([card]Xantcha[/card] | Art by Heather Hudson)
Sweet, New Rakdos Cards!
...Now what do we cut?
Last time on Making the Cut, we discussed Theater of HorrorsTheater of Horrors and what a massive boon it can be to run cards that act as pseudo-commanders in your EDH decks.
As a refresher, here is the full decklist, which focuses on discarding enemy hands so they'll be forced to use Xantcha, Sleeper AgentXantcha, Sleeper Agent's ability.
Agent Null
View on ArchidektCommander (1)
- 1 Xantcha, Sleeper AgentXantcha, Sleeper Agent
Creatures (21)
- 1 Archfiend of IfnirArchfiend of Ifnir
- 1 Asylum VisitorAsylum Visitor
- 1 Burglar RatBurglar Rat
- 1 Crypt GhastCrypt Ghast
- 1 Cunning LethemancerCunning Lethemancer
- 1 DreamstealerDreamstealer
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Fell SpecterFell Specter
- 1 GuttersnipeGuttersnipe
- 1 Guul Draz SpecterGuul Draz Specter
- 1 Hypnotic SpecterHypnotic Specter
- 1 Liliana, Heretical HealerLiliana, Heretical Healer
- 1 Miasmic MummyMiasmic Mummy
- 1 Rotting RatsRotting Rats
- 1 SangromancerSangromancer
- 1 ScandalmongerScandalmonger
- 1 Scythe SpecterScythe Specter
- 1 Sibsig IcebreakersSibsig Icebreakers
- 1 Sire of InsanitySire of Insanity
- 1 Stromkirk OccultistStromkirk Occultist
- 1 Stronghold RatsStronghold Rats
Sorceries (12)
- 1 Arterial FlowArterial Flow
- 1 BlightningBlightning
- 1 Bubbling MuckBubbling Muck
- 1 Death CloudDeath Cloud
- 1 Fraying OmnipotenceFraying Omnipotence
- 1 Last One StandingLast One Standing
- 1 Noxious VaporsNoxious Vapors
- 1 SmallpoxSmallpox
- 1 Strongarm TacticsStrongarm Tactics
- 1 Torment of HailfireTorment of Hailfire
- 1 Vicious RumorsVicious Rumors
- 1 VoidVoid
Artifacts (10)
- 1 Anvil of BogardanAnvil of Bogardan
- 1 Geth's GrimoireGeth's Grimoire
- 1 Gilded LotusGilded Lotus
- 1 Memory JarMemory Jar
- 1 Mirage MirrorMirage Mirror
- 1 Oracle's VaultOracle's Vault
- 1 Rakdos SignetRakdos Signet
- 1 Sol RingSol Ring
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Star CompassStar Compass
Enchantments (16)
- 1 Bottomless PitBottomless Pit
- 1 Creeping DreadCreeping Dread
- 1 Curse of OpulenceCurse of Opulence
- 1 Experimental FrenzyExperimental Frenzy
- 1 Faith of the DevotedFaith of the Devoted
- 1 Liliana's CaressLiliana's Caress
- 1 Mana CacheMana Cache
- 1 Mana FlareMana Flare
- 1 MegrimMegrim
- 1 OppressionOppression
- 1 Pain MagnificationPain Magnification
- 1 Painful QuandaryPainful Quandary
- 1 Phyrexian ScripturesPhyrexian Scriptures
- 1 Raiders' WakeRaiders' Wake
- 1 Theater of HorrorsTheater of Horrors
- 1 Waste NotWaste Not
Instants (2)
- 1 Reckless SpiteReckless Spite
- 1 MurderMurder
Planeswalkers (1)
- 1 Chandra, Torch of DefianceChandra, Torch of Defiance
Lands (38)
- 1 Akoum RefugeAkoum Refuge
- 1 Barren MoorBarren Moor
- 1 Blood CryptBlood Crypt
- 1 Bloodfell CavesBloodfell Caves
- 1 Bloodstained MireBloodstained Mire
- 1 Canyon SloughCanyon Slough
- 1 Command TowerCommand Tower
- 1 Desert of the FerventDesert of the Fervent
- 1 Field of RuinField of Ruin
- 1 Forgotten CaveForgotten Cave
- 1 Isolated WatchtowerIsolated Watchtower
- 1 Luxury SuiteLuxury Suite
- 1 Memorial to FollyMemorial to Folly
- 1 Mortuary MireMortuary Mire
- 1 Radiant FountainRadiant Fountain
- 1 Smoldering CraterSmoldering Crater
- 1 Smoldering MarshSmoldering Marsh
- 1 Temple of the False GodTemple of the False God
- 10 MountainMountain
- 10 SwampSwamp
