(Ovika, Enigma GoliathOvika, Enigma Goliath | Art by José Manzanedo)
Big Mama Likes Big Mana
Greeting and salutations from what used to be Lutecia! I'm Arnaud, and I’m delighted to continue this journey with you on the path of weird commanders, budget cards, and obscure brews.
Ladies and gentlemen, I'm proud of you. Last time, I asked you to choose between Haktos the UnscarredHaktos the Unscarred, Volo, Guide to MonstersVolo, Guide to Monsters, and Ovika, Enigma GoliathOvika, Enigma Goliath. Whatever the outcome, I went in expecting to have fun in building this next iteration. What I did not expect is how close the poll results would end up being. When the poll was closed, Ovika had come ahead by a single vote, standing at a proud 178, with Volo proudly following at 177 votes, and Haktos lagging slightly behind at 145. So before anything else, my utmost thanks for your commitment, this has been an exciting match to follow.
Except we're now at a crossroads. With two commanders almost tied, there's only one solution: create a Partner deck featuring both! What? No? Can't do that? Serious site and all? Awww....
Well, since the rigorous staff would not let me fly away with this crazy idea, how about this: we'll build something out of Ovika this week, and we'll brew with Volo next time. This way everyone's happy!
https://giphy.com/gifs/nostalgia-care-bears-my-childhood-11z8mwhw0jxQiI
Well, almost everyone. Sorry, Haktos lovers, I'll give him another chance some other day.
Well then, on to our commander:
I'll be honest, this pick wasn't entirely random. I've been wanting to build this lovable nightmare almost since it was spoiled, and I've been very happy with the results so far.
First off, her stats are solid. 6/6 flier with hefty built-in protection, yes please! It's a good thing that Ovika can fend for herself as she's bound to become a prime target the moment she hits the table. If she manages to stay for a round, though, things will get rough. Either by casting a flurry of cantrips or a few jankily expensive spells, you'll flood the board with gobbos to swing in for the win. There are many directions we can take this monster, but for the time being, let's focus on the unabridged list.
First Trim: The Cardboard Chainsaw Massacre
Let's get things rolling. As usual, we'll forego any card that's strictly above $1. Boy, easy cuts as these may be, they still hurt quite a lot.
Goodbye, easy mana. Goodbye, majestic boosts. Goodbye, group slug deities. Among the other major cuts, we'll also bid adieu to Shark TyphoonShark Typhoon, Kindred DiscoveryKindred Discovery, and City on FireCity on Fire.
Before we get to the meat and bones of this spicy build, I'd like to point out a few honorable mentions, all below $2, that could probably make an easy entry should you be willing to update the deck without wrecking your budget. These are things like Goblin BombardmentGoblin Bombardment, Magma OpusMagma Opus, Aminatou's AuguryAminatou's Augury, Sunbird's InvocationSunbird's Invocation, or Gilded LotusGilded Lotus. All solid spells that are bound to create sparks.
With all those expensive cuts out of the way, we're down to 160 cards.
Second Trim: Cardward Scissorhands
There's still quite a lot on our hands here. Draw spells? 30. Ramp? 25. Removal? 9. Wipes? 4. That's quite an imbalanced spread, it's almost like I really enjoy card draw and ramp spells. That's important to note, so on we go. I think I'll keep the ramp count quite high, since our commander is rather expensive and so are many of the payoffs we'll try to cast with her on the field. Card draw is important as well, but we don't need that much, do we? No, ToothyToothy, don't give me that stink eye, it's not your deck.
Away we go then, off with:
Draw | Ramp | Removal |
Artistic RefusalArtistic Refusal | Burnished HartBurnished Hart | AbradeAbrade |
BrainstormBrainstorm | Commander's SphereCommander's Sphere | Gleeful DemolitionGleeful Demolition |
Deep AnalysisDeep Analysis | Everflowing ChaliceEverflowing Chalice | Lightning BoltLightning Bolt |
Experimental AuguryExperimental Augury | Fire DiamondFire Diamond | Serum SnareSerum Snare |
Faithless LootingFaithless Looting | Glittering StockpileGlittering Stockpile | Red Sun's TwilightRed Sun's Twilight |
Frantic SearchFrantic Search | Izzet LocketIzzet Locket | |
Keep WatchKeep Watch | Izzet SignetIzzet Signet | |
Inspiring RefrainInspiring Refrain | Meeting of MindsMeeting of Minds | |
OptOpt | Sky DiamondSky Diamond | |
PreordainPreordain | Solemn SimulacrumSolemn Simulacrum | |
Seize the SpoilsSeize the Spoils | ||
Serum SovereignSerum Sovereign | ||
Serum VisionsSerum Visions | ||
Tamiyo's LogbookTamiyo's Logbook | ||
Thrill of PossibilityThrill of Possibility | ||
Vivisurgeon's InsightVivisurgeon's Insight |
While we're at it, I've also reshaped the mana base a bit, removing the worst taplands and adding a healthy amount of basics. With that, we're at a much more manageable 140 cards.
