(Art by Bill Elis)
Escape with Escape
Welcome back to Mechanically Minded, the article series where we build EDH decks around specific mechanics. Today we’re working on Steve McQueen's favorite mechanic: Escape. You know, because of the movie The Great Escape starring Steve McQueen? The one Rick Dalton almost starred in? Ah, never mind. Early 60s film references just don't work like they used to.
Escape is somewhere between Amonkhet’s Embalm and flashback: you pay a mana cost and exile anywhere between two and five cards to cast the card from your graveyard. However, unlike other cast-from-the-graveyard mechanics, Escape can be used multiple times (sort of like a hanky). Escape made its debut in Theros Beyond Death, but you can see its origins in Core Set 2019's Bone DragonBone Dragon (and probably several older cards I'm not aware of).
Choosing Our Commander
Like most EDH players, I begin my decks with the commander. And, since we’re building around a mechanic, I’d like to have that mechanic printed on said commander. That leaves us with two options, Option A, or Option B:
I think the choice is clear between these two options: though Kroxa costs one mana less on the front end, it’s not nearly as rewarding as Uro. Sure, Kroxa takes a card from all opponents rather than collecting one for yourself, but that will draw far more hate than Uro. Also, Kroxa has a confusing double negative: “each opponent who didn't discard a nonland card.” Huh?
So, like most Standard players of today, we'll take Uro for a spin.
The Easy Inclusions
For starters, let's take a gander at Uro’s commander page and scroll down to the High Synergy Cards section. Here are a few that catch my eye:
I’m sure you’re already seeing the theme here. If we want to build around Uro’s Escape mechanic, we’ll need lots of self-mill. These three cards help ensure that there are plenty of cards in the bin for Uro to feast on. A few others:
Altar of DementiaAltar of Dementia works really well with Uro. When you cast it from the command zone, you may sacrifice it to the Altar in response to the sacrifice trigger to get six extra cards into your graveyard (which is conveniently more than enough to fuel Escape on the following turn). Alternatively, you can set up a value loop by saccing Uro to the Altar and Escaping it again and again.
Golgari Grave-TrollGolgari Grave-Troll Dredges enough cards to Escape our commander, plus offers an often beefy body. Just be careful not to exile too many creatures if you have this fellow in your 99.
Finally, Tamiyo gets you very close to the five card Escape threshold with her +1. She also helps you dig for whatever card you’re looking for at the time. Plus, I’ve found that her static ability randomly hoses other decks, especially those cruel individuals who run Annihilator cards. (If Joffrey Baratheon played Magic, he'd run Annihilator cards.)
The Offbeat Inclusions
Since we’re going hard on Escape, let’s apply the Self-Mill Theme to Uro and see what we find.
Emry is like Baltimore Raven's quarterback Lamar Jackson: best when you build your team (or in this case, deck) around her. If you opt for Emry, I’d recommend including at least a few zero- or one-mana artifacts (such as ShadowspearShadowspear or Mirrodin’s artifact lands) to increase your likelihood of casting her on turn two. Also, you’ll obviously need to increase your overall artifact density to really make her tick.
GamekeeperGamekeeper has a high ceiling and a low floor. You might mill 10 cards and hit a Nezahal (more on that one in a second). Or, you might mill zero cards and get a mana dork. I think the card’s worth including for the ceiling, but I could be swayed.
Finally, Nessie—I mean, Nezahal. Though not technically self-mill, Nezzie does stack the graveyard for no mana. You can either hold cards to protect it, or you can simply toss cards away for more Escape activations in the future. Or you can photograph it and publish the pics in your local Scottish newspaper. Your choice.
More Escape
Speaking of Escape, we want more Escape cards! Not too many, though, since we don’t want to exile Escape cards to other Escape cards in order to fuel our escape. Let’s take a look at a handful of options.
Hmm. That's a tiny handful.
There are other options, yes. But scrubs like Chainweb AracnirChainweb Aracnir, Loathsome ChimeraLoathsome Chimera, and Voracious TyphonVoracious Typhon can't get no love from me. Let’s leave those out and focus on these other two.
Glimpse of FreedomGlimpse of Freedom is a decent enough card draw engine. I especially like milling it, then holding it up in tandem with a CounterspellCounterspell or a flash creature. If I decide not to use my mana on those, I can at least draw a fresh card and admire the art of Clint Cearley.
Then there’s Sweet OblivionSweet Oblivion, a card whose name I'd like to borrow for my experimental psychedelic four-piece jam band. It works best with the cards I’ll mention in the next section.
Alternate Win Conditions
I suspect this deck will mostly win through overwhelming value avalanches, but it can’t hurt to have some backup plans. These two cards should do nicely.
Of these two, I believe you’ll win more games with Thassa's OracleThassa's Oracle than with Jace. Though you’d need high devotion and a lot of self mill, you’ll get much of the former with Roil ElementalRoil Elemental and Jace, himself, plus much of the latter with Hedron CrabHedron Crab, Altar of DementiaAltar of Dementia, and Sweet OblivionSweet Oblivion.
However, be aware of instant-speed removal. If an opponent destroys enough of your devotion-contributing permanents with the Oracle’s ability on the stack, you might not win on the spot. Even worse, if an opponent kills Jace in response to you drawing your final cards, you’ll actually lose the game instead of winning it. This has been a public service announcement.
One note: I almost always use Jace, Wielder of MysteriesJace, Wielder of Mysteries as a substitute for Laboratory ManiacLaboratory Maniac these days. Lab Man is almost always just a mopey 2/2 for three mana, and if I'm gonna play one of those, I'd much rather play something with swag, like Goblin HeroGoblin Hero. At a baseline level, Jace at least self-mills and draws cards. In fact, the only instance where I’d consider Lab Man over Jace is in a three-color deck. But since we’re in two colors here, I’d recommend cutting the Maniac altogether.
