Nurturing PixieNurturing Pixie | Art by Iris Compiet
Welcome back to 60 to 100, a series where I take beloved decks from 60-card formats and convert them to Commander.
It's no secret that I have fondness for blink decks. My personal collection has been home to dozens of these decks over the years, from Brago, King EternalBrago, King Eternal to Yorion, Sky NomadYorion, Sky Nomad and beyond. There's another variant of this strategy that accomplishes the task of reusing powerful enters triggers again and again in a slightly different way: self-bounce!
Esper () Pixie, getting its name from Nurturing PixieNurturing Pixie, is a Standard self-bounce deck that plagued the format before the last Standard rotation in 2025 that saw a brief resurgence recently. In this article, I'll be showing off my version of the deck in Commander.
The Source Material
Esper Pixie by Matthew Wright
View on ArchidektPlaneswalkers (4)
- 4 Kaito, Bane of NightmaresKaito, Bane of Nightmares
Enchantments (8)
- 4 Nowhere to RunNowhere to Run
- 4 Stormchaser's TalentStormchaser's Talent
Sorceries (4)
- 4 Boomerang BasicsBoomerang Basics
Instants (4)
- 2 Get LostGet Lost
- 2 No More LiesNo More Lies
Creatures (13)
- 4 Nurturing PixieNurturing Pixie
- 1 Quantum RiddlerQuantum Riddler
- 4 Spyglass SirenSpyglass Siren
- 4 Sunpearl KirinSunpearl Kirin
Artifacts (4)
- 4 Grim BaubleGrim Bauble
Lands (23)
- 4 Concealed CourtyardConcealed Courtyard
- 4 Gloomlake VergeGloomlake Verge
- 4 Godless ShrineGodless Shrine
- 4 Hallowed FountainHallowed Fountain
- 1 IslandIsland
- 2 Starting TownStarting Town
- 4 Watery GraveWatery Grave
Esper Pixie is a hard deck to categorize. The main plan revolves around playing permanents that generate value when they enter on the board, picking them up, and putting them back on the table for even more value. That sounds like midrange or perhaps even control, right? However, the methods of bouncing those permanents (Nurturing PixieNurturing Pixie, Sunpearl KirinSunpearl Kirin, and Kaito, Bane of NightmaresKaito, Bane of Nightmares) are all cheap threats that give the deck a pretty good aggressive game plan. Now, it's starting to sound like a tempo deck. The real answer is really "whatever the match-up calls for."
The real power of Esper Pixie is in bouncing Nowhere to RunNowhere to Run and Grim BaubleGrim Bauble, allowing it to shred through creature-based decks with relative ease. Decks centered around ramping with Badgermole CubBadgermole Cub and beating down with OuroboroidOuroboroid will find themselves struggling to keep enough material on the board against these removal spells, all while taking a beating from evasive creatures.
Choosing a Commander
There were a couple good contenders to helm an Esper Pixie Commander deck. First, I looked at Raffine, Scheming SeerRaffine, Scheming Seer. On the beat down, she's great at buffing the deck's plethora of cheap, evasive creatures and providing a little card selection. Then there's Zur the EnchanterZur the Enchanter. Zur seemed to be a great consistency piece, as he can search out a couple powerful enchantments that I'd like to bounce, like Nowhere to RunNowhere to Run and Hopeless NightmareHopeless Nightmare.
Those two options are completely viable choices, but they both lack one thing: I can't get any value from blinking or bouncing them. When choosing what is effectively an eighth card I'll have in every opening hand, I'd like a little more synergy than that. That leads me to my commander of choice: Tivit, Seller of SecretsTivit, Seller of Secrets. Tivit is almost perfect. This deck will have an extremely low curve, and having access to a nice top end piece would go a long way. Finally, bouncing and replaying Tivit will generate mana and card draw in the form of Clues and Treasures.
Key Cards for Esper Pixie
The Bouncers
I've packed this deck with cheap creatures that can bounce other permanents. They're all, for the most part, functionally identical. One or two mana, evasive (usually with flying), and can pick up a value-generating permanent. Some of them are a little more limited than others. For example, Shrieking DrakeShrieking Drake, Whitemane LionWhitemane Lion, and Flock ImpostorFlock Impostor are restricted to picking up creatures, but those limitations can be made up for very easily as they can bounce a creature without such limitations, like Nurturing PixieNurturing Pixie or Fear of IsolationFear of Isolation.
