The Realm of Possibilities
In Low Market's long, storied, two-prior-articles history, we began with a commander, and then worked our way around to a theme. Today, we're going to walk on the wild side and approach deck building from a different direction: choose a theme and find the commander that suits it best. Now, if you're in the habit of reading titles (and I hope you are) then you already know that I already arrived at a conclusion (Roon), but how did we get there? What the Bant is our theme?
Start Your Engines
It's energy, that hot new Kaladeshi commodity! Kaladesh block was notably absent an energy Commander, hence our current predicament. To narrow down our options, we look first at the crux of the energy deck: its energy producing engines. When I say "engine", I generally mean a card capable of producing energy repeatably or at least in large bursts. White has [card]Aetherstorm Roc[/card]; blue has [card]Aethersquall Ancient[/card], [card]Aethertide Whale[/card], and [card]Era of Innovation[/card]; black has [card]Demon of Dark Schemes[/card] and (sort of) [card]Gonti's Machinations[/card]; green has [card]Aetherwind Basker[/card] and [card]Architect of the Untamed[/card]; and there's [card]Aetherworks Marvel[/card], [card]Dynavolt Tower[/card], and [card]Gonti's Aether Heart[/card] in colorless. Discounting the inefficient and strange-to-work with [card]Gonti's Machinations[/card], that means at least blue and green give us access to the most numerous and simplest to run energy engines. This works out especially well considering that [card]Empyreal Voyager[/card] and [card]Rogue Refiner[/card] are solid energy cards in both blue and green.
For maximum flexibility, I do think we should add a third color. Currently, we're looking at only seven or eight engines, and pushing into white or black gets us at least one additional. [card]Demon of Dark Schemes[/card] has the upside of synergizing with [card]Aetherworks Marvel[/card], but my mind is tracing a different path: [card]Aetherstorm Roc[/card] cares about creatures entering, [card]Aetherwind Basker[/card] cares about creatures too, and [card]Era of Innovation[/card] / [card]Gonti's Aether Heart[/card] care about artifacts entering. If we build a deck around artifact creature tokens, helped by the fabricate mechanic on cards such as [card]Cultivator of Blades[/card], then I think we'll be in good shape to utilize as many of our engines as possible.
Okay, so we have a color combination (white, blue, green, a.k.a. Bant), but what about commanders? A quick survey of Bant generals, and it looks like [card]Roon of the Hidden Realm[/card] is our best bet. Most of the one-off energy producing cards, like the above-mentioned [card]Rogue Refiner[/card], trigger their effect on entering the battlefield, so having a commander like Roon makes them repeatable engines. I'll also add a number of these "one-off" or smaller energy effects to our deck list. (Also, for those inclined more towards Sultai, I'm sure an energy deck could easily be built there as well.)
Blink and You'll Miss It
Brago, King Eternal art by Karla Ortiz
Even though our Commander can flicker our various energy ETB creatures, I always like to include a little redundancy in the deck, both for those situations where our Commander is inaccessible and to keep our opponents on their toes! I'm adding [card]Eerie Interlude[/card], [card]Displace[/card], [card]Ghostly Flicker[/card], [card]Cloudshift[/card], and the new [card]Illusionist's Stratagem[/card]. In addition to "flickering" our creatures, these cards provide a few more instants and sorceries to trigger [card]Dynavolt Tower[/card], which I suspect will be our least-supported energy engine in this creature-centric deck. I can't built a flicker deck without including [card]Brago, King Eternal[/card]: he'll flood our reserves with energy, and unlike Roon, he can even flicker our non-creature permanents like [card]Glassblower's Puzzleknot[/card] and [card]Consulate Surveillance[/card].
It isn't technically a flicker card, but instant-EDH staple [card]Panharmonicon[/card] is an absolute must for this deck. EDHREC agrees: despite being released only a few months ago, Panharmonicon is already in some 81% of Roon decks.
