(Jared Carthalion, True HeirJared Carthalion, True Heir by Lius Lasahido | Queen MarchesaQueen Marchesa by Kieran Yanner)
The Rightful Heir
Hello and welcome to Commander Showdown, where we pit two commanders with similar abilities against one another to help determine differences in strategy and deck construction! This week, we're talking about the crown - and no, I don't mean the hit TV show!
I've written about Queen MarchesaQueen Marchesa in this series once before, but that was back in November of 2019, which, going by quarantine time, was approximately 48 years ago. Suffice it to say, things have changed a bit since then, and a new challenger has appeared: Jared Carthalion, True HeirJared Carthalion, True Heir, the only other legendary creature to introduce the Monarch mechanic into the game, though in a different color set, and with a very fascinating buff-up ability.
How do these commanders differ? Which cards do they share in common, and how do they each interpret the political possibilities of the monarchy? Let's dig in and find out!
Long May She Reign
Not only have I written about Queen Marchesa before, I've also done a whole video about her! On the EDHRECast YouTube channel, we have a series called Upping the Average where I take the average decklist for a commander and tune it up to help take it from a good start to a great one! We do some pretty deep dives in these videos, so I highly recommend giving it a watch to get my full strategical tips on how to rule her kingdom.
However, the Queen still has some things to improve. That video was published before Commander Legends introduced a bunch of new Monarch cards to the format, so, for the purposes of this article, I'd like to highlight some of the new cards I'm eager to add to the Queen's throne room, and maybe note the ones to avoid.
The trio of Court cards, Court of AmbitionCourt of Ambition, Court of IreCourt of Ire, and Court of GraceCourt of Grace, have all made their way into Marchesa's EDHREC data in high percentages, and for good reason. I'll admit that I'm more hesitant on the white Court, though, even though it's become the most popular of the three for new Marchesa decks, at a 79% inclusion rate compared to the black Court's 64% and the red's 58%. I prefer Court of AmbitionCourt of Ambition and Court of IreCourt of Ire because they strike me as solid finishers for Marchesa, covering a space she can't fill on her own. They take some time, but they also can present a decent enough damage output to outlast enemies in a long game, and she intends for the game to go long. Court of GraceCourt of Grace doesn't have as substantial of a damage output as the other two, and it often fulfills a lot of the same defensive role Marchesa herself fulfills, but even taking that into account, these are all worth it.
I've sadly removed Palace JailerPalace Jailer, Marchesa's DecreeMarchesa's Decree, and Curse of OpulenceCurse of Opulence to make room for them. These new enchantments just have more impact, and Palace JailerPalace Jailer, I find, is best utilized in Blink decks that can abuse its ETB trigger for perma-exile.
I'm hardcore in love with Emberwilde CaptainEmberwilde Captain, preferring it over Marchesa's DecreeMarchesa's Decree quite a lot. I've swapped it for another four-mana creature, Solemn SimulacrumSolemn Simulacrum.
Archon of CoronationArchon of Coronation honestly nearly didn't make it in. I'm quite divided on this one because I find I personally prefer Protector of the CrownProtector of the Crown's defenses. With that said, any method of discouraging aggression is probably wise. I worry about tapping out for too many six-drops, but, as this can also protect us from rogue Comet StormComet Storms or Aetherflux ReservoirAetherflux Reservoirs, I think the common wisdom of including this Archon in new Marchesa decks is a trend folks are following for good reason, and I ought to get with the picture.
Other new Monarch cards, however, did not make the cut. Feast of SuccessionFeast of Succession is hilarious, for instance, but it won't solve the problems that need solving, especially in our colors, where we have access to some amazing removal already. I also want to make sure we add room for new Commander Legends cards like Akroma's WillAkroma's Will, which provides us with unprecedented board protection and combative potential. Knowing how much Marchesa loves her diverse spells so she can come out on top of even the most unpredictable gameplay scenarios, we're well-served to make these updates. Out with the old guard, in with the new.
I've provided an updated decklist below, but note that I've also removed the budget restrictions featured in the video for the purposes of this list. Mix and match as you please!
