(Volo, Guide to MonstersVolo, Guide to Monsters| Illustrated by Zoltán Boros)
E-Volo-ution Complete
Greeting and salutations from England's best frienemy! I'm Arnaud, and I’m thrilled to take you on a journey of uncanny brews, budget cards, and usage of EDHREC’s filtering features.
A month ago, we had a poll featuring Ovika, Volo, and Haktos. While Ovika came ahead by a single teeny tiny vote, I felt that her contender deserved better. Therefore here we are today, to bask in this commander's glorious versatility, shenanigans, and trickeries! All while using only cards costing up to $1.
On to it then, I give you Volo, Guide to MonstersVolo, Guide to Monsters.
Chances are you have already dabbled a bit with this odd commander. Kyle Massa in his The 600 series had this bad boy nailed down: "since all creature types must be different, no two Volo decks should look quite the same." Indeed, most of Volo's spice comes from playing a wide variety of threats that share no common type. Trying to find the best combination of nasties while ensuring that there is as little redundancy as possible is a spicy challenge indeed.
As it stands, Volo's page offers 253 different cards. We'll use that as a starting point, then trim our way down to the fateful 100, hoping that the cuts will leave us with enough meat to swarm the table.
On to it then!
First Trim: The Cardboard Chainsaw Massacre
You know the drill: we first have to get rid of the most expensive cards, before getting to the good part. Off we go. In order to maximize what we can work with, I've used the "Update to Cheapest" feature to keep as many cards as possible. Fun fact, with that enabled, apparently there was a Sylvan LibrarySylvan Library worth a puny $1. Tempting as it was to use this to bend the rules, I decided to play it fair and remove it from the list. Oh, the pain....
Given the budget constraint, that's not the only staple we're bidding adieu to. We're getting rid of some juicy critters, and we're saying goodbye to most of the efficient card draw engines.
As honorable mentions go, I'd like to highlight the following:
- Temur SabertoothTemur Sabertooth: Protecting your board and enabling more cloning eventually? Me likey!
- Beast WithinBeast Within: Classic permanent removal.
- Tamiyo, Compleated SageTamiyo, Compleated Sage: If you ever decided to play several creatures of the same type in the deck, this can be a nice way to clean your graveyard while making additional value.
- Strionic ResonatorStrionic Resonator: Two is good, three is better.
- Kiora, Behemoth BeckonerKiora, Behemoth Beckoner: Fantastic card draw engine and ramp spell combined in one.
- Progenitor MimicProgenitor Mimic: More monsters? Don't mind if I do!
- Lotus CobraLotus Cobra: Solid ramp, even more so if you can have a couple on the field
- Return of the WildspeakerReturn of the Wildspeaker: A great way to refill your hand.
All of these cards stand between $1 and $2, and most of them would be a no-brainer should you wish to make some affordable upgrades.
With all that out of the way, where are we at? 123 cards. Oh. Ooooooh. I'm getting some Belbe vibes here. We'll see how this goes, but we might have to look at the Volo's Cheap section to see if there are some juicy morsels to fill a potential gap.
Why does Magic have to be such an expensive game?
Second Trim: Cardward Scissorhands
Well, I won't deny I was a bit worried after clearing all of the expensive bushes, but this might not turn out to be so bad. We're still left with 20 draw spells, 21 ramp outlets, 16 removals, and 5 board wipes. I'm not saying the battle is won just yet, but it's off to a promising start. All the more so since we still have a decent number of significant threats and a more than decent variety of creature types, but I'm getting ahead of myself. For the time being, let's focus on lowering the count on all of these categories to something more manageable. As usual, I'll also shape up the mana base by adding some much needed basics and removing the worst lands of the lot.
Let's get snippy snappy.
Draw | Ramp | Removal | Wipes |
BrainstormBrainstorm | CultivateCultivate | Baral's ExpertiseBaral's Expertise | Fade from HistoryFade from History |
ExploreExplore | Commander's SphereCommander's Sphere | Krosan GripKrosan Grip | OversimplifyOversimplify |
Growth SpiralGrowth Spiral | HarrowHarrow | ResculptResculpt | |
HarmonizeHarmonize | Migration PathMigration Path | Return to NatureReturn to Nature | |
Joint ExplorationJoint Exploration | Portent TrackerPortent Tracker | Witness ProtectionWitness Protection | |
PreordainPreordain | Rampant GrowthRampant Growth | ||
Search for TomorrowSearch for Tomorrow | |||
Wild GrowthWild Growth |
With these cuts out of the way, we're down to 109 cards. I've decided to prioritize creatures with enter-the-battlefield effects in order to make the most of our commander. We're down to 13 draw effects, 13 ramp outlets, a hefty 11 removals, and 3 ways to clean the board. All that's left is getting rid of the last outlying leaves and see if we've missed anything in the process. I'm hoping for some nice surprises in the Cheap section!
