(Karador, Ghost ChieftainKarador, Ghost Chieftain by Todd Lockwood | Nethroi, Apex of DeathNethroi, Apex of Death by Slawomir Maniak)
Abzanimator
Getting things back from your graveyard is good. Really, really good. This article is coming out shortly after the shake-ups in the Vintage format, where Lurrus of the Dream-DenLurrus of the Dream-Den was just banned from Magic's very oldest format. As it turns out, having access to the same legendary creature every game, which can buy you back your cards from the yard, is real good.
Speaking of which....
Commander seems to have a few of those, too! Though not quite the same level of format-warping terror as Lurrus, Karador, Ghost ChieftainKarador, Ghost Chieftain has been bringing back creatures from the yard ever since 2011. Fun fact, this was the first commander I wanted to build, and I'd even bought the Counterpunch preconstructed deck, when a buddy of mine showed up with Devour for Power and showed me The MimeoplasmThe Mimeoplasm. We swapped decks on the spot and have kept the decks we built from them to this very day.
Karador captured the interest of many, but Ikoria has brought more than just Lurrus to the reanimator's table. Nethroi, Apex of DeathNethroi, Apex of Death can Mutate right out of the command zone to revive a bazillion creatures at once.
Another Abzan reanimator? One who brings the creatures back in bulk, rather than one at a time? Looks like Karador's throne has been challenged! They have a lot in common, but if you're thinking of brewing up an Abzan graveyard deck, it's important to know how these commanders differ in strategy and deck construction, so you can find the one that's right for you. Let's get to it!
Ghost Chief of Staff
We'll begin with Karador, Ghost ChieftainKarador, Ghost Chieftain, but also with a disclaimer: Karador has been around for almost a decade, and has earned a reputation for combo. Just glancing at his EDHREC page reveals his most popular cards to be Karmic GuideKarmic Guide and ReveillarkReveillark, at a rate of 71% and 64% popularity, respectively.
Some folks have strong feelings about combo decks, and I often find myself striving to avoid deliberate combo in my own brews. These, however, are very clearly an indelible part of Karador's deck identity. Karmic GuideKarmic Guide can revive a ReveillarkReveillark, or vice-versa, and can bring another friend along for the ride, such as a Viscera SeerViscera Seer to be a sacrifice outlet, allowing the loop to go again, and a Blood ArtistBlood Artist, to make said loop lethal. Karador could continually reanimate heavy-hitting creatures from the yard for a different method of victory, but this combination is quick and efficient for Karador, especially since he can bring back any piece of the puzzle you need.
It's not the only one, either; Renegade RallierRenegade Rallier and Saffi EriksdotterSaffi Eriksdotter have similar potency. Karador is chief among ghosts, and among combo finishes.
However, 'combo' as a singular word doesn't capture much about the strategy. When we hear the word 'combo,' we think of the game ending immediately, and we may also think of tutors like Worldly TutorWorldly Tutor or Birthing PodBirthing Pod that allow the pilot to immediately zoom straight to the finish, with minimal interactivity. That's a picture that would come into my head, at least.
Thing is, that's not an accurate picture.
Anyone who's played combo knows that it's a process of buildup. Zooming right to the finish line means someone's bound to trip you on the way there. It's key to pick the proper moment to actually strike. Not only that, but the game is rife with Relic of ProgenitusRelic of Progenitus and Scavenger GroundsScavenger Grounds nowadays. Putting key combo components into your graveyard can feel like a safe storage unit, but can also be a risky place to put your cache. Most of all, while you're assembling puzzle pieces to eventually string together into one final flourish, your opponents might be gearing up their Krenko, Mob BossKrenko, Mob Boss or Korvold, Fae-Cursed KingKorvold, Fae-Cursed King for an all-out strike that'll take you out before you've found the final piece.
