to lower life totals and speed the game up.
We’ve also got plenty of Rogues, including Grenzo, Havoc RaiserGrenzo, Havoc Raiser for some Goading and card advantage, Humble DefectorHumble Defector and Morbid OpportunistMorbid Opportunist for card draw, Kamber, the PlundererKamber, the Plunderer and Laurine, the DiversionLaurine, the Diversion work together to make Blood tokens and Goad creatures, and Rankle, Master of PranksRankle, Master of Pranks for multiple benefits.
For Warlocks we have Witch of the MoorsWitch of the Moors and Veinwitch CovenVeinwitch Coven for some graveyard recursion, Tenured InkcasterTenured Inkcaster to drain some life, Misfortune TellerMisfortune Teller for more tokens, Breena, the DemagogueBreena, the Demagogue for some politics, and Marshland BloodcasterMarshland Bloodcaster to help us cast some expensive spells earlier. We’ve also got Massacre GirlMassacre Girl, Mari, the Killing QuillMari, the Killing Quill, and Queen MarchesaQueen Marchesa filling up the Assassin slots, and all working to take out creatures.
What, no Mercenaries? We’ll get to those in a moment. But let’s not forget our Shapeshifters, which count as all creature types: Mirror EntityMirror Entity and Changeling OutcastChangeling Outcast.
Treasures are the second big theme of the deck. Olivia makes them when your outlaws hit, but we might need a bit more than that. We’ve got a couple of Pirates to help, with Captain Lannery StormCaptain Lannery Storm and Impulsive PilfererImpulsive Pilferer. Fain, the BrokerFain, the Broker can turn our +1/+1 counters into Treasure. Seize the SpotlightSeize the Spotlight gives our opponents a choice of lending us a creature or giving us a card and a Treasure. Life InsuranceLife Insurance turns creature deaths into Treasure, Rain of RichesRain of Riches makes two Treasures and gives our spells Cascade if we spent Treasures to cast them, and Shiny ImpetusShiny Impetus gives us a Treasure each time the enchanted creatures attacks (which it has to do, thanks to Goad).
How Do You Play Most Wanted?
The main goal of this deck is to attack. That’s simple enough, and the deck does that really well. You’ll have no trouble getting your engine going, since Olivia is very affordable and there’s plenty of ramp in the deck, particularly with all the Treasures.
But don’t be too hasty to cash in those Treasures! Remember that they serve multiple purposes here, including overrunning your opponents as an army of 3/3s with Vihaan, GoldwakerVihaan, Goldwaker, or they can be sacrificed to Fain, the BrokerFain, the Broker to make an Inkling, or for Laurine, the DiversionLaurine, the Diversion to Goad a huge threat. And there’s Olivia’s own ability to add +1/+1 counters to all of your creatures.
Also keep in mind that the deck isn’t terribly efficient at making Treasures. There’s nothing nearly as strong as Smothering TitheSmothering Tithe in here, and most of your production will come from Olivia’s damage trigger - which isn't always reliable. So it really helps to have a plan of what you want your Treasures to do each game (and it should be said, the fact that you have options is one of the deck’s true qualities).
Put emphasis on your creatures with evasion, since you’ll need these most for Olivia’s Treasure-making. Anything with flying is a huge plus, since they’re harder to block, like Rankle, Master of PranksRankle, Master of Pranks, Nighthawk ScavengerNighthawk Scavenger, or Aetherborn MarauderAetherborn Marauder. Unblockable is nice if you can get it, which you’ll find with Changeling OutcastChangeling Outcast or Rogue’s PassageRogue’s Passage.
Keep in mind that Olivia’s activated ability can only be done at sorcery speed, which is quite a big weakness. I mean, it would be awesome if Vihaan could turn a huge haul of Treasures into 3/3s and then have Olivia turn them all (minus the two you sacrifice) into 5/5s right away, but it sadly can’t be done until you go back to your main phase, which is really a bummer. But that doesn’t mean that ability doesn’t have its uses. A handful of creatures is always better with an extra two power and toughness.