Rewarding Escape
Finally, it would be nice to have some payoffs for all the Escaping we’re doing. A few spring to mind:
Obviously, we’ve got two cards here with very similar effects. But there’s no greater feeling in Magic than drawing cards (except maybe winning with Helix PinnacleHelix Pinnacle). Furthermore, if I’ve got my rules right, River KelpieRiver Kelpie draws you two cards when Uro Escapes since you’re both casting a spell from your graveyard and having a permanent enter from the graveyard. I’ll take a free DivinationDivination with my Uro any day, thank you very much.
The Final List
Uro Trip
View on ArchidektCommander (1)
- 1 Uro, Titan of Nature's WrathUro, Titan of Nature's Wrath
Creatures (28)
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Birds of ParadiseBirds of Paradise
- 1 Coiling OracleCoiling Oracle
- 1 Courser of KruphixCourser of Kruphix
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Elvish MysticElvish Mystic
- 1 Emry, Lurker of the LochEmry, Lurker of the Loch
- 1 Eternal WitnessEternal Witness
- 1 GamekeeperGamekeeper
- 1 Gilded GooseGilded Goose
- 1 Golgari Grave-TrollGolgari Grave-Troll
- 1 Hedron CrabHedron Crab
- 1 Llanowar ElvesLlanowar Elves
- 1 Lotus CobraLotus Cobra
- 1 Nezahal, Primal TideNezahal, Primal Tide
- 1 Nyxbloom AncientNyxbloom Ancient
- 1 Rampaging BalothsRampaging Baloths
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Reclamation SageReclamation Sage
- 1 River KelpieRiver Kelpie
- 1 Roil ElementalRoil Elemental
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Satyr WayfinderSatyr Wayfinder
- 1 Tatyova, Benthic DruidTatyova, Benthic Druid
- 1 Thassa's OracleThassa's Oracle
- 1 Tireless TrackerTireless Tracker
- 1 Wayward SwordtoothWayward Swordtooth
- 1 World ShaperWorld Shaper
Instants (12)
- 1 Beast WithinBeast Within
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Force of VigorForce of Vigor
- 1 Glimpse of FreedomGlimpse of Freedom
- 1 Growth SpiralGrowth Spiral
- 1 HarrowHarrow
- 1 Nature's ClaimNature's Claim
- 1 PongifyPongify
- 1 Rapid HybridizationRapid Hybridization
- 1 Reality ShiftReality Shift
- 1 Swan SongSwan Song
Sorceries (8)
- 1 CultivateCultivate
- 1 FarseekFarseek
- 1 Finale of DevastationFinale of Devastation
- 1 Kodama's ReachKodama's Reach
- 1 Life from the LoamLife from the Loam
- 1 Rampant GrowthRampant Growth
- 1 Sweet OblivionSweet Oblivion
- 1 WindfallWindfall
Artifacts (8)
- 1 Altar of DementiaAltar of Dementia
- 1 Erratic PortalErratic Portal
- 1 Mirage MirrorMirage Mirror
- 1 Perpetual TimepiecePerpetual Timepiece
- 1 ShadowspearShadowspear
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 The Great HengeThe Great Henge
Enchantments (4)
- 1 Greater GoodGreater Good
- 1 Leyline of AnticipationLeyline of Anticipation
- 1 Secrets of the DeadSecrets of the Dead
- 1 Zendikar ResurgentZendikar Resurgent
Planeswalkers (3)
- 1 Jace, Wielder of MysteriesJace, Wielder of Mysteries
- 1 Kiora, Behemoth BeckonerKiora, Behemoth Beckoner
- 1 Tamiyo, Collector of TalesTamiyo, Collector of Tales
Land (36)
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 1 Field of the DeadField of the Dead
- 1 Flooded GroveFlooded Grove
- 1 Flooded StrandFlooded Strand
- 1 Hinterland HarborHinterland Harbor
- 1 Misty RainforestMisty Rainforest
- 1 Mystic SanctuaryMystic Sanctuary
- 1 Prismatic VistaPrismatic Vista
- 1 Reliquary TowerReliquary Tower
- 1 Seat of the SynodSeat of the Synod
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Temple of MysteryTemple of Mystery
- 1 Tree of TalesTree of Tales
- 1 Waterlogged GroveWaterlogged Grove
- 1 Wooded FoothillsWooded Foothills
- 1 Yavimaya CoastYavimaya Coast
- 6 IslandIsland
- 11 ForestForest
Playing the Deck
As mentioned before, I believe this deck will often win through pure value. Start by casting Uro as fast as possible (cards like Llanowar ElvesLlanowar Elves, Birds of ParadiseBirds of Paradise, and Gilded GooseGilded Goose help with that). Next, get cards into the graveyard. Finally, cast your commander and start collecting triggers. Every attack with Uro does so much: it threatens six damage, gains you life, draws you a card, and even sometimes ramps you.
Look out for anyone who might hate out your graveyard, since that’s your most important resource (anybody playing black, since they probably have Bojuka BogBojuka Bog, cough cough). Cards like Perpetual TimepiecePerpetual Timepiece mitigate disasters, but the best defense of the graveyard is a good offense.
Finally, just remember that if Uro ever changes zones, you may redirect it to the command zone, instead. So if it’s in your graveyard when an opponent Bojuka BogBojuka Bogs you (curse them), you don’t lose your commander to exile. Keep that in mind.
Conclusion
I'm tired of brainstorming puns featuring the word "escape," so I suppose it's time to end the article. Enjoy the deck!
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