Welcome back! This week, we look to beef up another “average” deck to make it more competitive. EDH offers several different avenues to attack. Last time, we looked at Karador, Ghost ChieftainKarador, Ghost Chieftain where the objective was to quickly assemble a combo that leveraged our graveyard and kill all our opponents in one continuous loop. The deck played grindy, value-based creatures and spells that contributed to the overall goal. This time, we take a different route to bring death to our enemies.
Today we look at Rafiq of the ManyRafiq of the Many. Rafiq is not known as a fun general to play against, because he hits hard and fast, and usually takes someone out by the fourth or fifth turn. As always, there are a few different directions that you can take, but we will focus on a Voltron-style build, aiming to create a giant, unkillable, unblockable monster out of Rafiq, similar to hexproof strategies commonly found in Modern or Standard decks of yesteryear.
Here's a list, pulled directly using EDHREC's Average Deck feature:
Rafiq of the Many
View on ArchidektCommander (2)
- 1 Rafiq of the ManayRafiq of the Manay
- 1 Rafiq of the ManyRafiq of the Many
Creatures (46)
- 1 Bastion ProtectorBastion Protector
- 1 Battlegrace AngelBattlegrace Angel
- 1 Birds of ParadiseBirds of Paradise
- 1 Cold-Eyed SelkieCold-Eyed Selkie
- 1 Eternal WitnessEternal Witness
- 1 Ethercaste KnightEthercaste Knight
- 1 Giltspire AvengerGiltspire Avenger
- 1 Grand AbolisherGrand Abolisher
- 1 Knight of GloryKnight of Glory
- 1 Mother of RunesMother of Runes
- 1 Noble HierarchNoble Hierarch
- 1 Qasali PridemageQasali Pridemage
- 1 Sigarda, Host of HeronsSigarda, Host of Herons
- 1 Sigiled PaladinSigiled Paladin
- 1 Silent ArbiterSilent Arbiter
- 1 Sovereigns of Lost AlaraSovereigns of Lost Alara
- 1 Sram, Senior EdificerSram, Senior Edificer
- 1 Stoic AngelStoic Angel
- 1 Stoneforge MysticStoneforge Mystic
- 1 Sublime ArchangelSublime Archangel
- 1 Sun TitanSun Titan
- 1 Thassa, God of the SeaThassa, God of the Sea
- 1 Trygon PredatorTrygon Predator
- 1 Bastion ProtectorBastion Protector
- 1 Birds of ParadiseBirds of Paradise
- 1 Eternal WitnessEternal Witness
- 1 Grand AbolisherGrand Abolisher
- 1 Mother of RunesMother of Runes
- 1 Noble HierarchNoble Hierarch
- 1 Qasali PridemageQasali Pridemage
- 1 Sigarda, Host of HeronsSigarda, Host of Herons
- 1 Sovereigns of Lost AlaraSovereigns of Lost Alara
- 1 Sram, Senior EdificerSram, Senior Edificer
- 1 Stoneforge MysticStoneforge Mystic
- 1 Sublime ArchangelSublime Archangel
- 1 Sun TitanSun Titan
- 1 Thassa, God of the SeaThassa, God of the Sea
- 1 Bloom TenderBloom Tender
- 1 Avacyn's PilgrimAvacyn's Pilgrim
- 1 Bruna, Light of AlabasterBruna, Light of Alabaster
- 1 Medomai the AgelessMedomai the Ageless
- 1 Sylvan CaryatidSylvan Caryatid
- 1 Knight of New AlaraKnight of New Alara
- 1 Dauntless EscortDauntless Escort
- 1 Verduran EnchantressVerduran Enchantress
- 1 Argothian EnchantressArgothian Enchantress
Instants (16)
- 1 Bant CharmBant Charm
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 DisallowDisallow
- 1 Enlightened TutorEnlightened Tutor
- 1 Krosan GripKrosan Grip
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Sylvan ReclamationSylvan Reclamation
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 NegateNegate
- 1 Enlightened TutorEnlightened Tutor
- 1 Krosan GripKrosan Grip
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (11)
- 1 CultivateCultivate
- 1 Kodama's ReachKodama's Reach
- 1 Open the ArmoryOpen the Armory
- 1 Supreme VerdictSupreme Verdict
- 1 WargateWargate
- 1 Wrath of GodWrath of God
- 1 CultivateCultivate
- 1 Kodama's ReachKodama's Reach
- 1 Open the ArmoryOpen the Armory
- 1 Supreme VerdictSupreme Verdict
