Optimizing a Pile
Last time on Making the Cut, we looked at an initial dump of cards for a Lazav, the MultifariousLazav, the Multifarious +1/+1 counter deck featuring as many cheap creatures as possible, and then did an initial cut based on the archetypes we knew the deck was going to need in the final version.
To start this week, let's revisit that initial cut and see what our first instinct is now that we've had some time to think things over. For me personally, funds are always a thought in the back of my mind; Magic, at the end of the day, is just a hobby. So with that in mind, let's actually take a fresh look at the list so far, organized by price. I personally am in the US, so I'll be organizing by prices in US Dollars.
The Dump, Initial Cut
View on ArchidektCommander (113)
- 1 Lazav, the MultifariousLazav, the Multifarious
- 1 [Less than $.50][Less than $.50]
- 1 Arcbound SlithArcbound Slith
- 1 Artificer's AssistantArtificer's Assistant
- 1 Cavern HarpyCavern Harpy
- 1 Chief EngineerChief Engineer
- 1 Cosi's TricksterCosi's Trickster
- 1 Enclave CryptologistEnclave Cryptologist
- 1 Deranged AssistantDeranged Assistant
- 1 Disciple of the VaultDisciple of the Vault
- 1 Escape ArtistEscape Artist
- 1 Etherium SculptorEtherium Sculptor
- 1 Gudul LurkerGudul Lurker
- 1 Kjeldoran DeadKjeldoran Dead
- 1 Looter il-KorLooter il-Kor
- 1 Merfolk LooterMerfolk Looter
- 1 Jace's PhantasmJace's Phantasm
- 1 Reckless SpiteReckless Spite
- 1 RiddlesmithRiddlesmith
- 1 Syndicate TraffickerSyndicate Trafficker
- 1 Voltaic ServantVoltaic Servant
- 1 Walking AtlasWalking Atlas
- 50 - -
- 1 Blighted AgentBlighted Agent
- 1 Carrion FeederCarrion Feeder
- 1 Dimir SignetDimir Signet
- 1 Fact or FictionFact or Fiction
- 1 HexHex
- 1 Midnight ReaperMidnight Reaper
- 1 MutilateMutilate
- 1 Plague MyrPlague Myr
- 1 Vampire CutthroatVampire Cutthroat
- 1 WindfallWindfall
- 1 [$1.00-$2.00][$1.00-$2.00]
- 1 CounterspellCounterspell
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Invisible StalkerInvisible Stalker
- 1 Kagemaro, First to SufferKagemaro, First to Suffer
- 1 Kami of the Crescent MoonKami of the Crescent Moon
- 1 Reality ShiftReality Shift
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 Yahenni, Undying PartisanYahenni, Undying Partisan
- 1 [$2.00-$5.00][$2.00-$5.00]
- 1 Baleful StrixBaleful Strix
- 1 Black MarketBlack Market
- 1 Crypt RatsCrypt Rats
- 1 Guul Draz AssassinGuul Draz Assassin
- 1 Jace, the Living GuildpactJace, the Living Guildpact
- 1 Sage of HoursSage of Hours
- 1 Shield SphereShield Sphere
- 1 Sol RingSol Ring
- 1 Swan SongSwan Song
- 1 [$5.00-$10.00][$5.00-$10.00]
- 1 All is DustAll is Dust
- 1 Dictate of ErebosDictate of Erebos
- 1 Hangarback WalkerHangarback Walker
- 1 SpellskiteSpellskite
- 1 [$10.00-$20.00][$10.00-$20.00]
- 1 Steel OverseerSteel Overseer
- 1 Toxic DelugeToxic Deluge
- 1 Walking BallistaWalking Ballista
- 1 [$25.00-$50.00][$25.00-$50.00]
- 1 Arcbound RavagerArcbound Ravager
- 1 Phyrexian DreadnoughtPhyrexian Dreadnought
Now, to be clear, talking about budget is a very personal conversation. For myself, spending $200.00 on a Commander deck can be a bit taxing, but at the same time, a new deck could require a lot of cards I already own. For you, that may be different, whether it be in the funds available, funds unavailable, or size of collection direction.
