Hi everyone! My name is Neil DeMarco (yes, THAT Neil DeMarco). What's that? You haven't heard of me? Well, are you in for a treat! I’ve been playing Magic: The Gathering since the original Innistrad block and kept playing mostly on the local level. Now that we're fast friends, I'll let you in on a secret; I’m a competitive person, and Magic took over that mantle in my life once I joined the working world and had to hang up my baseball glove and cleats. Magic quickly evolved into a competitive outlet for me, but I became frustrated when basically everyone I played at any sort of tournament setting crushed the living pants off of me. It wasn’t until I continued to play and devoured every decklist I could find that it dawned on me: I wasn’t very good. I made common mistakes that most players make when they first pick up the game. Also, using my amazing powers of observation, I noticed that my opponent's cards were significantly better than me. Shocking, I know!
Eventually, I got it through my head that my decks were losing partly because they just weren’t that strong. Sometimes, to be competitive, you need to bulk up a little bit. EDH is no different; in fact, given it's non-rotating nature, it's essential! However, when I went to build my first deck I quickly realized that with over 15,000 (and growing) cards available to me, I banged my head against a wall and then took a friends advice and stopped hitting my head. When I came to, my friend pointed me to EDHREC where I found a comprehensive and data driven way to build my list and tune it to my needs (which means killing the table again and again!). One thing to keep in mind: being competitive doesn't come cheap. You often get what you pay for when you are driven to play a more competitive deck. Typically you are paying for the efficiency, flexibility and power these cards bring to the table.
Take this list for example, pulled directly from the Average Decklist on EDHREC for Karador, Ghost ChieftainKarador, Ghost Chieftain.
Karador, Ghost Chieftain
View on ArchidektCommander (1)
- 1 Karador, Ghost ChieftainKarador, Ghost Chieftain
Creatures (36)
- 1 Acidic SlimeAcidic Slime
- 1 Archon of JusticeArchon of Justice
- 1 Ashen RiderAshen Rider
- 1 Birds of ParadiseBirds of Paradise
- 1 Blood ArtistBlood Artist
- 1 Cataclysmic GearhulkCataclysmic Gearhulk
- 1 Disciple of BolasDisciple of Bolas
- 1 Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
- 1 Eternal WitnessEternal Witness
- 1 Fauna ShamanFauna Shaman
- 1 Fleshbag MarauderFleshbag Marauder
- 1 Jarad, Golgari Lich LordJarad, Golgari Lich Lord
- 1 Karmic GuideKarmic Guide
- 1 Kokusho, the Evening StarKokusho, the Evening Star
- 1 Merciless ExecutionerMerciless Executioner
- 1 Meren of Clan Nel TothMeren of Clan Nel Toth
- 1 Mikaeus, the UnhallowedMikaeus, the Unhallowed
- 1 Qasali PridemageQasali Pridemage
- 1 Reclamation SageReclamation Sage
- 1 Recruiter of the GuardRecruiter of the Guard
- 1 ReveillarkReveillark
- 1 Rune-Scarred DemonRune-Scarred Demon
- 1 RiftsweeperRiftsweeper
- 1 Saffi EriksdotterSaffi Eriksdotter
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Satyr WayfinderSatyr Wayfinder
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
- 1 ShriekmawShriekmaw
- 1 Sidisi, Undead VizierSidisi, Undead Vizier
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Sun TitanSun Titan
- 1 Viscera SeerViscera Seer
- 1 Wood ElvesWood Elves
- 1 Woodfall PrimusWoodfall Primus
- 1 Yavimaya ElderYavimaya Elder
- 1 Yosei, the Morning StarYosei, the Morning Star
Instants (5)
- 1 Anguished UnmakingAnguished Unmaking
- 1 EntombEntomb
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Sylvan ReclamationSylvan Reclamation
Sorceries (9)
- 1 Buried AliveBuried Alive
- 1 Demonic TutorDemonic Tutor
- 1 Eldritch EvolutionEldritch Evolution
- 1 Jarad's OrdersJarad's Orders
- 1 Life from the LoamLife from the Loam
- 1 Living DeathLiving Death
- 1 ReanimateReanimate
- 1 Unburial RitesUnburial Rites
- 1 Wrath of GodWrath of God
Artifacts (6)
- 1 Altar of DementiaAltar of Dementia
- 1 Ashnod's AltarAshnod's Altar
- 1 Birthing PodBirthing Pod
- 1 PanharmoniconPanharmonicon
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
Enchantments (6)
- 1 Animate DeadAnimate Dead
- 1 Aura ShardsAura Shards
- 1 Deadbridge ChantDeadbridge Chant