- 1 Wrath of GodWrath of God
Artifacts (20)
- 1 Chromatic LanternChromatic Lantern
- 1 Conqueror's FlailConqueror's Flail
- 1 Lightning GreavesLightning Greaves
- 1 Selesnya SignetSelesnya Signet
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of Feast and FamineSword of Feast and Famine
- 1 Sword of Fire and IceSword of Fire and Ice
- 1 Whispersilk CloakWhispersilk Cloak
- 1 Conqueror's FlailConqueror's Flail
- 1 Lightning GreavesLightning Greaves
- 1 Selesnya SignetSelesnya Signet
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of Feast and FamineSword of Feast and Famine
- 1 Sword of Fire and IceSword of Fire and Ice
- 1 Darksteel PlateDarksteel Plate
- 1 Whispersilk CloakWhispersilk Cloak
Enchantments (27)
- 1 Angelic BenedictionAngelic Benediction
- 1 Ardent PleaArdent Plea
- 1 Armadillo CloakArmadillo Cloak
- 1 Eldrazi ConscriptionEldrazi Conscription
- 1 Finest HourFinest Hour
- 1 Mirari's WakeMirari's Wake
- 1 Oblivion RingOblivion Ring
- 1 RancorRancor
- 1 Rhystic StudyRhystic Study
- 1 Shield of the OversoulShield of the Oversoul
- 1 Sigarda's AidSigarda's Aid
- 1 Steel of the GodheadSteel of the Godhead
- 1 Armadillo CloakArmadillo Cloak
- 1 Eldrazi ConscriptionEldrazi Conscription
- 1 Finest HourFinest Hour
- 1 Mirari's WakeMirari's Wake
- 1 RancorRancor
- 1 Shield of the OversoulShield of the Oversoul
- 1 Sigarda's AidSigarda's Aid
- 1 Steel of the GodheadSteel of the Godhead
- 1 Ancestral MaskAncestral Mask
- 1 Angelic DestinyAngelic Destiny
- 1 Ethereal ArmorEthereal Armor
- 1 Bear UmbraBear Umbra
- 1 AsceticismAsceticism
- 1 Sylvan LibrarySylvan Library
- 1 Spectra WardSpectra Ward
Planeswalkers (2)
- 1 Tamiyo, Field ResearcherTamiyo, Field Researcher
- 1 Tamiyo, Field ResearcherTamiyo, Field Researcher
Lands (259)
- 1 Botanical SanctumBotanical Sanctum
- 1 Breeding PoolBreeding Pool
- 1 Canopy VistaCanopy Vista
- 1 Cathedral of WarCathedral of War
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Flooded StrandFlooded Strand
- 1 Glacial FortressGlacial Fortress
- 1 Hallowed FountainHallowed Fountain
- 1 Hinterland HarborHinterland Harbor
- 1 Prairie StreamPrairie Stream
- 1 Rogue's PassageRogue's Passage
- 1 Seaside CitadelSeaside Citadel
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Temple of EnlightenmentTemple of Enlightenment
- 1 Temple of MysteryTemple of Mystery
- 1 Temple of PlentyTemple of Plenty
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Windswept HeathWindswept Heath
- 8 PlainsPlains
- 5 IslandIsland
- 4 ForestForest
- 1 Again, this deck is good and does some powerful things, but I believe it plays a longer game than Rafiq wants. You’re will get hated on for playing Rafiq — in no world does anyone cast Rafiq, untap, and then offer to play a game of tiddlywinks. Your playgroup will instinctively target you as soon as you get anything going, simply because once the train starts rolling, you’re probably going to kill someone (likely the person most capable of slowing you down). There are some cards in this list that are good in concept, but that don’t effectively leverage the deck's other synergies that you want to put together.Again, this deck is good and does some powerful things, but I believe it plays a longer game than Rafiq wants. You’re will get hated on for playing Rafiq — in no world does anyone cast Rafiq, untap, and then offer to play a game of tiddlywinks. Your playgroup will instinctively target you as soon as you get anything going, simply because once the train starts rolling, you’re probably going to kill someone (likely the person most capable of slowing you down). There are some cards in this list that are good in concept, but that don’t effectively leverage the deck's other synergies that you want to put together.
