Fire // IceFire // Ice | Art by Dan Murayama Scott
Hello, and welcome back to Fire // IceFire // Ice, a data-driven series where we'll go over some cards that are gaining and losing popularity in various Commander decks. I'm Julia, EDHREC's Duchess of Data.
Of course, EDHREC has a ton of data. Using that data, we'll draw some conclusions about how certain commanders' decks are changing over time, give some insight into how the format's players are thinking about new cards, and maybe even give you some cool tech for your favorite commander's list.
With all that said, let's jump right into it.
Flubs, the FoolFlubs, the Fool
What's Fiery and Icy for Flubs?
Flubs is certainly a unique commander. For , we get a 0/5 that gives us an extra land drop, and makes everything cantrip if we're hellbent. But, if we're not hellbent, we have to discard a card.
Flubs decks are unique, and quite popular, as he's found himself as the #62 most popular commander on EDHREC.
Flubs' most popular cards include Song of CreationSong of Creation (in 79% of decks) for even more storm potential, Eruth, Tormented ProphetEruth, Tormented Prophet (in 60% of decks) for more card advantage, and Azusa, Lost but SeekingAzusa, Lost but Seeking (in 62% of decks) for more land drops.
What's Fiery for Flubs Decks?
One card that's being included in more and more Flubs decks is SabotenderSabotender. This Final Fantasy card is a natural include in -based Landfall decks, seeing as its the most efficient landfall-pinger we've seen so far. It even outpaces the semi-recently released Iridescent VinelasherIridescent Vinelasher.
This Plant has an absolutely massive Fire Score of 12.40, by far the highest we've ever seen. It was printed very recently, and Flubs players seem to have jumped on it quickly. It's even got reach on its 2/1 body, meaning that it can serve as a (minimally) effective blocker in a pinch.
One of my personal favorite cards is also seeing more play: Inti, Seneschal of the SunInti, Seneschal of the Sun. This two-drop provides card selection, gets Flubs players closer to zero cards in hand, and even provides some combat-relevant buffs. It does most everything that the deck wants, and can even hit the battlefield before Flubs does.
Inti has a Fire Score of 2.04, and I'm so glad to see that Flubs players have found a slot for this awesome card.
Glacierwood SiegeGlacierwood Siege, printed earlier this year in Tarkir:Dragonstorm, is also a natural fit for this deck. This is one of the rare Commander decks that can make use of both modes on this enchantment: It can utilize fetchlands combined with the Sultai mode for repeated land drops and creatures like Laboratory ManiacLaboratory Maniac with the Temur mode for win conditions.
Glacierwood has a more-than-respectable Fire Score of 4.09, so it's being added to a lot of Flubs lists.
There are quite a few other Fiery cards for Flubs, including Dragonback AssaultDragonback Assault, Monument to EnduranceMonument to Endurance, and Mistrise VillageMistrise Village. Each of these cards are new, and fit very well into the deck's game plan.
While Flubs is a unique commander, it seems to get at least one new toy in each set. I'd guess that these cards are surging largely because they're new. With the exception of Inti, each of them was released in 2025. Our past articles show that one of the primary factors in a card's Fire score is its release date, and its fit within a specific archetype.
Because Flubs can be built in so many unique ways, it's not shocking to see that so many cards from recent sets have found their way into brewers' hearts.
What's Icy for Flubs Decks?
While a lot of cards are Fiery for Flubs decks, there are far fewer Icy cards. The Iciest one, by far, is Fortune Teller's TalentFortune Teller's Talent.
This card is strong, but I'm guessing that the large mana investment needed to make it function well has turned some players in other directions. It's got an Ice Score of -3.19.
Fblthp, Lost on the RangeFblthp, Lost on the Range is also being taken out of a lot of Flubs lists, and this isn't a big surprise. It's a cool way to cast cards from the top of the library, but it's pretty clunky.
We still need to pay the full mana cost for our cards, but we can't cast them until our next turn. That delay, and the Fblthp's 1/1 stat line, combine to give this card a -2.28 Ice Score.
The last card we'll talk about for this deck is SixSix. I'll admit that I'm a bit puzzled about this card's faltering popularity for Flubs decks. It allows us to get extra lands out of our hands, provides some strong recursion, and acts as a nice blocker.
Flubs players may be turned off by the idea of putting a second card in their hand on their turn, but Six's regrowth ability has a "may" in it. This card has an Ice Score of -2.20, making it the least Icy card for Flubs.
Similar to Flubs' Fiery cards, there's a common thread between his Icy cards too: their age. Each of these cards released last year, and the hype surrounding them seems to have dropped off somewhat.
