Sol RingSol Ring | Art by Mike Bierek
More Cube for You
Almost exactly two years ago, I published an article on EDHREC all about my Commander Cube. As I always do in my main series, The Over/Under, I'd like to revisit my work.
Why? Because the game has changed a lot in those two years. We've added another Commander Legends set, countless pre-constructed commander decks, and several impactful sets. Plus, I've now got years of experience with my Commander Cube to share with you. If you're interested in building your own, these tips should help.
What Are the Rules of Commander Cube?
As a quick refresher, Commander Cube is a mashup of EDH and Draft. If you played OG Commander Legends or Commander Legends: Battle for Baldur's Gate, it's the same idea.
One player (in this case, moi) curates a set of cards to draft from. Each player pulls 20 cards from the pile as their first pack, then selects two cards and passes to their left. Proceed until no cards remain. Repeat with a new 20 cards for pack two, only this time you're passing to your right. Pass back to the left again for pack three, and you should end the draft with 60 cards. From your pool, assemble a 60-card deck, counting your commander(s) and lands.
From there, gameplay proceeds as normal, with commander tax, commander damage, color identity, and certain people whining things like, "But why'd you have to attack me?" (That's me saying that.)
My stats have changed slightly since last we spoke:
- 361 total cards
- 46 mono-colored cards for each color, 31 multicolored cards (two per guild pair, one of each shard/wedge commander, and one five-color), 50 colorless cards, 50 nonbasic lands
- 60 commanders (26 being Partners—and yes,
The Prismatic PiperThe Prismatic Piper doesn't go in the main draft pool, hence why it's the 361st card. It's there to pair with any Partner drafted, and basically acts as a failsafe against drafting a literally unplayable deck. Scroll to the bottom of this article to see the full list.
Alright, now that we've gotten the housekeeping out of the way, let's delve into our Do's a Don'ts of Commander Cube construction.
The Do's
Do Check EDHREC’s Commander Pages—And Often
This isn’t just a shameless plug. It’s honestly the best way to improve your Commander Cube. Whenever I introduce a new commander to my list, I check the Top and High Synergy Cards for ideas on additions. That's how I discovered Selesnya EulogistSelesnya Eulogist to support Ghired, Conclave ExileGhired, Conclave Exile.
Furthermore, whenever a new set drops, I check the New Cards section of each commander in my Cube. With so many supplementary products released these days, it’s easy to overlook some amazing support pieces for your list.
Demand AnswersDemand Answers is an excellent example. Commons can be afterthoughts in our format, but after finding this one on Niv-Mizzet, ParunNiv-Mizzet, Parun's commander page, I realized it was a strict upgrade over Tormenting VoiceTormenting Voice. Plus, it even offers added synergy with Grusilda, Monster MasherGrusilda, Monster Masher, Quintorius, LoremasterQuintorius, Loremaster, and Korvold, Fae-Cursed KingKorvold, Fae-Cursed King.
That's a point I'd like to stress: The majority of cards in your Cube should function with multiple commanders. Fable of the Mirror-BreakerFable of the Mirror-Breaker is an outstanding recent addition because it plays well in any deck. Ghired, Conclave ExileGhired, Conclave Exile can populate the goblin token, the treasure ramps and fixes for The Ur-DragonThe Ur-Dragon, the backside turns your Elemental tokens into Lightning BoltLightning Bolts with Omnath, Locus of RageOmnath, Locus of Rage, etc. Ideally, you can slot each card into multiple archetypes.
That said, a few narrow cards are acceptable, especially in the multi-colored slots. SunforgerSunforger has a specific use case, but if you're drafting Boros, you're probably in the market for it.
