Epic Experiment - The Beamtown Bullies

by
Bernardo Melibeu
Bernardo Melibeu
Epic Experiment - The Beamtown Bullies
(The Beamtown BulliesThe Beamtown Bullies | Art by Tyler Jacobson)

Epic Preparations

Hello, EDHREC fans! I’m Bernardo, and this is Epic Experiment, a series where we throw all common sense aside and experiment with some unusual strategies, changing how we normally build our deck. Is it going to work? Who knows?! We’re making science here. When you’re an Izzet mage, blowing things up is half the fun.

Let's take a look at The Beamtown BulliesThe Beamtown Bullies.

The Beamtown Bullies

Observations

The Beamtown BulliesThe Beamtown Bullies take a new spin on both the usual creature recursion-based commander and politics commander, so there's a lot of room to play around with their ability. For instance, we can play the aggressive gameplan and use them to accelerate the game by getting baddies to come out and play, or we can use effects that tax and slow down the game (or do the polar opposite), and there are even some super nasty creatures that we could build the entire deck around, working hard to get them onto the field under an opponent's control, such that the deck would almost function like a combo deck to ruin our opponents! Regardless of how we're trying to build The Beamtown BulliesThe Beamtown Bullies, the ability to play politics is crucial to our success.

While they might not be as splashy as those big LevelerLeveler-type effects, we shouldn't sleep on good single-target removal-based creatures. Having instant-speed access to our graveyard can be the key to disrupting our opponents before they get a chance to go off, which is especially useful when coordinating with the rest of the table.

Aside from the obvious powerful ability, a crucial aspect of this card that shouldn't be underestimated is its combative potential. A four-mana 4/4 hastey commander that can attack each turn without risking the loss of its ability can be pretty useful in longer games because that commander damage might help us win in any potential 1v1 scenarios.


Epic Ingredients

Maze's End
Leveler

A very interesting aspect of The Beamtown BulliesThe Beamtown Bullies is how one-note their usual strategy tends to be. Give an opponent a LevelerLeveler from the graveyard and they're immediately out of the game. It's powerful, but very one-track-minded, which left me searching for the ability to have a secondary wincon package that doesn't need that much setup or take up important deck slots. I wanted to choose another archetype to invest in, and with all those new Gates that were just released, the idea of a tricolor Maze's EndMaze's End isn't as janky as it used to be. In fact, with 11 possible cards in a three-color deck, I'd say it's pretty streamlined!

Maze's EndMaze's End as a win condition is pretty slow and can struggle when facing aggressive decks because we lack ways to eliminate them from the game. That's where the The Beamtown BulliesThe Beamtown Bullies package enters the picture. Ebonblade ReaperEbonblade Reaper and Master of CrueltiesMaster of Cruelties greatly reduce some unlucky opponent's life total, while Inverter of TruthInverter of Truth and LevelerLeveler are more straightforward and have the potential to outright eliminate the target. Combining these two strategies seems bizarre at first, but each of them allows us a win condition on a completely separate axis, covering multiple bases!

Reshape the Earth
Circuitous Route
Hour of Promise

Ramp is a crucial part of every Maze's EndMaze's End list. We need to gather at least 11 lands to be able to combo out, and most of them enter the battlefield tapped. Luckily, we now have a lot of options that not only help us get those Gates into our hand but ramp them into play! Cards like Gatecreeper VineGatecreeper Vine, District GuideDistrict Guide, and Open the GatesOpen the Gates smooth out our early game by guaranteeing a land drop for a future turn.

Circuitous RouteCircuitous Route and Explore the UnderdarkExplore the Underdark are efficient mid-game sources of ramp that help us accelerate our win condition, and Elvish ReclaimerElvish Reclaimer, Ulvenwald HydraUlvenwald Hydra, Crop RotationCrop Rotation, and Hour of PromiseHour of Promise are better mid-/late-game options to find Maze's EndMaze's End or other Gates, and we can even use them to get other utility lands, like Bojuka BogBojuka Bog and Strip MineStrip Mine, if necessary! Then, Reshape the EarthReshape the Earth and ScapeshiftScapeshift are our late game "I Win" cards!

