(Greasefang, Okiba BossGreasefang, Okiba Boss| Art by Victor Adame Minguez)
Vroom, Vroom, Vrooooooooom!!!
Greetings and salutations from a place where summer is all about the sweet sweet rain and not scalding temperatures and I hate heat and... Hem, sorry, got sidetracked. Anyway, I'm Arnaud, and I'm thrilled to take you on a journey of budget motorbikes, uncanny carriages and unorthodox transportation methods.
After conspiring with Wort last time, I offered you the three usual choices. Last, and by quite a stretch, came The Gitrog, Ravenous RideThe Gitrog, Ravenous Ride, with 70 votes (25%). I won't lie, I was kind of hoping see the giant toad get a better reception. I've been playing this bad boy recently, and let me tell you: it's a blast. Second came Zevlor, Elturel ExileZevlor, Elturel Exile, with 94 votes (34%). Looks like global targeting will have to wait for another chance. Our winner, by a clear margin, is therefore Greasefang, Okiba BossGreasefang, Okiba Boss, with 113 votes (41%). So let's get our hands dirty.
First, it's a cool looking Rat, riding a motorcycle that looks like it just came out from Tron. Second, 4/3 for are decent stats. However, the spice comes from the ability: reviving a vehicle for free, giving it haste, before sending it back to our hand. I'm foreseeing a lot of juggling already.
For the sake of efficiency, I decided to stick with the budget selection on EDHREC this time. There are already 248 cards available, most of which are actually in our price range. No need fill the list with additional clutter, I already have enough problems getting rid of stuff as it is!
Without further ado, let's get to our first cuts.
First Trim – The Cardboard Chainsaw Massacre
A quick word for those of you who may yet be new to this series. Here at the Trim Academy, we're all about budget. No cards worth more than $1 shall survive. Well, technically $1.10, to give us some wiggle room (you never know how prices swing).
So, let's see. As things stand, after updating the list to the cheapest versions available, there are still 14 cards in the $1-$2 range, 3 of which are below $1.10. Let's have a closer look at the best options here for a slightly updated budget.
- The Eternal WandererThe Eternal Wanderer: This looks spicy. The only ability you really care about is the first one. Reanimate something with Greasefang, then flicker it so it stays permanently on the field. Oh, and in a pinch, this is also a nifty board wipe or temporary removal.
- Claim JumperClaim Jumper: A newcomer from Outlaws of Thunder Junction, helpful to catch up with those pesky ramping green mages.
- Matzalantli, the Great DoorMatzalantli, the Great Door: This would be a no-brainer, allowing you to replace expensive vehicles with new cards, while feeding your commander. The other side is more anecdotal.
- Unmarked GraveUnmarked Grave: Another yes-we-want-it staple for the deck. Getting your best vehicle right where you want it could help you end games. Beware however, this could lead to repetitive patterns.
- Ripples of UndeathRipples of Undeath: A recent toy from Modern Horizons 3. This is all we want in a card: mill, and potential card advantage, at a reasonable cost.
- Ugin, the IneffableUgin, the Ineffable: Six mana is a lot, but the cost reduction for your vehicles is well worth it.
This leaves us with:
- Swords to PlowsharesSwords to Plowshares: As articles go, the best removal in white keeps flirting with the $1 threshold, sometimes above, sometimes below.
- Bojuka BogBojuka Bog: Same as above, and I have absolutely no scruples keeping this priceless outlet.
- Leonin AbunasLeonin Abunas: I'll keep this as an option, as giving hexproof to your raging machines is basically life insurance.
After this short trimming, we still have 237 cards to wade through. If you ever needed proof that vehicles can be cheap, I guess you have it right there.
Second Trim – Cardward Scissorhands
Before we get to the fun part, we have to make sure we get enough resources and keep enough gas to keep the engine running. Not to mention a few kill-switches for our opponents.
As things stand, this is what we have to choose from:
Not bad, not bad at all. I'm especially impressed by the various synergies built in these cards. A lot of draw spells require you to sacrifice an artifact/creature, discard a card or mill yourself. While these are often seen as card selection if not drawbacks, in this case they'll serve us nicely. Some of the ramp is also tied to vehicles entering the battlefield or attacking. I like the idea of recursive ramp, but I still think we need a solid package to make sure we're not too dependent on external factors to cash in. I'm likely to keep a healthy amount of draw to keep the graveyard stocked.