Do Include a Mix of Classic and Underplayed Commanders
I feel like these "do" headings make me sound British. Anyhoo, everybody loves dragons—especially British authors. That's why I shoehorned The Ur-DragonThe Ur-Dragon into my Cube. You'll notice other classics on my list, including Brago, King EternalBrago, King Eternal, Korvold, Fae-Cursed KingKorvold, Fae-Cursed King, and Kaalia of the VastKaalia of the Vast. But part of the fun of Commander Cube is allowing players to enjoy commanders they'd otherwise never try.
Gimbal, Gremlin ProdigyGimbal, Gremlin Prodigy is a great example. Though it's fairly underplayed at #577, it's a super fun build-around. Imagine a pick between Chaos WarpChaos Warp and Curse of OpulenceCurse of Opulence. The former is a classic red card that's good in pretty much any deck that can cast it, yet the latter provides a type of artifact token rarely found on other cards. Suddenly, this becomes an interesting choice—and that's what you're striving for in Cube.
Barring some odd house rules in your meta, Cube is also the only place to play silver-bordered cards. My absolute favorite is Richard Garfield, Ph.D.Richard Garfield, Ph.D.. Ever wanted to play with the Power Nine without taking out a sizable loan? Well, now your Hedron CrabHedron Crab becomes Ancestral RecallAncestral Recall and your Everflowing ChaliceEverflowing Chalice becomes Black LotusBlack Lotus. Need I say more?
I suggest consulting the Top Commanders page and scrolling down into the 200s and below. See what jumps out to you and try building around it.
Do Tread Carefully with Typal Commanders
You'll notice the previous iteration of my Cube contained no typal commanders. That wasn't for lack of trying. Before The Ur-DragonThe Ur-Dragon, I tried to make Goblins work. So I headed over to EDHREC's Goblins page to see what I might find.
I found a lot. Krenko, Mob BossKrenko, Mob Boss was the most obvious choice, but sometimes he feels more like token-swarm than Goblin typal, so I opted for stuff like Wort, Boggart AuntieWort, Boggart Auntie, Muxus, Goblin GrandeeMuxus, Goblin Grandee, and even Ib Halfheart, Goblin TacticianIb Halfheart, Goblin Tactician instead. Yet no matter what I tried, I encountered the same issue: Narrowness. See? It comes up again.
Typal commanders reward specificity by nature, which limits their applications over multiple decks. Plus, reaching the necessary critical mass of a creature type is difficult. In a 361-card Cube, the theme simply won't come together without 25+ creatures of the proper type.
This is why I'm trying dragons. Powerful Dragons appear in every color, which makes that critical mass a little easier to attain. Plus, many decks want Dragons in them, not just Dragon typal decks. I'm still in the testing phases with this one, but things look promising.
Do Customize Your Environment
Hate that 84% of EDH decks run Sol RingSol Ring? Cut it. Don't like Universes Beyond cards? Don't add them. Tired of games ending to an Overloaded Cyclonic RiftCyclonic Rift? Me too. That's why you won't see it on my list. A Commander Cube is the perfect opportunity to shape your gameplay experience to whatever you'd like. For an idea of what not to include, I recommend EDHREC's patented Saltiest Cards list.
That said, don't forget that you're sharing your Cube with friends. If you despise blue as a color and therefore design a four-color Cube, it might feel like a disappointing experience to degenerates like me. The trick is balancing your tastes with a fun gameplay experience for your playgroup.
Do Include Fetch and Shock Lands
Imagine you're like me and you first pick Scalding TarnScalding Tarn. Good for you. You're very wise. You've also probably noticed that the Tarn—and the other nine lands like it, colloquially known as "Fetch Lands"—doesn't specify searching up a basic land. This opens up a world of possibilities.
Imagine your next pack contains a Hallowed FountainHallowed Fountain. This land—and the other nine in its cycle, known as "Shock Lands"—is half-Island, meaning your Tarn can fetch it. If you draft both, you've now got a fetch land that effectively taps for three colors (you can search up a basic Mountain for red or your Hallowed FountainHallowed Fountain for blue and white). With lands like these, who needs Mystic MonasteryMystic Monastery?