The unsung MVP of this deck is definitely Fain, the BrokerFain, the Broker. In particular, his second and third abilities are huge for this deck and all of its themes. Play him as soon as you can, because he will do a lot of work.
What Are the New Cards in Most Wanted?
Hey, remember we mentioned the lack of Mercenaries? Here they are! We’ve got three new Mercenaries coming with this deck. Graywater’s FixerGraywater’s Fixer gives all of the outlaws in your graveyard Encore, which is a great way to (temporarily) get a few extra creatures on the board for swinging. Bonus points if they have ETB effects, obviously. Charred GraverobberCharred Graverobber also works with the dead, bringing an outlaw back to your hand from the grave when it enters. It also has Escape, so you can keep bringing it back as long as you have cards in the yard to exile. And we’ve got Angelic Sell-SwordAngelic Sell-Sword, who makes Mercenary tokens when it or another nontoken creature enters your battlefield. It also has some attack-trigger card draw if you can pump its power up just a bit.
For more outlaw recursion, we’ve got Back in TownBack in Town, an X spell that brings back X outlaws from your graveyard to the battlefield. Because you can’t keep a good bad guy down.
Dead Before SunriseDead Before Sunrise is somehow both versatile and limited at the same time. You can use it to knock out opponents’ creatures, or to power up your combat. Or if you had Zagras, Thief of HeartbeatsZagras, Thief of Heartbeats (who just so happens to be an outlaw) giving all of your creatures deathtouch, it’s almost a non-symmetrical board wipe (assuming you have enough creatures). But let’s not forget what this card is really supposed to be used for: my favorite pugnacious Goblin, Brash TaunterBrash Taunter. I mean, why deal the damage to other creatures when you can send it all to Brashy T and have him slap your opponents around instead?
Bounty BoardBounty Board brings back Bounty counters, which so far have only been seen here and there, on cards like Mathas, Fiend SeekerMathas, Fiend Seeker and Chevill, Bane of MonstersChevill, Bane of Monsters. It’s another in a long line of three-mana rocks that are likely to be forgotten.
For a card that definitely won’t be forgotten, let’s look to We Ride at DawnWe Ride at Dawn. In case you didn’t know, legends decks are still pretty hot. And I think this will be an auto-include in many of them. The token-making is probably irrelevant, but could be useful in a pinch.
Our last new card in this deck is Discreet RetreatDiscreet Retreat, a land Aura that’s specifically only useful for outlaw decks. One might think that would make it too limited, but there are a pretty decent number of Pirate and Rogue decks out there that would be happy to have this.
Don’t forget the bounties! Each precon from Outlaws of Thunder Junction comes with three bounty cards to include in a mini-game. For full details on how to use them, check my review of Desert Bloom.
The bounties included in this deck are:
- Squeakers the Sly - if a legendary creature you controlled attacked alone this turn, collect
- Eriana, Wrecking Ball - if you committed a Crime this turn, collect (targeting opponents, anything they control, and/or cards in their graveyard is a crime)
- Lyssa, Sterling Collector - if the player with the most cards in hand was dealt combat damage this turn, collect
Is Most Wanted Worth Buying?
Does this motley crue of outlaws have what it takes? Here’s my grade for this precon:
B-
This deck is very fun to play, with really solid commanders and excellent synergy. There are a few cards in here that are easy cuts for our upgrade, but that’s true of almost any precon.
The reprint value is pretty average. Nothing exceptionally valuable, but some decent hits with Breena, the DemagogueBreena, the Demagogue, Academy ManufactorAcademy Manufactor, Rain of RichesRain of Riches, and Command BeaconCommand Beacon.
The biggest dent in this score is the new cards. Sadly some are forgettable, and some just won’t be played outside of this deck or possibly Pirate and Rogue typal decks. The only true standout is We Ride at DawnWe Ride at Dawn.
Can I make this deck better? Find out in my Upgrade Guide, here on EDHREC.
More Precon Fun:
Quick Draw - Thunder Junction Precon Review
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