(Doran, the Siege TowerDoran, the Siege Tower | Art by Mark Zug)
Towerfall Ascension*
Greetings and salutations from a country featuring several nice towers. I'm Arnaud and I'm thrilled to take you on a journey of uncanny brews, huge toughness and face smacking.
Guess what. There was another set coming out last week! That's right, Foundations came in, along with several announcements from Wizards of the Coast. Since this article is certainly not the right place to discuss any of these, I won't dive into that rabbit hole.
Let's just say that I'm unconvinced (AKA aghast) at the direction (AKA flavour trainwreck) that was showcased. At any rate, you're not here to hear me rant about the current situation in the Magic world, so instead let's analyse what transpired from the latest poll.
Last time, I wanted to see if you wished to toy with Isshin, Two Heavens as OneIsshin, Two Heavens as One a little more. Blunt answer: no. Our last Trim received less than 100 votes. While this still represents almost 30% of the results, the message is clear. Second came Ayara, Widow of the Realm, with 108 votes (33%).
This is an interesting commander, and I may throw her back in at some point. Which leaves us with this week's winner: Doran, the Siege Tower, who received 123 votes (38%). Let's have a closer look.
Boy does that hunk of wood bring back memories. Long story short, I came back to Magic after a long hiatus during the first Ravnica block. Not long after, I played in my first (and only) PTQ filled with Dorans, Faeries and Elves. At the time, this huge monster inspired awe and fear in equal terms. And with good reason. For three mana, you technically get a 5/5 that can bash heads early.
What I really like about Doran is its universality. It does not affect only your creatures, but all of those on the battlefield, which could lead to some interesting political discussions in a bind. Logically though, I feel like the list will broadly embrace high toughness beasties, but not quite in the direction treaded by Arcades, the StrategistArcades, the Strategist.
Combined, EDHREC's normal and budget pages provide 332 cards. More than enough to ensure good fun. Let's delve in.
*Seriously, if you haven't yet, grab a few friends and play this gem. You can thank me later.
First Trim - The Cardboard Chainsaw Massacre
Week after week, I try to find new ways to introduce the premise of these articles to new readers. Week after week, this becomes increasingly difficult. No wit nor cleverness this time. Here, our business is all about the cheap, the budget, the poverty. No cards worth more than $1.10 shall survive. That 10 cents margin being there as a cautionary cushion to account for mild price swings.
After cutting and trimming all of the bling, we're down to 231 cards, of which 23 are worth more than $1.10 while remaining below the $2 threshold.
Let's have a quick look at the cream of these goodies, in case you'd like to indulge yourself a bit.
- Vraska Joins UpVraska Joins Up: Draw and deterrent evasion in a neat bundle. An excellent card if you're running a decent amount of legends, and missing our mark by a puny 2 cents.
- Abrupt DecayAbrupt Decay: At $1.14, this card is a steal. Will deal with a lot of annoying threats for a puny .
- Swords to PlowsharesSwords to Plowshares: With all the billion reprints this card has seen, can someone explain why it's at $1.15 at TCG Player and a whopping $2.49 at Card Kingdom???
- Faeburrow ElderFaeburrow Elder: One of my favourite dorks in 3 colours and more decks. Decent body, vigilance, and a lot of mana produced. What's not to like?
- Skyshroud ClaimSkyshroud Claim: Get your best dual lands or simply ramp a couple of forests, which will enter untapped. Lovely.
- Revitalizing RepastRevitalizing Repast: I'll repeat myself: get these dual lands before their prices spike to more than a couple of bucks. A great protection spell doubled with potential mana fixing. I love the whole cycle.
- Kodama's ReachKodama's Reach: I'll ask the same question as I did for Swords. Why the hell is this respectively at $1.27 and $2.49??? These should not cost more than $0.30 if you ask me.
- Call of the RingCall of the Ring: Repeatable evasion and card draw all in one. I hate the whole UB concept, but mechanically, some of these cards are chef's kiss.
