Dreamtide WhaleDreamtide Whale | Art by Ron Spears
It's time to announce the finalists for this month's Archidekt Deckbuilding Contest!
In case you missed the announcement post, this is a monthly contest with a different theme each month. Your goal is to build a Commander-legal deck that fulfills the prompt in a creative or unique fashion. At the end of each month, three finalists will be selected for you to vote on. Whoever gets the most votes will be crowned the winner, although all three finalists receive a prize.
As a reminder, this month's prompt was to brew a Commander-legal deck with a 20-card "sideboard" that changed the theme, color, or power level of your deck.
We collected submissions from the Archidekt Discord and Archidekt newspost and evaluated them based on their creativity, and how effectively the sideboard transformed the deck.
Now, it's your turn to decide who will be crowned the winner.
Read about each deck list below, then visit your favorite and upvote them on Archidekt. Whoever has the most upvotes by Wednesday, July 23, 2025 will be the winner, and receive $250 credit to cardsphere.com.
Second and third place will receive $150 and $100 cardsphere.com credits, respectively.
Finally, here are the three finalists chosen for this month's contest, presented in no particular order. Follow the link in each decklist to vote on your favorite!
The Brothers' War by friscomm
The Brothers' War 2: Electric Boogaloo
View on ArchidektMishra Sideboard (20)
- 1 Mishra, Claimed by GixMishra, Claimed by Gix
- 1 Phyrexian Dragon EnginePhyrexian Dragon Engine
- 1 HellriderHellrider
- 1 Weftstalker ArdentWeftstalker Ardent
- 1 Impact TremorsImpact Tremors
- 1 Chiss-Goria, Forge TyrantChiss-Goria, Forge Tyrant
- 1 Garna, Bloodfist of KeldGarna, Bloodfist of Keld
- 1 The Fire CrystalThe Fire Crystal
- 1 Hammer of PurphorosHammer of Purphoros
- 1 BiotransferenceBiotransference
- 1 Mishra, Tamer of Mak FawaMishra, Tamer of Mak Fawa
- 1 Mutinous MassacreMutinous Massacre
- 1 Purphoros, Bronze-BloodedPurphoros, Bronze-Blooded
- 1 The Brothers' WarThe Brothers' War
- 1 Chaos WarpChaos Warp
- 1 Rakdos SignetRakdos Signet
- 1 Talisman of IndulgenceTalisman of Indulgence
- 1 Drossforge BridgeDrossforge Bridge
- 1 Great FurnaceGreat Furnace
- 1 Vault of WhispersVault of Whispers
Urza Sideboard (20)
- 1 Urza, Lord ProtectorUrza, Lord Protector
- 1 The Mightstone and WeakstoneThe Mightstone and Weakstone
- 1 Citanul FluteCitanul Flute
- 1 FabricateFabricate
- 1 Whir of InventionWhir of Invention
- 1 The Reality ChipThe Reality Chip
- 1 Crystal Skull, Isu SpyglassCrystal Skull, Isu Spyglass
- 1 Echoes of EternityEchoes of Eternity
- 1 Etherium SculptorEtherium Sculptor
- 1 Forensic GadgeteerForensic Gadgeteer
- 1 Sensei's Divining TopSensei's Divining Top
- 1 Urza, Lord High ArtificerUrza, Lord High Artificer
- 1 Urza, Prince of KroogUrza, Prince of Kroog
- 1 Thassa's OracleThassa's Oracle
- 1 LevelerLeveler
- 1 Mirror of FateMirror of Fate
- 1 Azorius SignetAzorius Signet
- 1 Talisman of ProgressTalisman of Progress
- 1 Ancient DenAncient Den
- 1 Seat of the SynodSeat of the Synod
Tokens (14)
- 1 Animation ModuleAnimation Module
- 1 Canoptek Scarab SwarmCanoptek Scarab Swarm
- 1 Cybermen SquadronCybermen Squadron
- 1 Glaring FleshrakerGlaring Fleshraker
- 1 Hangarback WalkerHangarback Walker
- 1 Mishra's Self-ReplicatorMishra's Self-Replicator
- 1 Myr BattlesphereMyr Battlesphere
- 1 Myr TurbineMyr Turbine
- 1 Orochi HatcheryOrochi Hatchery
- 1 Phyrexian TriniformPhyrexian Triniform
- 1 Retrofitter FoundryRetrofitter Foundry
- 1 Stridehangar AutomatonStridehangar Automaton
- 1 Threefold ThunderhulkThreefold Thunderhulk
- 1 Wurmcoil EngineWurmcoil Engine
