(Akroma, Vision of IxidorAkroma, Vision of Ixidor | Art by Chris Rahn)
(Rograkh, Son of RohgahhRograkh, Son of Rohgahh | Art by Andrew Mar)
RogrAkroma, Unlikely Pair, More-Than-Likely Mayhem
Greetings and salutations from a country quite known at the moment for... Wait a second, I'm sure there was something this month... Oh well. I'm Arnaud and I'm thrilled to take you on a journey of uncanny brews, hidden gems and usage of EDHREC's filtering features.
It's been a while, has it not? With the brilliants analyses on Caverns of Ixalan from my fellow writers, we've hit a one week delay, which let you wonderful brewers some more time to place your votes. And if the previous iteration was a tight knit bundle, this week's is all but.
Almost 300 of you voted this time around (thank you thank you thank you!). With 85 votes, BreechesBreeches and MalcolmMalcolm almost reached the 30% threshold. VirtusVirtus and GormGorm followed closely, with 91 votes (31%). Our clear winner this week is the brash pair AkromaAkroma and RograkhRograkh, with more than 40% of the votes.
Let's see what this aggressive pair has to offer, shall we?
I might be slightly biased when talking about this mighty Angel and puny Kobold. You see, I've actually built this deck back in 2020, when Commander Legends came out, albeit it being free from our usual constraints, and it's one of my favourite aggro piles of cards.
The strategy is clear and established: make a huge keyword salad so that Akroma can grant a huge buff to our team, get in the zone and smack faces.
So far, I've had a blast playing my own brew. While it can become quite mana intensive, there is almost always something fun to do. Plus, you get to play with several cards that would feel "meh" with other commanders. What's not to love?
After syphoning all the goodies from the pair's EDHREC page, we reach a proud 341 cards. Let's dive in!
First Trim – The Cardboard Chainsaw Massacre
While the full list is impressive indeed, I have the distinct impression this will not last long. As usual, we'll first get rid of all cards worth strictly more than $1, trying to keep as many as possible with the "Update to Cheapest" feature.
Alas, we have to say goodbye to a personal pet card, True ConvictionTrue Conviction. Come on Wizards, reprint that thing into oblivion once and for all!
With that sad parting, let's see what worthwhile goodies between $1 and $2 we have left.
- Keeper of the AccordKeeper of the Accord: at the time of writing, it stands at $1.03, just a smidge above our arbitrary threshold. That card is absolutely bonkers, giving you both ramp and Soldiers to hold the line. Get it if you can.
- Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar: A fantastic way to make everyone around the table happy, with no jealousy. Everyone deserves to be bonked equally!
- Brave the SandsBrave the Sands: AkromaAkroma triggers during each and every combat step, making vigilance a particularly prized ability in this build.
- Timely WardTimely Ward: Akroma will draw stares, hatred and removal. This is a neat way to allow her to enjoy the party a bit more.
- Scavenged BrawlerScavenged Brawler: I like to think of this Construct as Wurmcoil EngineWurmcoil Engine's distant cousin. Keywords aplenty, and ways to give them to a friend after its demise. Love it.
- Relentless AssaultRelentless Assault: You know what's better than one trigger? Two.
- Baneslayer AngelBaneslayer Angel: I've got fond memories of that one. It used to be an obscenely expensive card back in the day. Still holds its own, with a much more manageable price.
- Blade HistorianBlade Historian: If he hits the field with a few friends and lives to see battle, it's pretty much game over.
- Angelic SkirmisherAngelic Skirmisher: Versatile is the word!
- Angel of InventionAngel of Invention: Forget the tokens, this is a killing machine who also has the good taste of buffing its friends.
All right then. With all the luxury cardboard out of the way, we're down to... 219 cards. That's quite a bit more than we're accustomed to. Looks like we have some painful choices on the road ahead. Onwards!
Second Trim - Cardward Scissorhands
Before we get to the meat of things (and there will be much to unfold), let's slim down the veggies.
