Learn how to navigate the Commander Brackets system to maximize fun in your Commander games!
Commander Brackets
The Bracket system is a new(-ish) way for Commander players to ensure that they're sitting down for the kind of game that they want to play. It helps casual players, competitive players, and everyone in between find Commander pods that most closely match their desires.
When Wizards of the Coast took over the Commander format in 2024, they promised players a deck categorization system to allow for easier pre-game conversations. This system helps facilitate those conversations, and lets Commander players find like-minded people to play games with.
There are five different Commander Brackets. From most casual to most competitive, they are: Exhibition (1), Core (2), Upgraded (3), Optimized (4), and cEDH (5).
This can be a little difficult to understand, so let's take a look at a super helpful graphic created by Rachel Weeks of The Command Zone.

A graphic describing the different Commander brackets, from least to most competitive. Graphic by Rachel Weeks.
This graphic shows some of the differences between the Brackets. The lower Brackets include less powerful cards, fewer combos, and are often simply not trying as hard to win the game as higher Brackets.
Lower bracket decks are often more closely associated with a theme, too. You're significantly more likely to find a deck based on art containing armored horses in Bracket 1 than you are anywhere else, for example. And, you're much more likely to find meta-adherent, efficient wins with Underworld BreachUnderworld Breach, Lion's Eye DiamondLion's Eye Diamond and Brain FreezeBrain Freeze in Bracket 5 than you are anywhere else.
Of course, there's a significant amount of space between art-themed decks and hardcore competitive decks, so let's explore the Bracket system a bit more.
What Does a Bracket X Deck Look Like?
We'll be building a deck centered around the same commander for all five brackets, so the differences between all of the deck lists are readily apparent. Let's focus on Lumra, Bellow of the WoodsLumra, Bellow of the Woods, a super powerful six-mana commander from Bloomburrow.
Lumra's an extremely powerful card, letting us do some land-based shenanigans and pull off some awesome combo wins. But, she's also a Bear, which should let us do some interesting things at the lower brackets.
Decks prioritize theme over function. They often have a goal outside of winning: anything from showcasing an under-supported mechanic to a favorite artist.
Rules:
- No Game Changers
- No mass land denial
- No extra turns
- No two-card combos
- Few tutors
Our Bracket 1 Lumra deck is all-in on Bears. Every card in the deck either is a Bear, has a bear in its art, or mentions the word "bear" somewhere in its rules text.
There are a few individually strong cards in this deck, like Ayula, Queen Among BearsAyula, Queen Among Bears, Argoth, Sanctum of NatureArgoth, Sanctum of Nature, and Surrak and GoreclawSurrak and Goreclaw. But, to be clear, those cards are here because of their Bear status. We've got no way to tutor for those strong game pieces, and very few ways to draw more cards for a higher chance of seeing them.
This Bracket 1 deck puts its theme above all else, and would only sneak away with a victory in a pod full of other Bracket 1 decks.
For our ramp, we've got cards like WerebearWerebear and Kolvori, God of KinshipKolvori, God of Kinship. For removal, we've got Predatory UrgePredatory Urge and Stormkeld VanguardStormkeld Vanguard.
Lastly, for card advantage, we've got... well we haven't really got much at all. This is, almost certainly, suboptimal. But we're focused on Bears, not winning games. This version of Lumra is focused on fun, above all else.
