Alistair, the BrigadierAlistair, the Brigadier | Art by Thanh Tuấn
Three-Color Shards on the Borderlands
Welcome to Borderland Explorer, the EDHREC series that takes a closer look at commanders right on the border of popularity – not too obscure, but nowhere near the “Top Commanders” front page either.
This is the second episode of a five-part series highlighting commanders in Magic's three-color "shards." Last week's deck was (Naya), so this week will focus on the final shard, (Bant).
The series focuses on commanders helming between 1,000-2,000 decks.
The general plan is to:
- Identify a commander that falls into this range for each allied three-color shard
- Highlight interesting game plan(s) for this commander
- Build a budget-friendly (~$40) "Core" power level deck following these plans
- Highlight important card categories and use synergy numbers to discuss notable inclusions and exclusions
- Describe mid-budget upgrades (<=$20 per card) for the option to invest more into this strategy
The goal is to find commanders with some established traction but lots of room for exploration and innovation; so let’s get into the brewing spirit!
Filtering by number of decks, I see Storvald, Frost Giant JarlStorvald, Frost Giant Jarl, Rigo, Streetwise MentorRigo, Streetwise Mentor, Amareth, the LustrousAmareth, the Lustrous, and Alistair, the BrigadierAlistair, the Brigadier each leading between 1,200 and 1,400 decks. While these are all interesting options, Alastair definitely looks like the kind of commander we've been building – setting up an interesting puzzle to balance Soldier tokens, historic spells and permanents, and the ability to ramp up to for a powerful board pump.
The Game Plan(s)
Historic is the name of the game with Alastair; this deck wants a high density of artifacts, legendary permanents, Sagas, and/or producers of historic ClueClue and FoodFood tokens. There will also be a few subthemes related to this commander: legendary creatures matter, Soldiers matter, and tokens matter. Taken all together, this deck can spit out tons of creature and noncreature tokens, draw cards, create lots of mana, and finish the game with the commander's overwhelming mass-pump effect.
Historic Permanents
Historic + Historic
These cards are perfect for this deck because they're all efficient historic cards that create additional historic tokens:
- Dennick, Pious ApprenticeDennick, Pious Apprentice
- Lonis, CryptozoologistLonis, Cryptozoologist
- Samwise GamgeeSamwise Gamgee
- Sarah Jane SmithSarah Jane Smith
- Peregrin TookPeregrin Took
- Rosie Cotton of South LaneRosie Cotton of South Lane
- Volo, Itinerant ScholarVolo, Itinerant Scholar
- Zimone, All-QuestioningZimone, All-Questioning
- The Birth of MeletisThe Birth of Meletis
Legends Matter
Many historic cards have synergies with casting additional historic/legendary spells:
- Gold-Forged ThopteryxGold-Forged Thopteryx grants much of your board ward
- Niambi, Esteemed SpeakerNiambi, Esteemed Speaker and Ballad of the Black FlagBallad of the Black Flag help you filter through cards
- Blackblade ReforgedBlackblade Reforged, Jedit Ojanen, MercenaryJedit Ojanen, Mercenary, Kellan Joins UpKellan Joins Up, and Legolas GreenleafLegolas Greenleaf give you a more ferocious board precence.
Historic Mana
Although this deck has access to green, normal inclusions like CultivateCultivate, FarseekFarseek, Kodama's ReachKodama's Reach, Three VisitsThree Visits, and Nature's LoreNature's Lore (respective synergies of -12%, -22%, -6%, -14%, and -23% in low-budget decks) have been replaced by mana rocks like the three on-color Talismans (+27 to +39 synergy in low-budget decks) and the three on-color Signets (+19 to +36 synergy in low-budget decks). Because Signets serve as both historic spells (creating SoldierSoldier tokens) and historic permanents (counting towards Alistair's mass pump), these numbers make a lot of sense.
Beyond the straightforward choice of artifact mana rocks, there are some other historic mana synergies like:
- Gilded GooseGilded Goose
- The Restoration of EiganjoThe Restoration of Eiganjo
- Arixmethes, Slumbering IsleArixmethes, Slumbering Isle
- and The Ring Goes SouthThe Ring Goes South, which has the potential to create an additional legendary creature through The RingThe Ring and become an upgraded Explosive VegetationExplosive Vegetation effect that can even get nonbasics.
Speaking of nonbasic lands, they can also count as historic permanents, whether they're part of the Bridge cycle of artifact lands or legendary lands like:
- Abstergo EntertainmentAbstergo Entertainment
- PendelhavenPendelhaven
- RivendellRivendell
- The Grey HavensThe Grey Havens
- The ShireThe Shire
- Trenzalore ClocktowerTrenzalore Clocktower (yes, the deck even includes a few Time Lords).
Finally, We Ride at DawnWe Ride at Dawn, Peri BrownPeri Brown, and Jaheira, Friend of the ForestJaheira, Friend of the Forest allow the deck to leverage its tokens to cast additional spells.