I know the full set of 20 can be a bit pricey, but they're well worth the investment. This Cubing season, give your drafters the gift of good mana.
The Don'ts
Don't Include Game-Ending Combos
I tried. Wasn't fun.
Yes, an early version of my Cube contained the classic Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker + PestermitePestermite combo, and all anybody wanted to do was assemble it. Players either trainwrecked their drafts by forcing the archetype, or otherwise pulled it off, thereby angering the table by prematurely ending what was shaping up to be an interesting game.
This goes back to the customizable environment point. If your meta enjoys combos, keep them. But most often, I think you'll have optimal fun without them.
Don't Keep Redundant Cards
Every card in a Cube should do something a little different. In the words of The Dude, that's like, my opinion, man.
For instance, I once ran both Lion SashLion Sash and Scavenging OozeScavenging Ooze. Since they're essentially color-shifted versions of the same card, I kept the former and cut the latter, the tiebreaker being that Lion SashLion Sash supports Ardenn, Intrepid ArchaeologistArdenn, Intrepid Archaeologist's Equipment theme.
The "Similar Cards" function helps identify your duplicates. If other cards from your Cube appear on that list, consider cutting one, with synergy being the tiebreaker. This creates a more varied experience from draft to draft.
Don't Ignore Feedback
After you draft and play, survey your friends on the experience. I don’t mean literally survey them, Family Feud style. That would take forever, and I'm guessing if you're reading this, you're not Steve Harvey. Just ask what your friends liked and disliked about the Cube. The answers will help shape it in the future.
For example, I once had Staying PowerStaying Power from Unhinged among my white cards. After playing with Jason and Shane (who are also my consiglieri for my Over/Under series), we determined the card didn’t fit. There weren’t enough synergies, and when they did come up, they'd be so broken as to be unreasonable. I mean, how would you like it if your opponent's creatures got permanent flying, vigilance, double strike, lifelink, indestructible, and protection from all colors thanks to Akroma's WillAkroma's Will?
Don’t Forget About the Combos Menu
A commander's main page is nice, but remember, it’s an aggregation of all that commander's decks on the Internet. In some cases, you’ll want to get more granular. Click that button labeled "Combos" under your commander's picture for some powerful two- and three-card groupings.
Now, I know what I said about game-ending combos earlier. However, not all the combos you'll find here end the game on the spot. On Ghave, Guru of SporesGhave, Guru of Spores's page, for instance, I discovered my Cube could create infinite tokens with Doubling SeasonDoubling Season and Ashnod's AltarAshnod's Altar. I'm allowing it for now, since you'd need to assemble three highly sought-after cards, plus the table gets a turn to wipe your board before you can attack.
We'll see if it sticks. But no matter what, I'm glad I discovered it in the Combos menu. Thanks, EDHREC. You’re always there for me. If you want even more ways to find combos, check out Commander Spellbook's combo search engine.
Don't Force Backgrounds
In the sequel set to Commander Legends, R&D tried to run back Partners with a D&D-flavored twist: Backgrounds. In my opinion, this mechanic is tempting, but ultimately far less successful than Partner. There are a few reasons for this.
The first issue is the Backgrounds themselves; they just aren't that interesting. The top few on the Backgrounds page are decent, but beyond Haunted OneHaunted One their functions get convoluted. Furthermore, they're all text-heavy, which slows down the draft portion simply from reading time. The Choose a Background commanders themselves are fine, though many, such as Wyll, Blade of FrontiersWyll, Blade of Frontiers, support niche archetypes that would never function in the average Cube.
All that said, the biggest shortcoming of Backgrounds to Partners is their comparative inflexibility. A Partner can pair with any other Partner. Conversely, a Background can't pair with another Background, nor can two Choose a Background commanders become co-commanders. This leads to less flexibility in drafts, which is why I prefer Partners.