As a result, a lot of Karador lists mimic that of Meren of Clan Nel TothMeren of Clan Nel Toth. Karador can repeatedly blank enemy threats by reviving Spore FrogSpore Frogs, ShriekmawShriekmaws, and PlaguecrafterPlaguecrafters. These can certainly be used to attrition the enemy to death, whereupon a Sheoldred, Whispering OneSheoldred, Whispering One and/or Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite will finish the job with some lethal damage, but these repeatable FogFogs and Doom BladeDoom Blades are a way to forestall enemies while Karador assembles his ultra-weapon. These are the key turns for Karador. Setup quickly, and in safety, or the whole contraption goes down the drain.
Care, Adore
View on ArchidektCommander (1)
- 1 Karador, Ghost ChieftainKarador, Ghost Chieftain
Creatures (37)
- 1 Acidic SlimeAcidic Slime
- 1 Birds of ParadiseBirds of Paradise
- 1 Blood ArtistBlood Artist
- 1 Carrion FeederCarrion Feeder
- 1 Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
- 1 Eternal WitnessEternal Witness
- 1 Fauna ShamanFauna Shaman
- 1 Fleshbag MarauderFleshbag Marauder
- 1 Golgari Grave-TrollGolgari Grave-Troll
- 1 Grim HaruspexGrim Haruspex
- 1 Hermit DruidHermit Druid
- 1 Karmic GuideKarmic Guide
- 1 Knight of AutumnKnight of Autumn
- 1 Luminous BroodmothLuminous Broodmoth
- 1 Merciless ExecutionerMerciless Executioner
- 1 Mikaeus, the UnhallowedMikaeus, the Unhallowed
- 1 Nethroi, Apex of DeathNethroi, Apex of Death
- 1 PlaguecrafterPlaguecrafter
- 1 Protean HulkProtean Hulk
- 1 Qasali PridemageQasali Pridemage
- 1 Ravenous ChupacabraRavenous Chupacabra
- 1 Reclamation SageReclamation Sage
- 1 ReveillarkReveillark
- 1 Saffi EriksdotterSaffi Eriksdotter
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Satyr WayfinderSatyr Wayfinder
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
- 1 ShriekmawShriekmaw
- 1 Sidisi, Undead VizierSidisi, Undead Vizier
- 1 Skull ProphetSkull Prophet
- 1 Spore FrogSpore Frog
- 1 Stinkweed ImpStinkweed Imp
- 1 Stitcher's SupplierStitcher's Supplier
- 1 Sun TitanSun Titan
- 1 Viscera SeerViscera Seer
- 1 Wood ElvesWood Elves
- 1 Zulaport CutthroatZulaport Cutthroat
Sorceries (9)
- 1 Austere CommandAustere Command
- 1 Buried AliveBuried Alive
- 1 Eerie UltimatumEerie Ultimatum
- 1 Life from the LoamLife from the Loam
- 1 Living DeathLiving Death
- 1 ReanimateReanimate
- 1 Toxic DelugeToxic Deluge
- 1 Twilight's CallTwilight's Call
- 1 VictimizeVictimize
Artifacts (7)
- 1 Altar of DementiaAltar of Dementia
- 1 Ashnod's AltarAshnod's Altar
- 1 Birthing PodBirthing Pod
- 1 Perpetual TimepiecePerpetual Timepiece
- 1 Phyrexian AltarPhyrexian Altar
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
Enchantments (3)
- 1 Animate DeadAnimate Dead
- 1 Pattern of RebirthPattern of Rebirth
- 1 Sylvan LibrarySylvan Library
Instants (8)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Assassin's TrophyAssassin's Trophy
- 1 Beast WithinBeast Within
- 1 EntombEntomb
- 1 Generous GiftGenerous Gift
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
Lands (35)
- 1 Bojuka BogBojuka Bog
- 1 Bountiful PromenadeBountiful Promenade
- 1 Caves of KoilosCaves of Koilos
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Fetid HeathFetid Heath
- 1 ForestForest
- 1 Godless ShrineGodless Shrine
- 1 High MarketHigh Market
- 1 Horizon CanopyHorizon Canopy
- 1 Indatha TriomeIndatha Triome
- 1 Isolated ChapelIsolated Chapel
- 1 Krosan VergeKrosan Verge
- 1 Llanowar WastesLlanowar Wastes
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Murmuring BoskMurmuring Bosk
- 1 Nurturing PeatlandNurturing Peatland
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 1 Phyrexian TowerPhyrexian Tower
- 1 PlainsPlains
- 1 Reflecting PoolReflecting Pool
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Silent ClearingSilent Clearing
- 1 Sunpetal GroveSunpetal Grove
- 1 SwampSwamp
- 1 Temple GardenTemple Garden
- 1 Twilight MireTwilight Mire
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Verdant CatacombsVerdant Catacombs
- 1 Windswept HeathWindswept Heath
- 1 Wooded BastionWooded Bastion
- 1 Woodland CemeteryWoodland Cemetery
Complex Apex Vortex
So that's Karador... but what about the newcomer, Nethroi, Apex of DeathNethroi, Apex of Death?
