Tayam, Luminous EnigmaTayam, Luminous Enigma | Art by Sam Burley
Stax decks are the final check in cEDH: the slow, grindy, attrition engines which try to put a stop to Turbo's early-game dreams while competing with the value accrual of Midrange in the midgame.
Careful, methodical, and full of cards that try to stop things from happening, Stax decks are cEDH's police.
For this guide, we'll be showing you the ins and outs of how to play Stax in cEDH. We'll look at top commanders, best cards, and unique win conditions popular across Stax decks.
What is Stax
In order to fully appreciate what a Stax deck is trying to do, it's best to first start by looking at cEDH's other two strategies. Turbo decks maximize speed and power right out the gate, putting resiliency behind them. Midrange decks sacrifice some speed and early-game potency to chase midgame value.
Stax goes even further. Rather than rush towards winning the game, a Stax deck completely inverts the early-game strategy: resiliency maxed out, a Stax deck is trying its hardest to shut down the game and shut it down fast.
Keep in mind, this isn't the same as winning the game. Rarther, Stax plays in two parts. First, it sets the trap - poisoning the ability of its opponents to do anything - then it strikes, delivering victory only after a long and grueling game.
Top Commanders
Starting off with the weirdest deck on our list, let's break down Tayam, Luminous EnigmaTayam, Luminous Enigma.
Tayam is a list that comes as close to disliking drawing cards as you can get (outside of Flubs, the FoolFlubs, the Fool), with many top finishers going so far as cutting Esper SentinelEsper Sentinel from their lists. Why? Because Tayam is, at the end of the day, a Stax deck that also plays around with the graveyard.
By covering its creatures in as many counters as it can, Tayam is able to readily active its hallmark ability - ", Remove three counters from among creatures you control: Put the top three cards of your library into your graveyard, then return a permanent card with converted mana cost 3 or less from your graveyard to the battlefield."
This ability is the conduit by which Tayam is able to win, often at instant speed, despite a menagerie of stax pieces being in play. Rule of LawRule of Law doesn't really matter too much to a deck that wins without casting spells.
Speaking of instant-speed wins that happen without casting spells, let's dig into Magda.
For , Magda here helms the go-to typal deck for cEDH, one that's also stuffed full of incredibly costly and punishing stax effects.
So, why typal? Because, so long as Magda is out, you create a Treasure whenever a Dwarf you control becomes tapped.
But why Stax? Since you'll basically only be casting creature spells in a mono-red deck, what better way to bolster yourself against noncreature spells then to stop them preemptively? After all, you'll have all the mana in the world.
Keeping the typal-train going, Winota here is an interesting one in that it splits the deck into two, churning out potent Humans whenever a non-Human creature you control attacks.
Competitive Commander is full of Humans that readily contribute to a Stax game plan. Drannith MagistrateDrannith Magistrate, Magus of the MoonMagus of the Moon, Sanctum PrelateSanctum Prelate - all of these can cheaply be snowballed by a single combat step.
It's rare to see a cEDH deck running GingerbruteGingerbrute - Winota, however, is a dedicated fan of the card. After all, a one-drop that can play a stax piece every time it attacks (with Winota in play) is pretty neat.
Next up is Urza, the first blue deck on our list - although, with all the artifacts it runs, it might as well treat colorless as a color.
Key to Urza's functioning as a Stax deck is the ability to turn off its own restrictions. Thanks to Urza's ability to tap artifacts for mana, it can easily abuse the old-school wording of cards like TrinisphereTrinisphere, Winter OrbWinter Orb, and Static OrbStatic Orb, completely breaking the parity inherent to Stax's "fair play" mandate.
Last but not least, from one mono-colored deck chock full of artifacts to another, it's time to talk about Heliod.
As for the commander, basically all you need to know about Heliod is that it functions as half of a combo. Pair Heliod with Walking BallistaWalking Ballista, and you've got yourself a victory.
That being said, getting there - especially in mono-white - can be pretty difficult. So, to compensate, Heliod tries to make everyone else's plans at least as clunk as its own.
Key Cards
First off, the name of the game, the general stax pieces that'll have everyone playing a bit more fairly.