- 1 Let’s break this list down, section by section, and see how we can build upon it and make it better.Let’s break this list down, section by section, and see how we can build upon it and make it better.
- 1 The Wrong Side of the TracksThe Wrong Side of the Tracks
- 1 The deck's starting real estate looks like this:The deck's starting real estate looks like this:
- 1 [card]Botanical Sanctum[/card][card]Botanical Sanctum[/card]
- 1 [card]Breeding Pool[/card][card]Breeding Pool[/card]
- 1 [card]Canopy Vista[/card][card]Canopy Vista[/card]
- 1 [card]Cathedral of War[/card][card]Cathedral of War[/card]
- 1 [card]Command Tower[/card][card]Command Tower[/card]
- 1 [card]Evolving Wilds [/card][card]Evolving Wilds [/card]
- 1 [card]Flooded Strand[/card][card]Flooded Strand[/card]
- 1 [card]Glacial Fortress[/card][card]Glacial Fortress[/card]
- 1 [card]Hallowed Fountain[/card][card]Hallowed Fountain[/card]
- 1 [card]Hinterland Harbor[/card][card]Hinterland Harbor[/card]
- 1 [card]Prairie Stream[/card][card]Prairie Stream[/card]
- 1 [card]Rogue's Passage[/card][card]Rogue's Passage[/card]
- 1 [card]Seaside Citadel[/card][card]Seaside Citadel[/card]
- 1 [card]Selesnya Sanctuary[/card][card]Selesnya Sanctuary[/card]
- 1 [card]Sunpetal Grove[/card][card]Sunpetal Grove[/card]
- 1 [card]Temple Garden[/card][card]Temple Garden[/card]
- 1 [card]Temple of Enlightenment[/card][card]Temple of Enlightenment[/card]
- 1 [card]Temple of Mystery [/card][card]Temple of Mystery [/card]
- 1 [card]Temple of Plenty [/card][card]Temple of Plenty [/card]
- 1 [card]Terramorphic Expanse [/card][card]Terramorphic Expanse [/card]
- 1 [card]Windswept Heath[/card][card]Windswept Heath[/card]
- 8 [card]Plains [/card][card]Plains [/card]
- 5 [card] Island [/card][card] Island [/card]
- 4 [card]Forest[/card][card]Forest[/card]
- 1 and and
- 1 [card]Reflecting Pool[/card][card]Reflecting Pool[/card]
- 1 [card]City of Brass[/card][card]City of Brass[/card]
- 1 [card]Mana Confluence[/card][card]Mana Confluence[/card]
- 1 [card]Tropical Island[/card][card]Tropical Island[/card]
- 1 [card]Tundra[/card][card]Tundra[/card]
- 1 [card]Savannah[/card][card]Savannah[/card]
- 1 [card]Misty Rainforest[/card][card]Misty Rainforest[/card]
- 1 [card]Razorverge Thicket[/card][card]Razorverge Thicket[/card]
- 1 [card]Seachrome Coast[/card][card]Seachrome Coast[/card]
- 1 REMOVEREMOVE
- 1 [card]Evolving Wilds[/card][card]Evolving Wilds[/card]
- 1 [card]Selesnya Sanctuary[/card][card]Selesnya Sanctuary[/card]
- 1 [card]Temple of Enlightenment[/card][card]Temple of Enlightenment[/card]
- 1 [card]Temple of Mystery[/card][card]Temple of Mystery[/card]
- 1 [card]Temple of Plenty[/card][card]Temple of Plenty[/card]
- 1 [card]Terramorphic Expanse[/card][card]Terramorphic Expanse[/card]
- 2 [card]Plains[/card][card]Plains[/card]
- 1 [card]Island[/card][card]Island[/card]
- 1 Creature FeatureCreature Feature
- 1 As for creatures, here’s the current lineup:As for creatures, here’s the current lineup:
- 1 [card]Bastion Protector[/card][card]Bastion Protector[/card]
- 1 [card]Battlegrace Angel [/card][card]Battlegrace Angel [/card]
- 1 [card]Birds of Paradise[/card][card]Birds of Paradise[/card]
- 1 [card]Cold-Eyed Selkie [/card][card]Cold-Eyed Selkie [/card]
- 1 [card]Eternal Witness[/card][card]Eternal Witness[/card]