There are also some less traditional ways of bouncing creatures, thanks to ninjutsu and the newly introduced sneak mechanic from Teenage Mutant Ninja Turtles. Kaito, Bane of NightmaresKaito, Bane of Nightmares is the best of the bunch as he'll often bounce a creature, come down, and then use his +0 ability to provide an Ancestral RecallAncestral Recall's worth of card draw, provided all three opponents lost life.
Ninja of the Deep HoursNinja of the Deep Hours is a piece of tech ripped right out of the Pauper Faeries deck, and it's at its best here. It's very easy to ninjutsu it in, bouncing something like a Nurturing Pixie, replay the Pixie, and pick the Ninja of the Deep Hours back up to get ninjutsu'd back into play on the next turn.
Leonardo's TechniqueLeonardo's Technique is a card I gushed about in my review of Teenage Mutant Ninja Turtles' instants and sorceries, and here I'm able to take full advantage of it! Bouncing a creature and reanimating two cheap creatures is fantastic in a deck with 32 creatures at three or less mana.
Bounce-able Permanents
The bounce-enablers look great, but what permanents are getting bounced? This deck has a little of everything, and its robust suite of tutors make it very easy to find the best enters trigger for any situation.
Tax CollectorTax Collector is a phenomenal stax piece that can slow opponents down in the early stages of the game where the opponents are most likely trying to resolve ramp spells. Playing this guy on turn two and asking the opponents to pay three mana for their Arcane SignetArcane Signets or five mana for their Explosive VegetationExplosive Vegetations can certainly put a damper on their plans. In the best cases, they get to watch in horror as it gets picked up with a Boomerang BasicsBoomerang Basics or blinked with EphemerateEphemerate!
Floodpits DrownerFloodpits Drowner is another creature that's great for slowing down opponents. From tapping down scary creatures for a couple turns to locking down some poor sap's turn-one Birds of ParadiseBirds of Paradise before they've tapped it for mana even once, this Merfolk can easily be one of the most oppressive creatures to play over and over again.
In order to keep up in the long, grindy games this deck will often create, it needs to refill on cards! Among the many options, Cryogen RelicCryogen Relic is clearly the best, being able to draw a card both as it comes down and when it leaves! Wall of OmensWall of Omens, Tataru TaruTataru Taru, and Quantum RiddlerQuantum Riddler provide a similar function.
Sometimes, I get really tired of my opponents having so many resources. Tithing BladeTithing Blade and Hopeless NightmareHopeless Nightmare are great at disarming opponents before they've established their own engines or board presences. After being forced into top deck mode once their hands have been stripped away and being forced to sacrifice all their creatures, opponents should struggle to put up any meaningful resistance.
Abigale, Eloquent First-YearAbigale, Eloquent First-Year is an absolute house here! She comes down and effectively blanks an opponent's best creature. Then I get to scoop her and up do it over and over again, reducing powerful commanders to French vanilla creatures.
A Tutor for Every Scenario
I typically don't feel the need to go too in-depth with tutors, as the most commonly played tutors, like Demonic TutorDemonic Tutor and Vampiric TutorVampiric Tutor, are usually quite straightforward. However, this deck quickly became a sprawling mess of hyper-specific tutors that sometimes must be used to find other tutors to steer a game in the right direction. Because of that, I'm going to go a little deeper on the subject. Without this information, piloting the deck for the first time can be more than a little overwhelming!
The core tutor package of the deck is based around searching for one-mana creatures. Starfield ShepherdStarfield Shepherd, Recruiter of the GuardRecruiter of the Guard, and Ranger-Captain of EosRanger-Captain of Eos can all find a bounce-enabler, like Nurturing PixieNurturing Pixie, and chain into whatever one-mana creatures the situation calls for from there. Need card advantage? Go get Esper SentinelEsper Sentinel or Flitterwing NuisanceFlitterwing Nuisance. Trying to find a tasty creature to bounce for value? Thraben InspectorThraben Inspector or Momo, Playful PetMomo, Playful Pet are in the deck, waiting to help.