With that in mind, we'll move forward talking about my budget and deckbuilding decisions personally, with the large caveat that things may be different for you specifically when it comes to your budget cuts.
Is it Worth it?
Looking through the most expensive cards in our initial cut, there are a few that jump out as expensive and necessary, and a couple that seem more expensive and less necessary.
For that second category, it's hard to dispute the usefulness of Arcbound RavagerArcbound Ravager when it comes to a +1/+1 counter strategy, despite the $40.00 price tag. Ravager will not only produce a lot of counters while putting creatures into our graveyard at instant speed for use by Lazav, but will also gift those counters to Lazav when it inevitably gets targeted by our opponents (you can even sacrifice it to itself to make sure that it doesn't get exiled or tucked). For me, this means I would place it in the "Acquire" pile. While I may not have the liquid funds to purchase it immediately, I will definitely look for it in other people's trade binders to make the deck better.
Phyrexian DreadnoughtPhyrexian Dreadnought, on the other hand, has some great upside when it comes to straight damage or Infect strategies, but doesn't necessarily contribute anything to our overall goal of abusing +1/+1 counters on Lazav. With that said, it is a lot of raw power, and I happen to already own a copy. So for our purposes, I will definitely be including it, but I also wouldn't call it crucial, either.
Lastly, we come to the cards that are still a bit pricey, but under the $25.00 mark. Steel OverseerSteel Overseer is quite helpful when it comes to our +1/+1 strategy, and is a huge part of our "Artifacts Matter" theme alongside Arcbound RavagerArcbound Ravager. Similarly, Walking BallistaWalking Ballista was part of the entire thesis of the deck, so it would seem a little silly not to procure it.
That leaves Toxic DelugeToxic Deluge, a black staple that has suffered from its own success, price-wise. While I do understand I may be in the minority on this, when it comes to a card like Toxic DelugeToxic Deluge or Cyclonic RiftCyclonic Rift, staples on such a level that they inevitably see play in any deck that contains their color, I tend to sway away from them. Toxic DelugeToxic Deluge made our original list because it could potentially be a one-sided board wipe, but seeing the current price and the lack of synergy with our deck, I personally am leaning away to save a little cash. (As an aside, I'm very public about how big a fan I am of cutting staples. Commander at the casual level is a lot about expressing yourself, so why would you spend a bunch of money to have your deck feel and play the same as everyone else's? I find it boring on multiple levels.)
Other Initial Impressions
Now that we've had a week or two to stew them over, there are a lot of cards that we went through as part of our initial seat-of-the-pants cut, but which now seem not to fit or just aren't good enough. With that in mind, let's also look through those and make a few more second stage cuts.
Evasion and protection is nice, but Cavern HarpyCavern Harpy and Escape ArtistEscape Artist seem like too much mana for not enough protection. While returning Lazav to our hand does protect him, and he's cheap to recast, at the end of the day we want him to keep his counters if possible. Since they're also two-mana instead of one-mana cards for Lazav to try and copy, I'm more than comfortable leaving them out of the final 99.
Speaking of things being too expensive, Chief EngineerChief Engineer's Convoke for artifacts doesn't wow me as much as Etherium SculptorEtherium Sculptor, which is both an artifact and makes them cheaper. On the more financial side of things, Dictate of ErebosDictate of Erebos is undoubtedly good, but is a bit on the expensive side in both mana and dollars while not necessarily doing all that much if we don't have a sacrifice outlet in play. In that same price range, SpellskiteSpellskite could possibly protect creatures in play in combination with Lazav, but does so at a high cost of having to pay two mana, then two life or another blue mana, then another two or three mana to attempt to protect Lazav once he is targeted. That is just too much for it to be a feasible option the majority of the time.