These cards are all pretty universal. Most folks want to cast multiple spells in a turn, they want to spend as little mana as possible on those spells, and they'd like to have their lands enter untapped. Stax decks run down that list and deny it all, forcing players to think carefully and play slowly.
Further down the list of lock pieces, we next come to the more specific, but nonetheless incredibly potent, silver bullets. These cards have range from having no effect on a list to completely crippling it, so by playing a wide assortment a clever Stax deck can keep a bevy of strategies in check.
Another upside of silver bullets is that the Stax deck can choose to include only those effects which leave you unaffected. Plenty of green Stax decks almost completely omit artifacts from their lists, meaning that they can take complete advantage from Null RodNull Rod while the rest of the table lay severely crippled.
Last but not least, the suite of cards keeping key spells and permanents in check: interaction.
Stax effects are kind of like a proactive version of interaction. Rather than sit back and wait for a threatening spell to hit the stack, a Stax player anticipates it and tries to prevent it ahead of time.
That said, not everything can be readily thwarted with just a Rule of LawRule of Law, and sometimes that one spell a turn is still enough to end a game. As such, Stax players often have among the most expansive interaction suites of any decks, preventing even modest progress on behalf of their opponents from lasting too long.
Unique Win Conditions
Stax decks in cEDH usually win one of two ways: through a classic combo (your Demonic ConsultationDemonic Consultation and Thassa's OracleThassa's Oracle, or Underworld BreachUnderworld Breach and Brain FreezeBrain Freeze, etc), or - more interestingly - through some core quirk of their commander.
Looking back at out top commanders, there's a reason that three of them directly contribute to the win conditions of their respective decks.
The best way to gain advantage in the long term (other than already have something like a Rhystic StudyRhystic Study out) is to start from the very beginning with part of your line to victory immediately accessible. By setting up a plethora of general stax effects, silver bullets, and interaction along the way, stax decks maximize their ability to gain value from their commanders.
To put it bluntly: mono-white doesn't have the speed to win with Heliod against a Turbo deck. But, with just the right roadblocks put in front of its opponents, it can walk across the finish line victorious nonetheless.
Stax cEDH Deck Examples
Tayam
View on ArchidektCommander (1)
- 1 Tayam, Luminous EnigmaTayam, Luminous Enigma
Artifacts (10)
- 1 Agatha's Soul CauldronAgatha's Soul Cauldron
- 1 Birthing PodBirthing Pod
- 1 Collector's CageCollector's Cage
- 1 Expedition MapExpedition Map
- 1 Exploration BroodshipExploration Broodship
- 1 Lightning GreavesLightning Greaves
- 1 Lion's Eye DiamondLion's Eye Diamond
- 1 Mana VaultMana Vault
- 1 Scroll of FateScroll of Fate
- 1 Sol RingSol Ring
Creatures (44)
- 1 Archon of EmeriaArchon of Emeria
- 1 Avacyn's PilgrimAvacyn's Pilgrim
- 1 Aven InterrupterAven Interrupter
- 1 Aven MindcensorAven Mindcensor