- Draw : 12
- Ramp : 23
- Removal : 15
- Wipes : 9
Honestly, I was expecting more here, especially in the Draw section. As it is, there is little fluff to cut here. I'll replace Sram, Senior EdificerSram, Senior Edificer with Tormenting VoiceTormenting Voice, and add Wild GuessWild Guess as well as the sorely missing Imposing GrandeurImposing Grandeur. Yes, I'm well aware that giving cards to our opponents is not the best idea, but this deck can churn through its hands like crazy, and we need the fuel. I really wish we could add Big ScoreBig Score and Unexpected WindfallUnexpected Windfall, but sadly these fall outside our budget mark.
Draw | Ramp | Removal | Wipes |
Sram, Senior EdificerSram, Senior Edificer | Boros CluestoneBoros Cluestone | AbradeAbrade | Comet StormComet Storm |
Boros KeyruneBoros Keyrune | CondemnCondemn | DoomskarDoomskar | |
Boros LocketBoros Locket | Crush ContrabandCrush Contraband | Martial CoupMartial CoupÌ | |
Burnished HartBurnished Hart | Deafening ClarionDeafening Clarion | Ondu InversionOndu Inversion | |
Explorer's ScopeExplorer's Scope | DisenchantDisenchant | Slash the RanksSlash the Ranks | |
Fellwar StoneFellwar Stone | Lightning BoltLightning Bolt | Winds of RathWinds of Rath | |
Fire DiamondFire Diamond | Lightning HelixLightning Helix | ||
Goldvein PickGoldvein Pick | PacifismPacifism | ||
Marble DiamondMarble Diamond | Return to DustReturn to Dust | ||
Rip ApartRip Apart | |||
Wear // TearWear // Tear |
After a bit of cleanup in the Lands section, we're down to 193 cards. Insofar, I think that might be the highest card count we've had since the beginning of the series. Looks like the next section will see a whole lot of stuff get the ax.
Third Trim – Cutting Off the Rough Edges
All right, we're here. And we have to make a decision.
As it stands, the list goes in three distinct directions: Keyword soup, Auras and Equipments. All three are valid choices, and some may even overlap one another. But we have to commit nonetheless to a major path. So I'll make it easy for you: let's go with the creatures. We've all seen Auras and Equipments, there is a ton of commanders out there who love to tinker with them. Akroma's ability, on the other hand, is rather unique. I might keep the Cream of the CropCream of the Crop, but the rest must go.
I hope this can get us down to a more manageable list, in the 130 cards or so.
I tinkered a bit with the idea of plugging in the whole list of removed stuff, but in the end that would have proven way too cumbersome to leaf through.
In the end, I decided to keep Blackblade ReforgedBlackblade Reforged for its massive buff and Sword of VengeanceSword of Vengeance for its keywords.
Down to... 150. Damn.
While I'm at it, let's also cut some of the remaining fluff. Cantrips, miscellaneous enchantments and sorceries, boosts, protection spells...various gadgets that could potentially have a room, but that have to go.
Cantrips | Enchantments | Boosts | Protection | Misc. |
ExpediteExpedite | Always WatchingAlways Watching | Angelfire IgnitionAngelfire Ignition | Akroma's BlessingAkroma's Blessing | Armillary SphereArmillary Sphere |
Messenger's SpeedMessenger's Speed | Assemble the LegionAssemble the Legion | Temur Battle RageTemur Battle Rage | Benevolent BlessingBenevolent Blessing | Bond of DisciplineBond of Discipline |
Renegade TacticsRenegade Tactics | Court of GraceCourt of Grace | Unleash FuryUnleash Fury | Lorehold CommandLorehold Command | Parhelion IIParhelion II |
Duelist's HeritageDuelist's Heritage | Make a StandMake a Stand | Sevinne's ReclamationSevinne's Reclamation | ||
Flaming FistFlaming Fist | Mask of AvacynMask of Avacyn | Soul's FireSoul's Fire | ||
Legion's InitiativeLegion's Initiative | Nahiri's MachinationsNahiri's Machinations | |||
Marshal's AnthemMarshal's Anthem | Surge of SalvationSurge of Salvation | |||
Paladin ClassPaladin Class | Unbreakable FormationUnbreakable Formation | |||
Path of MettlePath of Mettle | Unquestioned AuthorityUnquestioned Authority | |||
Tavern BrawlerTavern Brawler |
Much, much better. Down to 120 cards and counting. Let's have a look at the creatures.