With that in mind, let's get rid of:
Draw | Ramp | Removal | Wipes |
Bomat Bazaar BargeBomat Bazaar Barge | Automated ArtificerAutomated Artificer | Abstruse AppropriationAbstruse Appropriation | Cleansing NovaCleansing Nova |
ChronomancerChronomancer | Charcoal DiamondCharcoal Diamond | Annihilating GlareAnnihilating Glare | Martial CoupMartial Coup |
Costly PlunderCostly Plunder | Colossal PlowColossal Plow | Armix, Filigree ThrasherArmix, Filigree Thrasher | Organic ExtinctionOrganic Extinction |
Daredevil DragsterDaredevil Dragster | Commander's SphereCommander's Sphere | Assassin's InkAssassin's Ink | Phyrexian RebirthPhyrexian Rebirth |
Deadly DisputeDeadly Dispute | Fellwar StoneFellwar Stone | Banishing SlashBanishing Slash | |
Disciple of BolasDisciple of Bolas | Flywheel RacerFlywheel Racer | Bone ShardsBone Shards | |
Dockside ChefDockside Chef | Foundry InspectorFoundry Inspector | Caught in the BrightsCaught in the Brights | |
Fanatical OfferingFanatical Offering | Gold MyrGold Myr | Crush ContrabandCrush Contraband | |
Morbid CuriosityMorbid Curiosity | Guardian IdolGuardian Idol | DisenchantDisenchant | |
Pain SeerPain Seer | Jhoira's FamiliarJhoira's Familiar | DispatchDispatch | |
Ransack the LabRansack the Lab | Marble DiamondMarble Diamond | Feed the SwarmFeed the Swarm | |
Read the BonesRead the Bones | Mind StoneMind Stone | FractureFracture | |
Reckoner BankbusterReckoner Bankbuster | Network TerminalNetwork Terminal | Intercessor's ArrestIntercessor's Arrest | |
RibskiffRibskiff | Skirge FamiliarSkirge Familiar | Lucky OfferingLucky Offering | |
Sanwell, Avenger AceSanwell, Avenger Ace | The Restoration of EiganjoThe Restoration of Eiganjo | MortifyMortify | |
Sign in BloodSign in Blood | Nezumi ProwlerNezumi Prowler | ||
Sram, Senior EdificerSram, Senior Edificer | Path to ExilePath to Exile | ||
Smuggler's BuggySmuggler's Buggy | Requisition RaidRequisition Raid | ||
Treacherous GreedTreacherous Greed | Return to DustReturn to Dust | ||
Vampiric RitesVampiric Rites | Ruthless LawbringerRuthless Lawbringer | ||
Surgehacker MechSurgehacker Mech | |||
Swift ReconfigurationSwift Reconfiguration | |||
Twisted EmbraceTwisted Embrace | |||
Utter EndUtter End | |||
VindicateVindicate | |||
You Are Already DeadYou Are Already Dead |
Getting to these cuts took rather longer than I expected. Usually the "veggies" are among the easiest ones to trim down, but I'm really impressed at how good all of these candidates were. In fact, I wouldn't be surprised if some of you expressed outrage at this or that card being removed. At any rate, we still have a long way to go. 168 cards and counting.
Third Trim – Cutting Off the Rough Edges
Now that the boring part has been dealt with, let's see where these wheels take us. There's a lot to unpack here.
Obviously, the core strategy relies on getting massive vehicles on the battlefield, ideally cheating them with our commander, in order to hit hard. To keep them around, we can either sacrifice them in order to get them back the turn after, or blink/flicker them so they don't have to go back to our hand on the end step. This should already keep our hands full. I'm quite reluctant to keep anything with a crew cost higher than our commander's power, for consistency.
But there's more.
- There's a hefty recursion package, which I like quite a lot, as our commander will quickly become a juicy target for our opponents' removal spells.
- There are a bunch of protection outlets, and while I'd like to keep some life insurance, there's probably too many of those.
- There are also quite a lot of tutors. You know how I feel about those in budget builds. I might keep a couple that look really fun to tinker with, but the rest will have to go.
- There are quite a lot of discard outlets. Neat, but trimmable.
- Finally, there's a bunch of miscellaneous stuff that I can't really cleanly categorize.
So where does all of this lead us to? We want to keep a decent number of beefy vehicles (probably around 20 or so), ideally with interesting ETB or attack triggers, to make sure we can consistently conduct our strategy. We need a few more outlets that allow us to get stuff back from the graveyard, if the initial plan was to fail.
Reanimate, bash, rinse and repeat.
With that in mind, let's dabble with the engine's parts.