With any luck, that's enough energy to keep the lights on for a few days. Back in the energy engines section, I referenced how producing artifact creature tokens makes a good argument for working with a few engines, and that's where we head next!
Construct-ive Criticism
Electrostatic Pummeler art by Slawomir Maniak
Luckily, thanks to Kaladesh's fabricate mechanic (see: [card]Cultivator of Blades[/card]), we have an easily-accessible way to spew out artifact creature tokens that synergizes with our flickering commander. [card]Whirler Rogue[/card] makes thopter tokens (near and dear to my heart) rather than servo tokens, and can provide evasion to connect with our more threatening energy-based creatures like [card]Electrostatic Pummeler[/card]. [card]Myr Battlesphere[/card] is more than just a funny name: it's one of the most explosive artifact creature token effects, with a flicker-able body to boot. We might build up a Myr army large enough to one-shot someone!
Well, that was easy! We're coming into the home stretch here. You might ask, "But Bryce, what about our win condition section? You did one for Sedris and Rishkar! "To which I would respond, "Correct, dear reader!" But thanks to our energy theme, we already gathered a great many win conditions! Smack them with a giant [card]Aetherwind Basker[/card], for example! Bury them in [card]Aetherworks Marvel[/card] card advantage! Or perhaps overrun them with [card]Cultivator of Blades[/card] and a fighting force of energy creatures!" Moving on from that hypothetical exchange, we have a few areas to mop up.
Clean Up on Aisle "E"
Our Roon deck has a few win conditions scattered throughout its energy cards, but we've ended up a little light on removal, ramp, and card draw. For this, let's look back to some of Roon's staples! [card]Mulldrifter[/card] is great for card draw, [card]Farhaven Elf[/card] is great for ramp, and [card]Coiling Oracle[/card] sits comfortably in between the two. [card]Reclamation Sage[/card] is one of my favorite pieces of removal, and if we include a copy, I think we'll have enough options to justify the inclusion of [card]Woodland Bellower[/card], another build-around-me card that I love so much.
The Sideways Strat – Energy Combo
Panharmonicon art by Volkan Baga
This week's Sideways Strat is less about deck building and more about play style. With all of these energy-producing engines floating around, we've created a deck with a handful of small combos. For example, [card]Aetherstorm Roc[/card] + [card]Aethergeode Miner[/card] + [card]Panharmonicon[/card] = infinite Miner flickers. Combine this with [card]Soul of the Harvest[/card], and we just drew our deck. In a non-infinite vein, we have [card]Aetherwind Basker[/card] + [card]Peema Aether-Seer[/card] to buff the Basker and regain all of our energy. If we then pump the Basker again and flicker the Aether-Seer, we've gained obscene amounts of energy. As you pilot this deck, keep a close eye on what energy producing methods you have at your disposal, and where you can push them towards infinite or finite combos.
