(Delina, Wild MageDelina, Wild Mage | Art by Wisnu Tan)
Friendly greetings and welcome to Bracketeering, the series about sideboards for Commander Brackets. With two announcements on April 22nd, 2025, Wizards of the Coast updated the Commander Ban List and Game Changers List. Basically, the Bracket system is still a beta test, and there are no major system changes at this time. A total of twenty-three cards joined the Game Changers list, including five previously banned cards. This is our first Bracketeering article in the updated environment, and I'm excited to put my money where my mouth is.
This week I'm bracketeering my very own Delina, Wild MageDelina, Wild Mage deck, and I'll show a picture of the cards and sleeves to prove it. This deck is my happy place, my touchstone for a fun Commander game. If I'm playing two games of Commander in a session, then one of those games will be with Delina. I want to make sure I have the tools to match this deck with as many pods as possible.
Roll the Dice
Since the advent of Commander Brackets, I've listed my Delina deck as Core (2). Technically this deck fits the criteria for Upgraded (3) since GambleGamble joined the Game Changer list. Gamble is in the deck because I have one, and it matches the flavor of Delina leaving things to chance.
Here's my deck list:
Delina
View on ArchidektCommander (1)
- 1 Delina, Wild MageDelina, Wild Mage
Artifacts (16)
- 1 Arcane SignetArcane Signet
- 1 Cloak of the BatCloak of the Bat
- 1 Coldsteel HeartColdsteel Heart
- 1 Cursed MirrorCursed Mirror
- 1 Dolmen GateDolmen Gate
- 1 Ebony FlyEbony Fly
- 1 Fire DiamondFire Diamond
- 1 Glittering StockpileGlittering Stockpile
- 1 Key to the CityKey to the City
- 1 Liquimetal TorqueLiquimetal Torque
- 1 Manifold KeyManifold Key
- 1 Mind StoneMind Stone
- 1 Ruby MedallionRuby Medallion
- 1 Sol RingSol Ring
- 1 Sonic ScrewdriverSonic Screwdriver
- 1 Vexing PuzzleboxVexing Puzzlebox
Sorceries (11)
- 1 Anzrag's RampageAnzrag's Rampage
- 1 Cosmotronic WaveCosmotronic Wave
- 1 GambleGamble
- 1 Hazardous BlastHazardous Blast
- 1 Ignite the FutureIgnite the Future
- 1 Light Up the StageLight Up the Stage
- 1 Mizzium MortarsMizzium Mortars
- 1 Reckless ImpulseReckless Impulse
- 1 Seize the SpotlightSeize the Spotlight
- 1 VandalblastVandalblast
- 1 Wrenn's ResolveWrenn's Resolve
Creatures (24)
- 1 Ardent ElementalistArdent Elementalist
- 1 Breya's ApprenticeBreya's Apprentice
- 1 Caves of Chaos AdventurerCaves of Chaos Adventurer
- 1 Charming ScoundrelCharming Scoundrel
- 1 Dire Fleet DaredevilDire Fleet Daredevil
- 1 Ganax, Astral HunterGanax, Astral Hunter
- 1 Ghirapur GearcrafterGhirapur Gearcrafter
- 1 Goblin WelderGoblin Welder
- 1 Harmonic ProdigyHarmonic Prodigy
- 1 Imperial RecruiterImperial Recruiter
- 1 Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar
- 1 Krenko's BuzzcrusherKrenko's Buzzcrusher
- 1 Myr BattlesphereMyr Battlesphere
- 1 Patron of the ArtsPatron of the Arts
- 1 Pia NalaarPia Nalaar
- 1 Pia and Kiran NalaarPia and Kiran Nalaar
- 1 Plundering BarbarianPlundering Barbarian
- 1 Professional Face-BreakerProfessional Face-Breaker
- 1 Siege-Gang CommanderSiege-Gang Commander
- 1 Swashbuckler ExtraordinaireSwashbuckler Extraordinaire
- 1 Thopter EngineerThopter Engineer
- 1 Trumpeting CarnosaurTrumpeting Carnosaur
- 1 Wily GoblinWily Goblin
- 1 Wyll, Blade of FrontiersWyll, Blade of Frontiers
Enchantments (5)
- 1 Barbarian ClassBarbarian Class
- 1 Echoing AssaultEchoing Assault
- 1 Frenzied FugueFrenzied Fugue
- 1 Goblin BombardmentGoblin Bombardment
- 1 War CadenceWar Cadence
Instants (6)
- 1 Chaos WarpChaos Warp
- 1 Invoke CalamityInvoke Calamity
- 1 Lightning BoltLightning Bolt
- 1 Wild Magic SurgeWild Magic Surge
- 1 You Find Some PrisonersYou Find Some Prisoners
- 1 Zoyowa's JusticeZoyowa's Justice
Lands (40)
- 1 Access TunnelAccess Tunnel
- 1 Arena of GloryArena of Glory
- 1 Barbarian RingBarbarian Ring
- 1 Castle EmberethCastle Embereth
- 1 Demolition FieldDemolition Field
- 1 Den of the BugbearDen of the Bugbear
- 1 Dwarven MineDwarven Mine
- 1 Forgotten CaveForgotten Cave
- 1 Great FurnaceGreat Furnace
- 1 Maze of IthMaze of Ith
- 27 MountainMountain
- 1 Rogue's PassageRogue's Passage
- 1 Shivan GorgeShivan Gorge
- 1 Terrain GeneratorTerrain Generator
While this version of the deck might technically be an Upgraded (3), I can assure you it rarely performs at that level. There's a wild range of variance baked into this dice-rolling legend.
