The Scorpion God art by Lius Lasahido
The People Have Spoken!
Welcome to Low Market, brought to you this week by extra democracy! No, I'm not talking about the recently-passed Independence Day here in the US: I'm talking about you, dear readers, for voting to narrow down this week's theme. You voted strongly in favor of building one of the three new Gods from Hour of Devastation (The Scarab GodThe Scarab God, The Locust GodThe Locust God, and The Scorpion GodThe Scorpion God). Upon consideration, the hipster in me—some would argue the hipster that is me—chose the least-represented of the three: The Scorpion GodThe Scorpion God!
Ashes to Ashes
As an author, I strive each week for as much variety as possible in my articles. For The Scorpion GodThe Scorpion God, this proved to be slightly problematic, since this deck wants nearly all the same black -1/-1 counter interactions that our Hapatra deck did. This called for an additional, more-outlandish theme to supplement our -1/-1 counters. The result: black-red elemental tribal!
When the bright-and-sunny Flamekin of Lorwyn transformed into the doom-and-gloom Cinders of Shadowmoor, they picked up a handy mechanic: wither, which makes them deal damage to creatures in the form of -1/-1 counters. Consequently, enough elementals deal in -1/-1 counters that we can firmly theme our deck around them. Kulrath KnightKulrath Knight, when combined with our commander, lets us snipe creatures away from combat. HateflayerHateflayer, and its odd little untap symbol, become removal that draws us cards. As I tend to do whenever I have a creature with the untap symbol, let's include a land that taps one of our creatures, in this case the new Survivors' EncampmentSurvivors' Encampment. Finally, one of the best -1/-1 counter payoffs of all: NecroskitterNecroskitter thieves creatures that die with -1/-1 counters on them.
This Might Sting A Little...
Of course, elementals on their own won't provide enough sources of -1/-1 counter, so let's branch out a bit more. The equipment Blight SickleBlight Sickle, and more notably the enchantment Everlasting TormentEverlasting Torment, ensures we have further methods of providing wither to the creatures that lack it. For in-theme spot removal, there's Puncture BlastPuncture Blast, SkinrenderSkinrender, and—perhaps my favorite card in this deck—Incremental BlightIncremental Blight. In my mind, Incremental BlightIncremental Blight is normally too finicky to act as removal for most decks, but with The Scorpion GodThe Scorpion God, the possibility of drawing two or three cards is far too appealing to pass up.
The proliferate mechanic, which lets us increment anything with counters up by one, is a shoo-in for this deck, especially since our commander's activated ability is too expensive to justify activating constantly. Grim AfflictionGrim Affliction, Volt ChargeVolt Charge, and Spread the SicknessSpread the Sickness respectively act as passable, decent, and solid spot removal. Contagion ClaspContagion Clasp is an opportunity for repeatable Proliferate (and it's even kind enough to bring its own -1/-1 counter.) In an ideal world, we would also have its bigger sister, Contagion EngineContagion Engine, but the appeal of Atraxa, Praetors' VoiceAtraxa, Praetors' Voice has regrettably pushed it outside a comfortable price range for this budget deck.
Regular readers will likely recall Archfiend of IfnirArchfiend of Ifnir from my Hapatra article, as well as my deep-seated love for the cycling mechanic. Said Archfiend was too appealing to pass up for this deck, which is why we have as many cycling lands as I could reasonably include (eight, for the curious).
In My Element
I'm not satisfied with only the elementals that play with -1/-1 counters: for a proper elemental tribal deck, it would be nice to have a handful more tribal interactions. Flamekin HarbingerFlamekin Harbinger, like its kin (ba-dum-tish) from the Harbinger cycle, is a powerful toolbox card in a deck with as many elemental options as this one. SmokebraiderSmokebraider and Brighthearth BanneretBrighthearth Banneret accelerate us into the more mana-intensive elementals, like the aforementioned HateflayerHateflayer.
The Lorwyn elementals have a subtheme of activated abilities matters, most apparent on cards like Soulbright FlamekinSoulbright Flamekin and Ceaseless SearbladesCeaseless Searblades. I only plan to include a few of such cards in this list, but if you find that theme appealing, look at including Ashling the PilgrimAshling the Pilgrim, Inner-Flame IgniterInner-Flame Igniter, or Manaforge CinderManaforge Cinder as well.
Stigma Lasher art by Aleksi Briclot
Breaking the Bank, -1/-1 Counter Edition!
The strangest part of assembling this The Scorpion GodThe Scorpion God list was the collection of cards that I ended up cutting for price reasons. Somewhere between relative scarcity, high demand, and actually-being-decent, a few highly-thematic cards were too expensive to justify. I've already mentioned Contagion EngineContagion Engine; I also cut Dusk UrchinsDusk Urchins (potential -1/-1 counter card advantage), Crumbling AshesCrumbling Ashes (high-quality repeatable removal), and Stigma LasherStigma Lasher (another Wither elemental with an awesome damage trigger). If your personal budget has a bit of space left in it, or if you're looking for reasonably-priced upgrades, these few cards might be a good place to start.