Vehicles | Recursion | Protection | Tutors | Discard | Misc. |
Aethersphere HarvesterAethersphere Harvester | Brilliant RestorationBrilliant Restoration | Bronze GuardianBronze Guardian | Diabolic TutorDiabolic Tutor | Putrid ImpPutrid Imp | Aerial ModificationAerial Modification |
Ballista ChargerBallista Charger | Imperial Recovery UnitImperial Recovery Unit | Fake Your Own DeathFake Your Own Death | Final PartingFinal Parting | Reckoner ShakedownReckoner Shakedown | Armed and ArmoredArmed and Armored |
Brotherhood VertibirdBrotherhood Vertibird | Invoke JusticeInvoke Justice | Indomitable ArchangelIndomitable Archangel | Lively DirgeLively Dirge | Seasoned HallowbladeSeasoned Hallowblade | Bartolomé del PresidioBartolomé del Presidio |
Brute SuitBrute Suit | Metalwork ColossusMetalwork Colossus | Light the WayLight the Way | Oriq LoremageOriq Loremage | Zombie InfestationZombie Infestation | Born to DriveBorn to Drive |
Careening Mine CartCareening Mine Cart | Okiba SalvageOkiba Salvage | Rebbec, Architect of AscensionRebbec, Architect of Ascension | Vile EntomberVile Entomber | Digsite EngineerDigsite Engineer | |
Consulate DreadnoughtConsulate Dreadnought | Scrap TrawlerScrap Trawler | Return to ActionReturn to Action | Golden ArgosyGolden Argosy | ||
DermotaxiDermotaxi | Sun TitanSun Titan | Shimmer MyrShimmer Myr | Hidden StockpileHidden Stockpile | ||
Dragonfly SuitDragonfly Suit | Teshar, Ancestor's ApostleTeshar, Ancestor's Apostle | Hotshot MechanicHotshot Mechanic | |||
DreadmobileDreadmobile | Michiko's Reign of TruthMichiko's Reign of Truth | ||||
Enchanted CarriageEnchanted Carriage | Mukotai AmbusherMukotai Ambusher | ||||
Goliath TruckGoliath Truck | Nezumi BladeblesserNezumi Bladeblesser | ||||
High-Speed HoverbikeHigh-Speed Hoverbike | Nezumi FreewheelerNezumi Freewheeler | ||||
Mobile GarrisonMobile Garrison | Okiba Reckoner RaidOkiba Reckoner Raid | ||||
Mukotai SoulripperMukotai Soulripper | Patchwork AutomatonPatchwork Automaton | ||||
Night ScytheNight Scythe | Tempered SteelTempered Steel | ||||
Renegade FreighterRenegade Freighter | Tribute to HorobiTribute to Horobi | ||||
Untethered ExpressUntethered Express | |||||
Nice and clean. We're down to a lovely 110 cards, and you all know what this means. Time for the last stretch.
Final Trim – Cutting Off the Rough Edges
It's been an interesting journey this. As we're closing in on the final iteration, I'd like to reinstate how impressed I was by all of this cohesiveness, even from the very start. I haven't seen many Greasefang decks out there, but that recursion engine is giving me good vibes.
At any rate, here's my final cuts, with some assorted comments. As usual, none of the following spells are bad, it all comes down to a matter of personal taste.
- Ovalchase DaredevilOvalchase Daredevil: Overall too expensive for what it offers.
- Pack RatPack Rat: This could technically make for a solid plan B, along with feeding the graveyard. But I have the impression this is slightly too mana intensive and/or slow for our deck.
- Jo GrantJo Grant: Cute, but we already have so many ways to send our vehicles to the garbage tank that I feel like is slightly too expensive.
- Mysterious LimousineMysterious Limousine: One of the most underwhelming among remaining vehicles, despite it being an efficient removal outlet.
- Supernatural StaminaSupernatural Stamina and Undying MaliceUndying Malice : Recursion will have to wait.
- Kitsune AceKitsune Ace and Gearshift AceGearshift Ace: I kinda like the idea of giving our vehicles some protection, but I'm running out of ideas here.
- CloudshiftCloudshift and Flicker of FateFlicker of Fate: For lack of better choice.
And here we go, let's hear you roar!
