(Samut, Voice of DissentSamut, Voice of Dissent | Original Art by Aleksi Briclot)
Samut Absolutely DESTROYS Snowflake Control Decks
Hello, and welcome to another Heart of the Cards! If you haven't read other installments of the series, here's the rundown: we’re going to pick a commander, build a shell with all of the supporting, goodstuff, staple-type cards you just can’t do without, and then build a few different core packages that could each potentially act as the heart of the deck, defining its unique flavor and personality.
Today you voted to look at Samut, Voice of DissentSamut, Voice of Dissent.
The Shell
Before we dive into different ways we can define the deck’s personality, we need to take a look at the cards we just can’t play without.
Eat Your Vegetables
Every deck needs ways to jump ahead on mana, and Samut has access to the best ramp color around. There's nothing splashy or impressive here, just vegetables. However, some of our Heart packages do have some more unique ramp pieces included.
Ramp (7)
- 1 * Sol Ring* Sol Ring
- 1 * Nature's Lore* Nature's Lore
- 1 * Farseek* Farseek
- 1 * Sakura-Tribe Elder* Sakura-Tribe Elder
- 1 * Cultivate* Cultivate
- 1 * Kodama's Reach* Kodama's Reach
- 1 * Skyshroud Claim* Skyshroud Claim
Make It Rain
Samut does not inherently generate card advantage, so a solid draw package is a must. Since Samut has double strike, effects that draw cards based on damage are especially efficient. Keen SenseKeen Sense effects are great since they potentially stick around. (They'll have added synergy with some of the cards in the Pingers and Slingers package.)
I'm also putting Open the ArmoryOpen the Armory in this category. It's great in this deck. It can snag a Keen Sense, or it can get one of the pieces of Equipment that the deck is using as finishers, and it can interact with our different packages, snagging some handy pieces from each of those. Lifecrafter's BestiaryLifecrafter's Bestiary is a curious include. I usually prefer to run Beast WhispererBeast Whisperer, but this deck isn't necessarily running a high density of creatures, so the occasional card draw, with the consistent scry, means Bestiary is what we want here.
Draw (10)
- 1 * Keen Sense* Keen Sense
- 1 * Sixth Sense* Sixth Sense
- 1 * Open the Armory* Open the Armory
- 1 * Lifecrafter's Bestiary* Lifecrafter's Bestiary
- 1 * Snake Umbra* Snake Umbra
- 1 * Hunter's Insight* Hunter's Insight
- 1 * Harmonize* Harmonize
- 1 * Hunter's Prowess* Hunter's Prowess
- 1 * The Immortal Sun* The Immortal Sun
- 1 * Rishkar's Expertise* Rishkar's Expertise
She Protec, She Attac
The bane of any aggro deck is countermagic and instant speed removal. This deck is running Rhythm of the WildRhythm of the Wild and Grand AbolisherGrand Abolisher to deal with them. If your meta is really heavy on answers, you might consider beefing it up by adding Tithe TakerTithe Taker, Vexing ShusherVexing Shusher, or Wardscale DragonWardscale Dragon. I can't recommend Dosan the Falling LeafDosan the Falling Leaf, though, because as much as this deck hates instant speed answers used against it, it often wants to play its own answers at the last possible second.
The deck is running some pretty standard removal pieces but is opting for flexible Wraths in place of lots of spot removal. Slaughter the StrongSlaughter the Strong and Austere CommandAustere Command are some of our strongest, most flexible options, but I also like Sweltering SunsSweltering Suns. If you need to add to this package, take a look at other damage-based Wraths such as Anger of the GodsAnger of the Gods and Hour of DevastationHour of Devastation.