Thematic Disruption and Removal
As usual, I'm looking for something on-theme rather than just jamming Swords to PlowsharesSwords to Plowshares, CounterspellCounterspell, and Beast WithinBeast Within into this deck. When it comes to disruption, let's think about the types of cards the deck would like protection against. Because this commander incentivizes us to have a board full of tokens and mana rocks, the strategy is especially worried about cards like FarewellFarewell and Austere CommandAustere Command. We can stop control players' board wipes with Unified WillUnified Will and the classic NegateNegate.
Endless DetourEndless Detour and VoidslimeVoidslime serve as versatile multicolored disruption, while Martial CoupMartial Coup, Rootborn DefensesRootborn Defenses, Perplexing TestPerplexing Test, and Crisis of ConscienceCrisis of Conscience play well with the deck's token theme. Finally, Saga-based removal spells Trial of a Time LordTrial of a Time Lord and The Night of the DoctorThe Night of the Doctor keep the deck's historic permanent count high.
Inclusions
Neither of these is on the commander's page, but these geese work towards different parts of Alistair's goals, with Gilded GooseGilded Goose getting toward the target and The Goose MotherThe Goose Mother serving as a historic spell that creates multiple historic permanents.
Also not on the page, this creature is a historic spell that creates a historic permanent and is even a Soldier to boot – a welcome sight for Skystrike OfficerSkystrike Officer and Harbin, Vanguard AviatorHarbin, Vanguard Aviator.
Both in <1% of Alistair decks, Shaun & Rebecca, AgentsShaun & Rebecca, Agents is a source of ramp that also represents multiple historic spells/permanents because it lets you search for The AnimusThe Animus, a card that enables further legendary synergies.
Not on main page (but in 36% of all token-focused strategies). This is my "Challenge the Stats" pick – Jaheira is particularly powerful, as your ClueClue and FoodFood tokens functionally turn into copies of Mox EmeraldMox Emerald! Don't forget all your SoldierSoldier tokens can tap for mana too, as long as their not summoning sick. This card exists at the crossroads of caring about tokens and getting to , which is exactly what Alistair wants to see.
Exclusions
It looks like around 20-30% of budget-friendly Alistair builds focus heavily on artifacts – all historic cards that will create an additional SoldierSoldier when they're cast. Cards like:
- Etherium SculptorEtherium Sculptor,
- Sai, Master ThopteristSai, Master Thopterist,
- GoldGold, SilverSilver and Copper MyrCopper Myr,
- Foundry InspectorFoundry Inspector,
- Semblance AnvilSemblance Anvil,
- and Ugin, the IneffableUgin, the Ineffable form the core of a deck that can also storm off with RebuildRebuild and Paradoxical OutcomeParadoxical Outcome.
If you want to go down the path of artifact cost reduction, there are also great combos with Myr RetrieverMyr Retriever, Scrap TrawlerScrap Trawler, Workshop AssistantWorkshop Assistant, and Blasting StationBlasting Station for infinite or near-infinite value and damage. I'm excluding these packages because I've already had a lot of artifact-centric decks in this series – but this theme is certainly interesting to explore.
Alistair, the Brigadier Commander Decklist
Alistair, the Brigadier
View on ArchidektCommander (1)
- 1 Alistair, the BrigadierAlistair, the Brigadier
Artifacts (16)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Bident of ThassaBident of Thassa
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Fellwar StoneFellwar Stone
- 1 Honor-Worn ShakuHonor-Worn Shaku
- 1 Moonsnare PrototypeMoonsnare Prototype
- 1 Selesnya SignetSelesnya Signet
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Springleaf DrumSpringleaf Drum
- 1 Talisman of CuriosityTalisman of Curiosity
- 1 Talisman of ProgressTalisman of Progress
- 1 Talisman of UnityTalisman of Unity
- 1 The AnimusThe Animus
- 1 The IrencragThe Irencrag
Creatures (30)
- 1 Arixmethes, Slumbering IsleArixmethes, Slumbering Isle
- 1 Dennick, Pious Apprentice // Dennick, Pious ApparitionDennick, Pious Apprentice // Dennick, Pious Apparition
- 1 Gilded GooseGilded Goose
- 1 Gold-Forged ThopteryxGold-Forged Thopteryx
- 1 Harbin, Vanguard AviatorHarbin, Vanguard Aviator
- 1 Jaheira, Friend of the ForestJaheira, Friend of the Forest
- 1 Jedit Ojanen, MercenaryJedit Ojanen, Mercenary
- 1 King Darien XLVIIIKing Darien XLVIII
- 1 Legolas GreenleafLegolas Greenleaf
