Hei Bai, Forest GuardianHei Bai, Forest Guardian | Art by TAPIOCA
Hei Bai, Forest GuardianHei Bai, Forest Guardian is the centerpiece of the Avatar: The Last Airbender iteration of Shrines, a fan-favorite enchantment cycle that care about controlling as many different Shrines as possible.
At this point, we've received fourfour differentdifferent cyclescycles of ShrinesShrines, bringing our total number to twenty-two, a critical mass that now has some serious power and consistency.
What Does Hei Bai, Forest GuardianHei Bai, Forest Guardian Do?
Hei Bai has some tough competition to be the go-to commander for Shrines decks, however, as Go-Shintai of Life's OriginGo-Shintai of Life's Origin can produce multiple extra Shrine tokens to supercharge the strategy, which normally is impossible due to all Shrines being legendary. Hei Bai's ability to put a Shrine into play when it enters is powerful, but its activated ability is only a payoff for controlling legendary enchantments, whereas Go-Shintai can also act as a further enabler for the strategy.
In fact, Hei Bai's enters trigger paradoxically might reward us for running fewer Shrines rather than more. If we include them all, then each one we hit will probably do more, but if we only include one, then we're guaranteed to get it onto the battlefield as soon as we can cast our commander.
We can play a very fair imitation of Vintage Oath of DruidsOath of Druids decks that only run Atraxa, Grand UnifierAtraxa, Grand Unifier for creatures to make sure they hit her every time. Imagine Hei Bai if it just had the text of Honden of Seeing WindsHonden of Seeing Winds tacked onto it for free. Pretty sweet, right?
Now, this is certainly a crux in the deckbuilding process. I'm choosing to focus on a build around Hei Bai's second ability that cares about legendary enchantments, but Hei Bai can also be, and will most commonly be, a powerful Shrines commander. I've included a deck list for that take on Hei Bai below.
Hei Bai, Forest Guardian Shrines Commander Deck List
Hei Bai Shrines
View on ArchidektCommander (1)
- 1 Hei Bai, Forest GuardianHei Bai, Forest Guardian
Enchantments (28)
- 1 Abundant GrowthAbundant Growth
- 1 Crescent Island TempleCrescent Island Temple
- 1 Fertile GroundFertile Ground
- 1 Honden of Cleansing FireHonden of Cleansing Fire
- 1 Honden of Infinite RageHonden of Infinite Rage
- 1 Honden of Life's WebHonden of Life's Web
- 1 Honden of Night's ReachHonden of Night's Reach
- 1 Honden of Seeing WindsHonden of Seeing Winds
- 1 Kenrith's TransformationKenrith's Transformation
- 1 Kyoshi Island PlazaKyoshi Island Plaza
- 1 Leyline BindingLeyline Binding
- 1 Mystic RemoraMystic Remora
- 1 Northern Air TempleNorthern Air Temple
- 1 OvergrowthOvergrowth
- 1 Paradox HazeParadox Haze
- 1 Sanctum of AllSanctum of All
- 1 Sanctum of Calm WatersSanctum of Calm Waters
- 1 Sanctum of Fruitful HarvestSanctum of Fruitful Harvest
- 1 Sanctum of Shattered HeightsSanctum of Shattered Heights
- 1 Sanctum of Stone FangsSanctum of Stone Fangs
- 1 Sanctum of Tranquil LightSanctum of Tranquil Light
- 1 Southern Air TempleSouthern Air Temple
- 1 Sphere of SafetySphere of Safety
- 1 Sterling GroveSterling Grove
- 1 The Spirit OasisThe Spirit Oasis
- 1 Trace of AbundanceTrace of Abundance
- 1 Utopia SprawlUtopia Sprawl
- 1 Wild GrowthWild Growth
Creatures (23)
- 1 Argothian EnchantressArgothian Enchantress
- 1 Bloom TenderBloom Tender
- 1 Delighted HalflingDelighted Halfling
- 1 Entity TrackerEntity Tracker
- 1 Faeburrow ElderFaeburrow Elder
- 1 Go-Shintai of Ancient WarsGo-Shintai of Ancient Wars
- 1 Go-Shintai of Boundless VigorGo-Shintai of Boundless Vigor
- 1 Go-Shintai of Hidden CrueltyGo-Shintai of Hidden Cruelty
- 1 Go-Shintai of Life's OriginGo-Shintai of Life's Origin
- 1 Go-Shintai of Lost WisdomGo-Shintai of Lost Wisdom
- 1 Go-Shintai of Shared PurposeGo-Shintai of Shared Purpose
- 1 Jodah, the UnifierJodah, the Unifier
- 1 Jukai NaturalistJukai Naturalist
- 1 Moon-Blessed ClericMoon-Blessed Cleric
- 1 Reki, the History of KamigawaReki, the History of Kamigawa