Second Look
Having made a little room, we can now take a second look at our initial dump and pull out anything we find interesting on a second look. This gives us a great chance to do two things: look at our main archetype of +1/+1 counters more directly, and find the things we missed early on while our deck was less focused.
Post-dump Dump
View on Archidekt1 CMC (15)
- 1 Blade of the BloodchiefBlade of the Bloodchief
- 1 Cruel SadistCruel Sadist
- 1 Disowned AncestorDisowned Ancestor
- 1 Entrails FeasterEntrails Feaster
- 1 Hedron CrabHedron Crab
- 1 Hex ParasiteHex Parasite
- 1 Merrow BonegnawerMerrow Bonegnawer
- 1 Mortician BeetleMortician Beetle
- 1 PongifyPongify
- 1 Rapid HybridizationRapid Hybridization
- 1 SkullclampSkullclamp
- 1 Stitcher's SupplierStitcher's Supplier
- 1 Vector AspVector Asp
- 1 Viscera SeerViscera Seer
- 1 Will-o-the-WispWill-o-the-Wisp
2 CMC (19)
- 1 Blood ArtistBlood Artist
- 1 Contagion ClaspContagion Clasp
- 1 Crypt SliverCrypt Sliver
- 1 Dimir InfiltratorDimir Infiltrator
- 1 Dunerider OutlawDunerider Outlaw
- 1 Energy ChamberEnergy Chamber
- 1 Fog BankFog Bank
- 1 Malakir CullbladeMalakir Cullblade
- 1 Pili-PalaPili-Pala
- 1 Power ConduitPower Conduit
- 1 Ring of Evos IsleRing of Evos Isle
- 1 Ring of XathridRing of Xathrid
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Throne of GethThrone of Geth
- 1 ThrummingbirdThrummingbird
- 1 Torpor OrbTorpor Orb
- 1 Vedalken EngineerVedalken Engineer
- 1 Wight of Precinct SixWight of Precinct Six
- 1 Zulaport CutthroatZulaport Cutthroat
3 CMC (10)
- 1 Chasm SkulkerChasm Skulker
- 1 Drana, Liberator of MalakirDrana, Liberator of Malakir
- 1 Frantic SearchFrantic Search
- 1 NecroplasmNecroplasm
- 1 Simic ManipulatorSimic Manipulator
- 1 Steady ProgressSteady Progress
- 1 Thassa, God of the SeaThassa, God of the Sea
- 1 Wall of BloodWall of Blood
- 1 Unspeakable SymbolUnspeakable Symbol
- 1 Vigean GraftmageVigean Graftmage
4 CMC (2)
- 1 Arcbound CrusherArcbound Crusher
- 1 Crystalline CrawlerCrystalline Crawler
5 CMC (3)
- 1 Deepglow SkateDeepglow Skate
- 1 Inexorable TideInexorable Tide
- 1 Tezzeret's GambitTezzeret's Gambit
Lands (18)
- 1 Bojuka BogBojuka Bog
- 1 Cabal CoffersCabal Coffers
- 1 Crypt of AgadeemCrypt of Agadeem
- 1 Forge of HeroesForge of Heroes
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Guildmage's ForumGuildmage's Forum
- 1 High MarketHigh Market
- 1 Maze of IthMaze of Ith
- 1 Minamo, School at Water's EdgeMinamo, School at Water's Edge
- 1 Myriad LandscapeMyriad Landscape
- 1 Opal PalaceOpal Palace
- 1 Phyrexian TowerPhyrexian Tower
- 1 Ruins of Oran-RiefRuins of Oran-Rief
- 1 Seat of the SynodSeat of the Synod
- 1 Shizo, Death's StorehouseShizo, Death's Storehouse
- 1 Temple of the False GodTemple of the False God
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Vault of WhispersVault of Whispers
Slim Pickings
While we've now listed out a lot of stuff in our second dump, we also want to be careful with it. We've already done the crazy brainstorming session of 200+ cards, and we don't want to repeat it. That means that this new list isn't being automatically included in our pool, but rather being carefully considered before any card on it gets included. So let's go through the list and point out cards that really catch our eye. At the end of the day, we're all human, so don't be too disappointed if you go in with exactly that mentality and still end up picking out half of the list to add! I always do exactly that, and then just go through the list a second time to then weed half of that out.