The List (As It Stands Today, At Least)
I'm always tinkering, but here's what my list looks like right now. Like last time, I recommend viewing this on desktop. It's a long one.
Kyle’s Commander Cube, Mark II
View on ArchidektWhite (46)
- 1 Thraben InspectorThraben Inspector
- 1 Charming PrinceCharming Prince
- 1 Keleth, Sunmane FamiliarKeleth, Sunmane Familiar
- 1 Knight of the White OrchidKnight of the White Orchid
- 1 Lion SashLion Sash
- 1 Selfless SpiritSelfless Spirit
- 1 Wall of OmensWall of Omens
- 1 Ardenn, Intrepid ArchaeologistArdenn, Intrepid Archaeologist
- 1 Mentor of the MeekMentor of the Meek
- 1 Mirror EntityMirror Entity
- 1 Prava of the Steel LegionPrava of the Steel Legion
- 1 Wojek InvestigatorWojek Investigator
- 1 Angel of CondemnationAngel of Condemnation
- 1 Gisela, the Broken BladeGisela, the Broken Blade
- 1 Keeper of the AccordKeeper of the Accord
- 1 Palace JailerPalace Jailer
- 1 Rebbec, Architect of AscensionRebbec, Architect of Ascension
- 1 Boon-Bringer ValkyrieBoon-Bringer Valkyrie
- 1 Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines
- 1 Thalia's LancersThalia's Lancers
- 1 Wingmate RocWingmate Roc
- 1 Angelic SkirmisherAngelic Skirmisher
- 1 Linvala, the PreserverLinvala, the Preserver
- 1 Protector of the CrownProtector of the Crown
- 1 Sun TitanSun Titan
- 1 Akroma, Vision of IxidorAkroma, Vision of Ixidor
- 1 Bruna, the Fading LightBruna, the Fading Light
- 1 Moonshaker CavalryMoonshaker Cavalry
- 1 Ajani SteadfastAjani Steadfast
- 1 Gideon, Ally of ZendikarGideon, Ally of Zendikar
- 1 Elspeth, Sun's ChampionElspeth, Sun's Champion
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
- 1 Akroma's WillAkroma's Will
- 1 Martial CoupMartial Coup
- 1 Entreat the AngelsEntreat the Angels
- 1 FumigateFumigate
- 1 TerminusTerminus
- 1 Krovod HaunchKrovod Haunch
- 1 Parhelion IIParhelion II
- 1 Land TaxLand Tax
- 1 Blind ObedienceBlind Obedience
- 1 Makeshift BindingMakeshift Binding
- 1 Sigarda's SplendorSigarda's Splendor
- 1 Smothering TitheSmothering Tithe
- 1 Invasion of DominariaInvasion of Dominaria
Blue (46)
- 1 Hedron CrabHedron Crab
- 1 Deranged AssistantDeranged Assistant
- 1 Esior, Wardwing FamiliarEsior, Wardwing Familiar
- 1 Jace, Vryn's ProdigyJace, Vryn's Prodigy
- 1 Thing in the IceThing in the Ice
- 1 Vantress GargoyleVantress Gargoyle
- 1 Forensic ResearcherForensic Researcher
- 1 Ghost of Ramirez DePietroGhost of Ramirez DePietro
- 1 Phyrexian MetamorphPhyrexian Metamorph
- 1 Sakashima of a Thousand FacesSakashima of a Thousand Faces
- 1 Arcane SavantArcane Savant
- 1 MulldrifterMulldrifter
- 1 Richard Garfield, Ph.D.Richard Garfield, Ph.D.