- 1 Greater GoodGreater Good
- 1 Survival of the FittestSurvival of the Fittest
- 1 Sylvan LibrarySylvan Library
Land (37)
- 1 Ash BarrensAsh Barrens
- 1 Bojuka BogBojuka Bog
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Godless ShrineGodless Shrine
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 High MarketHigh Market
- 1 Isolated ChapelIsolated Chapel
- 1 Llanowar WastesLlanowar Wastes
- 1 Murmuring BoskMurmuring Bosk
- 1 Overgrown TombOvergrown Tomb
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Temple of SilenceTemple of Silence
- 1 Temple of the False GodTemple of the False God
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Windswept HeathWindswept Heath
- 1 Woodland CemeteryWoodland Cemetery
- 4 PlainsPlains
- 7 SwampSwamp
- 6 ForestForest
Let me preface this segment by saying this deck is solid - it plays good cards, has good mana, and it can win via an infinite combo as well as grind out opponents with value creatures and powerful enchantments. I would not feel even the least bit worried about sleeving this 99 up and taking it to game night. This seems like a strong candidate for what we in the business call a “competitive” build. Does this mean it’s perfect? Not by any stretch. The important part of tuning a deck is figuring out the identity in relation to your metagame. Do your friends play fast combo decks, like Prossh, Skyraider of KherProssh, Skyraider of Kher or Animar, Soul of ElementsAnimar, Soul of Elements? This may not be the deck to take with you as it isn't terrible fast and you can quickly find yourself a few turns behind their average draw and on the front line of their attacks. Let's face it, (almost) nobody likes to get caught with their pants down!
This is still a great deck, but it needs more focus on what I mentioned earlier: establishing an identity, and committing to it to the point of absurdity. This deck needs a truly focused plan; only then can we determine the best way to execute that strategy. For this exercise, I will should you how I would build a competitive, resilient Karador Combo deck. The primary objective is to reliably and expediently assemble one of our combos (Saffi EriksdotterSaffi Eriksdotter + ReveillarkReveillark +Karmic GuideKarmic Guide + Kokusho, the Evening StarKokusho, the Evening Star or Sun TitanSun Titan + Ashnod’s AltarAshnod’s Altar + Nim DeathmantleNim Deathmantle + Blood AristBlood Arist, for example) and kill our opponents as quickly as we can before they can respond.
A great first step is looking at the manabase. The first thing I notice is that the deck includes Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth, but does not include it's brother (or sister!) Cabal CoffersCabal Coffers. That's like having peanut butter without chocolate's insane ability to generate Black mana! It also plays Ash BarrensAsh Barrens and Evolving WildsEvolving Wilds, which are fine cards, don’t get me wrong; however, an opening hand that includes these lands often leads to awkward openings, a death knell in competitive settings. If we revise the land base to look something like this, we can lower the chances of awkward draws and increase our chances to fluidly develop our game plan:
ADD:
1 Marsh FlatsMarsh Flats
1 BayouBayou
1 ScrublandScrubland
1 SavannahSavannah
1 Mana ConfluenceMana Confluence
1 Caves of KoilosCaves of Koilos
1 BrushlandBrushland
1 Verdant CatacombsVerdant Catacombs
1 Cabal CoffersCabal Coffers
REMOVE:
1 Ash BarrensAsh Barrens
1 Evolving WildsEvolving Wilds
1 Golgari Rot FarmGolgari Rot Farm
1 Temple of the False GodTemple of the False God
1 Temple of SilenceTemple of Silence
2 SwampSwamp
1 PlainsPlains
1 ForestForest
Every single land I added comes in to play untapped, which is more than a little important. Consistency and fluidity is critical, especially in a deck like this with a lot of double-colored mana symbol cards like Karmic Guide, Kokusho, Ashen RiderAshen Rider, and Eternal WitnessEternal Witness, for example. Therefore, Golgari Rot FarmGolgari Rot Farm, Temple of SilenceTemple of Silence, and Temple of the False GodTemple of the False God have to go. While Temple of the False GodTemple of the False God comes into play untapped, it’s ability doesn’t activate until essentially your fifth turn, which makes it awkward in early turns.