That's not to say that these cards are bad fits in Flubs decks, but it seems that deckbuilders are looking towards newer cards as the hype from 2024's coolest tech wears off.
What Does a Flubs Deck Look Like Now?
Let's take a quick look at what a Flubs deck could look like, making sure to build around our Fiery cards and leave out our Icy cards.
Fire and Ice - Flubs, the Fool
View on ArchidektCommander (1)
- 1 Flubs, the FoolFlubs, the Fool
Creatures (21)
- 1 Aeve, Progenitor OozeAeve, Progenitor Ooze
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Birgi, God of Storytelling // Harnfel, Horn of BountyBirgi, God of Storytelling // Harnfel, Horn of Bounty
- 1 Bohn, Beguiling BalladeerBohn, Beguiling Balladeer
- 1 Conspiracy TheoristConspiracy Theorist
- 1 Containment ConstructContainment Construct
- 1 Diamond LionDiamond Lion
- 1 Doc Aurlock, Grizzled GeniusDoc Aurlock, Grizzled Genius
- 1 Dreamscape ArtistDreamscape Artist
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Eruth, Tormented ProphetEruth, Tormented Prophet
- 1 Faldorn, Dread Wolf HeraldFaldorn, Dread Wolf Herald
- 1 Goblin AnarchomancerGoblin Anarchomancer
- 1 Inti, Seneschal of the SunInti, Seneschal of the Sun
- 1 Iraxxa, Empress of MarsIraxxa, Empress of Mars
- 1 Laboratory ManiacLaboratory Maniac
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Ox of AgonasOx of Agonas
- 1 Party ThrasherParty Thrasher
- 1 SabotenderSabotender
- 1 Wayward SwordtoothWayward Swordtooth
Artifacts (7)
- 1 Bag of HoldingBag of Holding
- 1 Currency ConverterCurrency Converter
- 1 Ghirapur OrreryGhirapur Orrery
- 1 Library of LengLibrary of Leng
- 1 Monument to EnduranceMonument to Endurance
- 1 Sensei's Divining TopSensei's Divining Top
- 1 Unstable AmuletUnstable Amulet
Enchantments (13)
- 1 Case of the Locked HothouseCase of the Locked Hothouse
- 1 Dragonback AssaultDragonback Assault
- 1 ExplorationExploration
- 1 Glacierwood SiegeGlacierwood Siege
- 1 ManabondManabond
- 1 Passionate ArchaeologistPassionate Archaeologist
- 1 Psychic CorrosionPsychic Corrosion
- 1 Song of CreationSong of Creation
- 1 Sphinx's TutelageSphinx's Tutelage
- 1 Teferi's TutelageTeferi's Tutelage
- 1 The Lost and the DamnedThe Lost and the Damned
- 1 Underworld BreachUnderworld Breach
- 1 Valakut ExplorationValakut Exploration
Sorceries (12)
- 1 BreakthroughBreakthrough
- 1 ChatterstormChatterstorm
- 1 Enter the UnknownEnter the Unknown
- 1 Escape to the WildsEscape to the Wilds
- 1 ExploreExplore
- 1 Faithless LootingFaithless Looting
- 1 Impending FluxImpending Flux
- 1 Jeska's WillJeska's Will
- 1 Life from the LoamLife from the Loam
- 1 Over the EdgeOver the Edge
- 1 Plan the HeistPlan the Heist
- 1 Summer BloomSummer Bloom
Instants (4)
- 1 Delayed Blast FireballDelayed Blast Fireball
- 1 Long-Term PlansLong-Term Plans
- 1 Planar GenesisPlanar Genesis
- 1 Surge of BrillianceSurge of Brilliance
Planeswalkers (2)
- 1 Jace ReawakenedJace Reawakened
- 1 Wrenn and SixWrenn and Six
Lands (40)
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Commercial DistrictCommercial District
- 1 Exotic OrchardExotic Orchard
- 1 Field of the DeadField of the Dead
- 6 ForestForest
- 1 Frontier BivouacFrontier Bivouac
- 1 Hedge MazeHedge Maze
- 7 IslandIsland
- 1 Ketria TriomeKetria Triome
- 1 Mistrise VillageMistrise Village
- 1 Misty RainforestMisty Rainforest
- 7 MountainMountain
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Scalding TarnScalding Tarn
- 1 Spire GardenSpire Garden
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Thundering FallsThundering Falls
- 1 Training CenterTraining Center
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
- 1 Wooded FoothillsWooded Foothills
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Morophon, the BoundlessMorophon, the Boundless
What's Fiery and Icy for Morophon, the Boundless?