Answers (13)
- 1 * Swords to Plowshares* Swords to Plowshares
- 1 * Dawn Charm* Dawn Charm
- 1 * Grand Abolisher* Grand Abolisher
- 1 * Heroic Intervention* Heroic Intervention
- 1 * Unbreakable Formation* Unbreakable Formation
- 1 * Slaughter the Strong* Slaughter the Strong
- 1 * Sweltering Suns* Sweltering Suns
- 1 * Beast Within* Beast Within
- 1 * Krosan Grip* Krosan Grip
- 1 * Rhythm of the Wild* Rhythm of the Wild
- 1 * Crush Contraband* Crush Contraband
- 1 * Cleansing Nova* Cleansing Nova
- 1 * Austere Command* Austere Command
Let's Blow This Taco Stand
How to make the game end? Double strike on a general almost always means that commander damage is going to be a primary or secondary win condition, whichever way you choose to build the deck. Equipment is a pretty safe way to beef up your beater. Tenza, Godo's MaulTenza, Godo's Maul and Inquisitor's FlailInquisitor's Flail are two that I like, but really, anything that pumps Samut up and/or gives her some evasion is going to get you there. I really wanted to include MageslayerMageslayer in this list because I find "triple strike" hilarious, but alas, it was not meant to be.
Iroas, God of VictoryIroas, God of Victory and Archetype of AggressionArchetype of Aggression are here instead of Equipment because most of our other builds include at least a few other creatures that you might want to attack with. If your creature count is low, cut them for more Equipment.
Closers (5)
- 1 Closing the GameClosing the Game
- 1 * Tenza, Godo's Maul* Tenza, Godo's Maul
- 1 * Inquisitor's Flail* Inquisitor's Flail
- 1 * Archetype of Aggression* Archetype of Aggression
- 1 * Iroas, God of Victory* Iroas, God of Victory
The Heart of the Cards
With the underlying skeleton now built, let’s check out some different strategic directions we could take our deck. This is where EDHREC’s Theme Pages usually shine. But this month, only one of our Hearts is built from a Theme page! Oh my!
PEW PEW PEW!
Even though Spellshapers are "shapers," I'm calling this package "Pingers and Slingers." This approach was inspired by Samut's mass haste-granting, and her seemingly out-of-place ability, "W, T: Untap another target creature." I've built in a bunch of untapping effects and a bunch of creatures that have tap abilities.
I want to point out that Spellshapers are hungry for cards, so it's imperative that you get Keen SenseKeen Sense or Snake UmbraSnake Umbra early and stick it on something that hits everyone like Legion GuildmageLegion Guildmage or Zhur-Taa DruidZhur-Taa Druid, letting you draw one card per opponent.
Deathtouch enablers like Basilisk CollarBasilisk Collar and Gorgon FlailGorgon Flail give you the ability to machine gun your opponents' creatures down, and generally just control the board, but watch out for Wraths. You can still rely on Samut to close out the game if you need to, but the primary wincon in this package is Latulla, Keldon OverseerLatulla, Keldon Overseer and Heartless HidetsuguHeartless Hidetsugu who are capable of dishing out incredible amounts of damage.
Pingers and Slingers (29)
- 1 * Basilisk Collar* Basilisk Collar
- 1 * Gorgon Flail* Gorgon Flail
- 1 * Illusionist's Bracers* Illusionist's Bracers
- 1 * To Arms!* To Arms!
- 1 * Roar of the Kha* Roar of the Kha
- 1 * Avenger en-Dal* Avenger en-Dal
- 1 * Hammer Mage* Hammer Mage
- 1 * Dawnstrider* Dawnstrider
- 1 * Silverglade Pathfinder* Silverglade Pathfinder
- 1 * Quest for Renewal* Quest for Renewal
- 1 * Benefactor's Draught* Benefactor's Draught
- 1 * Legion Guildmage* Legion Guildmage
- 1 * Stun Sniper* Stun Sniper
- 1 * Zhur-Taa Druid* Zhur-Taa Druid
- 1 * Devout Witness* Devout Witness
- 1 * Vithian Stinger* Vithian Stinger
- 1 * Viashino Heretic* Viashino Heretic
- 1 * Cunning Sparkmage* Cunning Sparkmage
- 1 * Goblin Sharpshooter* Goblin Sharpshooter
- 1 * Prodigal Pyromancer* Prodigal Pyromancer
- 1 * Vulshok Sorcerer* Vulshok Sorcerer
- 1 * Reveille Squad* Reveille Squad
- 1 * Frostwielder* Frostwielder
- 1 * Gideon, Martial Paragon* Gideon, Martial Paragon
- 1 * Latulla, Keldon Overseer* Latulla, Keldon Overseer
- 1 * Heartless Hidetsugu* Heartless Hidetsugu
- 1 * Seedborn Muse* Seedborn Muse
- 1 * Join Shields* Join Shields
- 1 * Staff of Nin* Staff of Nin
Today's Special: Soup
Samut has three keywords in her text box, not including flash: double strike, vigilance, and haste. That's a lot. Add a dash of spice, a pinch of salt, and a generous measure of jank, and you've got some hot keyword soup.