- 1 Sanctum WeaverSanctum Weaver
- 1 Satyr EnchanterSatyr Enchanter
- 1 Setessan ChampionSetessan Champion
- 1 Sisay, Weatherlight CaptainSisay, Weatherlight Captain
- 1 Sythis, Harvest's HandSythis, Harvest's Hand
- 1 The Sixth DoctorThe Sixth Doctor
- 1 Weaver of HarmonyWeaver of Harmony
- 1 Zur the EnchanterZur the Enchanter
Instants (3)
- 1 Assassin's TrophyAssassin's Trophy
- 1 Enlightened TutorEnlightened Tutor
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (6)
- 1 Blasphemous ActBlasphemous Act
- 1 FarseekFarseek
- 1 Nature's LoreNature's Lore
- 1 Search for GlorySearch for Glory
- 1 Three VisitsThree Visits
- 1 Toxic DelugeToxic Deluge
Artifacts (2)
- 1 Arcane SignetArcane Signet
- 1 Sol RingSol Ring
Lands (37)
- 1 Arid MesaArid Mesa
- 1 Bountiful PromenadeBountiful Promenade
- 1 Breeding PoolBreeding Pool
- 1 Cascading CataractsCascading Cataracts
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 3 ForestForest
- 1 Great Hall of the CitadelGreat Hall of the Citadel
- 1 Indatha TriomeIndatha Triome
- 1 Jetmir's GardenJetmir's Garden
- 1 Jungle ShrineJungle Shrine
- 1 Ketria TriomeKetria Triome
- 1 Lush PorticoLush Portico
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 2 PlainsPlains
- 1 Plaza of HeroesPlaza of Heroes
- 1 Reflecting PoolReflecting Pool
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Seaside CitadelSeaside Citadel
- 1 Spara's HeadquartersSpara's Headquarters
- 1 Stomping GroundStomping Ground
- 1 Temple GardenTemple Garden
- 1 The World TreeThe World Tree
- 1 Verdant CatacombsVerdant Catacombs
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 1 Zagoth TriomeZagoth Triome
- 1 Ziatora's Proving GroundZiatora's Proving Ground
Key Legendary Enchantments
If we're building around Hei Bai, Forest GuardianHei Bai, Forest Guardian's second ability, then we'll need to play a ton of legendary enchantments. Luckily, there are plenty of powerful ones out there, as well as a few that work especially well with Hei Bai's token-making ability.
The first class of legendary enchantments we'll be taking advantage of is the Backgrounds. From the Battle for Baldur's Gate set, these enchantments grant abilities to our commander.
Inspiring LeaderInspiring Leader and Haunted OneHaunted One can each act as a double anthemanthem for our Spirit tokens, and Master ChefMaster Chef can boost their power by one. None of the Spirits can be blocked except by other Spirits, so that represents a lot of damage. Meanwhile, Street UrchinStreet Urchin threatens to convert our tokens into damage directly, removing creatures or burning out opponents.
Beyond the Backgrounds, there's another handful of legendary enchantments that love Hei Bai's tokens. Flowering of the White TreeFlowering of the White Tree gives our tokens a static buff while also providing additional perks for the (spoiler) many legendary creatures in our deck.
Oath of AjaniOath of Ajani may look funny in a deck with zero planeswalkers, but it's plenty good on rate and to up our legendary count. Purphoros, God of the ForgePurphoros, God of the Forge is great anywhere, but in this deck he can threaten to take out the entire table in only one or two Hei Bai activations.
On the topic of Gods, we also get to run a small The World TreeThe World Tree package, since that land is great just for fixing our mana in a regular game. Esika, God of the TreeEsika, God of the Tree grants mana-fixing abilities to all of our legends, or comes down flipped as a value engine that can take over a game.
Klothys, God of DestinyKlothys, God of Destiny can ramp early on while incidentally exiling scary cards from graveyards. Ephara, God of the PolisEphara, God of the Polis will draw us some serious cards since Hei Bai can make tokens at instant speed, and Heliod, the Radiant DawnHeliod, the Radiant Dawn is a two-for-one that can flip into a crazy cost-reducer.
We're running plenty of legendary creatures (that happen to be enchantments), so some of the more typical legendary payoffs work great in this deck.