Since we added the fetchlands, it allows us to trim our basics which increases our color flexibility and improves our consistency.
Moving on to the instants, Anguished UnmakingAnguished Unmaking answers any problem non-land permanent at instant speed and in competitive circles you need flexible and powerful answers to the other folks around the table. Therefore, I would also add it's functional twin Utter EndUtter End. The flexibility at instant speed is what wins here. EntombEntomb is a huge combo enabler, and Path to ExilePath to Exile and Swords to PlowsharesSwords to Plowshares are solid, universal answers to many problems. Where I think we can do better is with Sylvan ReclamationSylvan Reclamation. I would replace it with Krosan GripKrosan Grip. Krosan Grip is essentially an uncounterable answer to artifact or enchantment problems. It can shut down Relic of ProgenitusRelic of Progenitus, a problem hate card for Karador, before your opponent can activate it. Lastly, I would add Vampiric TutorVampiric Tutor, Enlighted TutorEnlighted Tutor, and Eladamri's CallEladamri's Call because these are some of the best instant-speed tutors available in our colors. Being a combo deck means looking for specific pieces, having a 1 and 2 mana instant speed way to find them is required. We also have some synergy with Life from the LoamLife from the Loam for Vampiric Tutor, where we can put any card on top of our library and then dredge it away to our yard for future reanimation goodness.
To summarize our changes here,
ADD:
1 Utter EndUtter End
1 Krosan GripKrosan Grip
1 Eladamri's CallEladamri's Call
1 Vampiric TutorVampiric Tutor
1 Enlightened TutorEnlightened Tutor
REMOVE:
1 Sylvan ReclamationSylvan Reclamation
Moving on to our sorceries, the only card I would change is Unburial RitesUnburial Rites. A 5 mana sorcery should be winning us the game, and only reanimating one creature isn’t always going to do it. I would replace it with FarseekFarseek, an effective ramp spell that can fix our mana and accelerate us to our powerful late game threats.
ADD:
1 FarseekFarseek
REMOVE:
1 Unburial RitesUnburial Rites
Looking at the artifacts, the card that jumps out to me is PanharmoniconPanharmonicon. We are already public enemy #1. Playing a turn 4 Panharmonicon only heightens that. I’m also not a huge fan of a 4 mana sorcery speed do-nothing on turn 4, which this essentially is. It’s fun and explosive when it works; however, it is slow, which typically means doom in competitive circles. It’s great when we have Sol RingSol Ring, but that doesn’t always happen. Since we are focusing on getting our creatures in to the graveyard and it’s critical to have a sacrifice outlet, I added Phyrexian AltarPhyrexian Altar. Phyrexian Altar adds a needed sac outlet, and it generates much needed mana the turn we combo off.
ADD:
1 Phyrexian AltarPhyrexian Altar
REMOVE:
1 PanharmoniconPanharmonicon
Closing up our non-creature spells are the enchantments. For the most part, these are all great. However, I’m not the biggest fan of Deadbridge ChantDeadbridge Chant. It takes a turn to get going, and sometimes tapping out for 6 mana later in the game isn’t where we want to be. It provides the window that some of the combo decks need to close the gap on us, and it's effect doesn't help advance our board state enough when it comes down to warrant the tempo risk it brings.