- 1 Bartolomé del PresidioBartolomé del Presidio
- 1 Birds of ParadiseBirds of Paradise
- 1 Bloom TenderBloom Tender
- 1 Breena, the DemagogueBreena, the Demagogue
- 1 Carrion FeederCarrion Feeder
- 1 Delighted HalflingDelighted Halfling
- 1 Devoted DruidDevoted Druid
- 1 Dosan the Falling LeafDosan the Falling Leaf
- 1 Drannith MagistrateDrannith Magistrate
- 1 Dryad ArborDryad Arbor
- 1 Eidolon of RhetoricEidolon of Rhetoric
- 1 Elves of Deep ShadowElves of Deep Shadow
- 1 Elvish MysticElvish Mystic
- 1 Emperor of BonesEmperor of Bones
- 1 Enduring VitalityEnduring Vitality
- 1 Ethersworn CanonistEthersworn Canonist
- 1 Faeburrow ElderFaeburrow Elder
- 1 Icatian MoneychangerIcatian Moneychanger
- 1 Incubation DruidIncubation Druid
- 1 Knight of the ReliquaryKnight of the Reliquary
- 1 ManglehornManglehorn
- 1 Marvin, Murderous MimicMarvin, Murderous Mimic
- 1 Nullmage AdvocateNullmage Advocate
- 1 Opposition AgentOpposition Agent
- 1 Orcish BowmastersOrcish Bowmasters
- 1 Patrol SignalerPatrol Signaler
- 1 Patrolling PeacemakerPatrolling Peacemaker
- 1 Pulsemage AdvocatePulsemage Advocate
- 1 Quirion RangerQuirion Ranger
- 1 Ranger-Captain of EosRanger-Captain of Eos
- 1 Recruiter of the GuardRecruiter of the Guard
- 1 Rishkar, Peema RenegadeRishkar, Peema Renegade
- 1 Scryb RangerScryb Ranger
- 1 SolitudeSolitude
- 1 Strangleroot GeistStrangleroot Geist
- 1 Sylvan SafekeeperSylvan Safekeeper
- 1 Wall of RootsWall of Roots
- 1 Weathered WayfarerWeathered Wayfarer
- 1 White Plume AdventurerWhite Plume Adventurer
- 1 Young WolfYoung Wolf
Enchantments (7)
- 1 Carpet of FlowersCarpet of Flowers
- 1 Cryptolith RiteCryptolith Rite
- 1 Deafening SilenceDeafening Silence
- 1 EarthcraftEarthcraft
- 1 Hollowmurk SiegeHollowmurk Siege
- 1 Leyline of AbundanceLeyline of Abundance
- 1 Nature's ChosenNature's Chosen
Instants (2)
- 1 Chord of CallingChord of Calling
- 1 Crop RotationCrop Rotation
Sorceries (2)
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 Nature's RhythmNature's Rhythm
Planeswalkers (2)
- 1 Tezzeret, Cruel CaptainTezzeret, Cruel Captain
- 1 Tyvar, Jubilant BrawlerTyvar, Jubilant Brawler
Lands (32)
- 1 Ancient TombAncient Tomb
- 1 Arid MesaArid Mesa
- 1 BayouBayou
- 1 Bloodstained MireBloodstained Mire
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Cavern of SoulsCavern of Souls
- 1 Centaur GardenCentaur Garden
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Flooded StrandFlooded Strand
- 1 ForestForest
- 1 Gaea's CradleGaea's Cradle
- 1 Gavony TownshipGavony Township
- 1 Gemstone CavernsGemstone Caverns
- 1 Godless ShrineGodless Shrine
- 1 Lush PorticoLush Portico
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 Overgrown TombOvergrown Tomb
- 1 Phyrexian TowerPhyrexian Tower
- 1 PlainsPlains
- 1 Polluted DeltaPolluted Delta
- 1 SavannahSavannah
- 1 ScrublandScrubland
- 1 Talon Gates of MadaraTalon Gates of Madara
- 1 Temple GardenTemple Garden
- 1 Urza's SagaUrza's Saga
- 1 Verdant CatacombsVerdant Catacombs
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Magda
View on ArchidektCommander (1)
- 1 Magda, Brazen OutlawMagda, Brazen Outlaw
Instants (16)
- 1 AbradeAbrade
- 1 Bottle-Cap BlastBottle-Cap Blast
- 1 Chaos WarpChaos Warp
- 1 Dead // GoneDead // Gone
- 1 Deflecting SwatDeflecting Swat