Checking Out
Sting of The Scorpion God
View on ArchidektCommander (1)
- 1 * The Scorpion God* The Scorpion God
Creatures (30)
- 1 CinderbonesCinderbones
- 1 Walking AtlasWalking Atlas
- 1 Cinderhaze WretchCinderhaze Wretch
- 1 Corrosive MentorCorrosive Mentor
- 1 Cultbrand CinderCultbrand Cinder
- 1 HateflayerHateflayer
- 1 Kulrath KnightKulrath Knight
- 1 Necroskitter (EVE)Necroskitter (EVE)
- 1 Sickle RipperSickle Ripper
- 1 Smoldering ButcherSmoldering Butcher
- 1 Soul SnuffersSoul Snuffers
- 1 ThunderblustThunderblust
- 1 Midnight Banshee (MMMidnight Banshee (MM
- 1 Furystoke GiantFurystoke Giant
- 1 Puppeteer Clique (MMPuppeteer Clique (MM
- 1 Ceaseless SearbladesCeaseless Searblades
- 1 Flamekin HarbingerFlamekin Harbinger
- 1 Incandescent SoulstokeIncandescent Soulstoke
- 1 Soulbright FlamekinSoulbright Flamekin
- 1 SmokebraiderSmokebraider
- 1 Brighthearth BanneretBrighthearth Banneret
- 1 Sunflare ShamanSunflare Shaman
- 1 SkinrenderSkinrender
- 1 Cinder ElementalCinder Elemental
- 1 Crater ElementalCrater Elemental
- 1 Harvester of SoulsHarvester of Souls
- 1 Carnifex DemonCarnifex Demon
- 1 Archfiend of IfnirArchfiend of Ifnir
- 1 Chartooth CougarChartooth Cougar
- 1 Twisted AbominationTwisted Abomination
Artifacts (11)
- 1 Blight SickleBlight Sickle
- 1 Contagion Clasp (SOM)Contagion Clasp (SOM)
- 1 Rakdos SignetRakdos Signet
- 1 Expedition MapExpedition Map
- 1 Astral CornucopiaAstral Cornucopia
- 1 Coldsteel Heart (CColdsteel Heart (C
- 1 Mind Stone (DDP)Mind Stone (DDP)
- 1 Talisman of Indulgence (MRD)Talisman of Indulgence (MRD)
- 1 Grappling HookGrappling Hook
- 1 SkullclampSkullclamp
- 1 SpellbookSpellbook
Enchantments (7)
- 1 Everlasting Torment (CEverlasting Torment (C
- 1 Fists of the DemigodFists of the Demigod
- 1 Blowfly InfestationBlowfly Infestation
- 1 Nest of ScarabsNest of Scarabs
- 1 Elemental MasteryElemental Mastery
- 1 Rite of the Raging StormRite of the Raging Storm
- 1 Vicious ShadowsVicious Shadows
Instants (5)
- 1 Grim AfflictionGrim Affliction
- 1 Volt ChargeVolt Charge
- 1 Puncture BlastPuncture Blast
- 1 Scour from ExistenceScour from Existence
- 1 Succumb to TemptationSuccumb to Temptation
Sorceries (8)
- 1 Spread the SicknessSpread the Sickness
- 1 Black Sun's ZenithBlack Sun's Zenith
- 1 Incremental BlightIncremental Blight
- 1 Din of the FireherdDin of the Fireherd
- 1 VandalblastVandalblast
- 1 Read the BonesRead the Bones
- 1 Faithless LootingFaithless Looting
- 1 Grave UpheavalGrave Upheaval
Lands (38)
- 1 Flamekin VillageFlamekin Village
- 1 Grasping DunesGrasping Dunes
- 1 Ifnir DeadlandsIfnir Deadlands
- 1 Desert of the FerventDesert of the Fervent
- 1 Desert of the GlorifiedDesert of the Glorified
- 1 Scavenger GroundsScavenger Grounds
- 1 Hostile DesertHostile Desert
- 1 Ramunap RuinsRamunap Ruins
- 1 Survivors' EncampmentSurvivors' Encampment
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Bojuka BogBojuka Bog
- 1 Barren MoorBarren Moor
- 1 Forgotten CaveForgotten Cave
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Bloodfell CavesBloodfell Caves
- 1 Blasted Landscape (CBlasted Landscape (C
- 1 Polluted MirePolluted Mire
- 1 Smoldering CraterSmoldering Crater
- 1 Canyon SloughCanyon Slough
- 1 Rogue's PassageRogue's Passage
- 9 SwampSwamp
- 9 MountainMountain
Where Is Your God Now?
With our price-conscious excludes, our The Scorpion GodThe Scorpion God deck—isn't that an awkward piece of grammatically-correct English?–clocks in at $65.00 according to TCG Player's Mid prices. Next time on Low Market, we're highlighting an adorable theme: Aura Curses! But, I'm a little conflicted, and this is where you come in: should I build with Queen MarchesaQueen Marchesa, with Zur the EnchanterZur the Enchanter, or with both to illustrate their differences? Let me know in the comments below! As always, feel free to poke me on Twitter or through email. Until next we meet, enjoy your time browsing the Low Market.
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