- Trostani, Selesnya's VoiceTrostani, Selesnya's Voice: Despite the four coloured pips, I would have added this without a second thought. Those big bodies are bound to yield a ton of life.
- Runic ArmasaurRunic Armasaur: A bit body which, by experience, yields a lot of card draw.
And finally, let's have a look at the cards between $1 and $1.10:
- Beast WithinBeast Within: When I think price swings, this is exactly the sort of card I'm thinking about. I've stopped counting the times I could not include this one because it was a smidge too expensive. Luck is on our side today though.
- Shamanic RevelationShamanic Revelation: Fantastic card draw outlet in any go-wide strategy. I'm not quite sure the Ferocious part will yield that much life though.
- The Battle of BywaterThe Battle of Bywater: A cut board wipe. I have some doubts about the actual usefulness of making that many Food tokens in our strategy, but some life won't hurt, I guess.
With this, we're down to a more reasonable 207 cards. Overall this is line with the average Trim insofar. Remind me to make some stats about that someday. Anyway, let's move on.
Second Trim - Cardward Scissorhands
All right then. Now that we have cut down the excess fat, let's get some juicy nutrients in. As the list stands, this is what we currently have in terms of veggies:
More than enough in each category, with some unique spells here and there. I'm going to keep a fairly high count of draw and ramp, since the curve already looks to loom towards the upper values. Let's trim this down.
Draw | Ramp | Removal | Wipes |
Ambition's CostAmbition's Cost | Abzan BannerAbzan Banner | Binding the Old GodsBinding the Old Gods | DuneblastDuneblast |
Driven // DespairDriven // Despair | Bosk BanneretBosk Banneret | DesparkDespark | Expel the InterlopersExpel the Interlopers |
Skeleton KeySkeleton Key | Commander's SphereCommander's Sphere | Foul RenewalFoul Renewal | The Battle of BywaterThe Battle of Bywater |
Ulvenwald ObserverUlvenwald Observer | ExploreExplore | Golgari CharmGolgari Charm | |
Wall of BlossomsWall of Blossoms | Ezzaroot ChannelerEzzaroot Channeler | Grim ContestGrim Contest | |
Wall of OmensWall of Omens | Generous EntGenerous Ent | MortifyMortify | |
Golgari SignetGolgari Signet | MurderMurder | ||
Indatha CrystalIndatha Crystal | NaturalizeNaturalize | ||
Orzhov SignetOrzhov Signet | Nature's ClaimNature's Claim | ||
Rampant GrowthRampant Growth | Old Man WillowOld Man Willow | ||
Search for TomorrowSearch for Tomorrow | PutrefyPutrefy | ||
Selesnya SignetSelesnya Signet | Requisition RaidRequisition Raid | ||
Shriekwood DevourerShriekwood Devourer | Return to NatureReturn to Nature | ||
Three Tree RootweaverThree Tree Rootweaver | RootgrappleRootgrapple | ||
Wrenn and SevenWrenn and Seven | Thorntooth WitchThorntooth Witch | ||
Wild GrowthWild Growth | Utter EndUtter End | ||
VindicateVindicate | |||
Wickerbough ElderWickerbough Elder | |||
Woodfall PrimusWoodfall Primus |
The most perceptive of you will have noticed a significant number of Treefolk creatures in this already large list. A hint of things to come?
At any rate, after giving the land base a good makeover, we're down to 144 cards. We're making good progress here!
Third Trim - Cutting Off the Rough Edges
All right, let's sblortch into the meat. That's right, sblortch. I like the sound of that. Just say it out loud, you'll get it, you'll even taste it.
Simply put, this deck cares about huge toughness. In fact, the higher the better. The good news is that, said toughness will also serve as a towering defense against our opponents' onslaughts. The core of strategy will therefore rely strongly on lumbering behemoths, ready to pounce with their might on our puny adversaries.