Step ThroughStep Through adds an easy way to find Transit MageTransit Mage and Tribute MageTribute Mage, which in turn can set up card draw and removal engines, along with SpellseekerSpellseeker and ArchaeomancerArchaeomancer, which, when combined with EphemerateEphemerate, can search out and recur cheap blink and bounce spells. Transit MageTransit Mage is primarily here to fetch Bident of ThassaBident of Thassa, a convenient card draw engine that leverages the many, many cheap creatures I'll be flooding the board with early on. Phyrexian MetamorphPhyrexian Metamorph was a late addition to ensure that Transit Mage isn't a dead card in games where Bident of Thassa shows up on its own! I'm currently treating the Phyrexian Metamorph as a flex slot, and in the future will be tinkering with PanharmoniconPanharmonicon or Conjurer's ClosetConjurer's Closet in its place.
Tribute MageTribute Mage gives me access to the two most powerful artifacts to bounce or blink in the deck: Cryogen RelicCryogen Relic and Tithing BladeTithing Blade. The first time I drew Tithing Blade in a game, it immediately became clear to me that it is one of the deck's most powerful tools and that finding it early and often will be critical to consistently impacting the board. The ability to establish a card draw engine with Cryogen Relic is simply icing on the cake!
How Does this Esper Pixie Deck Win the Game?
A typical game with this build of Esper Pixie will end with a Moonshaker CavalryMoonshaker Cavalry converting the deck's swarm of dorky creatures into meaningful threats and swinging out! By this stage of the game, the opposing life totals should be pretty low from being drained by the likes of Hopeless NightmareHopeless Nightmare and Bandit's TalentBandit's Talent and being chipped away at by all the cheap, evasive creatures turn after turn.
Unfortunately, only one of the tutors I've included, Splinter's TechniqueSplinter's Technique, can reach Moonshaker Cavalry. Rather than going out of my way to fix that and dilute the deck in the process, I've decided to just trust the insane card velocity my value engines can produce. More often than not, it'll turn up by the time it's needed!
Above all else, this deck's tutors are great at finding one-mana creatures. Both Starfield ShepherdStarfield Shepherd and Ranger-Captain of EosRanger-Captain of Eos can find both Serra AscendantSerra Ascendant and MockingbirdMockingbird, which can allow significant early game aggression. I'll reach for these two really frequently to ensure my opponents' life totals are under pressure while I'm simultaneously assembling my bounce and flicker engines.
Esper Pixie Commander Deck List
60 to 100: Esper Pixie
View on ArchidektCommander (1)
- 1 Tivit, Seller of SecretsTivit, Seller of Secrets
Creatures (43)
- 1 Aang, Swift SaviorAang, Swift Savior
- 1 Abigale, Eloquent First-YearAbigale, Eloquent First-Year
- 1 Aether ChannelerAether Channeler
- 1 Appa, Steadfast GuardianAppa, Steadfast Guardian
- 1 ArchaeomancerArchaeomancer
- 1 Aven InterrupterAven Interrupter
- 1 Displacer KittenDisplacer Kitten
- 1 Dour Port-MageDour Port-Mage
- 1 Enduring CuriosityEnduring Curiosity
- 1 Enduring InnocenceEnduring Innocence
- 1 Esper SentinelEsper Sentinel
- 1 Fear of IsolationFear of Isolation
- 1 FlickerwispFlickerwisp
- 1 Flitterwing NuisanceFlitterwing Nuisance
- 1 Flock ImpostorFlock Impostor
- 1 Floodpits DrownerFloodpits Drowner
- 1 MockingbirdMockingbird
- 1 Momo, Playful PetMomo, Playful Pet
- 1 Moonshaker CavalryMoonshaker Cavalry
- 1 Ninja of the Deep HoursNinja of the Deep Hours
- 1 Nurturing PixieNurturing Pixie
- 1 Overlord of the BalemurkOverlord of the Balemurk