Wizards is still developing support for this archetype. Currently, the only cards that let us share abilities with the whole team are Odric, Lunarch MarshalOdric, Lunarch Marshal and Concerted EffortConcerted Effort. As such, we are going to up the tutor count. Eladamri's CallEladamri's Call and Congregation at DawnCongregation at Dawn are both relatively cheap and can go find Odric, or a creature with a bunch of keywords if Odric is already out. Enlightened TutorEnlightened Tutor can grab Concerted Effort, or one of our Keen Sense effects if Effort is out already.
This deck has a much higher CMC than the other brews, so some extra ramp is appreciated. Sylvan CaryatidSylvan Caryatid is perfect since she both ramps and adds hexproof to the soup. Apart from that, we need to prioritize keywords that aren't found on Samut. I've gone heavy on hexproof, indestructible, trample, and flying, as those are some of the best we have access to.
Keyword Soup (29)
- 1 * Healer's Hawk* Healer's Hawk
- 1 * Enlightened Tutor* Enlightened Tutor
- 1 * Mistmeadow Skulk* Mistmeadow Skulk
- 1 * Sylvan Caryatid* Sylvan Caryatid
- 1 * Fleecemane Lion* Fleecemane Lion
- 1 * Eladamri's Call* Eladamri's Call
- 1 * Idyllic Tutor* Idyllic Tutor
- 1 * Aerial Responder* Aerial Responder
- 1 * Rhonas the Indomitable* Rhonas the Indomitable
- 1 * Congregation at Dawn* Congregation at Dawn
- 1 * Odric, Lunarch Marshal* Odric, Lunarch Marshal
- 1 * Shalai, Voice of Plenty* Shalai, Voice of Plenty
- 1 * Concerted Effort* Concerted Effort
- 1 * Nylea, God of the Hunt* Nylea, God of the Hunt
- 1 * Angel of Invention* Angel of Invention
- 1 * Angelic Overseer* Angelic Overseer
- 1 * Militant Angel* Militant Angel
- 1 * Stormbreath Dragon* Stormbreath Dragon
- 1 * Majestic Myriarch* Majestic Myriarch
- 1 * Sigarda, Host of Herons* Sigarda, Host of Herons
- 1 * Wurmcoil Engine* Wurmcoil Engine
- 1 * Carnage Tyrant* Carnage Tyrant
- 1 * Multani, Yavimaya's Avatar* Multani, Yavimaya's Avatar
- 1 * Archon of Valor's Reach* Archon of Valor's Reach
- 1 * Dragonlord Dromoka* Dragonlord Dromoka
- 1 * Palladia-Mors, the Ruiner* Palladia-Mors, the Ruiner
- 1 * Hornet Queen* Hornet Queen
- 1 * Stonehoof Chieftain* Stonehoof Chieftain
- 1 * Zetalpa, Primal Dawn* Zetalpa, Primal Dawn
Yer A Wizard, Samut
Who says that blue gets all the spell-slinging fun? Samut is in perfectly cromulent colors for instants and sorceries... that turn her into a huge, haymaking beast. We have a couple of very fun tricks here, mostly involving SpellbinderSpellbinder. This card is kind of like Isochron ScepterIsochron Scepter if Scepter was an Equipment. The main difference is that Spellbinder doesn't have a CMC cap. Putting this on Samut lets you cast the imprinted spell twice, since Samut deals combat damage twice, so it's not too bad with our Giant GrowthGiant Growth-type effects.