Bracket1
View on ArchidektCommander (1)
- 1 Lumra, Bellow of the WoodsLumra, Bellow of the Woods
Creatures (37)
- 1 Alpine GrizzlyAlpine Grizzly
- 1 Ashcoat BearAshcoat Bear
- 1 Ayula, Queen Among BearsAyula, Queen Among Bears
- 1 Balduvian BearsBalduvian Bears
- 1 Bear CubBear Cub
- 1 Caller of the ClawCaller of the Claw
- 1 Casal, Lurkwood Pathfinder // Casal, Pathbreaker OwlbearCasal, Lurkwood Pathfinder // Casal, Pathbreaker Owlbear
- 1 Copper Host CrusherCopper Host Crusher
- 1 Drover GrizzlyDrover Grizzly
- 1 Evercoat UrsineEvercoat Ursine
- 1 Flaxen Intruder // Welcome HomeFlaxen Intruder // Welcome Home
- 1 Forest BearForest Bear
- 1 Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma
- 1 Grizzly BearsGrizzly Bears
- 1 Halsin, Emerald ArchdruidHalsin, Emerald Archdruid
- 1 Kolvori, God of Kinship // The Ringhart CrestKolvori, God of Kinship // The Ringhart Crest
- 1 Mother BearMother Bear
- 1 OwlbearOwlbear
- 1 Owlbear CubOwlbear Cub
- 1 Professor of ZoomancyProfessor of Zoomancy
- 1 Quirion BeastcallerQuirion Beastcaller
- 1 Rampaging Yao GuaiRampaging Yao Guai
- 1 Razorclaw BearRazorclaw Bear
- 1 River BearRiver Bear
- 1 Runeclaw BearRuneclaw Bear
- 1 Ruxa, Patient ProfessorRuxa, Patient Professor
- 1 Somberwald SageSomberwald Sage
- 1 Spider-Ham, Peter PorkerSpider-Ham, Peter Porker
- 1 Spirit of the AldergardSpirit of the Aldergard
- 1 Stormkeld Vanguard // Bear DownStormkeld Vanguard // Bear Down
- 1 Surrak and GoreclawSurrak and Goreclaw
- 1 Surrak, Elusive HunterSurrak, Elusive Hunter
- 1 Ursine MonstrosityUrsine Monstrosity
- 1 Vivien's GrizzlyVivien's Grizzly
- 1 WerebearWerebear
- 1 Wilson, Refined GrizzlyWilson, Refined Grizzly
- 1 Yeva, Nature's HeraldYeva, Nature's Herald
Sorceries (8)
- 1 Blizzard BrawlBlizzard Brawl
- 1 Fade from HistoryFade from History
- 1 Grizzly FateGrizzly Fate
- 1 Kamahl's SummonsKamahl's Summons
- 1 OutmuscleOutmuscle
- 1 Savage PunchSavage Punch
- 1 Savage SwipeSavage Swipe
- 1 Titania's CommandTitania's Command
Enchantments (5)
- 1 Ayula's InfluenceAyula's Influence
- 1 BearscapeBearscape
- 1 Predatory UrgePredatory Urge
- 1 Roaring EarthRoaring Earth
- 1 Words of WildingWords of Wilding
Instants (3)
- 1 Beast WithinBeast Within
- 1 Giant GrowthGiant Growth
- 1 Revealing WindRevealing Wind
Lands (46)
- 1 Argoth, Sanctum of NatureArgoth, Sanctum of Nature
- 1 Path of AncestryPath of Ancestry
- 44 Snow-Covered ForestSnow-Covered Forest
Decks are focused and functional, but contain sub-optimal cards and strategies. Comparable to an average modern precon. Wins are often telegraphed or incremental.
Rules:
- No Game Changers
- No mass land denial
- No extra turns
- No two-card combos
- Few tutors
Our Bracket 2 version of Lumra isn't too different. We cut about 20 cards to make room for more efficient, and stronger, game pieces. We're still sticking with our Bear-typal theme, but we're embellishing it with higher quality creatures, graveyard synergies, and even a few tutors.
Most importantly, we've added a small package of cards that work well with our commander. It's still the same, durdly deck at its core, but it's been streamlined to let it actually get some momentum going once in a while.
The deck is now pulled in two different directions. While a real strategy is forming, efficient green spells paired with a monster of a commander to tie it all together, we're still a thematic deck centered on Bears.
But, only a few of our best Bears remain. Instead of including all available Grizzly BearsGrizzly Bears variants, we're down to just 15 Bears and a few changelings. And, most of the cards that were included simply for having a bear or two in their art have been removed.
In their place, we've got strong ways to dump our library into our graveyard (like World ShaperWorld Shaper), a few second-rate tutors (like Vivien, Monsters' AdvocateVivien, Monsters' Advocate), and even a new piece of bear-themed removal (Ulvenwald TrackerUlvenwald Tracker).
While this version of Lumra is still trying to get a bunch of Bears onto the battlefield, it's not as committed to that low-power game plan as its Bracket 1 predecessor. We're actually trying to win some games here, we're just aiming to do it with a board full of our favorite creature type.