Third Trim: Cutting Off the Rough Edges
We've done our homework, now it's time for fun! This is where we decide the direction we want to take the deck. If you've been following me so far, you'll know I'm all about janky cards, so I'll shape the deck to keep a significant amount of big mana spells, ideally with self-reducing cost abilities, and a few additional ways to close out the game.
There are a few questions that we need to address before we get to the hard part.
First: do we need ways to copy our spells? Short answer, no. Longer answer, this isn't what we're looking for. Ovika cares for spells actually being cast, and while it might be fun to have some of most mana-intensive spells doubled, I don't really see this as an upside.
Second: do we need mana cost reduction outlets? I'm not certain. There's already a more than decent amount of ramp, and these outlets, being mostly creatures, are quite fragile while not that impactful. A case could be made for Wizards of ThayWizards of Thay, since they also allow us to cast sorceries at instant speed, but I'm not a huge fan.
Third: what about the token-creators and other critters that care about noncreature spells? There's an argument to be made here: if Ovika is dealt with enough times, our plan risks going down the drain. That being said, I'd rather stick with her and provide protection rather than relying on jankier solutions, especially since we've undertaken the big mana route. For the same reason, I'll get rid of the cards with Storm. I'll make an exception for Balmor, Battlemage CaptainBalmor, Battlemage Captain since he basically doubles our army's power when casting a relevant spell.
Fourth: do we include Goblin tribal cards? Definitely no. All the best ones are too expensive to include, and I don't really think they bring enough added value to justify keeping them in here. It's certainly a path worth exploring though, if you have the cards or the means.
Fifth: what about all the oily Phyrexians? Out they go. Similarly to the token-makers, I believe they'll shine brighter in a spell-slinging deck than in here.
Spell Copy | Spell Reduction | Token-Makers & Storm |
Complete the CircuitComplete the Circuit | Arcane MeleeArcane Melee | Empty the WarrensEmpty the Warrens |
Double VisionDouble Vision | Baral, Chief of ComplianceBaral, Chief of Compliance | GrapeshotGrapeshot |
Dualcaster MageDualcaster Mage | Goblin ElectromancerGoblin Electromancer | Haze of RageHaze of Rage |
Sunbird's InvocationSunbird's Invocation | Mindsplice ApparatusMindsplice Apparatus | Mind's DesireMind's Desire |
Swarm IntelligenceSwarm Intelligence | Wizards of ThayWizards of Thay | Murmuring MysticMurmuring Mystic |
Saheeli, Sublime ArtificerSaheeli, Sublime Artificer | ||
Talrand, Sky SummonerTalrand, Sky Summoner | ||
Young PyromancerYoung Pyromancer |
Goblin Tribal | Oily Icky Stuff |
Goblin MatronGoblin Matron | Exuberant FuselingExuberant Fuseling |
Pashalik MonsPashalik Mons | Mercurial SpelldancerMercurial Spelldancer |
Sawblade ScampSawblade Scamp | |
Serum-Core ChimeraSerum-Core Chimera | |
Trawler DrakeTrawler Drake |
And with that, we're getting ever closer to our Final IterationFinal Iteration! Just 12 more cards to go.
Finishing Trim: Heart-Wrenching Choices
Almost done, just a few cards to remove. As always, this is the part where almost every choice makes you wish you were doing something else, like feeding a TarmogoyfTarmogoyf or nursing ProgenitusProgenitus to sleep. Still, it has to be done.
For these last trims, these are the cards that have to go:
- Dragon FodderDragon Fodder and Krenko's CommandKrenko's Command: these are simply not impactful enough, even when creating four Gobbos for two mana.
- Meldweb CuratorMeldweb Curator: while recursion is appealing indeed, I'd rather play something that would bring the good stuff directly back to my hand.
- GuttersnipeGuttersnipe: we're not spell-slinging, we're slug-slinging. Too little, too slow.
- Churning ReservoirChurning Reservoir: that one slipped my notice, but is quite literally useless.
- Reject ImperfectionReject Imperfection: just a CancelCancel with benefits, which doesn't do us any good here.
- Dramatic ReversalDramatic Reversal: infamous card when paired with Isochron ScepterIsochron Scepter, and in conjunction with the second ability of Sorcerer ClassSorcerer Class it could be fun. But it looks more like a win-more card in this case.
- Massive RaidMassive Raid and Goblin War StrikeGoblin War Strike: I really, REALLY wanted to give these two a run for their money. But they are simply too inconsistent. Yes, you could possibly slug someone for 10 or more. But chances are that with ten Gobbos on the field, you are already winning.
