Overwhelming Splendor art by Richard Wright
Darn You to Heck
When the two suns of Amonkhet were naught but distant lights on the horizon, we knew to expect two things: top-down Egyptian themes, and top-down Nicol Bolas themes. What I did not expect was a smattering of curses, which (save for [card]Wheel of Sun and Moon[/card] and [card]Paradox Haze[/card]) are the only cards in Magic that enchant a player. These new curses, including the remarkably powerful [card]Overwhelming Splendor[/card], sent me down the rabbit's hole of janky deckbuilding. Is it possible to build a functional curses EDH deck? Spoiler alert: yes.
But what commander to choose? At time of writing, red and black are the colors with the most curses, and green is the least at a whopping one. In addition to [card]Curse of Misfortunes[/card], a curse that sticks a new curse on an opponent every turn, playing black gets us the one non-curse curses-matters card (isn't that a mouthful) in [card]Bitterheart Witch[/card], which also searches for a curse and slaps it straight onto the battlefield. Between these two cards and [card]Overwhelming Splendor[/card], I determined that I wanted my curse deck in at least white-black (to say nothing of all the enchantment-matters cards in white).
Armed with this knowledge, I set out to find a commander to head our curses deck. I almost immediately came upon [card]Zur The Enchanter[/card]: he's in an ideal color combination, and can tutor a number of curses in addition to relevant toolbox-y enchantments (like an [card]Oblivion Ring[/card] when we are in need of removal). Glancing in another direction, I found that [card]Queen Marchesa[/card] is an option for dipping into red and heading up a pillowfort strategy. I debated back and forth which to build, and with all of your input on my last article,I determined to put both Zurses (?) and Marcurses (???) under the Low Market microscope.
The Curse of Choice
Let's begin with what both decks have in common. I suggest that [card]Curse of Misfortunes[/card] (or [card]Bitterheart Witch[/card] into [card]Curse of Misfortunes[/card]) be our primary strategy (seeing as few other cards interact with curses in a meaningful way.) Both color combinations have [card]Overwhelming Splendor[/card] to lock down a problematic opponent, [card]Curse of Exhaustion[/card] to plug up our spell-happy friends, [card]Curse of Death's Hold[/card] to wipe out small creatures, and any number of options for long-term damage and destruction ([card]Cruel Reality[/card], [card]Curse of Thirst[/card], [card]Torment of Scarabs[/card], and [card]Trespasser's Curse[/card]).
What does Marchesa bring us with red? The most powerful red curse, I think, is [card]Curse of Bloodletting[/card], which doubles damage to the enchanted opponent. Conveniently, [card]Curse of Thirst[/card] is a damage-dealing enchantment thats scales off of the number of curses attached to that player. Suddenly, our lockdown-curses contribute to our win condition, and [card]Curse of Misfortunes[/card] will gradually tick up our damage.
The most notable blue curse that smacks of "possible win-con" is the new [card]Fraying Sanity[/card], so long as we commit to trying to "mill" or "deck" our opponents (leaving them with no cards in their library). Since Zur can fetch three-mana enchantments, I feel comfortable making this a central piece of our deck. Combined with Zur staple [card]Copy Enchantment[/card] to majorly mill multiple opponents, or else multiplicatively mill a single opponent (incidentally, "Multiplicatively Milling" is definitely the name of my next cover band). Better still, [card]Curse of the Bloody Tome[/card] is a mill-related curse that can get [card]Fraying Sanity[/card] started.
Accursed Horde
Queen Marchesa art by Kieran Yanner
As much as I love curses, I think we need an additional strategy to get our decks off the ground. Let's begin with [card]Queen Marchesa[/card], who I think plays very well into a token strategy. Bridging "enchantments" and "tokens" is remarkably easy: enchantments like [card]Assemble the Legion[/card] are "armies in a can" with how many tokens they can produce unless dealt with swiftly. To play with our other enchantments-matter effects (e.g. [card]Doomwake Giant[/card]), we have the cycle of creatures who produce enchantment creature tokens when they untap: [card]God-Favored General[/card], [card]Forlorn Pseudamma[/card], and [card]Satyr Nyx-Smith[/card].
For those able to stretch their budget slightly further, [card]Anointed Procession[/card] is a perfect card for this strategy, it being an enchantment that helps us create more tokens still. I suspect its current $5.00 price tag owes largely to Standard play, seeing as the similar-but-monogreen [card]Parallel Lives[/card] is only a few dollars more despite being significantly older.