Morophon is another super popular commander, letting its pilots cast spells of a chosen creature type for much less mana. Morophon's flexibility has made it a big hit with players, so it finds itself as the #96 commander on EDHREC.
That discount is hard for kindred deck pilots to pass up! One of the most popular ways to build this deck is with a changeling theme, and we'll be looking at the deck through that lens today.
Morophon's most popular cards reveal a lot about its game plan. While strategies, and the chosen creature type, vary from deck to deck, some common threads can be found. Fist of SunsFist of Suns is a popular card in Morophon lists, letting players cast creature spells for free; it's in 41% of decks.
RealmwalkerRealmwalker provides a ton of card advantage on a changeling body, invaluable for typal decks. It's in 35% of decks. Another one of my favorite cards, Unsettled MarinerUnsettled Mariner, also has a slot as a protection piece here. It's in 22% of decks.
What's Fiery for Morophon Decks?
There's a ton of Fiery cards for Morophon, a full 12 cards with notable Fire Scores. One of my favorite includes is Rin and Seri, InseparableRin and Seri, Inseparable. Because so many of the creatures in this deck are changelings, they count as both Cats and Dogs.
This means that they'll trigger both halves of Rin and Seri's abilities at all times, making a ton of creature tokens and turning its activated ability into a force to be reckoned with. The Dog Cat has a Fire Score of 2.04.
Another cool include is Raise the PalisadeRaise the Palisade. Because so many of our creatures will be changelings, we can name some obscure creature type like Zubera or Azra, and all but guarantee that we'll have a one-sided board wipe for just . It has a Fire Score of 2.17.
One more hot card is Cloudshredder SliverCloudshredder Sliver, a creature that can be cast for free with our commander on the board. With Morophon out, this is a free way to give our whole board flying and haste. That's pretty hard to beat, so it's no surprise that Morophon pilots are increasingly turning to it. The Sliver's netted itself a Fire Score of 2.19.
Other risers include changelings like Amoeboid ChangelingAmoeboid Changeling and Chameleon ColossusChameleon Colossus, typal payoffs like Harabaz DruidHarabaz Druid and Kindred SummonsKindred Summons, and even some cool utility picks like Arcane AdaptationArcane Adaptation.
The list of Fiery cards is as diverse as Morophon's deck lists are, so the high number of Fiery cards here makes a lot of sense. It does seem, though, that Morophon brewers are leaning into cards that provide benefits to one creature type specifically.
Because these decks have such a high density of cards with all creature types, cards that would normally fit well in single-type kindred decks have their effectiveness amplified here. Instead of leaning into just one type, Morophon's pilots seem to want all the typal synergy they can get their hands on.
What's Icy for Morophon Decks?
A trio of high-powered tutors have all left Morophon decks in droves: Demonic TutorDemonic Tutor, Worldly TutorWorldly Tutor, and Vampiric TutorVampiric Tutor have Ice Scores of -2.24, -2.57, and -3.45, respectively.
This may be due to the Bracket system, and players wanting to play Morophon decks in slightly lower brackets than their original build would allow for.
A pair of cost reducers, Herald's HornHerald's Horn and Urza's IncubatorUrza's Incubator, are also being taken out of Morophon decks. They've got Ice Scores of -4.54 and -4.45, respectively, both of which are quite low. I'd guess that pilots are leaning towards cards like Fist of SunsFist of Suns, Jodah, Archmage EternalJodah, Archmage Eternal, and Leyline of MutationLeyline of Mutation for their cost reduction.
These Icy cards seem to indicate a powering-down of Morophon decks from higher brackets to lower ones, as lower brackets have a lower tolerance for such cards. That, combined with the removal of cost-reducing cards that essentially make every creature spell free, show me that these deckbuilders are hoping to sit at more casual tables.
What Does a Morophon Deck Look Like Now?
Let's take a quick look at what a Morophon deck could look like, making sure to build around our Fiery cards and leave out our Icy cards.