REMOVE:
1 Deadbridge ChantDeadbridge Chant
As I expected, the creature list is tight. You can only do so much meddling, but I think there are a few places that we can improve upon. The cards that jump out to me are Birds of ParadiseBirds of Paradise, Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite, Meren of the Clan Nel TothMeren of the Clan Nel Toth, Woodfall PrimusWoodfall Primus, ShriekmawShriekmaw, Jarad, Golgari Lich LordJarad, Golgari Lich Lord, and Yavimaya ElderYavimaya Elder. Again, these cards are fine, but we aren’t here for fine! We are here to kill our opponents, one sac outlet at a time. Birds is really only truly powerful on turn 1, and it’s arguably our worst top deck option beyond that point. Elesh Norn’s effect is great in specific metagames dominated by token or go-wide strategies, but against the typical competitive field her ability isn’t that devastating and will likely be answered quickly. Jarad’s ability is strong, and synergizes well with Kokusho. However, we’re probably already winning if we hit that point here it matters, and Jarad tends to be a bit slow. His recursion ability actually is more detrimental, since we are a bit mana hungry and every land is critical. Woodfall Primus is a powerful card, but we have enough of that ability and Angel of DespairAngel of Despair is almost strictly better. Persist is good, but our ability to reanimate creatures so well in conjunction with the Angel’s ability to blow up lands gets the nod here. Yavimaya Elder falls under the “too slow” category, as there are just better things to be doing with our mana. Rounding out the creatures are Meren and Shriekmaw. Shriekmaw is conditional removal, and although there is synergy with the evoke mechanic, we have more than enough removal and the restrictive nature makes me want more out of the slot. Meren is great when she's your commander, and you can keep casting her repeatedly when it dies, but since we lack the ability to consistently do that, and because it is the only threat that cares about experience counters, I believe she doesn't make the cut.
ADD:
1 MindslicerMindslicer
1 Zulaport CutthroatZulaport Cutthroat
1 Carrion FeederCarrion Feeder
1 Angel of DespairAngel of Despair
REMOVE:
1 Birds of ParadiseBirds of Paradise
1 Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
1 Meren of Clan Nel TothMeren of Clan Nel Toth
1 Yavimaya ElderYavimaya Elder
1 Woodfall PrimusWoodfall Primus
1 Jarad, Golgari Lich LordJarad, Golgari Lich Lord
1 ShriekmawShriekmaw
MindslicerMindslicer is mean. Landing a turn 3 Mindslicer after a Turn 1 Viscera SeerViscera Seer, Turn 2 FarseekFarseek will not only make your opponents hate you (and discard their hand), it will probably win you the game. Since redundancy is important, I’ve added Carrion FeederCarrion Feeder as an additional 1 casting cost sac outlet, and Angel of DespairAngel of Despair as another way to lock our opponents out of the game with the Karmic Guide/Saffi/Reveillark loop by destroying all their permanents. Zulaport CutthroatZulaport Cutthroat is an additional copy of Blood Artist, which again lends itself to consistency.