Draw (9)
- 1 Canoptek SpyderCanoptek Spyder
- 1 Ichor WellspringIchor Wellspring
- 1 Idol of OblivionIdol of Oblivion
- 1 Marketback WalkerMarketback Walker
- 1 Mind StoneMind Stone
- 1 Mystic ForgeMystic Forge
- 1 Nexus of BecomingNexus of Becoming
- 1 SkullclampSkullclamp
- 1 Solemn SimulacrumSolemn Simulacrum
Copy (1)
- 1 Sculpting SteelSculpting Steel
Removal (6)
- 1 Cityscape LevelerCityscape Leveler
- 1 Eldrazi ConfluenceEldrazi Confluence
- 1 Kozilek's CommandKozilek's Command
- 1 Null Elemental BlastNull Elemental Blast
- 1 Ugin, Eye of the StormsUgin, Eye of the Storms
- 1 Walking BallistaWalking Ballista
Tutor (1)
- 1 Kuldotha ForgemasterKuldotha Forgemaster
Protection (3)
- 1 CryptothrallCryptothrall
- 1 Eldritch ImmunityEldritch Immunity
- 1 Liberator, Urza's BattlethopterLiberator, Urza's Battlethopter
Pump (1)
- 1 NettlecystNettlecyst
Ramp (11)
- 1 Arcane SignetArcane Signet
- 1 Cloud KeyCloud Key
- 1 Dowsing Dagger // Lost ValeDowsing Dagger // Lost Vale
- 1 Forsaken MonumentForsaken Monument
- 1 Foundry InspectorFoundry Inspector
- 1 Jhoira's FamiliarJhoira's Familiar
- 1 Karn, Legacy ReforgedKarn, Legacy Reforged
- 1 Mycosynth GolemMycosynth Golem
- 1 Ornithopter of ParadiseOrnithopter of Paradise
- 1 Sol RingSol Ring
- 1 Thran DynamoThran Dynamo
Land (34)
- 1 Buried RuinBuried Ruin
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Conduit PylonsConduit Pylons
- 1 Darksteel CitadelDarksteel Citadel
- 1 Exotic OrchardExotic Orchard
- 1 Fomori VaultFomori Vault
- 1 FountainportFountainport
- 1 GlimmervoidGlimmervoid
- 1 Hall of TagsinHall of Tagsin
- 1 Inventors' FairInventors' Fair
- 1 Path of AncestryPath of Ancestry
- 1 Planar NexusPlanar Nexus
- 1 Plaza of HeroesPlaza of Heroes
- 1 Power DepotPower Depot
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 1 Scene of the CrimeScene of the Crime
- 1 Spire of IndustrySpire of Industry
- 1 The Mycosynth GardensThe Mycosynth Gardens
- 1 Urza's CaveUrza's Cave
- 1 Urza's FactoryUrza's Factory
- 1 Urza's MineUrza's Mine
- 1 Urza's Power PlantUrza's Power Plant
- 1 Urza's SagaUrza's Saga
- 1 Urza's TowerUrza's Tower
- 1 Urza's WorkshopUrza's Workshop
- 1 War RoomWar Room
- 6 WastesWastes
Magic's story is full of great battles and epic conflicts. One of the biggest was the Brothers' War, fought between Mishra and Urza, which friscomm has distilled into a single deck.
The two possible commanders for this deck are Urza, Lord ProtectorUrza, Lord Protector and Mishra, Claimed by GixMishra, Claimed by Gix, depicting each character at the height of their devastating conflict.
Because these commanders don't share any colors, the rest of the deck is focused on artifacts. This works perfectly for Urza, Lord ProtectorUrza, Lord Protector, who gives you a discount on impactful spells like Wurmcoil EngineWurmcoil Engine, Threefold ThunderhulkThreefold Thunderhulk, and Forsaken MonumentForsaken Monument.
The core of the deck also features a solid number of token makers, which Mishra, Claimed by GixMishra, Claimed by Gix uses to launch an all out assault on his enemies, while Urza, Lord ProtectorUrza, Lord Protector uses them for shelter to play a longer game.
When playing with Urza, Lord ProtectorUrza, Lord Protector as the commander, friscomm brings in a number of artifact tutors to help setup a game ending combo. Using either Crystal Skull, Isu SpyglassCrystal Skull, Isu Spyglass or The Reality ChipThe Reality Chip and Sensei's Divining TopSensei's Divining Top you can draw your whole deck by repeatedly using Top to draw a card then recasting it for free thanks to Urza, Lord ProtectorUrza, Lord Protector's discount. Cast Thassa's OracleThassa's Oracle to win the game.