Bracket2
View on ArchidektCommander (1)
- 1 Lumra, Bellow of the WoodsLumra, Bellow of the Woods
Creatures (33)
- 1 Aftermath AnalystAftermath Analyst
- 1 Ashcoat BearAshcoat Bear
- 1 Ayula, Queen Among BearsAyula, Queen Among Bears
- 1 Bloodline PretenderBloodline Pretender
- 1 Bramble Familiar // Fetch QuestBramble Familiar // Fetch Quest
- 1 Casal, Lurkwood Pathfinder // Casal, Pathbreaker OwlbearCasal, Lurkwood Pathfinder // Casal, Pathbreaker Owlbear
- 1 Copper Host CrusherCopper Host Crusher
- 1 Drover GrizzlyDrover Grizzly
- 1 Evercoat UrsineEvercoat Ursine
- 1 Flaxen Intruder // Welcome HomeFlaxen Intruder // Welcome Home
- 1 Goreclaw, Terror of Qal SismaGoreclaw, Terror of Qal Sisma
- 1 Grizzly BearsGrizzly Bears
- 1 Icetill ExplorerIcetill Explorer
- 1 Masked VandalMasked Vandal
- 1 Owlbear CubOwlbear Cub
- 1 Quirion BeastcallerQuirion Beastcaller
- 1 Rampaging Yao GuaiRampaging Yao Guai
- 1 RealmwalkerRealmwalker
- 1 SixSix
- 1 Somberwald SageSomberwald Sage
- 1 Spider-Ham, Peter PorkerSpider-Ham, Peter Porker
- 1 Spirit of the AldergardSpirit of the Aldergard
- 1 Stormkeld Vanguard // Bear DownStormkeld Vanguard // Bear Down
- 1 Surrak and GoreclawSurrak and Goreclaw
- 1 Surrak, Elusive HunterSurrak, Elusive Hunter
- 1 Tato FarmerTato Farmer
- 1 Ulvenwald TrackerUlvenwald Tracker
- 1 Universal AutomatonUniversal Automaton
- 1 Ursine MonstrosityUrsine Monstrosity
- 1 WerebearWerebear
- 1 Wilson, Refined GrizzlyWilson, Refined Grizzly
- 1 World ShaperWorld Shaper
- 1 Yeva, Nature's HeraldYeva, Nature's Herald
Sorceries (7)
- 1 Blizzard BrawlBlizzard Brawl
- 1 Esper Origins // Summon: Esper MaduinEsper Origins // Summon: Esper Maduin
- 1 Fade from HistoryFade from History
- 1 Nature's RhythmNature's Rhythm
- 1 Savage PunchSavage Punch
- 1 Savage SwipeSavage Swipe
- 1 Will of the SultaiWill of the Sultai
Enchantments (4)
- 1 Ayula's InfluenceAyula's Influence
- 1 BearscapeBearscape
- 1 Roaring EarthRoaring Earth
- 1 Words of WildingWords of Wilding
Instants (6)
- 1 Beast WithinBeast Within
- 1 Giant GrowthGiant Growth
- 1 Nature's ClaimNature's Claim
- 1 Ram ThroughRam Through
- 1 Revealing WindRevealing Wind
- 1 Smuggler's SurpriseSmuggler's Surprise
Planeswalkers (2)
- 1 Vivien, Monsters' AdvocateVivien, Monsters' Advocate
- 1 Wrenn and SevenWrenn and Seven
Artifacts (1)
- 1 Hedge ShredderHedge Shredder
Lands (46)
- 1 Argoth, Sanctum of NatureArgoth, Sanctum of Nature
- 1 Demolition FieldDemolition Field
- 1 Path of AncestryPath of Ancestry
- 43 Snow-Covered ForestSnow-Covered Forest
Decks are thoughfully designed, powered up by synergy and additional card quality. Players may expect the game to end out of nowhere with powerful spells and some combos.
Rules:
- Up to three Game Changers
- No mass land denial
- No chaining extra turns
Here we'll abandon our focus on Bears pretty much entirely. It's sad, I know, but it needs to be done for the deck to improve. The core of our deck is now self-mill and land recursion, rather than Bears.
We'll double down on Lumra's strengths, and try to make this a relatively well-optimized lands deck. This is probably the most drastic change we'll see between any two adjacent brackets, and that's very much intentional. I view the jump from Bracket 2 to Bracket 3 as quite significant, as it represents a fundamental change in deckbuilding mindset.