- 1 Frost TitanFrost Titan
- 1 Glacian, Powerstone EngineerGlacian, Powerstone Engineer
- 1 Torrential GearhulkTorrential Gearhulk
- 1 Diluvian PrimordialDiluvian Primordial
- 1 Murktide RegentMurktide Regent
- 1 Sapphire DragonSapphire Dragon
- 1 Sword Coast SerpentSword Coast Serpent
- 1 Brinelin, the Moon KrakenBrinelin, the Moon Kraken
- 1 Jace, the Mind SculptorJace, the Mind Sculptor
- 1 Jace, Wielder of MysteriesJace, Wielder of Mysteries
- 1 Tezzeret, Artifice MasterTezzeret, Artifice Master
- 1 BrainstormBrainstorm
- 1 Swan SongSwan Song
- 1 Thought ScourThought Scour
- 1 Mana DrainMana Drain
- 1 Reality ShiftReality Shift
- 1 Tale's EndTale's End
- 1 Think TwiceThink Twice
- 1 Cryptic CommandCryptic Command
- 1 Confirm SuspicionsConfirm Suspicions
- 1 Force of WillForce of Will
- 1 Mystic ConfluenceMystic Confluence
- 1 Sublime EpiphanySublime Epiphany
- 1 Commit // MemoryCommit // Memory
- 1 Dig Through TimeDig Through Time
- 1 PreordainPreordain
- 1 Compulsive ResearchCompulsive Research
- 1 WindfallWindfall
- 1 Deep AnalysisDeep Analysis
- 1 Devastation TideDevastation Tide
- 1 Treasure CruiseTreasure Cruise
- 1 Midnight ClockMidnight Clock
- 1 Search for AzcantaSearch for Azcanta
Black (46)
- 1 Viscera SeerViscera Seer
- 1 Blood ArtistBlood Artist
- 1 Priest of Forgotten GodsPriest of Forgotten Gods
- 1 Sinister StarfishSinister Starfish
- 1 Falthis, Shadowcat FamiliarFalthis, Shadowcat Familiar
- 1 Fleshbag MarauderFleshbag Marauder
- 1 Gumdrop PoisonerGumdrop Poisoner
- 1 Keskit, the Flesh SculptorKeskit, the Flesh Sculptor
- 1 OphiomancerOphiomancer
- 1 Skullport MerchantSkullport Merchant
- 1 Stinkweed ImpStinkweed Imp
- 1 Vampire NighthawkVampire Nighthawk
- 1 Crypt GhastCrypt Ghast
- 1 Phyrexian ObliteratorPhyrexian Obliterator
- 1 Sewer NemesisSewer Nemesis
- 1 Tormod, the DesecratorTormod, the Desecrator
- 1 Cairn WandererCairn Wanderer
- 1 Gravebreaker LamiaGravebreaker Lamia
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 ShriekmawShriekmaw
- 1 Skithiryx, the Blight DragonSkithiryx, the Blight Dragon
- 1 Grave TitanGrave Titan
- 1 Sengir, the Dark BaronSengir, the Dark Baron
- 1 Troll of Khazad-dûmTroll of Khazad-dûm
- 1 Deathbringer RegentDeathbringer Regent
- 1 K'rrik, Son of YawgmothK'rrik, Son of Yawgmoth
- 1 Hoarding BroodlordHoarding Broodlord
- 1 Liliana, Death's MajestyLiliana, Death's Majesty
- 1 Tevesh Szat, Doom of FoolsTevesh Szat, Doom of Fools
- 1 Liliana, Dreadhorde GeneralLiliana, Dreadhorde General
- 1 Vampiric TutorVampiric Tutor
- 1 Village RitesVillage Rites
- 1 Wretched ConfluenceWretched Confluence
- 1 Extract a ConfessionExtract a Confession
- 1 Read the BonesRead the Bones
- 1 Toxic DelugeToxic Deluge
- 1 Ancient CravingAncient Craving
- 1 Crux of FateCrux of Fate
- 1 Taste of DeathTaste of Death
- 1 Bolas's CitadelBolas's Citadel
- 1 AttritionAttrition
- 1 Black Market ConnectionsBlack Market Connections
- 1 TriskaidekaphobiaTriskaidekaphobia
- 1 Dictate of ErebosDictate of Erebos