Run of the Mill
Zur The Enchanter art by Pete Venters
Jumping back to Zur, we can use [card]Fraying Sanity[/card] and friends as our primary win-condition, but we'll need some contingency plans if central cards get exiled. [card]Jace's Erasure[/card] and [card]Sphinx's Tutelage[/card] fit in both of our niches, those niches being "enchantments that mill" and "enchantments fetchable by Zur."
Mill is not a traditionally "good" win-condition in Commander, on account of its grinding pace and the number of decks that actively want cards in their graveyard. To mitigate the latter, we're packing Zur with significantly more graveyard hate than Marchesa. Both decks have a copy of [card]Bojuka Bog[/card], the most-used land in mono-black behind basic Swamps. The new [card]Scavenger Grounds[/card] offers more land-based graveyard exile, and can be used repeatedly thanks to our handful of cycling Deserts ([card]Desert of the Mindful[/card] et al). Were there a bit more room in our budget, I would also snag [card]Rest in Peace[/card], but in its absence, [card]Planar Void[/card] will serve as decent enchantment-based graveyard hate, so long as we fetch it prior to our copious milling.
A note on pricing in our Zur deck: a few prominent cards in the deck like [card]Fraying Sanity[/card], [card]Copy Enchantment[/card], [card]Paradox Haze[/card], and [card]Strionic Resonator[/card] cost a few more dollars than the average card in either of these decks. For Zur, I'm willing to make an exception and loosen the belt a bit, since: a.) three of these cards can be tutored by our commander, and b.) they are all unique, hard-to-substitute effects that synergize with our strategy.
The Sideways Strat - Zur Self-Mill
This is one of those situations where a "Sideways Strat" may actually be the most straightforward strat. The existence of everyone's favorite crazy wizard, [card]Laboratory Maniac[/card], lets us turn a self-mill strategy into a win-condition, though I will admit that actively cursing ourselves with [card]Fraying Sanity[/card] and [card]Curse of the Bloody Tome[/card] feels like something of a flavor-fail. If we go down this route, we need ways of reanimating [card]Laboratory Maniac[/card] when we (almost inevitably) mill him: [card]Unburial Rites[/card] and [card]Dread Return[/card] are options for reanimator spells that can function from the graveyard. Continuing a theme of this Zur list, [card]Animate Dead[/card] is an option that our commander can easily retrieve for reanimation purposes.
Checking Out - Marcurses
Marcurses
View on ArchidektCommander (1)
- 1 Queen MarchesaQueen Marchesa
Creatures (22)
- 1 Accursed WitchAccursed Witch
- 1 Agent of ErebosAgent of Erebos
- 1 Ajani's ChosenAjani's Chosen
- 1 Bitterheart WitchBitterheart Witch
- 1 Celestial AncientCelestial Ancient
- 1 Daxos the ReturnedDaxos the Returned
- 1 Doomwake GiantDoomwake Giant
- 1 Eidolon of Countless BattlesEidolon of Countless Battles
- 1 Felhide SpiritbinderFelhide Spiritbinder
- 1 Forgeborn OreadsForgeborn Oreads
- 1 Forlorn PseudammaForlorn Pseudamma
- 1 God-Favored GeneralGod-Favored General
- 1 Grim GuardianGrim Guardian
- 1 Heliod's PilgrimHeliod's Pilgrim
- 1 Hero of IroasHero of Iroas
- 1 Lost AuramancersLost Auramancers
- 1 Mesa EnchantressMesa Enchantress
- 1 Phantom GeneralPhantom General
- 1 Satyr Nyx-SmithSatyr Nyx-Smith
- 1 Sram, Senior EdificerSram, Senior Edificer