Cut Two: Electric Boogaloo
So, now that we've taken a second look at our second dump, let's add those to our initial cut and get a status update of where we are, and get a good count of exactly how many cards we need to cut for our final version of the deck. Given that we've already cut a bit by price, let's try organizing our selections by archetype this time around.
The Dump, Part Deuce
View on ArchidektCommander (1)
- 1 Lazav, the MultifariousLazav, the Multifarious
Spot Removal (7)
- 1 CounterspellCounterspell
- 1 Hex ParasiteHex Parasite
- 1 Guul Draz AssassinGuul Draz Assassin
- 1 Jace, the Living GuildpactJace, the Living Guildpact
- 1 Reality ShiftReality Shift
- 1 Reckless SpiteReckless Spite
- 1 Swan SongSwan Song
Mass Removal (6)
- 1 All is DustAll is Dust
- 1 Crypt RatsCrypt Rats
- 1 HexHex
- 1 Kagemaro, First to SufferKagemaro, First to Suffer
- 1 MutilateMutilate
- 1 NecroplasmNecroplasm
Card Draw (12)
- 1 Enclave CryptologistEnclave Cryptologist
- 1 Fact or FictionFact or Fiction
- 1 Frantic SearchFrantic Search
- 1 Kami of the Crescent MoonKami of the Crescent Moon
- 1 Looter il-KorLooter il-Kor
- 1 Merfolk LooterMerfolk Looter
- 1 Midnight ReaperMidnight Reaper
- 1 RiddlesmithRiddlesmith
- 1 SkullclampSkullclamp
- 1 Tezzeret's GambitTezzeret's Gambit
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 WindfallWindfall
Mana Acceleration (47)
- 1 Black MarketBlack Market
- 1 Deranged AssistantDeranged Assistant
- 1 Dimir SignetDimir Signet
- 1 Etherium SculptorEtherium Sculptor
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Plague MyrPlague Myr
- 1 Training GroundsTraining Grounds
- 1 Sol RingSol Ring
- 1 Walking AtlasWalking Atlas
- 1 [Protection & Evasion][Protection & Evasion]
- 1 Artificer's AssistantArtificer's Assistant
- 1 Baleful StrixBaleful Strix
- 1 Blighted AgentBlighted Agent
- 1 Dimir InfiltratorDimir Infiltrator
- 1 Fog BankFog Bank
- 1 Gudul LurkerGudul Lurker
- 1 Invisible StalkerInvisible Stalker
- 1 Jace's PhantasmJace's Phantasm
- 1 Kjeldoran DeadKjeldoran Dead
- 1 Maze of IthMaze of Ith
- 1 Ring of Evos IsleRing of Evos Isle
- 1 Ring of XathridRing of Xathrid
- 1 Shield SphereShield Sphere
- 1 Syndicate TraffickerSyndicate Trafficker
- 1 Thassa, God of the SeaThassa, God of the Sea
- 1 Unspeakable SymbolUnspeakable Symbol
- 1 Vampire CutthroatVampire Cutthroat
- 1 Yahenni, Undying PartisanYahenni, Undying Partisan
- 1 [Counters/Other][Counters/Other]
- 1 Arcbound RavagerArcbound Ravager
- 1 Arcbound SlithArcbound Slith
- 1 Carrion FeederCarrion Feeder
- 1 Contagion ClaspContagion Clasp
- 1 Cosi's TricksterCosi's Trickster
- 1 Disciple of the VaultDisciple of the Vault
- 1 Entrails FeasterEntrails Feaster
- 1 Hangarback WalkerHangarback Walker
- 1 Merrow BonegnawerMerrow Bonegnawer
- 1 Phyrexian DreadnoughtPhyrexian Dreadnought
- 1 Pili-PalaPili-Pala
- 1 Sage of HoursSage of Hours
- 1 Steel OverseerSteel Overseer
- 1 ThrummingbirdThrummingbird
- 1 Vector AspVector Asp
- 1 Voltaic ServantVoltaic Servant
- 1 Walking BallistaWalking Ballista
- 1 Wall of BloodWall of Blood
Lands (13)
- 1 Bojuka BogBojuka Bog
- 1 Crypt of AgadeemCrypt of Agadeem
- 1 Forge of HeroesForge of Heroes
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Guildmage's ForumGuildmage's Forum
- 1 High MarketHigh Market
- 1 Myriad LandscapeMyriad Landscape
- 1 Opal PalaceOpal Palace
- 1 Ruins of Oran-RiefRuins of Oran-Rief
- 1 Seat of the SynodSeat of the Synod