And if that plan is interrupted, you can always meld Urza, Lord ProtectorUrza, Lord Protector and The Mightstone and WeakstoneThe Mightstone and Weakstone into Urza, PlaneswalkerUrza, Planeswalker to take over the long game too.
When helmed by Mishra, Claimed by GixMishra, Claimed by Gix, however, this deck wants the game to go fast. HellriderHellrider and Impact TremorsImpact Tremors step in to make every creature token you create deal as much damage as possible.
Meanwhile, Chiss-Goria, Forge TyrantChiss-Goria, Forge Tyrant and Purphoros, Bronze-BloodedPurphoros, Bronze-Blooded help get your bigger artifact creatures into play and attacking as quickly as possible. And, of course, if your opponents survive the initial assault you can meld your commander into Mishra, Lost to PhyrexiaMishra, Lost to Phyrexia to wipe away all resistance.
This version of the deck may be more aggressive, but it contains no combos, tutors, or Game Changers, making it more suited to pods playing at a lower power level.
The Impossible Deck by Biglilsis
The Impossible Deck
View on ArchidektCommander (2)
- 1 Clara OswaldClara Oswald
- 1 The Twelfth DoctorThe Twelfth Doctor
Temur Allies (20)
- 1 Adaptive AutomatonAdaptive Automaton
- 1 Faldorn, Dread Wolf HeraldFaldorn, Dread Wolf Herald
- 1 Firemantle MageFiremantle Mage
- 1 Graypelt HunterGraypelt Hunter
- 1 Harabaz DruidHarabaz Druid
- 1 Jwari ShapeshifterJwari Shapeshifter
- 1 Kazuul WarlordKazuul Warlord
- 1 Maskwood NexusMaskwood Nexus
- 1 Molten EchoesMolten Echoes
- 1 Murasa PyromancerMurasa Pyromancer
- 1 Ondu ChampionOndu Champion
- 1 Oran-Rief SurvivalistOran-Rief Survivalist
- 1 Progenitor MimicProgenitor Mimic
- 1 RealmwalkerRealmwalker
- 1 Reflections of LittjaraReflections of Littjara
- 1 Sea Gate LoremasterSea Gate Loremaster
- 1 Tajuru WarcallerTajuru Warcaller
- 1 Turntimber RangerTurntimber Ranger
- 1 Umara RaptorUmara Raptor
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Grixis Burn (20)
- 1 Bloodletter of AclazotzBloodletter of Aclazotz
- 1 BoltwaveBoltwave
- 1 Breath of MalfegorBreath of Malfegor
- 1 Bronze BombshellBronze Bombshell
- 1 City on FireCity on Fire
- 1 Comet StormComet Storm
- 1 Cut // RibbonsCut // Ribbons
- 1 Decadent Dragon // Expensive TasteDecadent Dragon // Expensive Taste
- 1 Delayed Blast FireballDelayed Blast Fireball
- 1 Fiery ConfluenceFiery Confluence
- 1 Flaming TyrannosaurusFlaming Tyrannosaurus
- 1 Keeper of SecretsKeeper of Secrets
- 1 Passionate ArchaeologistPassionate Archaeologist
- 1 Prisoner's DilemmaPrisoner's Dilemma
- 1 Rise of the Dread MarnRise of the Dread Marn
- 1 This Is How It EndsThis Is How It Ends
- 1 Twinflame TyrantTwinflame Tyrant
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Vial Smasher the FierceVial Smasher the Fierce
- 1 Wound ReflectionWound Reflection
Impulse (18)
- 1 Act on ImpulseAct on Impulse
- 1 Bohn, Beguiling BalladeerBohn, Beguiling Balladeer
- 1 Bonehoard DracosaurBonehoard Dracosaur
- 1 Charred Foyer // Warped SpaceCharred Foyer // Warped Space
- 1 Dragonhawk, Fate's TempestDragonhawk, Fate's Tempest
- 1 Ecstatic BeautyEcstatic Beauty
- 1 Fblthp, Lost on the RangeFblthp, Lost on the Range
- 1 Ignite the FutureIgnite the Future
- 1 Into the Time VortexInto the Time Vortex
- 1 Johann, Apprentice SorcererJohann, Apprentice Sorcerer
- 1 Kaho, Minamo HistorianKaho, Minamo Historian
- 1 Reckless ImpulseReckless Impulse
- 1 Return the PastReturn the Past
- 1 The FluxThe Flux
- 1 The Reality ChipThe Reality Chip
- 1 Virtue of Courage // Embereth BlazeVirtue of Courage // Embereth Blaze
- 1 Wild WastelandWild Wasteland
- 1 Wrenn's ResolveWrenn's Resolve
Payoff (4)
- 1 Glorious EndGlorious End
- 1 Pact of NegationPact of Negation
- 1 Rousing RefrainRousing Refrain
- 1 The Lost and the DamnedThe Lost and the Damned
Discount (4)
- 1 Gale, Waterdeep ProdigyGale, Waterdeep Prodigy