Fire and Ice - Morophon, the Boundless
View on ArchidektCommander (1)
- 1 Morophon, the BoundlessMorophon, the Boundless
Creatures (41)
- 1 Amoeboid ChangelingAmoeboid Changeling
- 1 Ashaya, Soul of the WildAshaya, Soul of the Wild
- 1 Birds of ParadiseBirds of Paradise
- 1 Bloom TenderBloom Tender
- 1 Chameleon ColossusChameleon Colossus
- 1 Changeling BerserkerChangeling Berserker
- 1 Changeling OutcastChangeling Outcast
- 1 Cloudshredder SliverCloudshredder Sliver
- 1 Crypt SliverCrypt Sliver
- 1 Delighted HalflingDelighted Halfling
- 1 Drogskol CaptainDrogskol Captain
- 1 Faeburrow ElderFaeburrow Elder
- 1 Gemhide SliverGemhide Sliver
- 1 Hakbal of the Surging SoulHakbal of the Surging Soul
- 1 Harabaz DruidHarabaz Druid
- 1 Hofri GhostforgeHofri Ghostforge
- 1 Ignoble HierarchIgnoble Hierarch
- 1 Irregular CohortIrregular Cohort
- 1 Jodah, Archmage EternalJodah, Archmage Eternal
- 1 Katilda, Dawnhart PrimeKatilda, Dawnhart Prime
- 1 Knight ExemplarKnight Exemplar
- 1 Korlessa, Scale SingerKorlessa, Scale Singer
- 1 Malcolm, Keen-Eyed NavigatorMalcolm, Keen-Eyed Navigator
- 1 Manaweft SliverManaweft Sliver
- 1 Mirror EntityMirror Entity
- 1 Mothdust ChangelingMothdust Changeling
- 1 Realm-Cloaked Giant // Cast OffRealm-Cloaked Giant // Cast Off
- 1 RealmwalkerRealmwalker
- 1 Reaper KingReaper King
- 1 Rin and Seri, InseparableRin and Seri, Inseparable
- 1 Risen ReefRisen Reef
- 1 Rivaz of the ClawRivaz of the Claw
- 1 ShapesharerShapesharer
- 1 Spawning KrakenSpawning Kraken
- 1 Taurean MaulerTaurean Mauler
- 1 Tendershoot DryadTendershoot Dryad
- 1 The First SliverThe First Sliver
- 1 Timber ProtectorTimber Protector
- 1 Unsettled MarinerUnsettled Mariner
- 1 Valiant ChangelingValiant Changeling
- 1 Yuriko, the Tiger's ShadowYuriko, the Tiger's Shadow
Enchantments (7)
- 1 Arcane AdaptationArcane Adaptation
- 1 Kindred DiscoveryKindred Discovery
- 1 Leyline of MutationLeyline of Mutation
- 1 Leyline of TransformationLeyline of Transformation
- 1 Liliana's ContractLiliana's Contract
- 1 Rooftop StormRooftop Storm
- 1 Smothering TitheSmothering Tithe
Instants (3)
- 1 Crib SwapCrib Swap
- 1 Eerie InterludeEerie Interlude
- 1 Kindred SummonsKindred Summons
Sorceries (8)
- 1 Buried AliveBuried Alive
- 1 Coveted PrizeCoveted Prize
- 1 Harsh MercyHarsh Mercy
- 1 Notorious ThrongNotorious Throng
- 1 Peer PressurePeer Pressure
- 1 Raise the PalisadeRaise the Palisade
- 1 Rite of ReplicationRite of Replication
- 1 Whelming WaveWhelming Wave
Artifacts (5)
- 1 Arcane SignetArcane Signet
- 1 Chromatic LanternChromatic Lantern
- 1 DidgeridooDidgeridoo
- 1 Maskwood NexusMaskwood Nexus
- 1 Sol RingSol Ring
Lands (35)
- 1 Ally EncampmentAlly Encampment
- 1 Ancient AmphitheaterAncient Amphitheater
- 1 Arid MesaArid Mesa
- 1 Auntie's HovelAuntie's Hovel
- 1 Cavern of SoulsCavern of Souls
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Forbidden OrchardForbidden Orchard
- 1 ForestForest
- 1 Gilt-Leaf PalaceGilt-Leaf Palace
- 1 Haven of the Spirit DragonHaven of the Spirit Dragon
- 1 Indatha TriomeIndatha Triome
- 1 IslandIsland
- 1 Jetmir's GardenJetmir's Garden
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 MountainMountain
- 1 Murmuring BoskMurmuring Bosk
- 1 MutavaultMutavault
- 1 Path of AncestryPath of Ancestry
- 1 PlainsPlains
- 1 Primal BeyondPrimal Beyond
- 1 Reflecting PoolReflecting Pool
- 1 Scalding TarnScalding Tarn
- 1 Secluded CourtyardSecluded Courtyard
- 1 Secluded GlenSecluded Glen
- 1 SwampSwamp
- 1 SwarmyardSwarmyard
- 1 The World TreeThe World Tree
- 1 Verdant CatacombsVerdant Catacombs
- 1 Wanderwine HubWanderwine Hub
- 1 Zagoth TriomeZagoth Triome
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