Theater of HorrorsTheater of Horrors was just one of the many new Rakdos cards that look amazing for this deck's Discard strategy, allowing us to cast spells even while discarding all our cards! Given the breakneck speed at which Wizards of the Coast has been printing cards obviously meant for the Commander format (or at the very least the Brawl experiment), surely Theater of HorrorsTheater of Horrors is not the only goody to come out of Ravnica Allegiance that might help out our Xantcha, Sleeper AgentXantcha, Sleeper Agent adventure in discard and group misery! So what other cards can we look at for possible inclusion from the new set?
Captivating Cuts
There were a lot of new Rakdos cards from Allegiance that really fit well within the Discard/Group Slug deck strategy, but really none of them fit it better than Captive AudienceCaptive Audience. Playing this seven-mana enchantment allows us to target the blue deck at the table, the one still drawing cards despite all of the discard effects we have out. It might also provide us with blockers in a creature-light deck, and if they choose the life-dwindling option, will even allow us to treat an opponent as if they were basically already dead.
To a lesser extent than Theater of HorrorsTheater of Horrors, Captive AudienceCaptive Audience also does one of the major jobs of our commander as well. While it's easy to get distracted along the way, the primary focus of Xantcha, Sleeper AgentXantcha, Sleeper Agent is to try and burn an opponent out (with a little help from our friends). Captive AudienceCaptive Audience's "Your life total becomes 4" ability provides a more efficient capability to achieve that goal, and can even have a meaningful effect on that lifegain deck that has been keeping you from playing Xantcha at all. While the seven-mana price tag is hefty, it's nothing compared to the mana we'll have to pump into Xantcha while attempting to take out the Archenemy at the table.
Still, because the ultimate goal here is to make people discard a lot of cards and take damage as a result, it's more important in this deck than in most to keep our mana costs down so we can keep casting spells and drawing cards with our commander. Rather than adding too much to our curve, let's look through our most expensive spells to try and find a slot for this addition.
Expensive Things
View on ArchidektFive CMC (6)
- 1 Archfiend of IfnirArchfiend of Ifnir
- 1 Fraying OmnipotenceFraying Omnipotence
- 1 VoidVoid
- 1 Gilded LotusGilded Lotus
- 1 Memory JarMemory Jar
- 1 Painful QuandaryPainful Quandary
Six CMC (3)
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Scythe SpecterScythe Specter
- 1 Sire of InsanitySire of Insanity
X Cost (2)
- 1 Death CloudDeath Cloud
- 1 Torment of HailfireTorment of Hailfire
Starting from the most expensive card in the deck, it is tempting to immediately pull Death CloudDeath Cloud and not overthink it. While it can (and often does) act as a finisher if we get a lot of mana on the board, it also draws a lot of hate if you are forced to cast it early, or even just if people know it's in your deck. The other major drawback is that we do not ramp anywhere near as well as the green decks at the table, and as a result, casting this in the mid-game will often leave other land-friendly decks with a much better chance of recovering and dominating the rest of the table. Given that we don't want to be too hasty, however, let's briefly consider what cards on this list are too good to pull and which are other possibilities:
- Torment of HailfireTorment of Hailfire has many of the same arguments as Death CloudDeath Cloud, but doesn't affect us at all and can really do some damage to all of our opponents for minimal mana if we've succeeded in emptying out their hands.