Fourth Trim – Cut-a-Doodle-Doo!
Yeah, sorry about that one, didn't think we'd need an additional section.
Anyway, we're slowly but surely getting there.
Until now, I've decided to forego cutting any creature, aside from those too specialized. Still, we have 36 of them remaining, and some will have to go. I'd like to keep a healthy 20-25 count, to make sure we have enough to get by.
For this short trim, we'll get rid of:
- Archetype of AggressionArchetype of Aggression: Most of our creatures already have some sort of evasion
- Archetype of CourageArchetype of Courage: Same reasoning as above
- Battlefield RaptorBattlefield Raptor, Healer's HawkHealer's Hawk and Segovian AngelSegovian Angel: Cute, but a bit too weeny for our ambitions
- Crystalline GiantCrystalline Giant: Simply too slow, even if you hit it early on.
- Elite InquisitorElite Inquisitor: Just too wimpy
- Fencing AceFencing Ace: If you can manage to make him stronger, he could be interesting. But that's quite unlikely.
- Oreskos ExplorerOreskos Explorer: Too situational
- Seraph of DawnSeraph of Dawn: Not bad, but not good enough.
And with that, we're finally, FINALLY at our final final 10.
Final Trim - Heart-wrenching Choices
Well, we're here. Let's get the job done.
As usual, bear in mind that no choices here are inherently bad. If you like any of these cards, by all means, go for them!
Onwards then.
- 2 PlainsPlains: As it stands, our curve averages at 3.17. With all the ramp tucked in, I feel safe to cut a couple of lands. We still have Sejiri ShelterSejiri Shelter to keep us at a healthy 35. Yes, it's lame, I know.
- Response // ResurgenceResponse // Resurgence: Double combat sounds nice, but I'm not 100% sure you'll have the mana available at the time you need it for this one-shot effect.
- Rising of the DayRising of the Day: I like this, a lot (despite being from Universes Beyond/UB). But three mana feels slightly too expensive for that effect.
- Kor CartographerKor Cartographer: Nice ramp effect, but no relevant keywords otherwise, and no way to blink it.
- Loyal ApprenticeLoyal Apprentice: Looks nice on paper, but I never got it to stick around enough for it to become truly relevant.
- Steel SeraphSteel Seraph: I'm not too thrilled by the prototype, and the full version feels ever slightly too limited.
- Venerable WarsingerVenerable Warsinger: A 5/5 with Akroma, which will likely be blocked. I don't foresee too bright a reanimation future for this Cleric.
- Faithless LootingFaithless Looting: We don't play with the graveyard (much) and the three for two ratio feels bad.
- Blasphemous ActBlasphemous Act: Because I really don't want to cut anything else.
And one final swap: Keleth, Sunmane FamiliarKeleth, Sunmane Familiar goes out, and is proudly replaced by Chaos DragonChaos Dragon. Try it, you'll see why.
And there we have it. Finally!