- 1 [card]Ethercaste Knight[/card][card]Ethercaste Knight[/card]
- 1 [card]Giltspire Avenger [/card][card]Giltspire Avenger [/card]
- 1 [card]Grand Abolisher[/card][card]Grand Abolisher[/card]
- 1 [card]Knight of Glory [/card][card]Knight of Glory [/card]
- 1 [card]Mother of Runes[/card][card]Mother of Runes[/card]
- 1 [card]Noble Hierarch[/card][card]Noble Hierarch[/card]
- 1 [card]Qasali Pridemage[/card][card]Qasali Pridemage[/card]
- 1 [card]Sigarda, Host of Herons[/card][card]Sigarda, Host of Herons[/card]
- 1 [card]Sigiled Paladin [/card][card]Sigiled Paladin [/card]
- 1 [card]Silent Arbiter [/card][card]Silent Arbiter [/card]
- 1 [card]Sovereigns of Lost Alara[/card][card]Sovereigns of Lost Alara[/card]
- 1 [card]Sram, Senior Edificer[/card][card]Sram, Senior Edificer[/card]
- 1 [card]Stoic Angel[/card][card]Stoic Angel[/card]
- 1 [card]Stoneforge Mystic[/card][card]Stoneforge Mystic[/card]
- 1 [card]Sublime Archangel[/card][card]Sublime Archangel[/card]
- 1 [card]Sun Titan[/card][card]Sun Titan[/card]
- 1 [card]Thassa, God of the Sea[/card][card]Thassa, God of the Sea[/card]
- 1 [card]Trygon Predator [/card][card]Trygon Predator [/card]
- 1 Going with our previous theme of creature accelerants, let's add a few more to the mix. [card]Avacyn's Pilgrim[/card], [card]Bloom Tender[/card], and [card]Sylvan Caryatid[/card] can accelerate our strategies in the early turns. When we evaluate our opening hands, in addition to functioning mana, one of the first things we should look for is a mana dork to allow us to bypass the early turns and generate faster mana. To add these cards in, some of the cuts I make are the dorky exalted creatures, mostly the otherwise vanilla two drops. [card]Knight of Glory[/card], [card]Sigiled Paladin[/card], and [card]Ethercaste Knight[/card] are low impact. Sure, they provide an exalted trigger (great when attacking with Rafiq) but they are too vulnerable to removal and they don't offer much on their own. Our objective here is to kill them with Rafiq — losing other creatures to wrath effects when those creatures could’ve been other equipment or auras (which inevitably deal much more damage) can be the difference between sweet victory and bitter defeat.Going with our previous theme of creature accelerants, let's add a few more to the mix. [card]Avacyn's Pilgrim[/card], [card]Bloom Tender[/card], and [card]Sylvan Caryatid[/card] can accelerate our strategies in the early turns. When we evaluate our opening hands, in addition to functioning mana, one of the first things we should look for is a mana dork to allow us to bypass the early turns and generate faster mana. To add these cards in, some of the cuts I make are the dorky exalted creatures, mostly the otherwise vanilla two drops. [card]Knight of Glory[/card], [card]Sigiled Paladin[/card], and [card]Ethercaste Knight[/card] are low impact. Sure, they provide an exalted trigger (great when attacking with Rafiq) but they are too vulnerable to removal and they don't offer much on their own. Our objective here is to kill them with Rafiq — losing other creatures to wrath effects when those creatures could’ve been other equipment or auras (which inevitably deal much more damage) can be the difference between sweet victory and bitter defeat.