We're willing to use some of the strongest cards available to push towards victory, but we won't necessarily be investing in free spells or busted one-off includes. Instead of holding on to vestiges of a theme that won't net us many victories, we're adhering to a tried-and-true Commander strategy.
First up, let's talk about our new and improved land suite. We've included a huge number of utility lands, including a few that can sacrifice themselves. This will let us loop them back to the battlefield with our commander, and other land recursion effects, for maximum value. Because we're playing a full 46 lands (27 basics) we likely won't need to worry about not having enough pips on hand.
Among these nonbasic lands, my favorites are WastelandWasteland, Shifting WoodlandShifting Woodland, and (the best one of them all) Eden, Seat of the SanctumEden, Seat of the Sanctum. These lands, in concert with the dozens of others we've got, should lend us a decent amount of board control and value for very little deckbuilding cost.
Decisions like this are what elevate a deck from Bracket 2 to Bracket 3!
We've also got a lot of land-based ramp now. From Entish RestorationEntish Restoration to Azusa, Lost but SeekingAzusa, Lost but Seeking, we're making sure to include some of the best ways to dump lands on the battlefield and into the graveyard.
We've also got better graveyard synergies, with cards like Ancient GreenwardenAncient Greenwarden and BrawnBrawn here. I think the inclusion of Brawn is notable, and emblematic of what a Bracket 3 deck is trying to do. This Incarnation certainly isn't the best creature we could have included, but it's fun to mill over and can provide us with a moderate advantage as the game drags on.
Bracket 3 decks don't always need to play all of the best cards that are available, but a cohesive game plan should be apparent as large groups of cards are considered together.
Lastly, overall card quality has gone up. We get access to three Game Changers in this list, and I've chosen Worldly TutorWorldly Tutor, Crop RotationCrop Rotation, and Ancient TombAncient Tomb. For a mono-color list focused on lands, mana, and powerful creatures, these are solid choices.
Paired with additional tutors like Archdruid's CharmArchdruid's Charm and standalone threats like Mossborn HydraMossborn Hydra, it's clear this deck has a defined path to victory.
Bracket3
View on ArchidektCommander (1)
- 1 Lumra, Bellow of the WoodsLumra, Bellow of the Woods
Instants (12)
- 1 Archdruid's CharmArchdruid's Charm
- 1 Beast WithinBeast Within
- 1 Collective ResistanceCollective Resistance
- 1 Crop RotationCrop Rotation
- 1 Entish RestorationEntish Restoration
- 1 HarrowHarrow
- 1 Nature's ClaimNature's Claim
- 1 OverprotectOverprotect
- 1 Ram ThroughRam Through
- 1 Roiling RegrowthRoiling Regrowth
- 1 Smuggler's SurpriseSmuggler's Surprise
- 1 Worldly TutorWorldly Tutor
Creatures (27)
- 1 Aftermath AnalystAftermath Analyst
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Ashaya, Soul of the WildAshaya, Soul of the Wild
- 1 Augur of AutumnAugur of Autumn
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Blossoming TortoiseBlossoming Tortoise
- 1 BrawnBrawn
- 1 Famished WorldsireFamished Worldsire
- 1 Horizon ExplorerHorizon Explorer
- 1 Icetill ExplorerIcetill Explorer
- 1 Loot, Exuberant ExplorerLoot, Exuberant Explorer
- 1 Lotus CobraLotus Cobra
- 1 Mossborn HydraMossborn Hydra
- 1 Nissa, Resurgent AnimistNissa, Resurgent Animist
- 1 Rampaging BalothsRampaging Baloths
- 1 Scute SwarmScute Swarm
- 1 SixSix
- 1 Sowing MycospawnSowing Mycospawn
- 1 Surrak, Elusive HunterSurrak, Elusive Hunter
- 1 Sylvan SafekeeperSylvan Safekeeper
- 1 Tato FarmerTato Farmer
- 1 Tireless ProvisionerTireless Provisioner
- 1 Tireless TrackerTireless Tracker
- 1 Titania, Voice of GaeaTitania, Voice of Gaea
- 1 Ulvenwald TrackerUlvenwald Tracker
- 1 Vorinclex // The Grand EvolutionVorinclex // The Grand Evolution
- 1 World ShaperWorld Shaper
Planeswalkers (1)
- 1 Wrenn and SevenWrenn and Seven