Long Live the Queen
View on ArchidektCommander (1)
- 1 Queen MarchesaQueen Marchesa
Creatures (16)
- 1 Archon of CoronationArchon of Coronation
- 1 Brash TaunterBrash Taunter
- 1 Custodi LichCustodi Lich
- 1 Dockside ExtortionistDockside Extortionist
- 1 Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
- 1 Emberwilde CaptainEmberwilde Captain
- 1 Fiendish DuoFiendish Duo
- 1 Geode RagerGeode Rager
- 1 Gisela, Blade of GoldnightGisela, Blade of Goldnight
- 1 Grand AbolisherGrand Abolisher
- 1 Kambal, Consul of AllocationKambal, Consul of Allocation
- 1 Mangara, the DiplomatMangara, the Diplomat
- 1 Protector of the CrownProtector of the Crown
- 1 Skyline DespotSkyline Despot
- 1 Windborn MuseWindborn Muse
- 1 Xantcha, Sleeper AgentXantcha, Sleeper Agent
Enchantments (12)
- 1 Authority of the ConsulsAuthority of the Consuls
- 1 Blind ObedienceBlind Obedience
- 1 Court of AmbitionCourt of Ambition
- 1 Court of GraceCourt of Grace
- 1 Court of IreCourt of Ire
- 1 Ghostly PrisonGhostly Prison
- 1 Land TaxLand Tax
- 1 Luminarch AscensionLuminarch Ascension
- 1 Phyrexian ArenaPhyrexian Arena
- 1 Righteous AuraRighteous Aura
- 1 Smothering TitheSmothering Tithe
- 1 Sphere of SafetySphere of Safety
Artifacts (12)
- 1 Arcane SignetArcane Signet
- 1 Boros SignetBoros Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Mirage MirrorMirage Mirror
- 1 Orzhov SignetOrzhov Signet
- 1 Rakdos SignetRakdos Signet
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Talisman of IndulgenceTalisman of Indulgence
Sorceries (9)
- 1 Blasphemous ActBlasphemous Act
- 1 Deadly TempestDeadly Tempest
- 1 Demonic TutorDemonic Tutor
- 1 Disrupt DecorumDisrupt Decorum
- 1 Incite RebellionIncite Rebellion
- 1 InsurrectionInsurrection
- 1 Merciless EvictionMerciless Eviction
- 1 Ruinous UltimatumRuinous Ultimatum
- 1 VandalblastVandalblast
Instants (14)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Akroma's WillAkroma's Will
- 1 BacklashBacklash
- 1 Boros CharmBoros Charm
- 1 Chaos WarpChaos Warp
- 1 Crackling DoomCrackling Doom
- 1 Deflecting PalmDeflecting Palm
- 1 DeliriumDelirium
- 1 Fury StormFury Storm
- 1 Generous GiftGenerous Gift
- 1 Path to ExilePath to Exile
- 1 Rakdos CharmRakdos Charm
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
Planeswalkers (1)
- 1 Elspeth, Sun's ChampionElspeth, Sun's Champion
Lands (35)
- 1 Arid MesaArid Mesa
- 1 Blood CryptBlood Crypt
- 1 Bloodstained MireBloodstained Mire
- 1 Bojuka BogBojuka Bog
- 1 Boros GarrisonBoros Garrison
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Dragonskull SummitDragonskull Summit
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Godless ShrineGodless Shrine
- 1 Isolated ChapelIsolated Chapel
- 1 Luxury SuiteLuxury Suite
- 1 Marsh FlatsMarsh Flats
- 3 MountainMountain
- 1 Nomad OutpostNomad Outpost
- 1 Orzhov BasilicaOrzhov Basilica
- 7 PlainsPlains
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Sacred FoundrySacred Foundry
- 1 Savai TriomeSavai Triome
- 3 SwampSwamp
- 1 Spectator SeatingSpectator Seating
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Vault of ChampionsVault of Champions
Return of the King
A challenger approaches! Jared Carthalion, True HeirJared Carthalion, True Heir has entered the arena to reclaim what's rightfully his. I believe in you, Simba. You can take back Pride Rock from Scar.
Jared introduces the Monarchy to the game in a much different way than Marchesa, by designating someone else to wear the crown and then being forced to wait until he can get it back. Once he does, though, his payoff is some kind of wonderful: any damage he'd be dealt is instead VigorVigored into +1/+1 counters.
Bring out your Blasphemous ActBlasphemous Acts and Star of ExtinctionStar of Extinctions! This commander cannot wait to be dealt damage and turn into a monstrous commander-damage machine. He pairs so beautifully with the cards PariahPariah and Pariah's ShieldPariah's Shield that it makes my heart ache. What a hilarious bunch of beatdown this can be!