This section also comes with a disclaimer: Nethroi is not a creature. Nethroi is a sorcery. Nethroi is basically the card Eerie UltimatumEerie Ultimatum in your command zone. All you need is seven mana and a non-Human creature in play, and Nethroi will plop everything you need from the graveyard right into play.
I could linger for a while on the ways you can cheat Nethroi's power restriction. If you Mutate Nethroi and bring back, for example, Golgari Grave-TrollGolgari Grave-Troll, Ghave, Guru of SporesGhave, Guru of Spores, Faeburrow ElderFaeburrow Elder, Reyhan, Last of the AbzanReyhan, Last of the Abzan, and Kalonian HydraKalonian Hydra, you'll still have 10 points of power you can bring back with the ability. That's amazing.
It's just also not what I expect will occur most often with him.
There are currently a lot of other Mutants on Nethroi's EDHREC page, but I don't think Nethroi needs a single one of them. Repeatedly triggering Nethroi's ability isn't truly necessary. One time will often seal the deal.
We're already seeing cards like Buried AliveBuried Alive and EntombEntomb and many other tutors and Dredge cards creep up in popularity on Nethroi's page. Hermit DruidHermit Druid is a particular standout, dumping everything you need into the yard. If your entire graveyard is in the graveyard and you bring the entire thing back in one fell swoop, nearly any deck will just win right on the spot, so that's exactly what Nathroi seems to lean into.
And hey, wouldn't you know it, Karmic GuideKarmic Guide, that famous Abzan combo enabler, is showing up at 41% already! Nethroi's 10 power cap is just the perfect amount to slip in any combination of Karmic GuideKarmic Guide + ReveillarkReveillark, Saffi EriksdotterSaffi Eriksdotter + Renegade RallierRenegade Rallier, Blood ArtistBlood Artist/Zulaport CutthroatZulaport Cutthroat, and Viscera SeerViscera Seer/Carrion FeederCarrion Feeder.
Again, though, the 'one big turn' is all about buildup. Nethroi can bring things back wholesale, but isn't going to play PlaguecrafterPlaguecrafter over and over to stay in the game. Instead, I found myself drawn to some of the classic green engines, like Guardian ProjectGuardian Project and Beast WhispererBeast Whisperer. After all, Nethroi needs a non-Human creature in play to begin his mutations in the first place. Not only that, but Nethroi doesn't have the staying power of Karador, who can play one creature form the yard each turn like it's in his hand. Nethroi is very dependent on what's in your hand, which means you have to keep it stocked in some way, or else you'll fall too far behind.