- 1 Thoughtrender LamiaThoughtrender Lamia
- 1 Underworld CoinsmithUnderworld Coinsmith
Artifacts (2)
- 1 Expedition MapExpedition Map
- 1 Swiftfoot BootsSwiftfoot Boots
Enchantments (30)
- 1 ArrestArrest
- 1 Assemble the LegionAssemble the Legion
- 1 Bitter FeudBitter Feud
- 1 Cast OutCast Out
- 1 Cruel RealityCruel Reality
- 1 Curse of BloodlettingCurse of Bloodletting
- 1 Curse of ChaosCurse of Chaos
- 1 Curse of Death's HoldCurse of Death's Hold
- 1 Curse of ExhaustionCurse of Exhaustion
- 1 Curse of MisfortunesCurse of Misfortunes
- 1 Curse of OblivionCurse of Oblivion
- 1 Curse of Shallow GravesCurse of Shallow Graves
- 1 Curse of Stalked PreyCurse of Stalked Prey
- 1 Curse of the Nightly HuntCurse of the Nightly Hunt
- 1 Curse of the Pierced HeartCurse of the Pierced Heart
- 1 Curse of ThirstCurse of Thirst
- 1 Curse of VengeanceCurse of Vengeance
- 1 Dictate of the Twin GodsDictate of the Twin Gods
- 1 Hidden StockpileHidden Stockpile
- 1 Intangible VirtueIntangible Virtue
- 1 Necromancer's CovenantNecromancer's Covenant
- 1 Oblivion RingOblivion Ring
- 1 Overwhelming SplendorOverwhelming Splendor
- 1 Retreat to EmeriaRetreat to Emeria
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 SkybindSkybind
- 1 Starfield of NyxStarfield of Nyx
- 1 Torment of ScarabsTorment of Scarabs
- 1 Trespasser's curseTrespasser's curse
- 1 Vessel of EphemeraVessel of Ephemera
Instants (1)
- 1 Utter End (KTK)Utter End (KTK)
Sorceries (7)
- 1 Descend Upon the SinfulDescend Upon the Sinful
- 1 Diabolic TutorDiabolic Tutor
- 1 Insult // InjuryInsult // Injury
- 1 Merciless EvictionMerciless Eviction
- 1 Obzedat's AidObzedat's Aid
- 1 Open the VaultsOpen the Vaults
- 1 Three DreamsThree Dreams
Lands (37)
- 1 Bloodfell CavesBloodfell Caves
- 1 Bojuka BogBojuka Bog
- 1 Evolving WildsEvolving Wilds
- 1 Exotic Orchard (CExotic Orchard (C
- 1 High MarketHigh Market
- 1 Nomad OutpostNomad Outpost
- 1 Orzhov BasilicaOrzhov Basilica
- 1 QuicksandQuicksand
- 1 Rogue's PassageRogue's Passage
- 1 Rupture SpireRupture Spire
- 1 Scoured BarrensScoured Barrens
- 1 Spinerock Knoll (CSpinerock Knoll (C
- 1 Temple of the False GodTemple of the False God
- 1 Throne of the High CityThrone of the High City
- 1 Transguild PromenadeTransguild Promenade
- 1 Vault of the Archangel (DKA)Vault of the Archangel (DKA)
- 1 Wind-Scarred CragWind-Scarred Crag
- 8 PlainsPlains
- 7 SwampSwamp
- 5 MountainMountain
Checking Out - Zurses
Zurses
View on ArchidektCommander (1)
- 1 Zur The EnchanterZur The Enchanter
Creatures (16)
- 1 Accursed WitchAccursed Witch
- 1 Agent of ErebosAgent of Erebos
- 1 Ajani's ChosenAjani's Chosen
- 1 Bitterheart WitchBitterheart Witch
- 1 Doomwake GiantDoomwake Giant
- 1 Eidolon of RhetoricEidolon of Rhetoric
- 1 Grim GuardianGrim Guardian
- 1 Heliod's PilgrimHeliod's Pilgrim
- 1 Hero of IroasHero of Iroas
- 1 Lost AuramancersLost Auramancers
- 1 Mesa EnchantressMesa Enchantress
- 1 Spirit of the LabyrinthSpirit of the Labyrinth
- 1 Sram, Senior EdificerSram, Senior Edificer
- 1 Thoughtrender LamiaThoughtrender Lamia
- 1 Undead AlchemistUndead Alchemist
- 1 Underworld CoinsmithUnderworld Coinsmith
Artifacts (4)
- 1 Codex ShredderCodex Shredder
- 1 Expedition MapExpedition Map
- 1 Strionic ResonatorStrionic Resonator
- 1 Swiftfoot BootsSwiftfoot Boots
Enchantments (32)
- 1 Aqueous FormAqueous Form
- 1 ArrestArrest
- 1 Cast OutCast Out
- 1 Copy EnchantmentCopy Enchantment