I'm going to focus on lowering the curve as much as I can, while keeping the most resilient critters around. I'm aiming at 25-30 creatures in the final list, to make sure we have enough hulks to consistently beat any opposition to a pulp. As a sidenote, we have an underlying Treefolk theme, but that's not extremely relevant in our case.
There's also an underlying layer of interesting evasion. Several cards provide skulk, an underused mechanic that will serve wonders here. Since our creatures have power worth 1 or 2 at best, this is getting as close to unblockable as it gets.
We also have a decent amount of pump spells. Some of these can bump our damage by 7 or 10, which is nothing to scoff at. Cherry on the cake, they are either enchantments, equipments (a bit underwhelming usually) or instants, paving the way to formidable combat tricks.
Add in a few nice recursion spells to choose from, some protection outlets and a couple of tutors we'll mercilessly cut from the list, and we've got our hands quite full.
Finally, I've noted no less than four spells that more or less provide our Commander's much needed ability, switching power and toughness around. That coupled with Doran's low mana value is bound make sure we can consistently swing and bash heads.
Let's try and trim down this list to the last threshold.
Creatures | Evasion/Protection/Recursion | Pump | Misc. |
Arasta of the Endless WebArasta of the Endless Web | Cosmic RebirthCosmic Rebirth | Accorder's ShieldAccorder's Shield | Assemble the EntmootAssemble the Entmoot |
Armored ArmadilloArmored Armadillo | Deadwood TreefolkDeadwood Treefolk | Cathar's ShieldCathar's Shield | Dauntless DismantlerDauntless Dismantler |
Battlewand OakBattlewand Oak | Eland UmbraEland Umbra | High StrideHigh Stride | Diabolic TutorDiabolic Tutor |
Disowned AncestorDisowned Ancestor | Gravity WellGravity Well | Leaping AmbushLeaping Ambush | Dig UpDig Up |
Dungrove ElderDungrove Elder | RegrowthRegrowth | Mirror ShieldMirror Shield | Dormant GroveDormant Grove |
Great Oak GuardianGreat Oak Guardian | Towering ViewpointTowering Viewpoint | Prosthetic InjectorProsthetic Injector | |
Kalonian TwingroveKalonian Twingrove | Shape the SandsShape the Sands | ||
MacCready, Lamplight MayorMacCready, Lamplight Mayor | Sight of the ScalelordsSight of the Scalelords | ||
Magnigoth TreefolkMagnigoth Treefolk | Spidersilk ArmorSpidersilk Armor | ||
Oathsworn GiantOathsworn Giant | Spidersilk NetSpidersilk Net | ||
Rasaad yn BashirRasaad yn Bashir | |||
Verdeloth the AncientVerdeloth the Ancient | |||
Zetalpa, Primal DawnZetalpa, Primal Dawn |
And just like that, we're already at the final stretch. 110 cards, without breaking a sweat.
Final Trim - Heart-Wrenching Choices
Well, folks, it's been a nice journey, but things have to come to an end. As usual, let me remind you that no cards in the following are actually bad choices. If they've made it this far, they deserve a spot in the final list. Sadly, we have to follow the rules to the bitter end. 100 cards, no more and no less.
I'll therefore make 11 cuts, and add back a little something that I feel is cruelly missing here. I'll try to lower the curve a bit if possible, as we're currently standing at a 3.53 average. Ouch.
I present to you my 10 final slashes:
- Yedora, Grave GardenerYedora, Grave Gardener and Everbark ShamanEverbark Shaman: People see Yedora and immediately think combo. While I like the idea of getting more Forests on the battlefield, these two fellow hinder our couple of recursion outlets. Plus, they're on the expensive side.
- Shamanic RevelationShamanic Revelation: Given our high curve, I feel like this will yield neither many cards nor a lot of life.
- Stroke of MidnightStroke of Midnight and Mythos of NethroiMythos of Nethroi: We have plenty of removal spells already.
- Belbe's ArmorBelbe's Armor: It's a lovely outlet, but a bit too mana intensive for my taste.