- 1 The Eldest RebornThe Eldest Reborn
- 1 Invasion of InnistradInvasion of Innistrad
Red (46)
- 1 Rograkh, Son of RohgahhRograkh, Son of Rohgahh
- 1 Shivan DevastatorShivan Devastator
- 1 Dockside ExtortionistDockside Extortionist
- 1 Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar
- 1 Krark, the ThumblessKrark, the Thumbless
- 1 Reckless BarbarianReckless Barbarian
- 1 Bonecrusher GiantBonecrusher Giant
- 1 Dragon EggDragon Egg
- 1 Gadrak, the Crown-ScourgeGadrak, the Crown-Scourge
- 1 Toggo, Goblin WeaponsmithToggo, Goblin Weaponsmith
- 1 Manaform HellkiteManaform Hellkite
- 1 Redcap Gutter-DwellerRedcap Gutter-Dweller
- 1 Alena, Kessig TrapperAlena, Kessig Trapper
- 1 Bonehoard DracosaurBonehoard Dracosaur
- 1 Goldspan DragonGoldspan Dragon
- 1 Incinerator of the GuiltyIncinerator of the Guilty
- 1 Inferno of the Star MountsInferno of the Star Mounts
- 1 Realm-Scorcher HellkiteRealm-Scorcher Hellkite
- 1 Runehorn HellkiteRunehorn Hellkite
- 1 Skyline DespotSkyline Despot
- 1 Tyrant's FamiliarTyrant's Familiar
- 1 Bogardan HellkiteBogardan Hellkite
- 1 Utvara HellkiteUtvara Hellkite
- 1 Chandra, Torch of DefianceChandra, Torch of Defiance
- 1 Sarkhan the MasterlessSarkhan the Masterless
- 1 Chandra, FlamecallerChandra, Flamecaller
- 1 Demand AnswersDemand Answers
- 1 Chaos WarpChaos Warp
- 1 Spit FlameSpit Flame
- 1 Big ScoreBig Score
- 1 Faithless LootingFaithless Looting
- 1 GambleGamble
- 1 Strike It RichStrike It Rich
- 1 Reckless ImpulseReckless Impulse
- 1 Collective DefianceCollective Defiance
- 1 Jeska's WillJeska's Will
- 1 Draconic InterventionDraconic Intervention
- 1 Reforge the SoulReforge the Soul
- 1 Volcanic TorrentVolcanic Torrent
- 1 Blasphemous ActBlasphemous Act
- 1 Beamtown BeatstickBeamtown Beatstick
- 1 Experimental SynthesizerExperimental Synthesizer
- 1 Curse of OpulenceCurse of Opulence
- 1 Fable of the Mirror-BreakerFable of the Mirror-Breaker
- 1 Outpost SiegeOutpost Siege
- 1 Invasion of TarkirInvasion of Tarkir
Green (46)
- 1 Gilded GooseGilded Goose
- 1 Jadelight SpelunkerJadelight Spelunker
- 1 Gala GreetersGala Greeters
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Satyr WayfinderSatyr Wayfinder
- 1 Sharp-Eyed RookieSharp-Eyed Rookie
- 1 Tough CookieTough Cookie
- 1 Courser of KruphixCourser of Kruphix
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Eternal WitnessEternal Witness
- 1 Gilanra, Caller of WirewoodGilanra, Caller of Wirewood
- 1 Kodama of the West TreeKodama of the West Tree
- 1 Selesnya EulogistSelesnya Eulogist
- 1 Thrashing BrontodonThrashing Brontodon
- 1 Tireless ProvisionerTireless Provisioner
- 1 Tireless TrackerTireless Tracker
- 1 Anara, Wolvid FamiliarAnara, Wolvid Familiar
- 1 Caller of the UntamedCaller of the Untamed
- 1 Forgotten AncientForgotten Ancient
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Ich-Tekik, Salvage SplicerIch-Tekik, Salvage Splicer
- 1 MycolothMycoloth
- 1 Verdurous GearhulkVerdurous Gearhulk