Foundation Breaker
Ravenous Chupacabra
Plaguecrafter

Since our commander provides such a convenient source of recursion, why not use it to our advantage and include a package of powerful control-based ETB creatures? This is where the political aspect of the deck truly shines: we can coordinate with our opponents to control the board. Did someone just play a scary enchantment? We've got Reclamation SageReclamation Sage, Foundation BreakerFoundation Breaker, and even Bane of ProgressBane of Progress! Did someone play a big bad creature that everyone wants to kill? We have single-target removal, like Ravenous ChupacabraRavenous Chupacabra, Big Game HunterBig Game Hunter, ShriekmawShriekmaw, and Flametongue KavuFlametongue Kavu, as well as the more generic sacrifice effects, like PlaguecrafterPlaguecrafter and Demon's DiscipleDemon's Disciple!


The Mixture

[Commander]
*The Beamtown Bullies
[/Commander]

[Creature]
*Arboreal Grazer
*Birds of Paradise
*Elvish Reclaimer
*Ignoble Hierarch
*Sakura-Tribe Scout
*Borderland Explorer
*Gatecreeper Vine
*Glowspore Shaman
*Miasmic Mummy
*Rotting Rats
*Satyr Wayfinder
*Azusa, Lost but Seeking
*Big Game Hunter
*Demon's Disciple
*District Guide
*Dryad of the Ilysian Grove
*Ebonblade Reaper
*Elvish Reclaimer
*Plaguecrafter
*Ramunap Excavator
*Reclamation Sage
*Wood Elves
*Flametongue Kavu
*Foundation Breaker
*Inverter of Truth
*Oriq Loremage
*Ravenous Chupacabra
*Acidic Slime
*Leveler
*Master of Cruelties
*Shriekmaw
*Bane of Progress
*Rampaging Baloths
*Ulvenwald Hydra
*Omnath, Locus of Rage
[/Creature]

[Sorcery]
*Faithless Looting
*Open the Gates
*Cathartic Reunion
*Explore
*Life from the Loam
*Restore
*Unmarked Grave
*Circuitous Route
*Damnation
*Scapeshift
*Splendid Reclamation
*Explore the Underdark
*Hour of Promise
*Riveteers Confluence
*Blasphemous Act
*Reshape the Earth
[/Sorcery]
[Artifact]
*Amulet of Vigor
*Sol Ring
*Crucible of World
[/Artifact]

[Instant]
*Crop Rotation
*Entomb
*Faithless Salvaging
*Grapple with the Past
[/Instant]
[Planeswalker]
*Lord Windgrace
[/Planeswalker]
[Land]
*Baldur's Gate
*Basilisk Gate
*Black Dragon Gate
*Blood Crypt
*Bloodstained Mire
*Bojuka Bog
*City of Brass
*Cliffgate
*Command Tower
*Exotic Orchard
*Field of the Dead
*Gateway Plaza
*Golgari Guildgate
*Gond Gate
*Gruul Guildgate
*Heap Gate
*Mana Confluence
*Manor Gate
*Marsh Flats
*Maze's End
*Overgrown Tomb
*Petrified Field
*Polluted Delta
*Rakdos Guildgate
*Stomping Ground
*Strip Mine
*Temple of Abandon
*Temple of Malady
*Temple of Malice
*Thespian's Stage
*Urborg, Tomb of Yawgmoth
*Verdant Catacombs
*Windswept Heath
*Wooded Foothills
*Yavimaya, Cradle of Growth

*Ziatora's Proving Ground
*2 Forest
*1 Mountain
*1 Swamp
[/Land]
[/Deck]


For the traditional Beamtown wincon package to be effective, we need to be able to put those creatures into the graveyard without needing to cast them. The first way to accomplish this is through discard, either with looting/rummaging effects, like Faithless LootingFaithless Looting and Cathartic ReunionCathartic Reunion, or through value creatures, like Rotting RatsRotting Rats and Miasmic MummyMiasmic Mummy. Another efficient way to fill our graveyard with goodies is with self-mill; cards like Satyr WayfinderSatyr Wayfinder and Grapple with the PastGrapple with the Past pull double duty by also allowing us to dig for our Gates.