- 1 Phelia, Exuberant ShepherdPhelia, Exuberant Shepherd
- 1 Phyrexian MetamorphPhyrexian Metamorph
- 1 Quantum RiddlerQuantum Riddler
- 1 Ranger-Captain of EosRanger-Captain of Eos
- 1 Recruiter of the GuardRecruiter of the Guard
- 1 Reflector MageReflector Mage
- 1 Serra AscendantSerra Ascendant
- 1 Shrieking DrakeShrieking Drake
- 1 SpellseekerSpellseeker
- 1 Spyglass SirenSpyglass Siren
- 1 Starfield ShepherdStarfield Shepherd
- 1 Sunpearl KirinSunpearl Kirin
- 1 Tataru TaruTataru Taru
- 1 Tax CollectorTax Collector
- 1 Thraben InspectorThraben Inspector
- 1 Ticket TortoiseTicket Tortoise
- 1 Transit MageTransit Mage
- 1 Tribute MageTribute Mage
- 1 Wall of OmensWall of Omens
- 1 Whitemane LionWhitemane Lion
- 1 Witch EnchanterWitch Enchanter
Instants (8)
- 1 Eerie InterludeEerie Interlude
- 1 EphemerateEphemerate
- 1 EvacuationEvacuation
- 1 Parting GustParting Gust
- 1 Run Away TogetherRun Away Together
- 1 ScrollshiftScrollshift
- 1 Sink into StuporSink into Stupor
- 1 This Town Ain't Big EnoughThis Town Ain't Big Enough
Enchantments (3)
- 1 Bandit's TalentBandit's Talent
- 1 Hopeless NightmareHopeless Nightmare
- 1 Nowhere to RunNowhere to Run
Planeswalkers (1)
- 1 Kaito, Bane of NightmaresKaito, Bane of Nightmares
Sorceries (5)
- 1 Boomerang BasicsBoomerang Basics
- 1 Leonardo's TechniqueLeonardo's Technique
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 Splinter's TechniqueSplinter's Technique
- 1 Step ThroughStep Through
Artifacts (4)
- 1 Bident of ThassaBident of Thassa
- 1 Cryogen RelicCryogen Relic
- 1 Sol RingSol Ring
- 1 Tithing BladeTithing Blade
Lands (35)
- 1 Adarkar WastesAdarkar Wastes
- 1 Arid MesaArid Mesa
- 1 Bleachbone VergeBleachbone Verge
- 1 Bloodstained MireBloodstained Mire
- 1 Caves of KoilosCaves of Koilos
- 1 Command TowerCommand Tower
- 1 Concealed CourtyardConcealed Courtyard
- 1 Darkslick ShoresDarkslick Shores
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 1 Floodfarm VergeFloodfarm Verge
- 1 Gloomlake VergeGloomlake Verge
- 1 Godless ShrineGodless Shrine
- 1 Hallowed FountainHallowed Fountain
- 2 IslandIsland
- 1 Marsh FlatsMarsh Flats
- 1 Meticulous ArchiveMeticulous Archive
- 1 Misty RainforestMisty Rainforest
- 1 Morphic PoolMorphic Pool
- 1 Otawara, Soaring CityOtawara, Soaring City
- 2 PlainsPlains
- 1 Polluted DeltaPolluted Delta
- 1 Scalding TarnScalding Tarn
- 1 Sea of CloudsSea of Clouds
- 1 Seachrome CoastSeachrome Coast
- 1 Shadowy BackstreetShadowy Backstreet
- 1 SwampSwamp
- 1 Undercity SewersUndercity Sewers
- 1 Underground RiverUnderground River
- 1 Vault of ChampionsVault of Champions
- 1 Verdant CatacombsVerdant Catacombs
- 1 Watery GraveWatery Grave
- 1 Windswept HeathWindswept Heath
Conclusion
This may very well be the 60 to 100 deck I'm proudest of, second only to my Izzet Delver build from early 2025. The experience I got play testing this deck was as close to the feel of Standard Esper Pixie as I think it can possibly get, and the product is a fairly unconventionally designed Commander deck that can absolutely hold its own in Bracket 3 (Upgraded). While there are no game changers or explicitly prohibited play patterns like mass land denial or chaining extra turns, the power level of the removal engines that can easily be assembled very early in the game likely pushes Esper Pixie out of Bracket 2 entirely.
Kara Blinebry
Kara is a bit of a TCG dual-classer. She's played the Pokemon TCG since 2012 and Magic since 2018. She lives for the thrill of competition, be it at a 3,000 player Grand Prix or a 30 person FNM. Her favorite formats are Pauper, Brawl, and Cube and her favorite card frame is the retro border.
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