- 1 In this style of deck, we can appear to be very “all-in,” meaning that if our primary route to victory is stopped, we generally lose. This is fairly true because if they reliably find a way to remove or curtail Rafiq, the deck is in trouble. However, we can create additional avenues that let us regain some steam. Therefore, I added a small “enchantress” package as a means to generate card advantage. [card]Argothian Enchantress[/card] and [card]Verduran Enchantress[/card] allows us to draw cards off of our auras and enchantments. It’s very hard to beat a deck that is creating a giant monster as well as drawing more gas to grow that threat even larger, and if we fear removal, we can simply hold back on some of our more important threats to draw out the removal and then start right back up again when the coast is clear. I cut [card]Cold-Eyed Selkie[/card] and [card]Battlegrace Angel[/card]. The selkie does not seem as obvious initially since I just finished talking about how great it is to draw cards. What gives? Well, it’s a bit counter-intuitive, but stick with me. This deck wants any combat boosts going onto Rafiq, and pretty much Rafiq only. Boosting the selkie to draw more cards, so we can put the cards that we draw onto Rafiq, is trying to do too much too inefficiently. [card]Battlegrace Angel[/card] is over-costed for the ability, as the lifelink won’t always be as relevant and five mana is quite a lot for exalted. Similarly, [card]Stoic Angel[/card] is a little too low impact. Paying four mana to lock down some creatures is fine, but the angel itself is a too vulnerable to removal, and I’m not dying to protect it with our auras and equipment.In this style of deck, we can appear to be very “all-in,” meaning that if our primary route to victory is stopped, we generally lose. This is fairly true because if they reliably find a way to remove or curtail Rafiq, the deck is in trouble. However, we can create additional avenues that let us regain some steam. Therefore, I added a small “enchantress” package as a means to generate card advantage. [card]Argothian Enchantress[/card] and [card]Verduran Enchantress[/card] allows us to draw cards off of our auras and enchantments. It’s very hard to beat a deck that is creating a giant monster as well as drawing more gas to grow that threat even larger, and if we fear removal, we can simply hold back on some of our more important threats to draw out the removal and then start right back up again when the coast is clear. I cut [card]Cold-Eyed Selkie[/card] and [card]Battlegrace Angel[/card]. The selkie does not seem as obvious initially since I just finished talking about how great it is to draw cards. What gives? Well, it’s a bit counter-intuitive, but stick with me. This deck wants any combat boosts going onto Rafiq, and pretty much Rafiq only. Boosting the selkie to draw more cards, so we can put the cards that we draw onto Rafiq, is trying to do too much too inefficiently. [card]Battlegrace Angel[/card] is over-costed for the ability, as the lifelink won’t always be as relevant and five mana is quite a lot for exalted. Similarly, [card]Stoic Angel[/card] is a little too low impact. Paying four mana to lock down some creatures is fine, but the angel itself is a too vulnerable to removal, and I’m not dying to protect it with our auras and equipment.
- 1 The last few creatures to add are [card]Medomai the Ageless[/card], [card]Bruna, Light of Alabaster[/card], [card]Knight of New Alara[/card], and [card]Dauntless Escort[/card]. Medomai combined with Rafiq is insane. Attacking with Medomai when you have Rafiq in play allows you to take two additional turns, since the ability triggers each time Medomai hits. If you have [card]Finest Hour[/card] in play, you get four additional turns. You almost have to try to lose the game when you get four straight attack phases!The last few creatures to add are [card]Medomai the Ageless[/card], [card]Bruna, Light of Alabaster[/card], [card]Knight of New Alara[/card], and [card]Dauntless Escort[/card]. Medomai combined with Rafiq is insane. Attacking with Medomai when you have Rafiq in play allows you to take two additional turns, since the ability triggers each time Medomai hits. If you have [card]Finest Hour[/card] in play, you get four additional turns. You almost have to try to lose the game when you get four straight attack phases!
- 1 Plan BPlan B
- 3 on his own in addition to pumping some of our other threats like Bruna and Medomai, while the Escort can protect all of our creatures from wrath effects.on his own in addition to pumping some of our other threats like Bruna and Medomai, while the Escort can protect all of our creatures from wrath effects.
- 1 Here's where we are with the changes:Here's where we are with the changes:
- 1 [card]Bloom Tender[/card][card]Bloom Tender[/card]
- 1 [card]Avacyn's Pilgrim[/card][card]Avacyn's Pilgrim[/card]
- 1 [card]Bruna, Light of Alabaster[/card][card]Bruna, Light of Alabaster[/card]
- 1 [card]Medomai the Ageless[/card][card]Medomai the Ageless[/card]
- 1 [card]Sylvan Caryatid[/card][card]Sylvan Caryatid[/card]
- 1 [card]Knight of New Alara[/card][card]Knight of New Alara[/card]
- 1 [card]Dauntless Escort[/card][card]Dauntless Escort[/card]
- 1 [card]Verduran Enchantress[/card][card]Verduran Enchantress[/card]
- 1 [card]Argothian Enchantress[/card][card]Argothian Enchantress[/card]
- 1 REMOVEREMOVE
- 1 [card]Trygon Predator[/card][card]Trygon Predator[/card]
- 1 [card]Silent Arbiter[/card][card]Silent Arbiter[/card]
- 1 [card]Sigiled Paladin[/card][card]Sigiled Paladin[/card]
- 1 [card]Ethercaste Knight[/card][card]Ethercaste Knight[/card]
- 1 [card]Giltspire Avenger[/card][card]Giltspire Avenger[/card]
- 1 [card]Cold-Eyed Selkie[/card][card]Cold-Eyed Selkie[/card]
- 1 [card]Battlegrace Angel[/card][card]Battlegrace Angel[/card]
- 1 [card]Knight of Glory[/card][card]Knight of Glory[/card]
- 1 Some Enchanted EveningSome Enchanted Evening
- 1 Moving forward, I am going to lump the artifacts and enchantments together, since they serve similar roles in this deck. The equipment and auras are critical to assembling our Rafiq war machine. While he is powerful on his own, he needs buffing so he can outright kill one (or two) players in a single attack step.Moving forward, I am going to lump the artifacts and enchantments together, since they serve similar roles in this deck. The equipment and auras are critical to assembling our Rafiq war machine. While he is powerful on his own, he needs buffing so he can outright kill one (or two) players in a single attack step.