The final way involves tutors: searching our deck for a specific card and putting it into our graveyard. See cards like Unmarked GraveUnmarked Grave, EntombEntomb, and Oriq LoremageOriq Loremage.

Life from the Loam
Riveteers Confluence
Splendid Reclamation

Land recursion is the final piece of our deck. They play well in this shell because they provide protection against removal and allow us to access cards we'd have discarded or milled with our enablers. Ramunap ExcavatorRamunap Excavator, Crucible of WorldsCrucible of Worlds, and Life from the LoamLife from the Loam are great in slower games, where we can keep replaying our fetches and get more consistent mana sources over time. One-shot effects, like Riveteers ConfluenceRiveteers Confluence and RestoreRestore, are more cost-effective but have no further value afterward. Splendid ReclamationSplendid Reclamation, for our purposes, ought to be played less like a value card and more like an "I Win" button because of its potential to create insane board states with cards like Field of the DeadField of the Dead, Omnath, Locus of RageOmnath, Locus of Rage, and Rampaging BalothsRampaging Baloths.


Methodology

Our deck is pretty forgiving when it comes to opening hands. We have a lot of cheap interactions and ramp, so any hand that has a couple of early plays is probably good enough for a keep. In the early game, we should take it slow, playing our ramp and buying ourselves time with pinpoint removal when needed. We don't need to rush for our commander; we can wait until we have a good target (either removal or one of our combo finishers) before we commit to casting the Bullies.

Our mid-game is what we have to watch out for. An early Bullies 'combo' can delete a problem player but will set the other players' sights onto us. We have to survive the transition from the early game to the late game, and this can be tough when a lot of the cards in the deck are things like ramp, which don't affect the board state. Don't get me wrong, we have powerful cards, but they take time to accrue lethal board states, like Omnath, Locus of RageOmnath, Locus of Rage for example. The good thing is that this stage usually doesn't last long.

Our late game, however, can be powerful, because combining resiliency with all this recursion makes for an inevitability machine. Cards like Reshape the EarthReshape the Earth and ScapeshiftScapeshift make the Maze victory only a matter of time, while Master of CrueltiesMaster of Cruelties and Ebonblade ReaperEbonblade Reaper shine in post-board-wipe scenarios, where we can simply cast our commander and use its ability to get back one of these creatures to delete a player from the game.


Epic Results

Eater of Days
Mindslicer

There are a lot of nasty targets to get back with this commander, some of which I personally wouldn't feel comfortable playing but that certainly warrant a mention for any players looking to tune this deck up even further. Eater of DaysEater of Days, for instance, is very powerful, and can be great when there's only one opponent on the field. I just find it unfun when there are still other people at the table. MindslicerMindslicer is another one that can slow the game to a halt. There are plenty of choices to make with this deck, and I hope the Maze's EndMaze's End helped make it silly enough that opponents will have a good time trying to navigate the Bullies' multi-faceted routes to victory!

That’s it for this Epic Experiment! What do you think of this list? Do you have any questions about the deck? Which cards did you like? Which did you not? Was this Epic Experiment a success? Please let me know in the comments below!

Bernardo Melibeu

Bernardo has been playing(on and off) since portal and somehow manage to survive mirrodin block while being a total casual(beast tribal ftw?). He loves all the shades of blue and being the one saying "nope", while holding a full grip of cards in hand.

EDHREC Code of Conduct

Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.