- 1 Shizo, Death's StorehouseShizo, Death's Storehouse
- 1 Temple of the False GodTemple of the False God
- 1 Vault of WhispersVault of Whispers
The first thing to notice now that we've added some cards back in is that we definitely still have too many cards included in our list. Commander decks should always be playing somewhere between 35 and 40 lands, which leaves us in the neighborhood of 63 slots left for cards. Right now we're at 71 total before lands, so we're looking to cut seven or eight cards.
Making the (Final) Cut
So now we're in the most difficult part of the process. We like every card in the deck, they're all great cards that do things that we want to do... but we still have to cut some. So, the first step: do we still have any easy cuts?
Procrastination is Your Friend
I mentioned earlier that we absolutely wanted a copy of Arcbound RavagerArcbound Ravager, but at the price, we might not be able to get it immediately. While we are keeping an eye out on trade binders, it's not like we're not going to play the deck just because we're missing one card. So in the mean time, Arcbound RavagerArcbound Ravager is an easy cut for us, although it will be a future difficult decision to figure out what to cut when we do manage to snag a copy. Luckily, by that time, we'll have playtested the deck enough to get a good sense of which card it can replace!
No Room for the Aristocracy
Okay, so now we've gotten rid of the easy stuff. The next step is to look back through your deck and see if there are any strategies we were pursuing that no longer seem like as much of a priority.
Disciple of the VaultDisciple of the Vault is a good card. So good, in fact, that it has been banned in some formats on more than one occasion. That said, his initial inclusion was from a time we were much more likely to be looking at playing a lot more sacrifice effects and perhaps even a few copies of Blood ArtistBlood Artist to really dig into direct life drain. The problem with this strategy in our Lazav deck is that to get your full impact from these death-trigger-life-drain powerhouses, you really have to be playing a lot of recursion. That would be fine, except we've leaned really hard into making our creatures as cheap as possible, and graveyard-to-the-battlefield recursion is by its very nature very expensive. So rather than wreck our mana curve, it's probably an easier and better decision to just let go of the Aristocrats strategy as a whole.
Revisiting the Budget
So now that the easy cuts are done, let's also go ahead and revisit another easy decision point: our wallets. Looking through the cards we've added and prices we've already seen, there are a couple new heavy hitters.
These were included in our new card dump because they are very powerful and synergize excellently with our Commander. Maze of IthMaze of Ith is almost a staple on the level of Sol RingSol Ring, but for Lazav specifically, it also allows us to untap our Commander an additional time per turn in similar fashion to ReconnaissanceReconnaissance and protect him from a combat step that has gone poorly. Combine that with some of the tap abilities he'll be acquiring, like Merfolk LooterMerfolk Looter and Walking AtlasWalking Atlas, and you can really start to abuse things. Training GroundsTraining Grounds, on the other hand, will make Lazav's transformations much cheaper, really playing into our plan to abuse his shapeshifting ability multiple times a turn.