Artifacts (4)
- 1 Exploration BroodshipExploration Broodship
- 1 Hedge ShredderHedge Shredder
- 1 The Great HengeThe Great Henge
- 1 Zuran OrbZuran Orb
Sorceries (6)
- 1 Awaken the WoodsAwaken the Woods
- 1 Esper Origins // Summon: Esper MaduinEsper Origins // Summon: Esper Maduin
- 1 Ezuri's PredationEzuri's Predation
- 1 Nature's RhythmNature's Rhythm
- 1 Season of GatheringSeason of Gathering
- 1 Will of the SultaiWill of the Sultai
Enchantments (3)
- 1 Kenrith's TransformationKenrith's Transformation
- 1 SpelunkingSpelunking
- 1 Virtue of Strength // Garenbrig GrowthVirtue of Strength // Garenbrig Growth
Lands (46)
- 1 Ancient TombAncient Tomb
- 1 Argoth, Sanctum of NatureArgoth, Sanctum of Nature
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Cryptic CavesCryptic Caves
- 1 Crystal VeinCrystal Vein
- 1 Demolition FieldDemolition Field
- 1 Eden, Seat of the SanctumEden, Seat of the Sanctum
- 1 Emergence ZoneEmergence Zone
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Ghost QuarterGhost Quarter
- 1 Hickory WoodlotHickory Woodlot
- 1 Maze of IthMaze of Ith
- 1 MirrorpoolMirrorpool
- 1 Ominous CemeteryOminous Cemetery
- 1 Sanctum of EternitySanctum of Eternity
- 1 Shifting WoodlandShifting Woodland
- 27 Snow-Covered ForestSnow-Covered Forest
- 1 Strip MineStrip Mine
- 1 Tranquil ThicketTranquil Thicket
- 1 WastelandWasteland
Turbo-charged with the most powerful cards in the format, these decks seek to optimize any and all strategies with synergy and speed. Ready to play against anything!
No restrictions other than the banned list.
This is where we get to kick it up a notch. We'll be trimming some of the fat from our Bracket 3 deck, and ensuring that this deck can compete at the highest level casual EDH tables. We're not quite in cEDH territory yet, but we're certainly going to optimize our 99.
We're also going to account for our opponents' game plans here. That means playing around countermagic, including more tutors, and even a few of the game's most efficient cards. Sadly, this means that some of our pet cards (like BrawnBrawn) have got to go. There's just no space for us to mess around much in Bracket 4!
This is fundamentally the same deck that we had in Bracket 3, just supercharged. We've got some of Commander's most powerful cards, like Gaea's CradleGaea's Cradle and EnduranceEndurance, and even more ways to fetch them, like Elvish ReclaimerElvish Reclaimer and Chord of CallingChord of Calling.
We now have more consistent access to more efficient effects. Instead of paying for our removal spells, we can just pitch a card with Force of VigorForce of Vigor. Instead of hoping to naturally draw into a combo piece, we can tutor it straight to the board with Natural OrderNatural Order.
We're still playing "fair Magic" in this Bracket, we're just pushing this deck as far as it can go within those bounds.
This deck will, for the most part, win in the same way that our Bracket 3 variant does. We'll swing in for lethal with a huge Mossborn HydraMossborn Hydra or make a creature massive with Will of the SultaiWill of the Sultai, turning a board full of lands into a win. But, now that we're in Bracket 4, we've got access to a few combos too.
By leveraging Springheart NantukoSpringheart Nantuko, Lotus CobraLotus Cobra, and a man-land, we can create infinite landfall triggers and infinite tapped land tokens. There's lots of other combos too, letting us gain infinite life, make infinite mana, and even make infinite creature tokens.
The combos are overlapping and contain very few dead cards. There's a full 21 combos available with this deck list, according to Commander Spellbook, so we'll often look to assemble a combo win with this list.
While there's a relatively high amount of shared cards between this deck and our previous list, there's certainly been a deckbuilding mentality shift. We've focused narrowly on the best standalone threats that this strategy has to offer, and will aim for victory with a combo frequently.