Annie Joins UpAnnie Joins Up can take out a threat when it enters, and afterwards it passively doubles all of our legendary triggers, from Arasta of the Endless WebArasta of the Endless Web to Sythis, Harvest's HandSythis, Harvest's Hand. Sisay, Weatherlight CaptainSisay, Weatherlight Captain will grow quickly in a deck full of such varied cards, and can find a wide swath of permanents from our deck.
Reki, the History of KamigawaReki, the History of Kamigawa will give a steady stream of cards to keep us going. And Jodah, the UnifierJodah, the Unifier is a huge threat as always, but outside of the command zone he can be more of a fun surprise than a game-warping force.
There are a few more cards that I'm so excited to be playing in this deck, mostly because I haven't found a home for them before. The newly banned-in-Standard Proft's Eidetic MemoryProft's Eidetic Memory is a role player here, as a cheap legendary enchantment that replaces itself, but once we have our secret commander Honden of Seeing WindsHonden of Seeing Winds out, it can distribute a counter every turn at the least.
The Sixth DoctorThe Sixth Doctor can copy one spell a turn, which can end a game super quickly. Two copies of Purphoros, God of the ForgePurphoros, God of the Forge or Inspiring LeaderInspiring Leader will mean lights out for our opponents.
And The Kenriths' Royal FuneralThe Kenriths' Royal Funeral is both massive card draw and the cost reduction to enable us to play the cards we draw.
Winning the Game with Hei Bai, Forest GuardianHei Bai, Forest Guardian
Our plan A is to make an army of nigh-unblockable tokens with our commander, buff them up, and swing in. Many of the cards in our deck use resources to power this plan, so for our backup plans we'll want to find parallel engines that work with our token payoffs, rather than try to set up a completely separate plan B.
If our commander gets removed too many times, we can use Sigil of the Empty ThroneSigil of the Empty Throne or Hallowed HauntingHallowed Haunting to flood the board with massive tokens. Hallowed HauntingHallowed Haunting is especially crazy here since whatever Spirits Hei Bai has been able to produce will also make our new tokens huge. Arasta of the Endless WebArasta of the Endless Web can also build a sizeable board as long as our opponents keep casting spells.
If we do have our commander active, there's one incidental synergy that's worth looking out for. Vraska Joins UpVraska Joins Up puts a deathtouch counter on all of our legendary creatures, and Street UrchinStreet Urchin gives our commander the ability to deal damage. If we have both, we've built our own AttritionAttrition, and can sacrifice our tokens to kill any size of creature.
There are a number of tutors in our deck that can get either half of this combo if we happen to draw one piece, and it's often worth it to stop our opponents in their tracks. Search for GlorySearch for Glory can find any legendary card, and Sisay, Weatherlight CaptainSisay, Weatherlight Captain could conceivably find us both if we can make enough mana.
Zur the EnchanterZur the Enchanter can also fill in the gaps, though most opponents will kill him well before he can attack twice.
Hei Bai, Forest Guardian Non-Shrine Commander Deck List
Legen.... Wait for It... Chantments!
View on ArchidektCommander (1)
- 1 Hei Bai, Forest GuardianHei Bai, Forest Guardian
Enchantments (27)
- 1 Abundant GrowthAbundant Growth
- 1 Annie Joins UpAnnie Joins Up
- 1 Chained to the RocksChained to the Rocks
- 1 Darksteel MutationDarksteel Mutation
- 1 Fertile GroundFertile Ground
- 1 Flowering of the White TreeFlowering of the White Tree
- 1 Growing Rites of Itlimoc // Itlimoc, Cradle of the SunGrowing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- 1 Hallowed HauntingHallowed Haunting
- 1 Haunted OneHaunted One
- 1 Honden of Seeing WindsHonden of Seeing Winds
- 1 Inspiring LeaderInspiring Leader
- 1 Kenrith's TransformationKenrith's Transformation
- 1 Leyline BindingLeyline Binding
- 1 Master ChefMaster Chef
- 1 Oath of AjaniOath of Ajani
- 1 Oath of NissaOath of Nissa
- 1 OvergrowthOvergrowth
- 1 Proft's Eidetic MemoryProft's Eidetic Memory
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 Sphere of SafetySphere of Safety
- 1 Street UrchinStreet Urchin
- 1 Strength of the Harvest // Haven of the HarvestStrength of the Harvest // Haven of the Harvest
- 1 The Kenriths' Royal FuneralThe Kenriths' Royal Funeral
- 1 Trace of AbundanceTrace of Abundance
- 1 Utopia SprawlUtopia Sprawl