- Sire of InsanitySire of Insanity will simply force all players to discard their hands, period.
- Etali, Primal StormEtali, Primal Storm is a bit expensive, and we have no way of giving it haste. We are creature light, however, and it's not like we can cut it for being expensive and then put in a more expensive card.
- Scythe SpecterScythe Specter is not exactly knocking it out of the park, but when compared to the new The Haunt of HightowerThe Haunt of Hightower, we can actually go ahead and make that swap right away and move on!
- You might think Painful QuandaryPainful Quandary is too expensive for its ability... until you play against it. It's easy for us to empty hands, so all too often, this says "Whenever an opponent casts a spell, they lose five life."
- Memory JarMemory Jar has been banned a time or two, and for good reason. While five mana is a lot for a wheel effect, in the discard deck, it does double duty. Activating it during our turn means only we get the chance to cast any spells (barring instants, of course). Plus, imagine if you have [card]Megrim[/card] in play.
- Cutting Gilded LotusGilded Lotus while we're trying to keep mana costs down and are adding a more expensive card would be a little silly.
- Fraying OmnipotenceFraying Omnipotence is probably the best PoxPox effect in the deck. In fact, during initial deck construction, I directly compared the two and decided that Fraying Omnipotence was better in a two-color deck. This is a great sacrifice outlet for when Xantcha eliminates its controller and winds up back in our possession, or it can just be a great way to get life totals down so we can burn someone out (while also getting rid of a lot of their threats and some of their hand).
- VoidVoid is a jack of all trades, master of none. It only makes one opponent discard, it doesn't really excel as a board wipe, and it's also rather expensive for pinpoint removal, even if it can get around hexproof. This one is definitely worth considering alongside Death CloudDeath Cloud.
- Archfiend of IfnirArchfiend of Ifnir is another staple in the discard strategy, so much so that it actually shows up as the card describing the strategy on the EDHREC Themes page. It enables one-sided board wipes every turn it stays in play, and flies overhead for five damage. It's just too good to consider removing here.
So, having gone through the full list of high-cost suspects to cut, we have two options that jump out: Death CloudDeath Cloud and VoidVoid. Both can be an excellent means to control the board while also getting some bonus discard, but I think in this case VoidVoid is the easy cut. While it is our only means of removing artifacts in the deck, we've tried to tune down this aggressive Group Slug strategy to a lower power level by removing interaction outside of the main strategy, and I see no reason not to continue doing so. Even in the case that we were to power it up, there would be better options to destroy problematic artifacts than VoidVoid.
With that in mind, we'll go ahead and cut it for the superior effect of Captive AudienceCaptive Audience. Unlike VoidVoid, it won't destroy a problem, but it very well may destroy the player controlling it.