Third Trim: Cutting Off the Rough Edges
There are a couple of issues I'd like to address here.
First, the theme. Volo likes nothing more than variety, and I feel like having multiple instances of a single type infringes slightly on that take. It's not a big issue really, as currently the list only has a few redundancies. But precisely because there are so few of them, I feel like it's worth going the extra mile and trimming them off altogether. The only exception I'll make for this are the three legendary Humans in the deck (Volo, Itinerant ScholarVolo, Itinerant Scholar, Errant, Street ArtistErrant, Street Artist, and Inga and EsikaInga and Esika) as we don't really care about cloning them. This is going to be by far the most difficult decisions in the final cuts. But hey, we're already below the 10-card mark, so it only makes sense for these to hurt.
Second, I'm surprised that the general page did not include any creatures with Mutate. I won't go into a detailed analysis of the mechanic, but the ability circumvents nicely Volo's restriction by getting its type safely tuck on the back of its target. You can therefore pile multiple mutations (original and copy) onto one of the many non-Humans in the deck, to get an avalanche of triggers. While I won't make the needed cuts to include these in the deck, I just wanted to point out how efficient the strategy could be.
Without further ado, let's see which cards leave the fray.
- Reclamation SageReclamation Sage: I like you, but I like Sakura-Tribe ElderSakura-Tribe Elder even more. Both are Shamans, and one has to go.
- Wall of BlossomsWall of Blossoms and Topiary StomperTopiary Stomper: along with Ilysian CaryatidIlysian Caryatid, they make a trinity of Plants. Great Plants, may I add, but Plants still, and two have to go. Topiary was also chosen because it's a Dinosaur, like KerugaKeruga.
- Mind FlayerMind Flayer and Sludge MonsterSludge Monster: Both are Horrors and both deal with creatures, but in the end, the sheer value provided by Murkfiend LiegeMurkfiend Liege outshines them both in my opinion.
- Wash AwayWash Away, Saw It ComingSaw It Coming, NeutralizeNeutralize, NegateNegate: Counterspells are nice, but we already have a plethora of removal, so I decided to keep the most versatile ones.
And here we are, standing proudly at 100 cards.
But we're not quite done just yet.
Final Touch: Spike Up Those Hairs
By now, you know I like going a step further. So out of curiosity, I had a look at the Cheap section. While the creatures package was quite similar to our starting point, some fantastic beasties stood out, massive finishers that wholly deserved a spot in the final list. Ladies and gentlemen, I give to you:
- Colossal SkyturtleColossal Skyturtle: Yes, that thing costs seven mana. But 1) it's a Turtle, 2) it has great stats, 3) it can get a better beast back from the bin if need be and 4) IT'S A FRIGGIN' TURTLE! Therefore it'll gladly replace RegrowthRegrowth.
- Dawnglade RegentDawnglade Regent: I firmly believe that this is a vastly underrated gem. It's an 8/8 that gives your stuff hexproof and at least a card to boot. Not to mention having two on the field is a sizeable threat all by itself. In you go; sorry, Croaking CounterpartCroaking Counterpart.
- Great Oak GuardianGreat Oak Guardian: This one ticks many boxes. It has flash, it boosts your team and untaps them all, giving some sort of pseudo-vigilance. That's a surprise finisher right there. I feel like this will do much more work than Green Sun's TwilightGreen Sun's Twilight.
Finally, a couple of close-calls that did not make the final list by a smidge.
- Verdant Sun's AvatarVerdant Sun's Avatar: With Volo out, this Dinosaur will net you 15 life upon entering the battlefield. The only problem is that the Dino spot is already taken by Keruga, the MacrosageKeruga, the Macrosage and the Avatar by Diluvian PrimordialDiluvian Primordial. If you're willing to forego the single-creature-type condition, that's a solid inclusion.