Bracket4
View on ArchidektCommander (1)
- 1 Lumra, Bellow of the WoodsLumra, Bellow of the Woods
Artifacts (5)
- 1 Exploration BroodshipExploration Broodship
- 1 Mox DiamondMox Diamond
- 1 Sol RingSol Ring
- 1 The Great HengeThe Great Henge
- 1 Zuran OrbZuran Orb
Creatures (26)
- 1 Aftermath AnalystAftermath Analyst
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Ashaya, Soul of the WildAshaya, Soul of the Wild
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Birds of ParadiseBirds of Paradise
- 1 Blossoming TortoiseBlossoming Tortoise
- 1 Delighted HalflingDelighted Halfling
- 1 Dryad ArborDryad Arbor
- 1 Elvish ReclaimerElvish Reclaimer
- 1 Elvish Spirit GuideElvish Spirit Guide
- 1 EnduranceEndurance
- 1 Famished WorldsireFamished Worldsire
- 1 Heartwood StorytellerHeartwood Storyteller
- 1 Horizon ExplorerHorizon Explorer
- 1 Icetill ExplorerIcetill Explorer
- 1 Lotus CobraLotus Cobra
- 1 Mossborn HydraMossborn Hydra
- 1 Nissa, Resurgent AnimistNissa, Resurgent Animist
- 1 Rootpath PurifierRootpath Purifier
- 1 Scute SwarmScute Swarm
- 1 SixSix
- 1 Springheart NantukoSpringheart Nantuko
- 1 Surrak, Elusive HunterSurrak, Elusive Hunter
- 1 Sylvan SafekeeperSylvan Safekeeper
- 1 Tiller EngineTiller Engine
- 1 Titania, Voice of GaeaTitania, Voice of Gaea
Instants (5)
- 1 Archdruid's CharmArchdruid's Charm
- 1 Chord of CallingChord of Calling
- 1 Crop RotationCrop Rotation
- 1 Eldrazi ConfluenceEldrazi Confluence
- 1 Force of VigorForce of Vigor
Enchantments (5)
- 1 BurgeoningBurgeoning
- 1 ExplorationExploration
- 1 Food ChainFood Chain
- 1 SpelunkingSpelunking
- 1 Sylvan LibrarySylvan Library
Sorceries (7)
- 1 Eldritch EvolutionEldritch Evolution
- 1 Ezuri's PredationEzuri's Predation
- 1 Finale of DevastationFinale of Devastation
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 Natural OrderNatural Order
- 1 Nature's RhythmNature's Rhythm
- 1 Will of the SultaiWill of the Sultai
Lands (51)
- 1 Ancient TombAncient Tomb
- 1 Argoth, Sanctum of NatureArgoth, Sanctum of Nature
- 1 Arid ArchwayArid Archway
- 1 Ash BarrensAsh Barrens
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Castle GarenbrigCastle Garenbrig
- 1 Cavern of SoulsCavern of Souls
- 1 City of TraitorsCity of Traitors
- 1 Command BeaconCommand Beacon
- 1 Conduit PylonsConduit Pylons
- 1 Crumbling VestigeCrumbling Vestige
- 1 Crystal VeinCrystal Vein
- 1 Deserted TempleDeserted Temple
- 1 Echoing DeepsEchoing Deeps
- 1 Eden, Seat of the SanctumEden, Seat of the Sanctum
- 1 Emergence ZoneEmergence Zone
- 1 Fabled PassageFabled Passage
- 3 ForestForest
- 1 Gaea's CradleGaea's Cradle
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Gemstone CavernsGemstone Caverns
- 1 Ghost QuarterGhost Quarter
- 1 Havenwood BattlegroundHavenwood Battleground
- 1 Hickory WoodlotHickory Woodlot
- 1 High MarketHigh Market
- 1 Horizon of ProgressHorizon of Progress
- 1 Lazotep QuarryLazotep Quarry
- 1 Lotus FieldLotus Field
- 1 MirrorpoolMirrorpool
- 1 Misty RainforestMisty Rainforest
- 1 Petrified FieldPetrified Field
- 1 Pit of OfferingsPit of Offerings
- 1 Prismatic VistaPrismatic Vista
- 1 Sanctum of EternitySanctum of Eternity
- 1 Shifting WoodlandShifting Woodland
- 3 Snow-Covered ForestSnow-Covered Forest
- 1 Strip MineStrip Mine
- 1 Sunscorched DesertSunscorched Desert
- 1 Talon Gates of MadaraTalon Gates of Madara
- 1 Urza's CaveUrza's Cave
- 1 Urza's SagaUrza's Saga
- 1 Verdant CatacombsVerdant Catacombs
- 1 VesuvaVesuva
- 1 WastelandWasteland
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Decks are designed to battle in a specific competitive meta, using only the most powerful and efficient commanders, strategies, disruption and win conditions.