Discarding Our Attachments
We have more new cards to add! Awaken the ErstwhileAwaken the Erstwhile is a fine spell in a discard strategy, as is any card that says "Each player discards all the cards in their hand." When we cast this spell, the Card Draw deck may end up with a few more Zombies than we'd like, but it will still empty their hand so we can force them to use our commander for all of their card drawing needs. We already have quite a few mass-discard effects, though, so let's use this opportunity to look at other discard effects and replace one that we feel is worse than our new toy:
Yeah, Go Ahead and Discard That
View on ArchidektCreatures (14)
- 1 Burglar RatBurglar Rat
- 1 Cunning LethemancerCunning Lethemancer
- 1 DreamstealerDreamstealer
- 1 Fell SpecterFell Specter
- 1 Guul Draz SpecterGuul Draz Specter
- 1 Hypnotic SpecterHypnotic Specter
- 1 Liliana, Heretical HealerLiliana, Heretical Healer
- 1 Miasmic MummyMiasmic Mummy
- 1 Rotting RatsRotting Rats
- 1 ScandalmongerScandalmonger
- 1 Sibsig IcebreakersSibsig Icebreakers
- 1 Sire of InsanitySire of Insanity
- 1 Stronghold RatsStronghold Rats
- 1 The Haunt of HightowerThe Haunt of Hightower
Sorceries (6)
- 1 Arterial FlowArterial Flow
- 1 BlightningBlightning
- 1 Noxious VaporsNoxious Vapors
- 1 SmallpoxSmallpox
- 1 Strongarm TacticsStrongarm Tactics
- 1 Vicious RumorsVicious Rumors
Artifacts (2)
- 1 Anvil of BogardanAnvil of Bogardan
- 1 Memory JarMemory Jar
Enchantments (6)
- 1 Bottomless PitBottomless Pit
- 1 Creeping DreadCreeping Dread
- 1 OppressionOppression
- 1 Pain MagnificationPain Magnification
- 1 Painful QuandaryPainful Quandary
- 1 Raiders' WakeRaiders' Wake
We have 28 discard effects, which is way too many to go into detail for each one of them, so let's go ahead and pick a few that feel less impactful right off the bat, to make a cut from a shorter list. In the order they are listed, the cards that jump out to me are:
- DreamstealerDreamstealer
- Hypnotic SpecterHypnotic Specter
- BlightningBlightning
- Vicious RumorsVicious Rumors
- Pain MagnificationPain Magnification
Given that the total number of creatures in the deck comes in a little light, at just 21, let's start by considering just the noncreature options.
It would seem that the easy cut here is BlightningBlightning, as it only targets a single player, as opposed to the other spells that affect all opponents. However, in similar fashion to the quick swap we made with Scythe SpecterScythe Specter, Blightning now has its fellow CarnivalCarnival/CarnageCarnage for a direct swap. The BlightningBlightning effect itself in the CarnageCarnage half of the split is more expensive, but that seems like more than a fair trade for the flexibility to damage an opponent while removing one of their utility creatures.
So, that brings us down to just the one-shot Vicious RumorsVicious Rumors or the conditional Pain MagnificationPain Magnification. This seems like an extension of the classic Phyrexian ArenaPhyrexian Arena vs. Read the BonesRead the Bones argument. We're either talking about the immediate satisfaction of having everyone discard a card, or the possibility of opponents discarding card after card over several turns.
While Vicious RumorsVicious Rumors is rather looked down upon in competitive play, and definitely doesn't compare to SmallpoxSmallpox in scope, it does affect each opponent in both life and cards. Those are the exact zones we're trying to manipulate, so it does everything we need it to do, albeit in smaller amounts than we'd like. Pain MagnificationPain Magnification, on the other hand, gives us no guarantee of cards discarded on its own, and with its three-damage requirement, does not combo with either our commander or most of our smaller creatures. Even our bigger effects usually cause opponents to lose life, rather than take damage, which bypasses the Pain MagnificationPain Magnification trigger.
Indeed, looking through the deck, there are only two total effects outside of combat that can trigger Pain MagnificationPain Magnification, one of which is the ultimate on our only Planeswalker, Chandra, Torch of DefianceChandra, Torch of Defiance. Given that lack of reliability, we would be leaning a lot on other players, our commander's attack step, and our own creature-light attack steps to trigger it. With that in mind, I would lean toward cutting the enchantment here and keeping the possibility of a turn-one discard alive.
That said, what would you do? What would you cut for Captive AudienceCaptive Audience: Death CloudDeath Cloud or VoidVoid?
Take Our Poll
And what would you cut for Awaken the ErstwhileAwaken the Erstwhile: Vicious RumorsVicious Rumors or Pain MagnificationPain Magnification?
Take Our Poll
Lastly, what do you have roaming around unsleeved in the side of your deck boxes? What decks do you want to add things to, but just can't find the room? Let us know in the comments so we can help each other get to our best 99!
Next Time: Hippo Hugs and "Friends"
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