- Thorn MammothThorn Mammoth: That thing is big. If cast with Volo, both instances will immediately fight up to 3 creatures. Is it good enough to replace Terastodon? No. But it's definitely worth a try.
And there you have it, at long last.
Volo, Cheap guide
View on ArchidektCommander (1)
- 1 Volo, Guide to MonstersVolo, Guide to Monsters
Creatures (35)
- 1 Acidic SlimeAcidic Slime
- 1 Amphin MutineerAmphin Mutineer
- 1 CankerbloomCankerbloom
- 1 Colossal SkyturtleColossal Skyturtle
- 1 Dawnglade RegentDawnglade Regent
- 1 Diluvian PrimordialDiluvian Primordial
- 1 Dutiful ReplicatorDutiful Replicator
- 1 End-Raze ForerunnersEnd-Raze Forerunners
- 1 Errant, Street ArtistErrant, Street Artist
- 1 Fblthp, the LostFblthp, the Lost
- 1 Great Oak GuardianGreat Oak Guardian
- 1 Hornet QueenHornet Queen
- 1 Ilysian CaryatidIlysian Caryatid
- 1 Inga and EsikaInga and Esika
- 1 Junk WinderJunk Winder
- 1 Keruga, the MacrosageKeruga, the Macrosage
- 1 Kiora's FollowerKiora's Follower
- 1 Loyal GuardianLoyal Guardian
- 1 Man-o'-WarMan-o'-War
- 1 Managorger HydraManagorger Hydra
- 1 Maraleaf PixieMaraleaf Pixie
- 1 MulldrifterMulldrifter
- 1 Murkfiend LiegeMurkfiend Liege
- 1 Myr BattlesphereMyr Battlesphere
- 1 Ornithopter of ParadiseOrnithopter of Paradise
- 1 Peregrine DrakePeregrine Drake
- 1 Rampaging BalothsRampaging Baloths
- 1 Reef WormReef Worm
- 1 Saiba CryptomancerSaiba Cryptomancer
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Selesnya EulogistSelesnya Eulogist
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 TerastodonTerastodon
- 1 Vanguard SuppressorVanguard Suppressor
- 1 Volo, Itinerant ScholarVolo, Itinerant Scholar
Artifacts (10)
- 1 Arcane SignetArcane Signet
- 1 Combine ChrysalisCombine Chrysalis
- 1 Crystal ShardCrystal Shard
- 1 Decanter of Endless WaterDecanter of Endless Water
- 1 Fellwar StoneFellwar Stone
- 1 Giant's AmuletGiant's Amulet
- 1 Lifecrafter's BestiaryLifecrafter's Bestiary
- 1 Simic SignetSimic Signet
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of CuriosityTalisman of Curiosity
Sorceries (7)
- 1 Curse of the SwineCurse of the Swine
- 1 Full FloweringFull Flowering
- 1 Golden RatioGolden Ratio
- 1 RavenformRavenform
- 1 Shamanic RevelationShamanic Revelation
- 1 Threats UndetectedThreats Undetected
- 1 Urban EvolutionUrban Evolution
Instants (10)
- 1 AetherizeAetherize
- 1 CounterspellCounterspell
- 1 Decisive DenialDecisive Denial
- 1 Druid's DeliveranceDruid's Deliverance
- 1 Mystic ReflectionMystic Reflection
- 1 Perplexing TestPerplexing Test
- 1 Quandrix CommandQuandrix Command
- 1 Reality ShiftReality Shift
- 1 Simic CharmSimic Charm
- 1 Wrap in VigorWrap in Vigor
Planeswalkers (1)
- 1 Vivien, Champion of the WildsVivien, Champion of the Wilds
Lands (36)
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 13 ForestForest
- 12 IslandIsland
- 1 Littjara MirrorlakeLittjara Mirrorlake
- 1 Mosswort BridgeMosswort Bridge
- 1 Myriad LandscapeMyriad Landscape
- 1 Temple of MysteryTemple of Mystery
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Vineglimmer SnarlVineglimmer Snarl
- 1 Yavimaya CoastYavimaya Coast
This one was surprisingly easy to pull off. Looks like brewers all around the internet had reached some sort of consensus on the best options for this expert in monsters. But now, it's your turn. Are there any creatures striking you as odd in here? Any blatant misses? Some outsider that's a must-include in your eyes?
Which commander should be featured next time? See you in two weeks!
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.