- 1 Galvanic BlastGalvanic Blast
- 1 Lightning BoltLightning Bolt
- 1 PyroblastPyroblast
- 1 PyrokinesisPyrokinesis
- 1 Red Elemental BlastRed Elemental Blast
- 1 Return the FavorReturn the Favor
- 1 Siege SmashSiege Smash
- 1 Sudden ShockSudden Shock
- 1 Tibalt's TrickeryTibalt's Trickery
- 1 Untimely MalfunctionUntimely Malfunction
- 1 Zoyowa's JusticeZoyowa's Justice
Creatures (28)
- 1 Adaptive AutomatonAdaptive Automaton
- 1 Axgard CavalryAxgard Cavalry
- 1 Barkform HarvesterBarkform Harvester
- 1 Battered GolemBattered Golem
- 1 Bloodfire DwarfBloodfire Dwarf
- 1 Dwarven ArmorerDwarven Armorer
- 1 Dwarven BloodboilerDwarven Bloodboiler
- 1 Dwarven GruntDwarven Grunt
- 1 Dwarven ScorcherDwarven Scorcher
- 1 Dwarven TraderDwarven Trader
- 1 Enslaved DwarfEnslaved Dwarf
- 1 Gimli of the Glittering CavesGimli of the Glittering Caves
- 1 Glóin, Dwarf EmissaryGlóin, Dwarf Emissary
- 1 Gogo, Mysterious MimeGogo, Mysterious Mime
- 1 Imperial RecruiterImperial Recruiter
- 1 Knuckles the EchidnaKnuckles the Echidna
- 1 Liberated DwarfLiberated Dwarf
- 1 Magda, the HoardmasterMagda, the Hoardmaster
- 1 Metallic MimicMetallic Mimic
- 1 Pinnacle Monk // Mystic PeakPinnacle Monk // Mystic Peak
- 1 Plundering BarbarianPlundering Barbarian
- 1 Professional Face-BreakerProfessional Face-Breaker
- 1 Roaming ThroneRoaming Throne
- 1 Spark MageSpark Mage
- 1 Three Tree MascotThree Tree Mascot
- 1 Twinshot SniperTwinshot Sniper
- 1 Universal AutomatonUniversal Automaton
- 1 XornXorn
Artifacts (26)
- 1 Chrome MoxChrome Mox
- 1 Clock of OmensClock of Omens
- 1 Clown CarClown Car
- 1 Damping SphereDamping Sphere
- 1 Disruptor FluteDisruptor Flute
- 1 Flywheel RacerFlywheel Racer
- 1 God-Pharaoh's StatueGod-Pharaoh's Statue
- 1 Grafdigger's CageGrafdigger's Cage
- 1 Grinding StationGrinding Station
- 1 Lifecraft EngineLifecraft Engine
- 1 Liquimetal TorqueLiquimetal Torque
- 1 Mana VaultMana Vault
- 1 Maskwood NexusMaskwood Nexus
- 1 Mox AmberMox Amber
- 1 Mox OpalMox Opal
- 1 Pithing NeedlePithing Needle
- 1 Portal to PhyrexiaPortal to Phyrexia
- 1 Relic of LegendsRelic of Legends
- 1 Sculpting SteelSculpting Steel
- 1 Smuggler's CopterSmuggler's Copter
- 1 Sol RingSol Ring
- 1 Springleaf DrumSpringleaf Drum
- 1 The One RingThe One Ring
- 1 Torpor OrbTorpor Orb
- 1 Unlicensed HearseUnlicensed Hearse
- 1 Vexing BaubleVexing Bauble
Sorceries (3)
- 1 Jeska's WillJeska's Will
- 1 Shatterskull Smashing // Shatterskull, the Hammer PassShatterskull Smashing // Shatterskull, the Hammer Pass
- 1 Sundering Eruption // Volcanic FissureSundering Eruption // Volcanic Fissure
Planeswalkers (1)
- 1 Tezzeret, Cruel CaptainTezzeret, Cruel Captain
Lands (25)
- 1 Ancient TombAncient Tomb
- 1 Cavern of SoulsCavern of Souls
- 1 City of TraitorsCity of Traitors
- 1 Command BeaconCommand Beacon
- 1 Gemstone CavernsGemstone Caverns
- 1 Great FurnaceGreat Furnace
- 1 HammerheimHammerheim
- 1 Holdout SettlementHoldout Settlement
- 1 Kavaron, Memorial WorldKavaron, Memorial World
- 9 MountainMountain
- 1 MutavaultMutavault
- 1 Shinka, the Bloodsoaked KeepShinka, the Bloodsoaked Keep
- 1 Survivors' EncampmentSurvivors' Encampment
- 1 Talon Gates of MadaraTalon Gates of Madara
- 1 Treasure VaultTreasure Vault
- 1 Urza's SagaUrza's Saga
- 1 Volatile FaultVolatile Fault