Oil Me Tender, Oil Me Sweet
View on ArchidektCommander (1)
- 1 Greasefang, Okiba BossGreasefang, Okiba Boss
Vehicles (19)
- 1 Aradara ExpressAradara Express
- 1 CybershipCybership
- 1 Demolition StomperDemolition Stomper
- 1 Fleetwheel CruiserFleetwheel Cruiser
- 1 Foreboding SteamboatForeboding Steamboat
- 1 Knight PaladinKnight Paladin
- 1 Luxurious LocomotiveLuxurious Locomotive
- 1 Mechtitan CoreMechtitan Core
- 1 Midnight Crusader ShuttleMidnight Crusader Shuttle
- 1 Mobile HomesteadMobile Homestead
- 1 Necron MonolithNecron Monolith
- 1 Ovalchase DragsterOvalchase Dragster
- 1 Parhelion IIParhelion II
- 1 Peacewalker ColossusPeacewalker Colossus
- 1 Raiders' KarveRaiders' Karve
- 1 Recon Craft ThetaRecon Craft Theta
- 1 Skysovereign, Consul FlagshipSkysovereign, Consul Flagship
- 1 The Prydwen, Steel FlagshipThe Prydwen, Steel Flagship
- 1 Thundersteel ColossusThundersteel Colossus
Ramp (11)
- 1 Aerial SurveyorAerial Surveyor
- 1 Arcane SignetArcane Signet
- 1 Bog WitchBog Witch
- 1 Conqueror's Galleon // Conqueror's FootholdConqueror's Galleon // Conqueror's Foothold
- 1 Cultivator's CaravanCultivator's Caravan
- 1 Illuminor SzerasIlluminor Szeras
- 1 Orzhov SignetOrzhov Signet
- 1 Sol RingSol Ring
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Wayfarer's BaubleWayfarer's Bauble
Draw (13)
- 1 Collector's VaultCollector's Vault
- 1 Corrupted ConvictionCorrupted Conviction
- 1 Funeral RitesFuneral Rites
- 1 Hostile NegotiationsHostile Negotiations
- 1 Losheel, Clockwork ScholarLosheel, Clockwork Scholar
- 1 Mighty Servant of Leuk-oMighty Servant of Leuk-o
- 1 Nasty EndNasty End
- 1 Reckoner's BargainReckoner's Bargain
- 1 Rowan's Grim SearchRowan's Grim Search
- 1 Tarrian's Journal // The Tomb of AclazotzTarrian's Journal // The Tomb of Aclazotz
- 1 Trading PostTrading Post
- 1 Village RitesVillage Rites
- 1 WeatherlightWeatherlight
Land (35)
- 1 Ash BarrensAsh Barrens
- 1 Bojuka BogBojuka Bog
- 1 Caves of KoilosCaves of Koilos
- 1 Command TowerCommand Tower
- 1 Desolate MireDesolate Mire
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Isolated ChapelIsolated Chapel
- 1 Mech HangarMech Hangar
- 1 Myriad LandscapeMyriad Landscape
- 1 Orzhov BasilicaOrzhov Basilica
- 8 PlainsPlains
- 1 Rogue's PassageRogue's Passage
- 8 SwampSwamp
- 1 Tainted FieldTainted Field
- 1 Temple of SilenceTemple of Silence
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Tocasia's Dig SiteTocasia's Dig Site
- 1 Vault of the ArchangelVault of the Archangel
Blink (2)
- 1 Far TravelerFar Traveler
- 1 Otherworldly JourneyOtherworldly Journey
Recursion (2)
- 1 One Last JobOne Last Job
- 1 RefurbishRefurbish
Wipes (2)
- 1 Austere CommandAustere Command
- 1 Tragic ArroganceTragic Arrogance
Tutor (2)
- 1 Disciples of GixDisciples of Gix
- 1 Oswald FiddlebenderOswald Fiddlebender
Evasion (2)
- 1 Aeronaut AdmiralAeronaut Admiral
- 1 Key to the CityKey to the City
Removal (6)
- 1 Argentum MasticoreArgentum Masticore
- 1 DesparkDespark
- 1 Generous GiftGenerous Gift
- 1 King Macar, the Gold-CursedKing Macar, the Gold-Cursed
- 1 Rite of OblivionRite of Oblivion
- 1 Swords to PlowsharesSwords to Plowshares
Protection (6)
- 1 Blacksmith's SkillBlacksmith's Skill
- 1 Leonin AbunasLeonin Abunas
- 1 [Misc.][Misc.]
- 1 Giant OxGiant Ox
- 1 Imotekh the StormlordImotekh the Stormlord
- 1 MirrorworksMirrorworks
Conclusion
Before we leave this tiresome commander, I would love to hear from you, get some insights, if you wheel. How would you drive this? Would you go full-auto, or take a break?
All jokes aside, I also wanted to thank you all once more for reading through these. It's been a blast insofar.
See you in two weeks!
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