All that said, our deck as a whole is sitting at about $250.00 at this point, and while I may have many of these cards in my collection already, that's still a little pricey. With that in mind, we'll take both of these as easy cuts for now and keep an eye out for them in trade binders.
Trim the Archetypes - Protection & Evasion
At the beginning of this process, we tried to do a seat-of-your-pants cut to get our original 200 card dump down to size, and we did so by looking at what we thought were the "best" cards for each archetype for the final version of the deck. Looking through our decklist, we're probably playing a bit too many protection and evasion cards as a whole. Let's look through that list and compare and contrast cards that look similar.
Protection Evasion
View on Archidekt- 1 [Protection & Evasion][Protection & Evasion]
- 1 Fog BankFog Bank
- 1 Invisible StalkerInvisible Stalker
- 1 Thassa, God of the SeaThassa, God of the Sea
Protection Only (6)
- 1 Kjeldoran DeadKjeldoran Dead
- 1 Ring of Evos IsleRing of Evos Isle
- 1 Ring of XathridRing of Xathrid
- 1 Shield SphereShield Sphere
- 1 Syndicate TraffickerSyndicate Trafficker
- 1 Unspeakable SymbolUnspeakable Symbol
Evasion Only (8)
- 1 Artificer's AssistantArtificer's Assistant
- 1 Baleful StrixBaleful Strix
- 1 Blighted AgentBlighted Agent
- 1 Dimir InfiltratorDimir Infiltrator
- 1 Gudul LurkerGudul Lurker
- 1 Jace's PhantasmJace's Phantasm
- 1 Vampire CutthroatVampire Cutthroat
- 1 Yahenni, Undying PartisanYahenni, Undying Partisan
Now that we have that a bit more organized, we can sort through things a lot easier. First off, I know I don't want to cut anything that gives us both protection and evasion in one package, so Invisible StalkerInvisible Stalker is good to go. We can also now easily see that we have more evasion than protection, and as a result, we definitely want to go ahead and keep our evasion cards as well. So let's look at the evasion cards specifically and compare a few of them.
All three of these cards provide evasion at the cost of one mana. Gudul LurkerGudul Lurker provides the end-all-be-all for getting damage to a player or planeswalker, without really providing any additional benefit for Lazav. On the other hand, Artificer's AssistantArtificer's Assistant and Jace's PhantasmJace's Phantasm only provide flying, but with a benefit of card selection or extra power and toughness. In this situation, this is actually a fairly easy choice for me, as we have other means of making Lazav completely unblockable, and I don't want it to take up a whole card slot just for the one mana cost. We'll go ahead and pull Gudul LurkerGudul Lurker.
In a similar vein, in the two mana slot, Dimir InfiltratorDimir Infiltrator allows for the full unblockable after Transmuting for other two-cost spells, whereas Baleful StrixBaleful Strix can also replace itself when cast on its own, then provide both deathtouch and flying to Lazav from the graveyard. It's also important to recognize that it is an artifact, as we do want to keep our artifact count high to facilitate the deck's other themes. While I'm tempted to cite the "Play Less Tutors" mantra here, we do still have 20 other artifacts in the deck and we could easily tutor for one. Add the fact that you don't have to do any work to put Dimir InfiltratorDimir Infiltrator into the graveyard - and that he'll be the only tutor in the deck - and he gets the nod.
Trim the Archetypes - Card Draw
The other archetype that is looking a little bloated is our Card Draw section. Let's look through what we have as far as straight card advantage, and loot effects that will help us get creatures in the graveyard.