- Abzan BeastmasterAbzan Beastmaster: I need to cut a draw spell, and this is the worst of what's left.
- Ensouled ScimitarEnsouled Scimitar: The pump is nice, but again, slightly too mana intensive to be worth it.
- Inversion BehemothInversion Behemoth: This is a huge hulk for . But I fear the colorless mana will be hard to attain. Also, can someone explain to me why Indomitable AncientsIndomitable Ancients is a frigging $8 card?
- Slaughter the StrongSlaughter the Strong: 4 board wipes is one too many.
- Black Poplar ShamanBlack Poplar Shaman: I've hesitated for long over this one. But you know what, you only live once, and there are so many exiling effects these days that...
And for my final trick, I'll include Garruk's UprisingGarruk's Uprising. Giving trample to your team is invaluable, and will make sure that damage goes through. And the (very) occasional card draw is nice, I suppose.
Ladies and gentlemen, please welcome... The Tower.
Towering Might
View on ArchidektCommander (1)
- 1 Doran, the Siege TowerDoran, the Siege Tower
Toughness vs Power (4)
- 1 Ancient LumberknotAncient Lumberknot
- 1 Bedrock TortoiseBedrock Tortoise
- 1 Huatli, the Sun's HeartHuatli, the Sun's Heart
- 1 Treefolk UmbraTreefolk Umbra
Removal (6)
- 1 Abzan CharmAbzan Charm
- 1 Beast WithinBeast Within
- 1 Generous GiftGenerous Gift
- 1 LignifyLignify
- 1 Path to ExilePath to Exile
- 1 Silklash SpiderSilklash Spider
Creature (15)
- 1 Catapult Fodder // Catapult CaptainCatapult Fodder // Catapult Captain
- 1 Essence of AntiquityEssence of Antiquity
- 1 Giant OxGiant Ox
- 1 Gorm the GreatGorm the Great
- 1 Grizzled LeotauGrizzled Leotau
- 1 Kin-Tree InvocationKin-Tree Invocation
- 1 Looming AltisaurLooming Altisaur
- 1 Nyx-Fleece RamNyx-Fleece Ram
- 1 Orchard WardenOrchard Warden
- 1 Quickbeam, Upstart EntQuickbeam, Upstart Ent
- 1 Reach of BranchesReach of Branches
- 1 SkinshifterSkinshifter
- 1 The NecrobloomThe Necrobloom
- 1 Treebeard, Gracious HostTreebeard, Gracious Host
- 1 Unhallowed PhalanxUnhallowed Phalanx
Ramp (12)
- 1 Arcane SignetArcane Signet
- 1 CultivateCultivate
- 1 Explosive VegetationExplosive Vegetation
- 1 Fangorn, Tree ShepherdFangorn, Tree Shepherd
- 1 Fellwar StoneFellwar Stone
- 1 HarrowHarrow
- 1 Nightshade DryadNightshade Dryad
- 1 Overgrown ZealotOvergrown Zealot
- 1 Seedguide AshSeedguide Ash
- 1 Talisman of ResilienceTalisman of Resilience
- 1 Talisman of UnityTalisman of Unity
- 1 Wayfarer's BaubleWayfarer's Bauble
Wipe (3)
- 1 Austere CommandAustere Command
- 1 Dusk // DawnDusk // Dawn
- 1 Fell the MightyFell the Mighty
Draw (12)
- 1 Assemble the PlayersAssemble the Players
- 1 Fecund GreenshellFecund Greenshell
- 1 Fruit of the First TreeFruit of the First Tree
- 1 Garruk's UprisingGarruk's Uprising
- 1 HarmonizeHarmonize
- 1 Hunter's InsightHunter's Insight
- 1 Lifecrafter's BestiaryLifecrafter's Bestiary
- 1 Night's WhisperNight's Whisper
- 1 Painful TruthsPainful Truths
- 1 Read the BonesRead the Bones
- 1 Sapling of ColfenorSapling of Colfenor
- 1 Sign in BloodSign in Blood
Recursion (6)
- 1 Colfenor, the Last YewColfenor, the Last Yew
- 1 Nethroi, Apex of DeathNethroi, Apex of Death
- 1 [Evasion/Protection][Evasion/Protection]