</p> <p>So, with all those changes, here we are:</p> [deck title=" Karador, Ghost Chieftain" archidekt_link=""]</p> <p>[Commander]<br /> Karador, Ghost Chieftain<br /> [/Commander]</p> <p>[Creatures]<br /> 1 Acidic Slime<br /> 1 Archon of Justice<br /> 1 Ashen Rider<br /> 1 Mindslicer<br /> 1 Blood Artist<br /> 1 Cataclysmic Gearhulk<br /> 1 Disciple of Bolas<br /> 1 Carrion Feeder<br /> 1 Eternal Witness<br /> 1 Fauna Shaman<br /> 1 Fleshbag Marauder<br /> 1 Hermit Druid<br /> 1 Karmic Guide<br /> 1 Kokusho, the Evening Star<br /> 1 Merciless Executioner<br /> 1 Mikaeus, the Unhallowed<br /> 1 Qasali Pridemage<br /> 1 Reclamation Sage<br /> 1 Recruiter of the Guard<br /> 1 Reveillark<br /> 1 Rune-Scarred Demon<br /> 1 Saffi Eriksdotter<br /> 1 Sakura-Tribe Elder<br /> 1 Satyr Wayfinder<br /> 1 Riftsweeper<br /> 1 Sheoldred, Whispering One<br /> 1 Sidisi, Undead Vizier<br /> 1 Solemn Simulacrum<br /> 1 Sun Titan<br /> 1 Viscera Seer<br /> 1 Wood Elves<br /> 1 Angel of Despair<br /> 1 Yosei, the Morning Star<br /> 1 Zulaport Cutthroat<br /> [/Creatures]</p> <p>[Instants]<br /> 1 Anguished Unmaking<br /> 1 Entomb<br /> 1 Path to Exile<br /> 1 Swords to Plowshares<br /> 1 Krosan Grip<br /> 1 Vampiric Tutor<br /> 1 Utter End<br /> 1 Eladamri's Call<br /> 1 Enlightened Tutor<br /> [/Instants]</p> <p>[Sorceries]<br /> 1 Buried Alive<br /> 1 Demonic Tutor<br /> 1 Eldritch Evolution<br /> 1 Jarad's Orders<br /> 1 Life from the Loam<br /> 1 Living Death<br /> 1 Reanimate<br /> 1 Wrath of God<br /> [/sorceries]</p> <p>[Artifacts]<br /> 1 Altar of Dementia<br /> 1 Ashnod's Altar<br /> 1 Birthing Pod<br /> 1 Skullclamp<br /> 1 Sol Ring<br /> 1 Phyrexian Altar<br /> [/artifacts]</p> <p>[Enchantments]<br /> 1 Animate Dead<br /> 1 Aura Shards<br /> 1 Greater Good<br /> 1 Survival of the Fittest<br /> 1 Sylvan Library<br /> [/enchantments]</p> <p>[Land]<br /> 1 Savannah<br /> 1 Bojuka Bog<br /> 1 Canopy Vista<br /> 1 Command Tower<br /> 1 Scrubland<br /> 1 Godless Shrine<br /> 1 Bayou<br /> 1 High Market<br /> 1 Isolated Chapel<br /> 1 Llanowar Wastes<br /> 1 Murmuring Bosk<br /> 1 Overgrown Tomb<br /> 1 Sandsteppe Citadel<br /> 1 Sunpetal Grove<br /> 1 Temple Garden<br /> 1 Verdant Catacombs<br /> 1 Marsh Flats<br /> 1 Urborg, Tomb of Yawgmoth<br /> 1 Windswept Heath<br /> 1 Woodland Cemetery<br /> 1 Caves of Koilos<br /> 1 Mana Confluence<br /> 1 Cabal Coffers<br /> 1 Brushland<br /> 3 Plains<br /> 5 Swamp<br /> 5 Forest<br /> [/land]<br /> [/deck] <p>There you have it. If I were to sleeve up a competitive, sleek Karador Combo list, I would start here. Of course, all metagames are different, and at the end of the day, there are numerous ways to approach decks like Karador. I notably left out the [card]BoonweaverBlood Artist, which again lends itself to consistency.