BUT WAIT, THERE'S MORE!
Savage BeatingSavage Beating and ResurgenceResurgence can go on Spellbinder, giving us infinite combat phases! Resurgence is a little bit weird, but basically, because ResponseResponse is an instant, you can imprint the card with Spellbinder, and when Samut deals damage you can cast either half of the card. This makes all split cards and charms extra good with her, because, again, double strike. The charms and commands can also go onto Isochron ScepterIsochron Scepter, providing repeatable versatility. This is a pretty weird brew; a Voltron deck based around instants and sorceries. I pulled a lot of ideas from the Tempo Theme Page.
Spellslinger Voltron (29)
- 1 * Steelshaper's Gift* Steelshaper's Gift
- 1 * Seething Anger* Seething Anger
- 1 * Rush of Adrenaline* Rush of Adrenaline
- 1 * Vines of Vastwood* Vines of Vastwood
- 1 * Runechanter's Pike* Runechanter's Pike
- 1 * Leering Emblem* Leering Emblem
- 1 * Isochron Scepter* Isochron Scepter
- 1 * Mighty Leap* Mighty Leap
- 1 * Run Amok* Run Amok
- 1 * Invigorated Rampage* Invigorated Rampage
- 1 * Electrostatic Field* Electrostatic Field
- 1 * Larger Than Life* Larger Than Life
- 1 * Dromoka's Command* Dromoka's Command
- 1 * Atarka's Command* Atarka's Command
- 1 * Selesnya Charm* Selesnya Charm
- 1 * Response // Resurgence* Response // Resurgence
- 1 * Spellbinder* Spellbinder
- 1 * Make a Stand* Make a Stand
- 1 * Guttersnipe* Guttersnipe
- 1 * Awaken the Bear* Awaken the Bear
- 1 * Invigorate* Invigorate
- 1 * Ruthless Instincts* Ruthless Instincts
- 1 * Woodcutter's Grit* Woodcutter's Grit
- 1 * Wildsize* Wildsize
- 1 * Insult // Injury* Insult // Injury
- 1 * Overblaze* Overblaze
- 1 * Might of Oaks* Might of Oaks
- 1 * Sudden Strength* Sudden Strength
- 1 * Savage Beating* Savage Beating
And She's All Outta Bubblegum
So, what does it look like when we put a heart into the skeleton? I’ve put the Slingers and Pingers package together by bringing the land count to 36. All that’s left to do is shuffle up and start swinging with a deck that curves out at 3.03. This is my ideal form of battlecruiser Magic: control, modality, speed, and jank. I hope you enjoy!
Let me know what package you picked, or if you have a totally different take on the deck, by tweeting @GrubFellow, and be sure to tell me how your games go!
Sorcerer Squad with Samut
View on ArchidektCommander (1)
- 1 * Samut, Voice of Dissent* Samut, Voice of Dissent
Artifact (9)
- 1 * Sol Ring* Sol Ring
- 1 * Basilisk Collar* Basilisk Collar
- 1 * Illusionist's Bracers* Illusionist's Bracers
- 1 * Gorgon Flail* Gorgon Flail
- 1 * Inquisitor's Flail* Inquisitor's Flail
- 1 * Tenza, Godo's Maul* Tenza, Godo's Maul
- 1 * Lifecrafter's Bestiary* Lifecrafter's Bestiary
- 1 * The Immortal Sun* The Immortal Sun
- 1 * Staff of Nin* Staff of Nin
Creature (22)
- 1 * Avenger en-Dal* Avenger en-Dal
- 1 * Grand Abolisher* Grand Abolisher
- 1 * Hammer Mage* Hammer Mage
- 1 * Sakura-Tribe Elder* Sakura-Tribe Elder