No restrictions other than the banned list.
Finally, we come to the apex of Commander gameplay: cEDH. While Lumra is a relative newcomer to the Bracket 5 landscape, she's certainly earned a spot in the meta.
In the interest of full transparency, I'll be borrowing my Bracket 5 deck from divinerage01 and knickknack's spot on the cEDH Decklist Database. I give full credit to them, and the rest of the Lumra community, for crafting such a well-tuned list.
For the most part, we're not interacting with our opponents on the stack, which may be puzzling for players who typically play in lower brackets. Instead, we'll aim to either "turbo" (push through quickly) a win on turn two or three with some combos, or "stax out" (slow down using pieces like Vexing BaubleVexing Bauble) the table until we can secure a well-protected win on turn five or six.
The deck is a far cry from traditional meta staples like Blue Farm (which has Tymna the WeaverTymna the Weaver and Kraum, Ludevic's OpusKraum, Ludevic's Opus as its leaders), but it's a fun way to challenge the meta with some cards that most pilots would never dream of playing in cEDH (looking at you, Mouth of RonomMouth of Ronom).
This deck has a full 29 combos available in it, once again according to Commander Spellbook, and many of these combos also include overlapping pieces. That means that the 15 tutors available in this list can provide a quick combo victory in several ways.
Many of these combos are also easily able to protect themselves with Sylvan SafekeeperSylvan Safekeeper or hate pieces like Vexing BaubleVexing Bauble, shutting down opponents' interaction while leaving our combo untouched. There's so many cool tools available to pilots at this level of play, and so much room for skill expression.
How can you not love cEDH, where decks that can win with MirrorpoolMirrorpool can outrace Thassa's OracleThassa's Oracle decks on a regular basis?
All that said, here's our final deck list for today.
Bracket5
View on ArchidektCommander (1)
- 1 Lumra, Bellow of the WoodsLumra, Bellow of the Woods
Creatures (23)
- 1 Aftermath AnalystAftermath Analyst
- 1 Ashaya, Soul of the WildAshaya, Soul of the Wild
- 1 Blossoming TortoiseBlossoming Tortoise
- 1 Collector OupheCollector Ouphe
- 1 Delighted HalflingDelighted Halfling
- 1 Elvish ReclaimerElvish Reclaimer
- 1 Elvish Spirit GuideElvish Spirit Guide
- 1 EnduranceEndurance
- 1 Famished WorldsireFamished Worldsire
- 1 Horizon ExplorerHorizon Explorer
- 1 Icetill ExplorerIcetill Explorer
- 1 Krosan RestorerKrosan Restorer
- 1 Lotus CobraLotus Cobra
- 1 Magus of the CandelabraMagus of the Candelabra
- 1 Nissa, Resurgent AnimistNissa, Resurgent Animist
- 1 Rootpath PurifierRootpath Purifier
- 1 SixSix
- 1 Sowing MycospawnSowing Mycospawn
- 1 Springheart NantukoSpringheart Nantuko
- 1 Sylvan SafekeeperSylvan Safekeeper
- 1 Tiller EngineTiller Engine
- 1 Timeless WitnessTimeless Witness
- 1 Tireless ProvisionerTireless Provisioner
Artifacts (9)
- 1 Amulet of VigorAmulet of Vigor
- 1 Lion's Eye DiamondLion's Eye Diamond
- 1 Lotus PetalLotus Petal
- 1 Mana VaultMana Vault
- 1 Mox DiamondMox Diamond
- 1 Sol RingSol Ring
- 1 TrinisphereTrinisphere
- 1 Vexing BaubleVexing Bauble
- 1 Zuran OrbZuran Orb
Instants (4)
- 1 Archdruid's CharmArchdruid's Charm
- 1 Chord of CallingChord of Calling
- 1 Crop RotationCrop Rotation
- 1 Eldrazi ConfluenceEldrazi Confluence
Enchantments (8)
- 1 BurgeoningBurgeoning
- 1 EarthcraftEarthcraft
- 1 ExplorationExploration
- 1 Food ChainFood Chain
- 1 Root MazeRoot Maze
- 1 Song of the DryadsSong of the Dryads