- 1 Lonis, CryptozoologistLonis, Cryptozoologist
- 1 Niambi, Esteemed SpeakerNiambi, Esteemed Speaker
- 1 Ornithopter of ParadiseOrnithopter of Paradise
- 1 Peregrin TookPeregrin Took
- 1 Peri BrownPeri Brown
- 1 Pippin, Guard of the CitadelPippin, Guard of the Citadel
- 1 Rory WilliamsRory Williams
- 1 Rosie Cotton of South LaneRosie Cotton of South Lane
- 1 Samwise GamgeeSamwise Gamgee
- 1 Samwise the StoutheartedSamwise the Stouthearted
- 1 Sarah Jane SmithSarah Jane Smith
- 1 Shaun Shaun
- 1 Skystrike OfficerSkystrike Officer
- 1 Teshar, Ancestor's ApostleTeshar, Ancestor's Apostle
- 1 The Fourth DoctorThe Fourth Doctor
- 1 The Goose MotherThe Goose Mother
- 1 The Peregrine DynamoThe Peregrine Dynamo
- 1 The Sixth DoctorThe Sixth Doctor
- 1 Traxos, Scourge of KroogTraxos, Scourge of Kroog
- 1 Volo, Itinerant ScholarVolo, Itinerant Scholar
- 1 Zimone, All-QuestioningZimone, All-Questioning
Enchantments (10)
- 1 Ballad of the Black FlagBallad of the Black Flag
- 1 Banish to Another UniverseBanish to Another Universe
- 1 Fugitive of the JudoonFugitive of the Judoon
- 1 Growing Rites of Itlimoc // Itlimoc, Cradle of the SunGrowing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- 1 Kellan Joins UpKellan Joins Up
- 1 The Birth of MeletisThe Birth of Meletis
- 1 The Night of the DoctorThe Night of the Doctor
- 1 The Restoration of Eiganjo // Architect of RestorationThe Restoration of Eiganjo // Architect of Restoration
- 1 Trial of a Time LordTrial of a Time Lord
- 1 We Ride at DawnWe Ride at Dawn
Sorceries (3)
- 1 Crisis of ConscienceCrisis of Conscience
- 1 Martial CoupMartial Coup
- 1 The Ring Goes SouthThe Ring Goes South
Instants (6)
- 1 Endless DetourEndless Detour
- 1 NegateNegate
- 1 Perplexing TestPerplexing Test
- 1 Rootborn DefensesRootborn Defenses
- 1 Unified WillUnified Will
- 1 VoidslimeVoidslime
Lands (34)
- 1 Abstergo EntertainmentAbstergo Entertainment
- 1 Azorius ChanceryAzorius Chancery
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Flooded GroveFlooded Grove
- 2 ForestForest
- 1 Fortified BeachheadFortified Beachhead
- 1 Great Hall of the CitadelGreat Hall of the Citadel
- 3 IslandIsland
- 1 Mobilized DistrictMobilized District
- 1 Overflowing BasinOverflowing Basin
- 1 Path of AncestryPath of Ancestry
- 1 PendelhavenPendelhaven
- 3 PlainsPlains
- 1 Razortide BridgeRazortide Bridge
- 1 RivendellRivendell
- 1 Seaside CitadelSeaside Citadel
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Skycloud ExpanseSkycloud Expanse
- 1 Spire of IndustrySpire of Industry
- 1 Sungrass PrairieSungrass Prairie
- 1 Tanglepool BridgeTanglepool Bridge
- 1 The Grey HavensThe Grey Havens
- 1 The ShireThe Shire
- 1 Thornglint BridgeThornglint Bridge
- 1 Tranquil LandscapeTranquil Landscape
- 1 Trenzalore ClocktowerTrenzalore Clocktower
- 1 Yavimaya CoastYavimaya Coast
Deck Checklist
- 59 mana sources (34 lands, 13 artifacts, six creatures, six other noncreatures)
- 8 card draw (+5 cards that create Clues)
- 61 historic permanents
- 27 cards that create tokens
- 10 removal spells, including four mass removal
- 2 finishers (+ the commander's ability)
Mid-Budget Upgrades
For more on-theme card draw effects, Reki, the History of KamigawaReki, the History of Kamigawa, Toski, Bearer of SecretsToski, Bearer of Secrets, Caretaker’s TalentCaretaker’s Talent, and SkullclampSkullclamp serve as great upgrades.
Urza, Lord High ArtificerUrza, Lord High Artificer and Crystal Skull, Isu SpyglassCrystal Skull, Isu Spyglass are mana-producers that can also keep a steady flow of cards going, while Relic of LegendsRelic of Legends goes perfectly with a the deck's legend-heavy theme.
For more power and increasing threat density, you can pump out more tokens with Adrix and Nev, TwincastersAdrix and Nev, Twincasters and Thousand Moons SmithyThousand Moons Smithy while using Displaced DinosaursDisplaced Dinosaurs, Flowering of the White TreeFlowering of the White Tree, and Excalibur, Sword of EdenExcalibur, Sword of Eden to turn your board of historic cards into lethal attackers!
Finally, DesynchronizationDesynchronization, Oko, Thief of CrownsOko, Thief of Crowns, and Plaza of HeroesPlaza of Heroes are additional on-theme disruption to foil your opponents' plans.
Conclusion
Thanks for reading! That concludes this five-part segment of Borderland Explorer focused on allied shards. Next month I'll be taking a look at some exciting new commanders from Final Fantasy. See you then!
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