- 1 * Silverglade Pathfinder* Silverglade Pathfinder
- 1 * Dawnstrider* Dawnstrider
- 1 * Zhur-Taa Druid* Zhur-Taa Druid
- 1 * Stun Sniper* Stun Sniper
- 1 * Legion Guildmage* Legion Guildmage
- 1 * Devout Witness* Devout Witness
- 1 * Viashino Heretic* Viashino Heretic
- 1 * Goblin Sharpshooter* Goblin Sharpshooter
- 1 * Prodigal Pyromancer* Prodigal Pyromancer
- 1 * Cunning Sparkmage* Cunning Sparkmage
- 1 * Vithian Stinger* Vithian Stinger
- 1 * Vulshok Sorcerer* Vulshok Sorcerer
- 1 * Archetype of Aggression* Archetype of Aggression
- 1 * Reveille Squad* Reveille Squad
- 1 * Frostwielder* Frostwielder
- 1 * Iroas, God of Victory* Iroas, God of Victory
- 1 * Heartless Hidetsugu* Heartless Hidetsugu
- 1 * Latulla, Keldon Overseer* Latulla, Keldon Overseer
Enchantment (6)
- 1 * Keen Sense* Keen Sense
- 1 * Sixth Sense* Sixth Sense
- 1 * Quest for Renewal* Quest for Renewal
- 1 * Snake Umbra* Snake Umbra
- 1 * Rhythm of the Wild* Rhythm of the Wild
- 1 * Awakening* Awakening
Instant (12)
- 1 * Dawn Charm* Dawn Charm
- 1 * Roar of the Kha* Roar of the Kha
- 1 * To Arms!* To Arms!
- 1 * Benefactor's Draught* Benefactor's Draught
- 1 * Heroic Intervention* Heroic Intervention
- 1 * Wear // Tear* Wear // Tear
- 1 * Unbreakable Formation* Unbreakable Formation
- 1 * Beast Within* Beast Within
- 1 * Krosan Grip* Krosan Grip
- 1 * Hunter's Insight* Hunter's Insight
- 1 * Crush Contraband* Crush Contraband
- 1 * Join Shields* Join Shields
Land (36)
- 1 * Command Tower* Command Tower
- 1 * Jungle Shrine* Jungle Shrine
- 1 * Rogue's Passage* Rogue's Passage
- 1 * Rootbound Crag* Rootbound Crag
- 1 * Sunpetal Grove* Sunpetal Grove
- 1 * Clifftop Retreat* Clifftop Retreat
- 1 * Stomping Ground* Stomping Ground
- 1 * Temple Garden* Temple Garden
- 1 * Sacred Foundry* Sacred Foundry
- 1 * Rugged Prairie* Rugged Prairie
- 1 * Wooded Bastion* Wooded Bastion
- 1 * Fire-Lit Thicket* Fire-Lit Thicket
- 1 * Arid Mesa* Arid Mesa
- 1 * Wooded Foothills* Wooded Foothills
- 1 * Windswept Heath* Windswept Heath
- 1 * Skarrg, the Rage Pits* Skarrg, the Rage Pits
- 1 * Kessig Wolf Run* Kessig Wolf Run
- 1 * Slayers' Stronghold* Slayers' Stronghold
- 6 ForestForest
- 4 PlainsPlains
- 3 MountainMountain
- 1 * Field of Ruin* Field of Ruin
- 1 * Scavenger Grounds* Scavenger Grounds
- 1 * Homeward Path* Homeward Path
- 1 * Winding Canyons* Winding Canyons
- 1 * Arcane Lighthouse* Arcane Lighthouse
Planeswalker (1)
- 1 * Gideon, Martial Paragon* Gideon, Martial Paragon
Sorcery (13)
- 1 * Open the Armory* Open the Armory
- 1 * Nature's Lore* Nature's Lore
- 1 * Farseek* Farseek
- 1 * Slaughter the Strong* Slaughter the Strong
- 1 * Sweltering Suns* Sweltering Suns
- 1 * Cultivate* Cultivate
- 1 * Kodama's Reach* Kodama's Reach
- 1 * Skyshroud Claim* Skyshroud Claim
- 1 * Harmonize* Harmonize
- 1 * Hunter's Prowess* Hunter's Prowess
- 1 * Cleansing Nova* Cleansing Nova
- 1 * Austere Command* Austere Command
- 1 * Rishkar's Expertise* Rishkar's Expertise
Take Our Poll
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