Checking Out
Roon Energy
View on ArchidektCommander (1)
- 1 * Roon of the Hidden Realm* Roon of the Hidden Realm
Creatures (37)
- 1 * Acidic Slime* Acidic Slime
- 1 * Aether Herder* Aether Herder
- 1 * Aether Inspector* Aether Inspector
- 1 * Aether Swooper* Aether Swooper
- 1 * Aether Theorist* Aether Theorist
- 1 * Aethergeode Miner* Aethergeode Miner
- 1 * Aethersquall Ancient* Aethersquall Ancient
- 1 * Aetherstorm Roc* Aetherstorm Roc
- 1 * Aethertide Whale* Aethertide Whale
- 1 * Architect of the Untamed* Architect of the Untamed
- 1 * Bristling Hydra* Bristling Hydra
- 1 * Coiling Oracle* Coiling Oracle
- 1 * Cultivator of Blades* Cultivator of Blades
- 1 * Electrostatic Pummeler* Electrostatic Pummeler
- 1 * Empyreal Voyager* Empyreal Voyager
- 1 * Farhaven Elf* Farhaven Elf
- 1 * Felidar Guardian* Felidar Guardian
- 1 * Longtusk Cub* Longtusk Cub
- 1 * Mistmeadow Witch* Mistmeadow Witch
- 1 * Multiform Wonder* Multiform Wonder
- 1 * Mulldrifter* Mulldrifter
- 1 * Myr Battlesphere* Myr Battlesphere
- 1 * Peema Aether-Seer* Peema Aether-Seer
- 1 * Reclamation Sage* Reclamation Sage
- 1 * Reservoir Walker* Reservoir Walker
- 1 * Rogue Refiner* Rogue Refiner
- 1 * Sage of Shaila's Claim* Sage of Shaila's Claim
- 1 * Servant of the Conduit* Servant of the Conduit
- 1 * Shielded Aether Thief* Shielded Aether Thief
- 1 * Shipwreck Moray* Shipwreck Moray
- 1 * Skullwinder* Skullwinder
- 1 * Soul of the Harvest* Soul of the Harvest
- 1 * Stonehorn Dignitary* Stonehorn Dignitary
- 1 * Terastodon* Terastodon
- 1 * Thriving Turtle* Thriving Turtle
- 1 * Whirler Rogue* Whirler Rogue
- 1 * Woodland Bellower* Woodland Bellower
Artifacts (11)
- 1 * Aetherworks Marvel* Aetherworks Marvel
- 1 * Animation Module* Animation Module
- 1 * Consulate Turret* Consulate Turret
- 1 * Decoction Module* Decoction Module
- 1 * Dynavolt Tower* Dynavolt Tower
- 1 * Fabrication Module* Fabrication Module
- 1 * Glassblower's Puzzleknot* Glassblower's Puzzleknot
- 1 * Gonti's Aether Heart* Gonti's Aether Heart
- 1 * Panharmonicon* Panharmonicon
- 1 * Swiftfoot Boots* Swiftfoot Boots
- 1 * Woodweaver's Puzzleknot* Woodweaver's Puzzleknot
Enchantments (4)
- 1 * Call for Unity* Call for Unity
- 1 * Consulate Surveillance* Consulate Surveillance
- 1 * Era of Innovation* Era of Innovation
- 1 * Oblivion Ring* Oblivion Ring
Instants (8)
- 1 * Beast Within* Beast Within
- 1 * Cloudshift* Cloudshift
- 1 * Displace* Displace
- 1 * Eerie Interlude* Eerie Interlude
- 1 * Fuel for the Cause* Fuel for the Cause
- 1 * Ghostly Flicker* Ghostly Flicker
- 1 * Glimmer of Genius* Glimmer of Genius
- 1 * Illusionist's Stratagem* Illusionist's Stratagem
Sorceries (3)
- 1 * Attune with Aether* Attune with Aether
- 1 * Confiscation Coup* Confiscation Coup
- 1 * Kodama's Reach* Kodama's Reach
Lands (37)
- 1 * Buried Ruin* Buried Ruin
- 1 * Foundry of the Consuls* Foundry of the Consuls
- 1 * Rogue's Passage* Rogue's Passage
- 1 * Seaside Citadel* Seaside Citadel
- 1 * Temple of the False God* Temple of the False God
- 1 * Bant Panorama* Bant Panorama
- 1 * Alchemist's Refuge* Alchemist's Refuge
- 1 * Moorland Haunt* Moorland Haunt
- 1 * Exotic Orchard* Exotic Orchard
- 1 * Krosan Verge* Krosan Verge
- 8 PlainsPlains
- 9 IslandIsland
- 10 ForestForest
Thanks to our commitment to alternative energy, this Roon Energy list runs us a clean $45.00 according to TCG Mid prices. A special thank-you for the EDHREC articles team for suggesting and brainstorming this week's concept. Do you have a killer Sultai Energy deck you want to share? Want to suggest a theme or Commander for an upcoming article? Tweet at me here, Tumble at me here, or email me here. Until next we meet, enjoy your time browsing the Low Market.
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