- 1 River Song's DiaryRiver Song's Diary
- 1 Sage of the BeyondSage of the Beyond
- 1 Twinning StaffTwinning Staff
Interaction (9)
- 1 CounterspellCounterspell
- 1 DelayDelay
- 1 FlingFling
- 1 Force of NegationForce of Negation
- 1 Hypnotic Sprite // Mesmeric GlareHypnotic Sprite // Mesmeric Glare
- 1 Mithril CoatMithril Coat
- 1 ReinterpretReinterpret
- 1 Sapphire Dragon // Psionic PulseSapphire Dragon // Psionic Pulse
- 1 Saw It ComingSaw It Coming
Ramp (7)
- 1 Aetheric AmplifierAetheric Amplifier
- 1 Arcane SignetArcane Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Fellwar StoneFellwar Stone
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Sonic ScrewdriverSonic Screwdriver
Land (36)
- 1 Archway CommonsArchway Commons
- 1 Cascading CataractsCascading Cataracts
- 1 Cavern of SoulsCavern of Souls
- 1 City of BrassCity of Brass
- 1 CliffgateCliffgate
- 1 Command BridgeCommand Bridge
- 1 Command TowerCommand Tower
- 1 Crossroads VillageCrossroads Village
- 1 Edgewall InnEdgewall Inn
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Forbidden OrchardForbidden Orchard
- 4 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Mana ConfluenceMana Confluence
- 1 Mirage MesaMirage Mesa
- 7 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Night MarketNight Market
- 1 Path of AncestryPath of Ancestry
- 1 Pit of OfferingsPit of Offerings
- 1 Scalding TarnScalding Tarn
- 1 Sea GateSea Gate
- 1 Stormcarved CoastStormcarved Coast
- 1 Sulfur FallsSulfur Falls
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Training CenterTraining Center
For this contest, Biglilsis wanted to change their deck's color and strategy, and leaned on Clara OswaldClara Oswald to make that possible without swapping commanders. Paired with The Twelfth DoctorThe Twelfth Doctor, this deck can be Temur Allies or Grixis Burn.
Both versions of this deck are centered firmly around The Twelfth DoctorThe Twelfth Doctor's ability to demonstrate spells cast from anywhere other than your hand. As such, this deck contains a core of impulse draw, flashback, and cast-from-library effects. This also ensures that you'll find the spells unique to each game plan the deck supports.
There are also a few cheeky ways to win tucked into the main part of the deck. Forcing an opponent to cast either Glorious EndGlorious End or Pact of NegationPact of Negation can leave them in a sticky situation. Glorious EndGlorious End is particularly fun, because the opponent's copy will resolve first, which removes both of your copies as part of ending the turn so you won't lose at your next end step.
Of course, the main attractions of this deck are the strategies it switches between.
The deck starts with the goal of copying creature spells to snowball value. But demonstrating creatures also gives an opponent a copy, so you don't want to copy anything too scary. That's where Allies come in. Allies grow stronger the more you have, which means they probably won't do anything for your opponents.
Demonstrating Harabaz DruidHarabaz Druid may give an opponent an extra mana, but gives you at least four extra mana. Turntimber RangerTurntimber Ranger and Kazuul WarlordKazuul Warlord will do almost nothing for your opponents, but swiftly create a huge army of creatures for you.
Even otherwise innocuous creatures like Umara RaptorUmara Raptor and Graypelt HunterGraypelt Hunter create a pair of evasive threats that grow very quickly.
Swap out all the green cards for black, however, and this deck turns up the heat. This version of the deck wants to burn everything to the ground.
BoltwaveBoltwave, Fiery ConfluenceFiery Confluence, and Delayed Blast FireballDelayed Blast Fireball deal damage to each opponent. You may take some hits from the demonstrated copies, but it's worth it to double the damage you deal elsewhere.