- 1 Vraska Joins UpVraska Joins Up
- 1 Wild GrowthWild Growth
Creatures (25)
- 1 Anikthea, Hand of ErebosAnikthea, Hand of Erebos
- 1 Arasta of the Endless WebArasta of the Endless Web
- 1 Argothian EnchantressArgothian Enchantress
- 1 Birds of ParadiseBirds of Paradise
- 1 Calix, Guided by FateCalix, Guided by Fate
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Enduring VitalityEnduring Vitality
- 1 Entity TrackerEntity Tracker
- 1 Ephara, God of the PolisEphara, God of the Polis
- 1 Esika, God of the Tree // The Prismatic BridgeEsika, God of the Tree // The Prismatic Bridge
- 1 Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse
- 1 Jodah, the UnifierJodah, the Unifier
- 1 Kestia, the CultivatorKestia, the Cultivator
- 1 Klothys, God of DestinyKlothys, God of Destiny
- 1 Purphoros, God of the ForgePurphoros, God of the Forge
- 1 Reki, the History of KamigawaReki, the History of Kamigawa
- 1 Sanctum WeaverSanctum Weaver
- 1 Setessan ChampionSetessan Champion
- 1 Shigeki, Jukai VisionaryShigeki, Jukai Visionary
- 1 Sisay, Weatherlight CaptainSisay, Weatherlight Captain
- 1 Sythis, Harvest's HandSythis, Harvest's Hand
- 1 The Master of KeysThe Master of Keys
- 1 The Sixth DoctorThe Sixth Doctor
- 1 Zur the EnchanterZur the Enchanter
- 1 Zur, Eternal SchemerZur, Eternal Schemer
Artifacts (4)
- 1 Arcane SignetArcane Signet
- 1 Bident of ThassaBident of Thassa
- 1 Sol RingSol Ring
- 1 Spear of HeliodSpear of Heliod
Battles (1)
- 1 Invasion of Theros // Ephara, Ever-ShelteringInvasion of Theros // Ephara, Ever-Sheltering
Sorceries (5)
- 1 FarseekFarseek
- 1 Nature's LoreNature's Lore
- 1 Search for GlorySearch for Glory
- 1 Three VisitsThree Visits
- 1 Time of NeedTime of Need
Lands (37)
- 1 Arid MesaArid Mesa
- 1 Bountiful PromenadeBountiful Promenade
- 1 Breeding PoolBreeding Pool
- 1 Cascading CataractsCascading Cataracts
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 1 ForestForest
- 1 Godless ShrineGodless Shrine
- 1 Great Hall of the CitadelGreat Hall of the Citadel
- 1 Hallowed FountainHallowed Fountain
- 1 Hushwood VergeHushwood Verge
- 1 Indatha TriomeIndatha Triome
- 1 Jetmir's GardenJetmir's Garden
- 1 Jungle ShrineJungle Shrine
- 1 Lush PorticoLush Portico
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 Opulent PalaceOpulent Palace
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 1 PlainsPlains
- 1 Plaza of HeroesPlaza of Heroes
- 1 Raffine's TowerRaffine's Tower
- 1 Reflecting PoolReflecting Pool
- 1 Sacred FoundrySacred Foundry
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Seaside CitadelSeaside Citadel
- 1 Spara's HeadquartersSpara's Headquarters
- 1 Stomping GroundStomping Ground
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 The World TreeThe World Tree
- 1 Urban RetreatUrban Retreat
- 1 Verdant CatacombsVerdant Catacombs
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
Conclusion
Hei Bai, Forest GuardianHei Bai, Forest Guardian is a blast to play. Our opponents will 100% expect to be playing against Shrines.dek, and will be shocked when Hei Bai enters and we look through half our deck to find a single Shrine. And no one will ever expect to play against Oath of NissaOath of Nissa into Street UrchinStreet Urchin into Proft's Eidetic MemoryProft's Eidetic Memory.
Legendary enchantments tend to have plenty of words on them, and if we can play enough together, then those words are bound to overlap somehow. This is what five-color decks should be: an excuse to build around the most specific strategy you can think of.
Getting a free Honden of Seeing WindsHonden of Seeing Winds along with Hei Bai subsidizes a lot of goofiness, and this deck can keep up with the table into the long game.
Having so many passive enchantments also means we're less vulnerable to creature board wipes, and can play tons of cheap interaction, like Leyline BindingLeyline Binding and Chained to the RocksChained to the Rocks. The core strategy of playing enchantments that care about enchantments is tried and true, and we can substitute out the format staples for our own brand of fun without sacrificing too much power.
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Jesse Barker Plotkin
Jesse Barker Plotkin started playing Magic with Innistrad. He was disqualified from his first Commander game after he played his second copy of Goblins of the Flarg, and it's all been uphill from there. Outside of Magic, he enjoys writing and running.
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