Delina's attack trigger and lack of evasion require effort to get the game plan up and running. To be honest, playing Delina is an uphill battle, even at Core (2) tables where disposable blockers are plentiful. Although the challenge and variance are part of the fun for me, I do want to play this deck more often in more places. Making a sideboard will help me do that.
By the time my new sideboard is complete, my main deck will be firmly Core (2) and I'll have a tool box for playing comfortably in any pod from Exhibition (1) to Upgraded (3).
Improving the Odds
I know from experience that it'll take more than a GambleGamble to give this deck a fighting chance in Upgraded (3) games. Delina needs to attack more frequently and be unblockable to punch at a higher weight class. I like cards like Manifold KeyManifold Key and Sonic ScrewdriverSonic Screwdriver, but paying mana every turn for those activated abilities is less efficient than one-time investments in quality Equipment. Cards like Brotherhood RegaliaBrotherhood Regalia, Prowler's HelmProwler's Helm, and Trailblazer's BootsTrailblazer's Boots can help keep Delina alive in combat.
Red is the color of extra combat, and I already own copies of Seize the DaySeize the Day and Aggravated AssaultAggravated Assault. Port RazerPort Razer is in 59% of Delina decks, because any copies she makes have a chance to chain multiple combat steps together.
If I'm sideboarding for an upgraded game, some of my pet cards will have to side-out. For example, Invoke CalamityInvoke Calamity is dead-in-hand too often for Upgarded (3) gameplay. Manifold KeyManifold Key can be exchanged for any of those Equipment I mentioned. Sadly, I rarely reach the seven mana to cast Myr BattlesphereMyr Battlesphere. The rest of the swaps will require some hard choices, but some likely candidates will be four-mana creatures competing to be cast on the same turn as Delina.
Digging a Hole
Brothers of the mine, rejoice! A playset of Seven DwarvesSeven Dwarves has been living rent free in my head and card collection since 2019. I had these cards in very early drafts of my Delina deck, but I cut them for token producers. If I'm being completely honest, I love the flavor of the card, but deep down I know bulk common bears need more upside to dig in for the win in Commander.
Recently, Steven Seiter of EDHREC sister site Card Gamer mentioned the card Spy KitSpy Kit, and I realized it's a pseudo-anthem for Seven Dwarves. Then I remembered Psychic PaperPsychic Paper from Universes Beyond: Doctor Who also manipulates card names. It all happened so fast; one moment I was casually conversing on Discord, and the next I was adding cards to my Cardsphere wants. One thing led to anther and I sleeved up my playset of Seven Dwarves for a Bracketeering sideboard.
I'm not ready to put down the shovel yet. If I'm going to sideboard for an Exhibition (1) game, I need to know what stays in the deck and what I'm siding out. The bracket guidelines call for few tutors in the lower brackets. In the Exhibition (1) bracket specifically, I believe tutors should narrowly support the theme of the deck. My GambleGamble will stay in the sideboard, because it's a Game Changer and because it's too broad. Imperial RecruiterImperial Recruiter is in the main deck and it can stay there, because the power limitation narrowly includes my Seven Dwarves. Dwarven RecruiterDwarven Recruiter and Pattern MatcherPattern Matcher are siding in.
In total, I need to side out 11 cards from the main deck. Conveniently, I have seven creature cards in the main deck that produce creature tokens. Those seven will swap right out for the Seven Dwarves. Of the remaining four swaps, one of these should be Krenko's BuzzcrusherKrenko's Buzzcrusher; it's not true Mass Land Denial, but it's MLD-adjacent. I'm also siding out Frenzied FugueFrenzied Fugue, Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar and Dire Fleet DaredevilDire Fleet Daredevil.
LFG
This sideboard is only 18 cards. Eleven of them are specifically for the Exhibition (1) Seven Dwarves theme. There's only seven cards specifically included for Upgraded (3) games. Playtesting will tell if that's enough.
Bracketeering Delina Sideboard
View on ArchidektCreatures (10)
- 1 Dwarven RecruiterDwarven Recruiter
- 1 Pattern MatcherPattern Matcher
- 1 Port RazerPort Razer
- 7 Seven DwarvesSeven Dwarves
Artifacts (5)
- 1 Brotherhood RegaliaBrotherhood Regalia
- 1 Prowler's HelmProwler's Helm
- 1 Psychic PaperPsychic Paper
- 1 Spy KitSpy Kit
- 1 Trailblazer's BootsTrailblazer's Boots
Sorceries (2)
- 1 GambleGamble
- 1 Seize the DaySeize the Day
Enchantments (1)
- 1 Aggravated AssaultAggravated Assault
I'm more excited than ever to play this deck. There's room to grow, and I'm hoping to eventually fill the Sideboard out to 25 cards.
Bracketeering will be back later this month with a sideboard for a recent precon. If you have suggestions for my Delina Sideboard, or a deck you'd like to see in this series, then tell us in the comments below.
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