Wound ReflectionWound Reflection, City on FireCity on Fire, and Passionate ArchaeologistPassionate Archaeologist also ensure you're dealing more damage than you take.
Kill or Curse by Artaud
Kill Or Curse
View on ArchidektCommander (2)
- 1 Ardenn, Intrepid ArchaeologistArdenn, Intrepid Archaeologist
- 1 Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar
Killer's Toolbox (19)
- 1 Aettir and PriwenAettir and Priwen
- 1 Argentum ArmorArgentum Armor
- 1 Beamtown BeatstickBeamtown Beatstick
- 1 SunforgerSunforger
- 1 Zephyr BootsZephyr Boots
- 1 ShadowspearShadowspear
- 1 Colossus HammerColossus Hammer
- 1 Excalibur, Sword of EdenExcalibur, Sword of Eden
- 1 Kellan, the Fae-Blooded // Birthright BoonKellan, the Fae-Blooded // Birthright Boon
- 1 Stoneforge MysticStoneforge Mystic
- 1 Cloud, Midgar MercenaryCloud, Midgar Mercenary
- 1 Godo, Bandit WarlordGodo, Bandit Warlord
- 1 Firion, Wild Rose WarriorFirion, Wild Rose Warrior
- 1 Boros CharmBoros Charm
- 1 Alpine MeadowAlpine Meadow
- 1 Elegant ParlorElegant Parlor
- 1 Sacred FoundrySacred Foundry
- 1 Sacred PeaksSacred Peaks
- 1 MountainMountain
Curser's Spellbook (20)
- 1 Francisco, Fowl MarauderFrancisco, Fowl Marauder
- 1 Cruel RealityCruel Reality
- 1 Curse of Death's HoldCurse of Death's Hold
- 1 Curse of Fool's WisdomCurse of Fool's Wisdom
- 1 Curse of MisfortunesCurse of Misfortunes
- 1 Curse of the Restless DeadCurse of the Restless Dead
- 1 Overwhelming SplendorOverwhelming Splendor
- 1 Trespasser's CurseTrespasser's Curse
- 1 Bitterheart WitchBitterheart Witch
- 1 Spiteful HexmageSpiteful Hexmage
- 1 Dance of the DeadDance of the Dead
- 1 Glasswing Grace // Age-Graced ChapelGlasswing Grace // Age-Graced Chapel
- 1 Lurrus of the Dream-DenLurrus of the Dream-Den
- 1 Parallax DementiaParallax Dementia
- 1 DamnDamn
- 1 Godless ShrineGodless Shrine
- 1 Shadowy BackstreetShadowy Backstreet
- 1 Sunlit MarshSunlit Marsh
- 1 Snowfield SinkholeSnowfield Sinkhole
- 1 SwampSwamp
Tutor (3)
- 1 Academy RectorAcademy Rector
- 1 Boonweaver GiantBoonweaver Giant
- 1 Open the ArmoryOpen the Armory
Recursion (4)
- 1 Brotherhood OutcastBrotherhood Outcast
- 1 Danitha, Benalia's HopeDanitha, Benalia's Hope
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 Sun TitanSun Titan
Pump (7)
- 1 Angelic DestinyAngelic Destiny
- 1 Dancer's ChakramsDancer's Chakrams
- 1 Eldrazi ConscriptionEldrazi Conscription
- 1 Flowering of the White TreeFlowering of the White Tree
- 1 Halvar, God of Battle // Sword of the RealmsHalvar, God of Battle // Sword of the Realms
- 1 Leyline AxeLeyline Axe
- 1 Wrecking Ball ArmWrecking Ball Arm
Draw (8)
- 1 Alms CollectorAlms Collector
- 1 Archivist of OghmaArchivist of Oghma
- 1 Armored SkyhunterArmored Skyhunter
- 1 Mister GutsyMister Gutsy
- 1 SkullclampSkullclamp
- 1 Songbirds' BlessingSongbirds' Blessing
- 1 Sram, Senior EdificerSram, Senior Edificer
- 1 The AethersparkThe Aetherspark
Interaction (14)
- 1 Austere CommandAustere Command
- 1 Cursed CourtierCursed Courtier
- 1 Darksteel MutationDarksteel Mutation
- 1 Heliod's InterventionHeliod's Intervention
- 1 Path to ExilePath to Exile
- 1 ReprieveReprieve
- 1 Sheltered by GhostsSheltered by Ghosts
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Akroma's WillAkroma's Will
- 1 Bastion ProtectorBastion Protector
- 1 Commander's PlateCommander's Plate
- 1 Flawless ManeuverFlawless Maneuver
- 1 Spectra WardSpectra Ward
- 1 Voice of VictoryVoice of Victory
Ramp (14)
- 1 Angel of the RuinsAngel of the Ruins
- 1 Arcane SignetArcane Signet
- 1 BlitzballBlitzball
- 1 Codsworth, Handy HelperCodsworth, Handy Helper
- 1 Commander's SphereCommander's Sphere
- 1 Danitha Capashen, ParagonDanitha Capashen, Paragon
- 1 Deep Gnome TerramancerDeep Gnome Terramancer
- 1 Eagles of the NorthEagles of the North
- 1 Expedition MapExpedition Map
- 1 Loyal WarhoundLoyal Warhound