The problem, of course, is how to actually get the Monarchy.
A 3/3 commander with no evasion isn't going to get anywhere very fast. Jared may find himself in a position to designate and then successfully attack an opponent to get his crown as soon as possible, but more often than not, he'll rely upon other Monarch-granting cards to retrieve it. This can be tricky, because the few good Monarch-making cards in these colors are actually a bit expensive, and that type of tempo mismatch can really offset his entire strategy. Not only that, he has to keep the Monarchy. While Marchesa knows the crown never need be far away for long (because she'll get it back by simply entering the field again), Jared has the opposite problem. Losing the crown is a severe setback that leaves us with Chain ReactionChain Reactions we really don't want to cast, not least because replaying our commander means the crown is far away for another round, at the minimum.
Another factor emerges here too, one that helps us bridge that gap. A great way to help us protect the crown while also synergizing just perfectly with the suite of damage-based cards we already wanted to use. Let's peek at a decklist to see how it plays out:
True Heir with the True Hair
View on ArchidektCommander (1)
- 1 Jared Carthalion, True HeirJared Carthalion, True Heir
Creatures (17)
- 1 Archon of CoronationArchon of Coronation
- 1 Boros ReckonerBoros Reckoner
- 1 Brash TaunterBrash Taunter
- 1 Dawnglade RegentDawnglade Regent
- 1 Dockside ExtortionistDockside Extortionist
- 1 Emberwilde CaptainEmberwilde Captain
- 1 Hornet NestHornet Nest
- 1 Mirri, Weatherlight DuelistMirri, Weatherlight Duelist
- 1 Mogg ManiacMogg Maniac
- 1 Palace JailerPalace Jailer
- 1 Protector of the CrownProtector of the Crown
- 1 Regal BehemothRegal Behemoth
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Skyline DespotSkyline Despot
- 1 Spiteful SliverSpiteful Sliver
- 1 SpitemareSpitemare
- 1 Stuffy DollStuffy Doll
Enchantments (8)
- 1 Court of BountyCourt of Bounty
- 1 Court of GraceCourt of Grace
- 1 Court of IreCourt of Ire
- 1 EntanglerEntangler
- 1 PariahPariah
- 1 PyrohemiaPyrohemia
- 1 Shield of the OversoulShield of the Oversoul
- 1 Smothering TitheSmothering Tithe
Sorceries (14)
- 1 Bala Ged RecoveryBala Ged Recovery
- 1 Blasphemous ActBlasphemous Act
- 1 Chain ReactionChain Reaction
- 1 Chandra's IgnitionChandra's Ignition
- 1 CultivateCultivate
- 1 Disrupt DecorumDisrupt Decorum
- 1 FarseekFarseek
- 1 HarmonizeHarmonize
- 1 Kodama's ReachKodama's Reach
- 1 Rishkar's ExpertiseRishkar's Expertise
- 1 Rolling EarthquakeRolling Earthquake
- 1 Solar BlazeSolar Blaze
- 1 Star of ExtinctionStar of Extinction
- 1 Three VisitsThree Visits
Artifacts (8)
- 1 Arcane SignetArcane Signet
- 1 Fellwar StoneFellwar Stone
- 1 Lightning GreavesLightning Greaves
- 1 Pariah's ShieldPariah's Shield
- 1 ShadowspearShadowspear
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Trailblazer's BootsTrailblazer's Boots
Instants (16)
- 1 Akroma's WillAkroma's Will
- 1 ArcbondArcbond
- 1 Beast WithinBeast Within
- 1 Boros CharmBoros Charm
- 1 Chaos WarpChaos Warp
- 1 Deflecting SwatDeflecting Swat
- 1 Flawless ManeuverFlawless Maneuver
- 1 Generous GiftGenerous Gift
- 1 Gideon's SacrificeGideon's Sacrifice
- 1 Heroic InterventionHeroic Intervention
- 1 Kazuul's FuryKazuul's Fury
- 1 Khalni AmbushKhalni Ambush
- 1 Naya CharmNaya Charm
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
Lands (36)
- 1 Arid MesaArid Mesa
- 1 Bountiful PromenadeBountiful Promenade
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 6 ForestForest
- 1 Jungle ShrineJungle Shrine
- 1 Kessig Wolf RunKessig Wolf Run
- 5 MountainMountain
- 1 Path of AncestryPath of Ancestry
- 5 PlainsPlains
- 1 Rogue's PassageRogue's Passage
- 1 Rootbound CragRootbound Crag
- 1 Sacred FoundrySacred Foundry
- 1 Slayers' StrongholdSlayers' Stronghold
- 1 Spectator SeatingSpectator Seating
- 1 Spire GardenSpire Garden
- 1 Stomping GroundStomping Ground
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Throne of the High CityThrone of the High City
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
Even if Jared can't get the crown, Stuffy DollStuffy Doll and Brash TaunterBrash Taunter cannot wait to be dealt damage. Hornet NestHornet Nest is eager to be annihilated by a Rolling EarthquakeRolling Earthquake. PariahPariah doesn't only have to be used on our commander, and PyrohemiaPyrohemia effects will have us laughing all the way to the bank by clearing out blockers, dealing extra damage, and when everything goes right, pumping up our commander too.