- 1 Cruel RealityCruel Reality
- 1 Curse of Death's HoldCurse of Death's Hold
- 1 Curse of EchoesCurse of Echoes
- 1 Curse of ExhaustionCurse of Exhaustion
- 1 Curse of InertiaCurse of Inertia
- 1 Curse of MisfortunesCurse of Misfortunes
- 1 Curse of OblivionCurse of Oblivion
- 1 Curse of Shallow GravesCurse of Shallow Graves
- 1 Curse of the Bloody TomeCurse of the Bloody Tome
- 1 Curse of ThirstCurse of Thirst
- 1 Curse of VengeanceCurse of Vengeance
- 1 Diplomatic ImmunityDiplomatic Immunity
- 1 Fraying SanityFraying Sanity
- 1 Ghostly PrisonGhostly Prison
- 1 Island SanctuaryIsland Sanctuary
- 1 Jace's ErasureJace's Erasure
- 1 Memory ErosionMemory Erosion
- 1 Oblivion RingOblivion Ring
- 1 Overwhelming SplendorOverwhelming Splendor
- 1 Paradox HazeParadox Haze
- 1 Planar VoidPlanar Void
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 SkybindSkybind
- 1 Sphinx's TutelageSphinx's Tutelage
- 1 Starfield of NyxStarfield of Nyx
- 1 Torment of ScarabsTorment of Scarabs
- 1 Trespasser's curseTrespasser's curse
- 1 Vow of FlightVow of Flight
Instants (2)
- 1 Psychic StrikePsychic Strike
- 1 Utter End (KTK)Utter End (KTK)
Sorceries (8)
- 1 Descend Upon the SinfulDescend Upon the Sinful
- 1 Diabolic TutorDiabolic Tutor
- 1 Extract from DarknessExtract from Darkness
- 1 Increasing ConfusionIncreasing Confusion
- 1 Merciless EvictionMerciless Eviction
- 1 Obzedat's AidObzedat's Aid
- 1 Open the VaultsOpen the Vaults
- 1 Three DreamsThree Dreams
Lands (37)
- 1 Arcane SanctumArcane Sanctum
- 1 Azorius ChanceryAzorius Chancery
- 1 Bojuka BogBojuka Bog
- 1 Desert of the GlorifiedDesert of the Glorified
- 1 Desert of the MindfulDesert of the Mindful
- 1 Desert of the TrueDesert of the True
- 1 Dimir AqueductDimir Aqueduct
- 1 Dismal BackwaterDismal Backwater
- 1 Evolving WildsEvolving Wilds
- 1 Exotic Orchard (CExotic Orchard (C
- 1 High MarketHigh Market
- 1 Nephalia DrownyardNephalia Drownyard
- 1 Orzhov BasilicaOrzhov Basilica
- 1 QuicksandQuicksand
- 1 Rogue's PassageRogue's Passage
- 1 Rupture SpireRupture Spire
- 1 Scavenger GroundsScavenger Grounds
- 1 Scoured BarrensScoured Barrens
- 1 Sejiri SteppeSejiri Steppe
- 1 Soaring SeacliffSoaring Seacliff
- 1 Temple of the False GodTemple of the False God
- 1 Tranquil CoveTranquil Cove
- 1 Transguild PromenadeTransguild Promenade
- 5 PlainsPlains
- 4 IslandIsland
- 5 SwampSwamp
Curse of Wondering
With any luck (or, more accurately, a lack thereof), our opponents are now knee-deep in curses, at the low low price of $50.00 for Marchesa and $70.00 for Zur by TCG Mid prices. According to EDHREC's new Themes pages, there are only 80 curse decks at time of writing. Armed with our new curse-shaped knowledge, I hope we can contribute a few more!
Next time, Low Market is turning its gaze back to combo decks. I'm presently caught between [card]Borborygmos Enraged[/card] (land-based combo!) and [card]Experiment Kraj[/card] (activated ability-based combo!). Want to throw support behind your favored large Ravnican creature? Want to tell me which curse deck tickles your fancy more? Let me know in the comments! As always, you can drop me a line on Twitter or via email. And, if you'd like to hear my voice in addition to reading my text, check out the Talking Atlas podcast, where we are celebrating our 100th episode! Until next we meet, enjoy browsing the Low Market.
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