Roggy & Akroma, Puny & Mighty
View on ArchidektCommander (2)
- 1 Akroma, Vision of IxidorAkroma, Vision of Ixidor
- 1 Rograkh, Son of RohgahhRograkh, Son of Rohgahh
Creatures (25)
- 1 Adult Gold DragonAdult Gold Dragon
- 1 Aerial ResponderAerial Responder
- 1 Akroma, Angel of FuryAkroma, Angel of Fury
- 1 Angelic Field MarshalAngelic Field Marshal
- 1 Bastion ProtectorBastion Protector
- 1 Boon-Bringer ValkyrieBoon-Bringer Valkyrie
- 1 Chaos DragonChaos Dragon
- 1 Danitha Capashen, ParagonDanitha Capashen, Paragon
- 1 Danitha, Benalia's HopeDanitha, Benalia's Hope
- 1 Kalemne, Disciple of IroasKalemne, Disciple of Iroas
- 1 Knight of the White OrchidKnight of the White Orchid
- 1 Lone Rider // It That Rides as OneLone Rider // It That Rides as One
- 1 Metropolis ReformerMetropolis Reformer
- 1 Mirran CrusaderMirran Crusader
- 1 Odric, Blood-CursedOdric, Blood-Cursed
- 1 Odric, Lunarch MarshalOdric, Lunarch Marshal
- 1 Otharri, Suns' GloryOtharri, Suns' Glory
- 1 Rem Karolus, Stalwart SlayerRem Karolus, Stalwart Slayer
- 1 Serra's GuardianSerra's Guardian
- 1 Skyfire PhoenixSkyfire Phoenix
- 1 Skyknight LegionnaireSkyknight Legionnaire
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Sun TitanSun Titan
- 1 Venerable WarsingerVenerable Warsinger
- 1 Zetalpa, Primal DawnZetalpa, Primal Dawn
Artifacts (14)
- 1 Arcane SignetArcane Signet
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Boros SignetBoros Signet
- 1 Commander's SphereCommander's Sphere
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Glittering StockpileGlittering Stockpile
- 1 Mask of MemoryMask of Memory
- 1 Mind StoneMind Stone
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of VengeanceSword of Vengeance
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Thought VesselThought Vessel
- 1 Wayfarer's BaubleWayfarer's Bauble
Sorceries (11)
- 1 Austere CommandAustere Command
- 1 Cathartic ReunionCathartic Reunion
- 1 Cleansing NovaCleansing Nova
- 1 Cut a DealCut a Deal
- 1 Gift of EstatesGift of Estates
- 1 Imposing GrandeurImposing Grandeur
- 1 Light Up the StageLight Up the Stage
- 1 Reconstruct HistoryReconstruct History
- 1 Secret RendezvousSecret Rendezvous
- 1 Tormenting VoiceTormenting Voice
- 1 Wild GuessWild Guess
Lands (34)
- 1 Battlefield ForgeBattlefield Forge
- 1 Bonders' EnclaveBonders' Enclave
- 1 Boros GarrisonBoros Garrison
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 9 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Path of AncestryPath of Ancestry
- 13 PlainsPlains
- 1 Slayers' StrongholdSlayers' Stronghold
- 1 Sunhome, Fortress of the LegionSunhome, Fortress of the Legion
- 1 Temple of TriumphTemple of Triumph
- 1 Terramorphic ExpanseTerramorphic Expanse
Instants (10)
- 1 Chaos WarpChaos Warp
- 1 Dawn CharmDawn Charm
- 1 Generous GiftGenerous Gift
- 1 Master WarcraftMaster Warcraft
- 1 Path to ExilePath to Exile
- 1 Sejiri Shelter // Sejiri GlacierSejiri Shelter // Sejiri Glacier
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Thrill of PossibilityThrill of Possibility
- 1 Valorous StanceValorous Stance
- 1 Your Temple Is Under AttackYour Temple Is Under Attack
Enchantments (4)
- 1 Commander's InsigniaCommander's Insignia
- 1 Guild ArtisanGuild Artisan
- 1 Outlaws' MerrimentOutlaws' Merriment
- 1 Outpost SiegeOutpost Siege
Conclusion
This. Was. Hard. I did not expect this wacky pair to get along so well with our budget constraints.
What do you think, dear brewers? Is this what you had in mind when you voted for the pair? Would you have built them otherwise? Have I missed anything critical?
As usual, thanks for reading, and I'll see you in two weeks!
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