Card Draw
View on ArchidektCard Quality (4)
- 1 Frantic SearchFrantic Search
- 1 Looter il-KorLooter il-Kor
- 1 Merfolk LooterMerfolk Looter
- 1 RiddlesmithRiddlesmith
Card Quantity (9)
- 1 Fact or FictionFact or Fiction
- 1 Kami of the Crescent MoonKami of the Crescent Moon
- 1 Midnight ReaperMidnight Reaper
- 1 SkullclampSkullclamp
- 1 Tezzeret's GambitTezzeret's Gambit
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 WindfallWindfall
- 1 [Both?][Both?]
- 1 Enclave CryptologistEnclave Cryptologist
Strangely, we actually value our Merfolk LooterMerfolk Looter effects a bit more here, as they allow us to put creatures we need at that exact second into our graveyard at instant speed for use by Lazav. Given that there are less of them and they have an inflated value in our strategy, let us instead look at our pure card draw for a place to cut.
Here we have three conditional card draw effects stapled onto creatures, which makes them usable by Lazav. Kami of the Crescent MoonKami of the Crescent Moon, aside from being one of the best pun/picture combinations in all of Magic, also hugs the whole table every draw step. In essence, he is a Howling MineHowling Mine on a stick. While this is all well and fine for the Hugs decks, it's not necessarily what we're looking for in our strategy. Instead, the intent with our 'mooning the moon' friend here is to pay two mana at the end of our opponent's turn so we draw a card on our upkeep, then change Lazav into something else during our turn so no one else gets the benefit. While that's not bad, it is also a lot of setup for a minimal effect, with no easy way to get him in the graveyard so he doesn't benefit the whole table. Alternatively, Midnight ReaperMidnight Reaper is less consistent, but more explosive. Having a Reaper on the board when a Wrath is cast will often draw you a whole new full grip... or you could sit with him on the battlefield for five turns and not get a card out of him. Lastly, Toothy, Imaginary FriendToothy, Imaginary Friend can combo with either of the other two, the rest of our card draw, or just our draw step in general to get quite large and then hopefully shuffle off to the graveyard to draw us even more cards. The main disadvantage there is that he is a little more mana than we'd like, so we may not get to use him to pump and dump Lazav as much as we'd like.
Looking through these three, it's easy to see which are the most powerful. As should be the case, the power level scales quite nicely with their mana cost. With that in mind, we really want to keep in mind which of these is the least bang for our buck when it comes to Lazav specifically. Even taking the cheaper mana cost into account, we can easily cut Kami of the Crescent MoonKami of the Crescent Moon. His downsides are glaring, while his upside just isn't anywhere near the other two. The only benefit is that he's cheap to cast and to transform into, but you have to be careful when you do it, and it practically requires that you leave mana up to undo it. Alternatively, both Midnight ReaperMidnight Reaper and Toothy are excellent panic buttons if Lazav is about to die and you want some benefit, and Toothy himself could make our commander bigger than almost any other card in the deck.
The "Final" Decklist
So, we've cut the list down to 65 cards, and we're ready to shuffle up. Only... we haven't really talked about what lands to use, have we? You may have noticed that I included some in the last card dump, but haven't talked about any of them besides the not-really-a-land land Maze of IthMaze of Ith. This is because, for me personally, if I'm not playing a deck that cares about lands, my strategy is simply to just use what I have laying around. There have been a lot of dual lands over the years in Magic: The Gathering, and with minor changes, most of them are fairly interchangeable if you're not at a competitive level. With that in mind, why go out and spend $75.00 on a mana base when chances are good that if you just pull some lands out of your trade binder, you'll be fine?
With that in mind, let's go ahead and pop the lands in there that have an affinity with +1/+1 counters and artifacts, and then just fill the rest in with basic lands for now. You could certainly play it in that exact state anyway, although we'd probably try to hunt down some duals of one sort or another just to make sure we aren't having color problems all the time.