- 1 [card]Chromatic Lantern[/card][card]Chromatic Lantern[/card]
- 1 [card]Conqueror's Flail[/card][card]Conqueror's Flail[/card]
- 1 [card]Lightning Greaves[/card][card]Lightning Greaves[/card]
- 1 [card]Selesnya Signet[/card][card]Selesnya Signet[/card]
- 1 [card]Simic Signet[/card][card]Simic Signet[/card]
- 1 [card]Sol Ring[/card][card]Sol Ring[/card]
- 1 [card]Swiftfoot Boots [/card][card]Swiftfoot Boots [/card]
- 1 [card]Sword of Feast and Famine[/card][card]Sword of Feast and Famine[/card]
- 1 [card]Sword of Fire and Ice[/card][card]Sword of Fire and Ice[/card]
- 1 [card]Whispersilk Cloak[/card][card]Whispersilk Cloak[/card]
- 1 [card]Angelic Benediction [/card][card]Angelic Benediction [/card]
- 1 [card]Ardent Plea [/card][card]Ardent Plea [/card]
- 1 [card]Armadillo Cloak[/card][card]Armadillo Cloak[/card]
- 1 [card]Eldrazi Conscription[/card][card]Eldrazi Conscription[/card]
- 1 [card]Finest Hour[/card][card]Finest Hour[/card]
- 1 [card]Mirari's Wake[/card][card]Mirari's Wake[/card]
- 1 [card]Oblivion Ring [/card][card]Oblivion Ring [/card]
- 1 [card]Rancor[/card][card]Rancor[/card]
- 1 [card]Rhystic Study[/card][card]Rhystic Study[/card]
- 1 [card]Shield of the Oversoul[/card][card]Shield of the Oversoul[/card]
- 1 [card]Sigarda's Aid[/card][card]Sigarda's Aid[/card]
- 1 [card]Steel of the Godhead[/card][card]Steel of the Godhead[/card]
- 1 This is arguably the most important section of the deck. We need our pump spells to be efficient and effective in order to boost Rafiq into a lethal threat while our auras or equipment protect him in some fashion (indestructibility, hexproof, etc.). Furthermore, we need to have slightly more auras than equipment to better leverage the enchantress package as well as [card]Sovereigns of Lost Alara[/card].This is arguably the most important section of the deck. We need our pump spells to be efficient and effective in order to boost Rafiq into a lethal threat while our auras or equipment protect him in some fashion (indestructibility, hexproof, etc.). Furthermore, we need to have slightly more auras than equipment to better leverage the enchantress package as well as [card]Sovereigns of Lost Alara[/card].