- 1 Sigarda's AidSigarda's Aid
- 1 Sol RingSol Ring
- 1 Weathered WayfarerWeathered Wayfarer
- 1 World MapWorld Map
Land (29)
- 1 Ancient ZigguratAncient Ziggurat
- 1 Arid MesaArid Mesa
- 1 Ash BarrensAsh Barrens
- 1 Bloodstained MireBloodstained Mire
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Crumbling VestigeCrumbling Vestige
- 1 Flagstones of TrokairFlagstones of Trokair
- 1 Flooded StrandFlooded Strand
- 1 Grand ColiseumGrand Coliseum
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Ishgard, the Holy See // Faith Ishgard, the Holy See // Faith
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Mirrodin's CoreMirrodin's Core
- 9 PlainsPlains
- 1 Starting TownStarting Town
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Urza's SagaUrza's Saga
- 1 Vivid MeadowVivid Meadow
- 1 Windswept HeathWindswept Heath
Last, but not least, we have this Ardenn, Intrepid ArchaeologistArdenn, Intrepid Archaeologist deck by Artaud. For when you want to shuffle Equipment among your creatures, pair Ardenn with Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar. But if you wish to curse your enemies, put Francisco, Fowl MarauderFrancisco, Fowl Marauder on your shoulder instead.
The core of this deck is focused around finding Auras and/or Equipment and getting them into play.
Armored SkyhunterArmored Skyhunter helps filter through the top of your library for Auras and Equipment, while Songbirds' BlessingSongbirds' Blessing puts an Aura directly into play whenever you attack. There are several Auras that grant evasion in the core of the deck, along with Eldrazi ConscriptionEldrazi Conscription so there's always an Aura worth flipping into.
The deck also contains several ways to search for Ishgard, the Holy SeeIshgard, the Holy See to recur your more expensive Equipment or Curses. Sun TitanSun Titan and Sevinne's ReclamationSevinne's Reclamation are also included to get as much value from Commander's SphereCommander's Sphere and BlitzballBlitzball as possible.
As a Voltron deck, powerful Equipment like Colossus HammerColossus Hammer, Excalibur, Sword of EdenExcalibur, Sword of Eden, and Aettir and PriwenAettir and Priwen are brought in to attack life totals as quickly as possible.
ShadowspearShadowspear and Zephyr BootsZephyr Boots help make sure Ardenn gets through in combat. There are also several Equipment tutors to help compensate for the low density of Equipment, ensuring you can buff Ardenn to a credible threat.
Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar makes sure that threat is pointed at each opponent, giving them as little time to respond as possible.
Swap your Equipment for Curses, however, and Ardenn, Intrepid ArchaeologistArdenn, Intrepid Archaeologist now moves Auras between players.
Move Curse of Fool's WisdomCurse of Fool's Wisdom and Cruel RealityCruel Reality around the table to stop anyone from pulling too far ahead, or stack all your Curses on a single player to make their life especially difficult.
For this version, you want to put Songbirds' BlessingSongbirds' Blessing on Francisco, Fowl MarauderFrancisco, Fowl Marauder to safely attack and find more Curses every turn. Francisco can also wear the remaining Equipment and creature Auras to whittle away at your opponents' life totals while they struggle under your Curses. And right before you deal the lethal strike, Ardenn, Intrepid ArchaeologistArdenn, Intrepid Archaeologist can move your Curses to their next target.
And there you have it, the three finalists for the July 2025 Archidekt Deckbuilding Contest.
Which is your favorite? Be sure to follow the links in the headers of each section to visit the deck pages and upvote the one you think should win!
The final rankings based on your votes will be announced on Wednesday, July 23th, 2025.
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.