In the end, this is what I came up with:
Nethroi is a Sorcery
View on ArchidektCommander (1)
- 1 Nethroi, Apex of DeathNethroi, Apex of Death
Creatures (29)
- 1 Acidic SlimeAcidic Slime
- 1 Beast WhispererBeast Whisperer
- 1 Birds of ParadiseBirds of Paradise
- 1 Blood ArtistBlood Artist
- 1 Carrion FeederCarrion Feeder
- 1 Cruel CelebrantCruel Celebrant
- 1 Eternal WitnessEternal Witness
- 1 Faeburrow ElderFaeburrow Elder
- 1 Fauna ShamanFauna Shaman
- 1 Golgari Grave-TrollGolgari Grave-Troll
- 1 Hermit DruidHermit Druid
- 1 Karmic GuideKarmic Guide
- 1 Luminous BroodmothLuminous Broodmoth
- 1 Midnight ReaperMidnight Reaper
- 1 Mikaeus, the UnhallowedMikaeus, the Unhallowed
- 1 Protean HulkProtean Hulk
- 1 Reclamation SageReclamation Sage
- 1 Renegade RallierRenegade Rallier
- 1 ReveillarkReveillark
- 1 Saffi EriksdotterSaffi Eriksdotter
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Satyr WayfinderSatyr Wayfinder
- 1 Stinkweed ImpStinkweed Imp
- 1 Stitcher's SupplierStitcher's Supplier
- 1 Underrealm LichUnderrealm Lich
- 1 Viscera SeerViscera Seer
- 1 Wood ElvesWood Elves
- 1 World ShaperWorld Shaper
- 1 Zulaport CutthroatZulaport Cutthroat
Sorceries (11)
- 1 Austere CommandAustere Command
- 1 Buried AliveBuried Alive
- 1 Eerie UltimatumEerie Ultimatum
- 1 FarseekFarseek
- 1 Life from the LoamLife from the Loam
- 1 Living DeathLiving Death
- 1 Nature's LoreNature's Lore
- 1 Painful TruthsPainful Truths
- 1 ReanimateReanimate
- 1 Toxic DelugeToxic Deluge
- 1 VictimizeVictimize
Artifacts (8)
- 1 Altar of DementiaAltar of Dementia
- 1 Ashnod's AltarAshnod's Altar
- 1 Birthing PodBirthing Pod
- 1 Mesmeric OrbMesmeric Orb
- 1 Perpetual TimepiecePerpetual Timepiece
- 1 Phyrexian AltarPhyrexian Altar
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
Enchantments (7)
- 1 Animate DeadAnimate Dead
- 1 Dance of the DeadDance of the Dead
- 1 Guardian ProjectGuardian Project
- 1 NecromancyNecromancy
- 1 Pattern of RebirthPattern of Rebirth
- 1 Smothering TitheSmothering Tithe
- 1 Sylvan LibrarySylvan Library
Instants (9)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Assassin's TrophyAssassin's Trophy
- 1 Beast WithinBeast Within
- 1 EntombEntomb
- 1 Generous GiftGenerous Gift
- 1 Grisly SalvageGrisly Salvage
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
Lands (35)
- 1 Bojuka BogBojuka Bog
- 1 Bountiful PromenadeBountiful Promenade
- 1 Caves of KoilosCaves of Koilos
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Fetid HeathFetid Heath
- 1 ForestForest
- 1 Godless ShrineGodless Shrine
- 1 High MarketHigh Market
- 1 Horizon CanopyHorizon Canopy
- 1 Indatha TriomeIndatha Triome
- 1 Isolated ChapelIsolated Chapel
- 1 Krosan VergeKrosan Verge
- 1 Llanowar WastesLlanowar Wastes
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Murmuring BoskMurmuring Bosk
- 1 Nurturing PeatlandNurturing Peatland
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 1 Phyrexian TowerPhyrexian Tower
- 1 PlainsPlains
- 1 Reflecting PoolReflecting Pool
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Silent ClearingSilent Clearing
- 1 Sunpetal GroveSunpetal Grove
- 1 SwampSwamp
- 1 Temple GardenTemple Garden
- 1 Twilight MireTwilight Mire
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Verdant CatacombsVerdant Catacombs
- 1 Windswept HeathWindswept Heath
- 1 Wooded BastionWooded Bastion
- 1 Woodland CemeteryWoodland Cemetery
Bring Out Yer Dead
These two lists have a tremendous amount of overlap, probably the most out of any of the Commander Showdowns I've ever done. These commanders have differences, but they're extremely subtle. They both serve the same dish, but with different spicing.