Lazav Outlast with No Outlast
View on ArchidektCommander (1)
- 1 Lazav, the MultifariousLazav, the Multifarious
Artifact (7)
- 1 Contagion ClaspContagion Clasp
- 1 Dimir SignetDimir Signet
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Ring of Evos IsleRing of Evos Isle
- 1 Ring of XathridRing of Xathrid
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
Artifact Creature (13)
- 1 Arcbound SlithArcbound Slith
- 1 Etherium SculptorEtherium Sculptor
- 1 Hangarback WalkerHangarback Walker
- 1 Hex ParasiteHex Parasite
- 1 Pili-PalaPili-Pala
- 1 Phyrexian DreadnoughtPhyrexian Dreadnought
- 1 Plague MyrPlague Myr
- 1 Shield SphereShield Sphere
- 1 Steel OverseerSteel Overseer
- 1 Vector AspVector Asp
- 1 Voltaic ServantVoltaic Servant
- 1 Walking BallistaWalking Ballista
- 1 Walking AtlasWalking Atlas
Creature (29)
- 1 Artificer's AssistantArtificer's Assistant
- 1 Blighted AgentBlighted Agent
- 1 Carrion FeederCarrion Feeder
- 1 Cosi's TricksterCosi's Trickster
- 1 Crypt RatsCrypt Rats
- 1 Deranged AssistantDeranged Assistant
- 1 Dimir InfiltratorDimir Infiltrator
- 1 Enclave CryptologistEnclave Cryptologist
- 1 Entrails FeasterEntrails Feaster
- 1 Fog BankFog Bank
- 1 Guul Draz AssassinGuul Draz Assassin
- 1 Invisible StalkerInvisible Stalker
- 1 Jace's PhantasmJace's Phantasm
- 1 Kagemaro, First to SufferKagemaro, First to Suffer
- 1 Kjeldoran DeadKjeldoran Dead
- 1 Looter il-KorLooter il-Kor
- 1 Merfolk LooterMerfolk Looter
- 1 Merrow BonegnawerMerrow Bonegnawer
- 1 Midnight ReaperMidnight Reaper
- 1 NecroplasmNecroplasm
- 1 RiddlesmithRiddlesmith
- 1 Sage of HoursSage of Hours
- 1 Syndicate TraffickerSyndicate Trafficker
- 1 Thassa, God of the SeaThassa, God of the Sea
- 1 ThrummingbirdThrummingbird
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 Vampire CutthroatVampire Cutthroat
- 1 Yahenni, Undying PartisanYahenni, Undying Partisan
- 1 Wall of BloodWall of Blood
Enchantment (3)
- 1 Black MarketBlack Market
- 1 Inexorable TideInexorable Tide
- 1 Unspeakable SymbolUnspeakable Symbol
Instant (6)
- 1 CounterspellCounterspell
- 1 Fact or FictionFact or Fiction
- 1 Frantic SearchFrantic Search
- 1 Reality ShiftReality Shift
- 1 Reckless SpiteReckless Spite
- 1 Swan SongSwan Song
Planeswalker (1)
- 1 Jace, the Living GuildpactJace, the Living Guildpact
Sorcery (5)
- 1 All is DustAll is Dust
- 1 HexHex
- 1 MutilateMutilate
- 1 Tezzeret's GambitTezzeret's Gambit
- 1 WindfallWindfall
Land (35)
- 1 Bojuka BogBojuka Bog
- 1 Crypt of AgadeemCrypt of Agadeem
- 1 Forge of HeroesForge of Heroes
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Guildmage's ForumGuildmage's Forum
- 1 High MarketHigh Market
- 1 Myriad LandscapeMyriad Landscape
- 1 Ruins of Oran-RiefRuins of Oran-Rief
- 1 Seat of the SynodSeat of the Synod
- 1 Temple of the False GodTemple of the False God
- 1 Vault of WhispersVault of Whispers
- 13 IslandIsland
- 11 SwampSwamp
So, what do you think of the deck? What did I cut that you would have included? What other ways do you have of cutting those last few cards to finish a new deck?
Let us know in the comments so we can all help each other get to our best 99!
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