- 1 Behind the ScenesBehind the Scenes
- 1 Ready // WillingReady // Willing
- 1 Sidar Kondo of JamuraaSidar Kondo of Jamuraa
Pump (7)
- 1 Aegis of the HeavensAegis of the Heavens
- 1 Bar the DoorBar the Door
- 1 Refuse to YieldRefuse to Yield
- 1 Slagwurm ArmorSlagwurm Armor
- 1 SolidaritySolidarity
- 1 StoneskinStoneskin
- 1 Tower DefenseTower Defense
Land (35)
- 1 Access TunnelAccess Tunnel
- 1 Ash BarrensAsh Barrens
- 1 Bojuka BogBojuka Bog
- 1 Canopy VistaCanopy Vista
- 1 Caves of KoilosCaves of Koilos
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Forbidding WatchtowerForbidding Watchtower
- 7 ForestForest
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Llanowar WastesLlanowar Wastes
- 1 Murmuring BoskMurmuring Bosk
- 1 Myriad LandscapeMyriad Landscape
- 1 Orzhov BasilicaOrzhov Basilica
- 3 PlainsPlains
- 1 Restless FortressRestless Fortress
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sungrass PrairieSungrass Prairie
- 2 SwampSwamp
- 1 Temple of MaladyTemple of Malady
- 1 Temple of PlentyTemple of Plenty
- 1 Temple of SilenceTemple of Silence
- 1 Temple of the False GodTemple of the False God
- 1 Vault of the ArchangelVault of the Archangel
- 1 Woodland CemeteryWoodland Cemetery
Additional Trim – A Look Into the Past
As is now our custom, let's have a look at an old list of ours and see how it fared since basically a year and a half ago.
This time, we're auditing Lulu, Loyal Hollyphant and Master Chef.
The least I can say is that this did not stand the test of time. No less than 9 cards are above the $1.10 threshold. Let's have a look:
- Swords to PlowsharesSwords to Plowshares: $1.15
- Felidar RetreatFelidar Retreat: $1.15
- Awakening ZoneAwakening Zone: $1.18
- Harvest SeasonHarvest Season: $1.20
- Gavony TownshipGavony Township: $1.32
- Incubation DruidIncubation Druid: $1.65
- Gyre SageGyre Sage: $1.84
- Swiftfoot BootsSwiftfoot Boots: $1.97
- Kami of Whispered HopesKami of Whispered Hopes: $2.36
All for a grand total of $13.82. Ouch, double, triple ouch even. Here's what we can try replacing these with:
- Path to ExilePath to Exile will more than fill the spot for our classic StP.
- Llanowar ElvesLlanowar Elves, Wild GrowthWild Growth and Fertile GroundFertile Ground will fill the gap for ramp.
- Let's bring back good old Abzan Battle PriestAbzan Battle Priest for some life gain.
- Evolution WitnessEvolution Witness is a must-play here, bound to recur an insane amount of cards.
- Same goes with Basking BroodscaleBasking Broodscale. Awakening ZoneAwakening Zone it is not, but it's bound to make some tokens nonetheless.
- ScrollshiftScrollshift is a nice blinker with card draw to boot, and Getaway GlamerGetaway Glamer is both removal and blink. Sold.
- Finally, for a touch of personal flavour, here's a nostalgic one for me: Loxodon HierarchLoxodon Hierarch. Elephant and protection all in one!
And there we go, here's the updated list.
Conclusion
I hope you enjoyed this journey into huge-body land. I'd love to hear from you now.
Are there any cards you feel are amiss? Have I blatantly overlooked a neat strategy?
Let me know below, and I'll see you in two weeks!
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