- 1 SpelunkingSpelunking
- 1 Sylvan LibrarySylvan Library
Sorceries (6)
- 1 Eldritch EvolutionEldritch Evolution
- 1 Finale of DevastationFinale of Devastation
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 Natural OrderNatural Order
- 1 Nature's RhythmNature's Rhythm
- 1 ScapeshiftScapeshift
Battles (1)
- 1 Invasion of Ikoria // Zilortha, Apex of IkoriaInvasion of Ikoria // Zilortha, Apex of Ikoria
Planeswalkers (1)
- 1 Tezzeret, Cruel CaptainTezzeret, Cruel Captain
Lands (47)
- 1 Ancient TombAncient Tomb
- 1 Arid ArchwayArid Archway
- 1 Blast ZoneBlast Zone
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Cavern of SoulsCavern of Souls
- 1 City of TraitorsCity of Traitors
- 1 Command BeaconCommand Beacon
- 1 Crumbling VestigeCrumbling Vestige
- 1 Crystal VeinCrystal Vein
- 1 Deserted TempleDeserted Temple
- 1 Echoing DeepsEchoing Deeps
- 1 Eden, Seat of the SanctumEden, Seat of the Sanctum
- 1 Emergence ZoneEmergence Zone
- 1 Fabled PassageFabled Passage
- 1 Field of the DeadField of the Dead
- 2 ForestForest
- 1 Gaea's CradleGaea's Cradle
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Gemstone CavernsGemstone Caverns
- 1 Ghost QuarterGhost Quarter
- 1 Havenwood BattlegroundHavenwood Battleground
- 1 Hickory WoodlotHickory Woodlot
- 1 Horizon of ProgressHorizon of Progress
- 1 Lazotep QuarryLazotep Quarry
- 1 Lotus FieldLotus Field
- 1 MirrorpoolMirrorpool
- 1 Misty RainforestMisty Rainforest
- 1 Mouth of RonomMouth of Ronom
- 1 Pit of OfferingsPit of Offerings
- 1 Prismatic VistaPrismatic Vista
- 1 Shifting WoodlandShifting Woodland
- 4 Snow-Covered ForestSnow-Covered Forest
- 1 Strip MineStrip Mine
- 1 Sunscorched DesertSunscorched Desert
- 1 Talon Gates of MadaraTalon Gates of Madara
- 1 The Tabernacle at Pendrell ValeThe Tabernacle at Pendrell Vale
- 1 Urza's CaveUrza's Cave
- 1 Urza's SagaUrza's Saga
- 1 Verdant CatacombsVerdant Catacombs
- 1 VesuvaVesuva
- 1 WastelandWasteland
- 1 Windswept HeathWindswept Heath
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Choosing Your Bracket
After reading this article, you might be wondering what Commander Bracket you want to play in. While that's a question only you can answer, I'd point most players towards Bracket 2 or Bracket 3 to start. There's a lot of room for creative expression in deckbuilding and social fun here, without the pressure to always make the most optimal play.
Plus, it's easy to get started with just a store-bought precon, or some cards from your personal collection, and jump right into a pod at this level.
For those of you looking for a solid Bracket 2 deck with an upgrade path to Bracket 3, I'd recommend checking out the Peace Offering precon from Bloomburrow. That deck has the potential to be quite formidable, and we've got an upgrade guide available for those of you interested in making it just a bit stronger.
This is a common problem. The answer doesn't lie in any Commander infographic you'll find online, though. It lies in your heart. The difference between Brackets comes down to deckbuilding intent. If you've built a Bracket 1 deck that's themed around art with hands in it and included Mystical TutorMystical Tutor (a Game Changer) in your 99, it's probably still ok for most Bracket 1 pods! Just make sure to discuss it with the other players first.
The Bracket System is meant to guide pre-game discussions, not act as the gospel. It's ok to deviate from the system, just make sure you're having honest discussions with your friends before you accidentally foul up a nice game of Commander!