</p> <p>So, with all those changes, here we are:</p> [deck title=" Karador, Ghost Chieftain" archidekt_link=""]</p> <p>[Commander]<br /> Karador, Ghost Chieftain<br /> [/Commander]</p> <p>[Creatures]<br /> 1 Acidic Slime<br /> 1 Archon of Justice<br /> 1 Ashen Rider<br /> 1 Mindslicer<br /> 1 Blood Artist<br /> 1 Cataclysmic Gearhulk<br /> 1 Disciple of Bolas<br /> 1 Carrion Feeder<br /> 1 Eternal Witness<br /> 1 Fauna Shaman<br /> 1 Fleshbag Marauder<br /> 1 Hermit Druid<br /> 1 Karmic Guide<br /> 1 Kokusho, the Evening Star<br /> 1 Merciless Executioner<br /> 1 Mikaeus, the Unhallowed<br /> 1 Qasali Pridemage<br /> 1 Reclamation Sage<br /> 1 Recruiter of the Guard<br /> 1 Reveillark<br /> 1 Rune-Scarred Demon<br /> 1 Saffi Eriksdotter<br /> 1 Sakura-Tribe Elder<br /> 1 Satyr Wayfinder<br /> 1 Riftsweeper<br /> 1 Sheoldred, Whispering One<br /> 1 Sidisi, Undead Vizier<br /> 1 Solemn Simulacrum<br /> 1 Sun Titan<br /> 1 Viscera Seer<br /> 1 Wood Elves<br /> 1 Angel of Despair<br /> 1 Yosei, the Morning Star<br /> 1 Zulaport Cutthroat<br /> [/Creatures]</p> <p>[Instants]<br /> 1 Anguished Unmaking<br /> 1 Entomb<br /> 1 Path to Exile<br /> 1 Swords to Plowshares<br /> 1 Krosan Grip<br /> 1 Vampiric Tutor<br /> 1 Utter End<br /> 1 Eladamri's Call<br /> 1 Enlightened Tutor<br /> [/Instants]</p> <p>[Sorceries]<br /> 1 Buried Alive<br /> 1 Demonic Tutor<br /> 1 Eldritch Evolution<br /> 1 Jarad's Orders<br /> 1 Life from the Loam<br /> 1 Living Death<br /> 1 Reanimate<br /> 1 Wrath of God<br /> [/sorceries]</p> <p>[Artifacts]<br /> 1 Altar of Dementia<br /> 1 Ashnod's Altar<br /> 1 Birthing Pod<br /> 1 Skullclamp<br /> 1 Sol Ring<br /> 1 Phyrexian Altar<br /> [/artifacts]</p> <p>[Enchantments]<br /> 1 Animate Dead<br /> 1 Aura Shards<br /> 1 Greater Good<br /> 1 Survival of the Fittest<br /> 1 Sylvan Library<br /> [/enchantments]</p> <p>[Land]<br /> 1 Savannah<br /> 1 Bojuka Bog<br /> 1 Canopy Vista<br /> 1 Command Tower<br /> 1 Scrubland<br /> 1 Godless Shrine<br /> 1 Bayou<br /> 1 High Market<br /> 1 Isolated Chapel<br /> 1 Llanowar Wastes<br /> 1 Murmuring Bosk<br /> 1 Overgrown Tomb<br /> 1 Sandsteppe Citadel<br /> 1 Sunpetal Grove<br /> 1 Temple Garden<br /> 1 Verdant Catacombs<br /> 1 Marsh Flats<br /> 1 Urborg, Tomb of Yawgmoth<br /> 1 Windswept Heath<br /> 1 Woodland Cemetery<br /> 1 Caves of Koilos<br /> 1 Mana Confluence<br /> 1 Cabal Coffers<br /> 1 Brushland<br /> 3 Plains<br /> 5 Swamp<br /> 5 Forest<br /> [/land]<br /> [/deck] <p>There you have it. If I were to sleeve up a competitive, sleek Karador Combo list, I would start here. Of course, all metagames are different, and at the end of the day, there are numerous ways to approach decks like Karador. I notably left out the [card]Boonweaver/Pattern of RebirthPattern of Rebirth combo, as I wanted the deck to have a focused plan and key in on the two combos I described. Your opponent’s styles and lists will vary, and you should adjust to fit your playgroup best. This is just one example of how you can take a list, and switch things up to focus on winning. I'm happy we met and look forward to killing you at the table sometime soon!
Thanks for reading!
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.