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Kodama of the East TreeKodama of the East Tree
- 1 Rampaging BalothsRampaging Baloths
- 1 Ulvenwald HydraUlvenwald Hydra
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Kamahl, Heart of KrosaKamahl, Heart of Krosa
- 1 TerastodonTerastodon
- 1 Vivien, Champion of the WildsVivien, Champion of the Wilds
- 1 Garruk, Primal HunterGarruk, Primal Hunter
- 1 Nissa, Who Shakes the WorldNissa, Who Shakes the World
- 1 Heroic InterventionHeroic Intervention
- 1 Beast WithinBeast Within
- 1 Growth CharmGrowth Charm
- 1 Traverse the UlvenwaldTraverse the Ulvenwald
- 1 FarseekFarseek
- 1 CultivateCultivate
- 1 HarmonizeHarmonize
- 1 RancorRancor
- 1 Vessel of NascencyVessel of Nascency
- 1 Ranger ClassRanger Class
- 1 Doubling SeasonDoubling Season
- 1 The Mending of DominariaThe Mending of Dominaria
- 1 Invasion of ZendikarInvasion of Zendikar
Multicolored (31)
- 1 Brago, King EternalBrago, King Eternal
- 1 Teferi, Hero of DominariaTeferi, Hero of Dominaria
- 1 Baleful StrixBaleful Strix
- 1 Phenax, God of DeceptionPhenax, God of Deception
- 1 Grusilda, Monster MasherGrusilda, Monster Masher
- 1 Grave UpheavalGrave Upheaval
- 1 Bloodbraid ElfBloodbraid Elf
- 1 Omnath, Locus of RageOmnath, Locus of Rage
- 1 Rhys the RedeemedRhys the Redeemed
- 1 Sylvan ReclamationSylvan Reclamation
- 1 Karlov of the Ghost CouncilKarlov of the Ghost Council
- 1 Merciless EvictionMerciless Eviction
- 1 Izzet CharmIzzet Charm
- 1 Niv-Mizzet, ParunNiv-Mizzet, Parun
- 1 The Gitrog MonsterThe Gitrog Monster
- 1 Find // FinalityFind // Finality
- 1 SunforgerSunforger
- 1 Quintorius, LoremasterQuintorius, Loremaster
- 1 The Goose MotherThe Goose Mother
- 1 Progenitor MimicProgenitor Mimic
- 1 Falco Spara, PactweaverFalco Spara, Pactweaver
- 1 Aminatou, the FateshifterAminatou, the Fateshifter
- 1 Sol'Kanar the TaintedSol'Kanar the Tainted
- 1 Korvold, Fae-Cursed KingKorvold, Fae-Cursed King
- 1 Ghired, Conclave ExileGhired, Conclave Exile
- 1 Kaalia of the VastKaalia of the Vast
- 1 Gimbal, Gremlin ProdigyGimbal, Gremlin Prodigy
- 1 Ghave, Guru of SporesGhave, Guru of Spores
- 1 Elsha of the InfiniteElsha of the Infinite
- 1 Muldrotha, the GravetideMuldrotha, the Gravetide
- 1 The Ur-DragonThe Ur-Dragon
Colorless (50)
- 1 Hangarback WalkerHangarback Walker
- 1 Burnished HartBurnished Hart
- 1 Deal BrokerDeal Broker
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Geode GolemGeode Golem
- 1 Staunch ThroneguardStaunch Throneguard
- 1 The Prismatic PiperThe Prismatic Piper
- 1 Steel HellkiteSteel Hellkite
- 1 Wurmcoil EngineWurmcoil Engine
- 1 Myr BattlesphereMyr Battlesphere
- 1 Karn, Scion of UrzaKarn, Scion of Urza
- 1 Ugin, the Spirit DragonUgin, the Spirit Dragon
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Mana CryptMana Crypt
- 1 Commander's PlateCommander's Plate
- 1 Eater of VirtueEater of Virtue
- 1 ShadowspearShadowspear
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Springleaf DrumSpringleaf Drum