I think this is where the difference between Jared and Marchesa really begins to emerge. They're both after the crown, but for a very different purpose. Marchesa wants it to help her maintain a many-turns-long control strategy, where the additional card draw adds up over time, and she can whack the table with out-of-nowhere spells or grind them down with her inevitable value engines.
Jared, on the other hand, wants the crown to become a huge beatstick. His plan after receiving the Monarchy doesn't need to last very long. In his long absence, it seems he's learned to use his enemies' own plans against them and turned pain into gain.
Cards to Consider
Before we go, here are some cool cards for both commanders that sometimes might get buried on their EDHREC pages!
Queen Marchesa
- Righteous AuraRighteous Aura: An extraordinary defensive enchantment that doesn't get nearly enough love.
- Mirage MirrorMirage Mirror: This card appears in a mere 10% of Marchesa decks. Please help me fix that. This card provides our Queen with incredible, versatile defense, and can even double up our aggro when we're ready to strike!
- Geode RagerGeode Rager: I prefer this to Kazuul, Tyrant of the CliffsKazuul, Tyrant of the Cliffs. No, really. Geode RagerGeode Rager means we never have to worry about the scariest board at the table, and it puts some heat onto those tricky Spellslinger players who often rely upon player passivity to buy time and build up their hands without developing their board. Two birds, one Geode.
- BacklashBacklash: A proactive version of Deflecting PalmDeflecting Palm! We have answers against boards that go wide, and this card wins games against those that go tall. I mean, just look at how big Jared's planning to get.
- Fury StormFury Storm: This spell is sick, and Marchesa's array of highly diverse spells (not to mention her propensity to take advantage of her enemies' own strengths) make it one of the secretly most dangerous tools at her disposal. A lot of her other effects can hand creatures, but this is the one that takes care of those players who try to cast Torment of HailfireTorment of Hailfire.
Jared Carthalion
- Naya CharmNaya Charm: I've recommended this card for, I believe, 100% of the Naya decks I've ever written about. This card's amazing. It recovers, it taps armies, it sets you up for attacks, it snags utility creatures, it's political if we want it to be, and in this deck it can even buff our commander. Play it, please, I promise it's good. Only 13% of Jared decks are using it so far, and that's insane.
- Kazuul's FuryKazuul's Fury: Jared can get swole, but he can't always get through. I hesitate to go too crazy on FlingFling or Soul's FireSoul's Fire effects, since a 30-power Jared takes a couple of steps to actually create, but this flexible spell-or-land is worth it for those just-in-case scenarios.
- Khalni AmbushKhalni Ambush: Jared's page is currently brimming with fight effects, but I leaned away from too many of them. If he's the Monarch, he'll get bigger by fighting, but if he's not, fight spells can wind up being dead draws. If you use fight spells with Jared, I recommend prioritizing those that have the greatest flexibility.
- Hornet NestHornet Nest: Decks that utilize Boros ReckonerBoros Reckoner effects with huge damage-dealers don't always include green, and they tend to focus a lot on the same package of cards like SpitemareSpitemare. Don't forget to include this handy thing too! Even if you're not using the Stuffy DollStuffy Doll package, this is a solid blocker.
- Mogg ManiacMogg Maniac: A Boros ReckonerBoros Reckoner effect that often gets overlooked! It's in a mere 449 decks right now, but it slots in here perfectly.
Royal Flush
So how do you prefer to wear the crown? Is it simply a means to an end, or a life of luxury you plan to savor? Let us know in the comments below, and don't forget to vote for the next Commander Showdown!
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