- 1 The cards that jump out to me right away are [card]Chromatic Lantern[/card], [card]Swiftfoot Boots[/card], [card]Angelic Benediction[/card], [card]Ardent Plea[/card], [card]Oblivion Ring[/card], and [card]Rhystic Study[/card]. Now, aside from [card]Angelic Benediction[/card] and [card]Ardent Plea[/card], these cards are format all-stars. They are effective in what they do, but that is the main reason why I would cut them. Since we are committing to a voltron strategy, we need to make sure that all of our cards are designed to complement that game plan. I replaced these cards with auras that can be tutored using [card]Open the Armory[/card] and Sovereigns, and, in the case of [card]Rhystic Study[/card], I replaced that with [card]Sylvan Library[/card], a more selective form of card advantage that works particularly well with our fetch lands.The cards that jump out to me right away are [card]Chromatic Lantern[/card], [card]Swiftfoot Boots[/card], [card]Angelic Benediction[/card], [card]Ardent Plea[/card], [card]Oblivion Ring[/card], and [card]Rhystic Study[/card]. Now, aside from [card]Angelic Benediction[/card] and [card]Ardent Plea[/card], these cards are format all-stars. They are effective in what they do, but that is the main reason why I would cut them. Since we are committing to a voltron strategy, we need to make sure that all of our cards are designed to complement that game plan. I replaced these cards with auras that can be tutored using [card]Open the Armory[/card] and Sovereigns, and, in the case of [card]Rhystic Study[/card], I replaced that with [card]Sylvan Library[/card], a more selective form of card advantage that works particularly well with our fetch lands.
- 1 Here’s what the replacements look like:Here’s what the replacements look like:
- 1 [card]Ancestral Mask[/card][card]Ancestral Mask[/card]
- 1 [card]Angelic Destiny[/card][card]Angelic Destiny[/card]
- 1 [card]Ethereal Armor[/card][card]Ethereal Armor[/card]
- 1 [card]Bear Umbra[/card][card]Bear Umbra[/card]
- 1 [card]Asceticism[/card][card]Asceticism[/card]
- 1 [card]Sylvan Library[/card][card]Sylvan Library[/card]
- 1 [card]Spectra Ward[/card][card]Spectra Ward[/card]
- 1 [card]Darksteel Plate[/card][card]Darksteel Plate[/card]
- 1 REMOVEREMOVE
- 1 [card]Chromatic Lantern[/card][card]Chromatic Lantern[/card]
- 1 [card]Swiftfoot Boots[/card][card]Swiftfoot Boots[/card]
- 1 [card]Angelic Benediction[/card][card]Angelic Benediction[/card]
- 1 [card]Ardent Plea[/card][card]Ardent Plea[/card]
- 1 [card]Oblivion Ring[/card][card]Oblivion Ring[/card]
- 1 [card]Rhystic Study[/card][card]Rhystic Study[/card]
- 1 Note that the cards I added do the things that I mentioned; they protect (protection from all colors, totem armor, hexproof), buff, and are efficient. They are under-costed, and, in the case of Bear Umbra, allow us to get double use out of our mana both pre and post combat.Note that the cards I added do the things that I mentioned; they protect (protection from all colors, totem armor, hexproof), buff, and are efficient. They are under-costed, and, in the case of Bear Umbra, allow us to get double use out of our mana both pre and post combat.
- 1 The Spell GameThe Spell Game
- 1 Finally, lets take a look at the instants and sorceries:Finally, lets take a look at the instants and sorceries:
- 1 [card]Bant Charm[/card][card]Bant Charm[/card]
- 1 [card]Counterspell [/card][card]Counterspell [/card]
- 1 [card]Cyclonic Rift[/card][card]Cyclonic Rift[/card]
- 1 [card]Disallow [/card][card]Disallow [/card]
- 1 [card]Enlightened Tutor[/card][card]Enlightened Tutor[/card]
- 1 [card]Krosan Grip[/card][card]Krosan Grip[/card]
- 1 [card]Path to Exile[/card][card]Path to Exile[/card]
- 1 [card]Swords to Plowshares[/card][card]Swords to Plowshares[/card]
- 1 [card]Sylvan Reclamation[/card][card]Sylvan Reclamation[/card]
- 1 [card]Cultivate[/card][card]Cultivate[/card]
- 1 [card]Kodama's Reach[/card][card]Kodama's Reach[/card]
- 1 [card]Open the Armory[/card][card]Open the Armory[/card]
- 1 [card]Supreme Verdict[/card][card]Supreme Verdict[/card]
- 1 [card]Wargate[/card][card]Wargate[/card]
- 1 [card]Wrath of God[/card][card]Wrath of God[/card]