- 1 Arcane SignetArcane Signet
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Coldsteel HeartColdsteel Heart
- 1 Fellwar StoneFellwar Stone
- 1 Hero's BladeHero's Blade
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Sword of the AnimistSword of the Animist
- 1 Ashnod's AltarAshnod's Altar
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Cultivator's CaravanCultivator's Caravan
- 1 Darksteel IngotDarksteel Ingot
- 1 Decanter of Endless WaterDecanter of Endless Water
- 1 Dragon's HoardDragon's Hoard
- 1 Loxodon WarhammerLoxodon Warhammer
- 1 Mimic VatMimic Vat
- 1 Pristine TalismanPristine Talisman
- 1 Sword of Hearth and HomeSword of Hearth and Home
- 1 Sword of Truth and JusticeSword of Truth and Justice
- 1 Sword of VengeanceSword of Vengeance
- 1 Aetherflux ReservoirAetherflux Reservoir
- 1 Hedron ArchiveHedron Archive
- 1 Nevinyrral's DiskNevinyrral's Disk
- 1 Nyx LotusNyx Lotus
- 1 BatterskullBatterskull
- 1 Eldrazi MonumentEldrazi Monument
- 1 Gilded LotusGilded Lotus
- 1 Mind's EyeMind's Eye
- 1 Dreamstone HedronDreamstone Hedron
Lands (50)
- 1 Hallowed FountainHallowed Fountain
- 1 Sea of CloudsSea of Clouds
- 1 Morphic PoolMorphic Pool
- 1 Watery GraveWatery Grave
- 1 Blood CryptBlood Crypt
- 1 Luxury SuiteLuxury Suite
- 1 Spire GardenSpire Garden
- 1 Stomping GroundStomping Ground
- 1 Bountiful PromenadeBountiful Promenade
- 1 Temple GardenTemple Garden
- 1 Godless ShrineGodless Shrine
- 1 Vault of ChampionsVault of Champions
- 1 Steam VentsSteam Vents
- 1 Training CenterTraining Center
- 1 Overgrown TombOvergrown Tomb
- 1 Undergrowth StadiumUndergrowth Stadium
- 1 Sacred FoundrySacred Foundry
- 1 Spectator SeatingSpectator Seating
- 1 Breeding PoolBreeding Pool
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Arid MesaArid Mesa
- 1 Ash BarrensAsh Barrens
- 1 Bloodstained MireBloodstained Mire
- 1 Command BeaconCommand Beacon
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Field of the DeadField of the Dead
- 1 Flooded StrandFlooded Strand
- 1 Grand ColiseumGrand Coliseum
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 Paliano, the High CityPaliano, the High City
- 1 Polluted DeltaPolluted Delta
- 1 Prismatic VistaPrismatic Vista
- 1 Reflecting PoolReflecting Pool
- 1 Reliquary TowerReliquary Tower
- 1 Scalding TarnScalding Tarn
- 1 Thriving BluffThriving Bluff
- 1 Thriving GroveThriving Grove
- 1 Thriving HeathThriving Heath
- 1 Thriving IsleThriving Isle
- 1 Thriving MoorThriving Moor
- 1 Verdant CatacombsVerdant Catacombs
- 1 Vivid CragVivid Crag
- 1 Vivid CreekVivid Creek
- 1 Vivid GroveVivid Grove
- 1 Vivid MarshVivid Marsh
- 1 Vivid MeadowVivid Meadow
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
Happy Cubing
Here's hoping this article inspires you to build your own Commander Cube. EDHREC is an excellent tool for both starting and iterating, and I think you'll have a blast with both. Enjoy!
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