In fact, continuing with the food metaphor, if Karador was the farmer's market, Nethroi's the whole Costco. Karador survives by outlasting his opponents through careful attrition, with much attention to his surroundings, so that he may build up to the ultimate recipe once the coast is properly clear. Nethroi is all about buying in bulk, committing more cards to the field and to the yard because that will help make sure you've nabbed all the free samples from every corner of the warehouse.
Is this metaphor making less and less sense by the sentence? Yes, I think it is. The point is, combo is about buildup and planning. In some instances, you need to mind your surroundings and make sure you don't overcommit, because one wrong move could undo all your hard work. In other instances, throwing every bit of spaghetti at the wall means that enough is going to stick, which'll get the job done regardless.
Sorry, that was another food metaphor. I think I need to wrap this one up, I'm clearly hungry.
Cards to Consider
Let's finish with a few cards that I think pair well with our main course - I mean, our commanders. Sorry, guess I'm hungrier than I thought.
Karador
- Twilight's CallTwilight's Call: Budget-friendly mass reanimation? Yes please.
- Perpetual TimepiecePerpetual Timepiece: FIlls the yard and saves it. A personal pet card that I never tire of recommending.
- Pattern of RebirthPattern of Rebirth: Alright, this one is famous in Karador because of the combo with Boonweaver GiantBoonweaver Giant, but it's only in 28% of Karador lists so far. This thing's great, give it a shot even if you're not using Boonweaver!
- Austere CommandAustere Command: I was a little surprised to see so few board wipes on Karador's page. Even if you'd prefer them not to cost this much mana, I think mass removal is a must here.
- Fleshbag MarauderFleshbag Marauder: This and Merciless ExecutionerMerciless Executioner's numbers budge downward with each year, which I consider a mistake. These haven't been replaced by PlaguecrafterPlaguecrafter, just supplemented with it.
Nethroi
- Dance of the DeadDance of the Dead: Reanimation but the creature comes back tapped? Sounds like an annoying drawback... for other decks that care about blocking. Nethroi will use whatever he gets back for far more nefarious purposes than mere blocking.
- Painful TruthsPainful Truths: Another pet card, I know, but my testing with Nethroi had me running out of cards in hand more often than I liked, so make sure you've accounted for extra methods of card advantage.
- Mesmeric OrbMesmeric Orb: Bonkers pricey, I know. The decklist above are on the high end, in fact, since they're somewhat idealized decklists. The point to focus on here isn't that you need the pricey cards to play these commanders, just that Nethroi will enjoy any and all means you have of filling your graveyard en masse, budget or otherwise.
- Birthing PodBirthing Pod: I'm shocked at how little play this sees for Nethroi so far. Only 20%. This feels like a Pod-tastic deck.
- Cruel CelebrantCruel Celebrant: This suggestion falls into that 'throw spaghetti at the wall and see what sticks' mentality. If you have enough of these effects, including lesser-players ones like Corpse KnightCorpse Knight or Falkenrath NobleFalkenrath Noble or Vindictive VampireVindictive Vampire, you don't need to carefully search them out. A high density of them in your deck means you're more likely to mill one of them and get the pain train moving. I especially recommend a lot of these effects if you're building Nethroi on a budget, because they're very effective, have lower power for Nethroi's ability, and all those cuts add up quickly.
Death is Only the Beginning
So, which of these Abzan reanimators do you prefer? Are you a longtime Karador fan, or is Nethroi tempting you to try something a little new? Do you prefer careful selection or big bulk grocery runs? How badly do I need to go eat something right now!?
Oh, and let me know which commanders you'd like to compare and contrast on the next Commander Showdown!
Take Our PollTil next time!
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