- Warstorm SurgeWarstorm Surge: yes, it could net you six Goblins, but that's really expensive for something that'll give you no more than Impact TremorsImpact Tremors in the end.
- Roar of ResistanceRoar of Resistance: one of the hardest cuts. While haste is redundant, the boost is all but negligible. A very close call.
- Idol of OblivionIdol of Oblivion: after much thought and consideration, this deck will not generate tokens often enough for it to provide consistent card advantage.
And there we have it! Ovika in a budget, magnificent and deadly.
Ovika, Budget Enigma
View on ArchidektCommander (1)
- 1 Ovika, Enigma GoliathOvika, Enigma Goliath
Creatures (9)
- 1 Balmor, Battlemage CaptainBalmor, Battlemage Captain
- 1 Baral and Kari ZevBaral and Kari Zev
- 1 Brudiclad, Telchor EngineerBrudiclad, Telchor Engineer
- 1 Devilish ValetDevilish Valet
- 1 Goblin ChirurgeonGoblin Chirurgeon
- 1 Junk WinderJunk Winder
- 1 Skirk ProspectorSkirk Prospector
- 1 Tetsuko Umezawa, FugitiveTetsuko Umezawa, Fugitive
- 1 Witty RoastmasterWitty Roastmaster
Instants (19)
- 1 AetherspoutsAetherspouts
- 1 Battle HymnBattle Hymn
- 1 Chaos WarpChaos Warp
- 1 Comet StormComet Storm
- 1 CounterspellCounterspell
- 1 Dig Through TimeDig Through Time
- 1 Fact or FictionFact or Fiction
- 1 Mystic ReflectionMystic Reflection
- 1 NegateNegate
- 1 Perplexing TestPerplexing Test
- 1 Pull from TomorrowPull from Tomorrow
- 1 Reality ShiftReality Shift
- 1 ResculptResculpt
- 1 RewindRewind
- 1 Shatter the SourceShatter the Source
- 1 Silundi VisionSilundi Vision
- 1 Transcendent MessageTranscendent Message
- 1 Unexpected WindfallUnexpected Windfall
- 1 UnwindUnwind
Artifacts (12)
- 1 Arcane SignetArcane Signet
- 1 Decanter of Endless WaterDecanter of Endless Water
- 1 Fellwar StoneFellwar Stone
- 1 Hedron ArchiveHedron Archive
- 1 Liquimetal TorqueLiquimetal Torque
- 1 Midnight ClockMidnight Clock
- 1 Strixhaven StadiumStrixhaven Stadium
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Synthesis PodSynthesis Pod
- 1 Talisman of CreativityTalisman of Creativity
- 1 Wayfarer's BaubleWayfarer's Bauble
- 1 Worn PowerstoneWorn Powerstone
Sorceries (18)
- 1 Apex of PowerApex of Power
- 1 Blue Sun's TwilightBlue Sun's Twilight
- 1 Brass's BountyBrass's Bounty
- 1 Curse of the SwineCurse of the Swine
- 1 Distant MelodyDistant Melody
- 1 Epic ExperimentEpic Experiment
- 1 Explosive SingularityExplosive Singularity
- 1 Hazardous BlastHazardous Blast
- 1 Hordeling OutburstHordeling Outburst
- 1 Jaya's Immolating InfernoJaya's Immolating Inferno
- 1 Past in FlamesPast in Flames
- 1 Pirate's PillagePirate's Pillage
- 1 Rousing RefrainRousing Refrain
- 1 SpelltwineSpelltwine
- 1 Surge to VictorySurge to Victory
- 1 Treasure CruiseTreasure Cruise
- 1 Volcanic SalvoVolcanic Salvo
- 1 Volcanic VisionVolcanic Vision
Enchantments (6)
- 1 Cavalcade of CalamityCavalcade of Calamity
- 1 Mechanized WarfareMechanized Warfare
- 1 Quest for the Goblin LordQuest for the Goblin Lord
- 1 Raid BombardmentRaid Bombardment
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Sorcerer ClassSorcerer Class
Lands (35)
- 1 Castle EmberethCastle Embereth
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Emergence ZoneEmergence Zone
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Frostboil SnarlFrostboil Snarl
- 10 IslandIsland
- 11 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Shivan ReefShivan Reef
- 1 Temple of EpiphanyTemple of Epiphany
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 The Autonomous FurnaceThe Autonomous Furnace
- 1 The Surgical BayThe Surgical Bay
- 1 Volatile FjordVolatile Fjord
What do you think? Did some of these cuts shockshock you? Are there any hidden budget gems that could or should have been included? Let me know in the comments!
As always, thank you so much for reading through it all. As mentioned in the introduction, no poll this week, as VoloVolo has landed the coveted spot.
See you in two weeks!
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