- 1 There isn’t much to worry about here since there are solid tutors ([card]Open the Armory[/card], [card]Enlightened Tutor[/card]), good removal ([card]Krosan Grip[/card] and [card]Path to Exile[/card]), and some ramp ([card]Cultivate[/card], [card]Kodama’s Reach[/card]). However, I would cut [card]Wargate[/card], [card]Bant Charm[/card], and [card]Sylvan Reclamation[/card], and replace [card]Disallow[/card] with [card]Negate[/card]. Basically all of the answers to what we are trying to do and how people are going to stop us will come in the form of non-creature spells, so having a cheap answer in the form of [card]Negate[/card] works. [card]Wargate[/card] is slow, and a bit over-costed as a tutor effect. If it were an instant, I could definitely get behind it, but a five or six mana sorcery to find one of our equipment or auras is a little rough. Reclamation has value, and it does cycle for lands, but out of all these cards, Reclamation comes off as the weakest. [card]Bant Charm[/card] has a lot of utility, but it can be narrow and difficult to cast at times. I like the counter mode the best, but there are better cards that can be used in it’s slot.There isn’t much to worry about here since there are solid tutors ([card]Open the Armory[/card], [card]Enlightened Tutor[/card]), good removal ([card]Krosan Grip[/card] and [card]Path to Exile[/card]), and some ramp ([card]Cultivate[/card], [card]Kodama’s Reach[/card]). However, I would cut [card]Wargate[/card], [card]Bant Charm[/card], and [card]Sylvan Reclamation[/card], and replace [card]Disallow[/card] with [card]Negate[/card]. Basically all of the answers to what we are trying to do and how people are going to stop us will come in the form of non-creature spells, so having a cheap answer in the form of [card]Negate[/card] works. [card]Wargate[/card] is slow, and a bit over-costed as a tutor effect. If it were an instant, I could definitely get behind it, but a five or six mana sorcery to find one of our equipment or auras is a little rough. Reclamation has value, and it does cycle for lands, but out of all these cards, Reclamation comes off as the weakest. [card]Bant Charm[/card] has a lot of utility, but it can be narrow and difficult to cast at times. I like the counter mode the best, but there are better cards that can be used in it’s slot.
- 1 With the changes, we’re here:With the changes, we’re here:
- 1 [card]Negate[/card][card]Negate[/card]
- 1 REMOVEREMOVE
- 1 [card]Sylvan Reclamation[/card][card]Sylvan Reclamation[/card]
- 1 [card]Wargate[/card][card]Wargate[/card]
- 1 [card]Disallow[/card][card]Disallow[/card]
- 1 Bringing it All TogetherBringing it All Together
- 1 All said and done, here is what we end up with:All said and done, here is what we end up with:
- 1 [deck title=" Rafiq of the Many" archidekt_link=""][deck title=" Rafiq of the Many" archidekt_link=""]
- 1 Botanical SanctumBotanical Sanctum
- 1 Breeding PoolBreeding Pool
- 1 Canopy VistaCanopy Vista
- 1 Cathedral of WarCathedral of War
- 1 Command TowerCommand Tower
- 1 Flooded StrandFlooded Strand
- 1 Glacial FortressGlacial Fortress
- 1 Hallowed FountainHallowed Fountain
- 1 Hinterland HarborHinterland Harbor
- 1 Prairie StreamPrairie Stream
- 1 Rogue's PassageRogue's Passage
- 1 Seaside CitadelSeaside Citadel
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Windswept HeathWindswept Heath
- 1 Reflecting PoolReflecting Pool
- 1 City of BrassCity of Brass
- 1 Mana ConfluenceMana Confluence
- 1 Tropical IslandTropical Island
- 1 TundraTundra
- 1 SavannahSavannah
- 1 Misty RainforestMisty Rainforest
- 1 Razorverge ThicketRazorverge Thicket
- 1 Seachrome CoastSeachrome Coast
- 6 PlainsPlains
- 4 IslandIsland
- 4 ForestForest
I believe that, while the original list was decent, this new deck is more streamlined. We trimmed some of the “cuter” cards, and mostly ditched the exalted sub-theme for a more consistent enchantress theme. Normally, “hexproof” style decks, such as GW Hexproof in Modern tend to be a glass cannon, since you run out of gas or threats a fair amount of the time. Since our best threat is our commander, we are always able to cast a threat and follow up with some more pressure in the form of evasion or protection. As for playing the deck, don’t try to be too political. When you are able to kill someone, kill him or her. Less players at the table means that there are less people who can stop what you are doing. If you can take out two people, obviously take out the person that looks like the biggest threat or in the best position to stop you.
Thanks for reading! Please feel free to give me your thoughts in the comments, and any ideas for my next deck to remake are more than welcome.
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