Azula, Ruthless FirebenderAzula, Ruthless Firebender | Art by Rose Benjamin
Welcome, and happy New Year! This week, we're wrapping up this series before we can go back to the weekly Beyond the Multiverse routine. Last week, I revealed my master plan with the advent calendar, and that so happens to be Commander Jumpstart. Here, I will go over the basics, the setup, and a sample deck list to tie things up.
The Big Questions
With regular Jumpstart, we take two 20-card decks, mash them together, and play. However, Commander Jumpstart has a few differences. First, and most importantly, the singleton rule makes the deckbuilding more complicated, especially with staples (more on that in a moment). Secondly, we have to determine our commanders. Under regular circumstances, I'd be going with the partner mechanic (or a Background, if you're inclined), but this is ATLA-only, thus we have no such luxuries.
I'll begin answering these in reverse order. First, to address the singleton rule is to make a rule when mashing up these decks: The half-decks being melded must be different colors. No monocolor decks this time (Though, those experience counter legends like Toph, Earthbending MasterToph, Earthbending Master are tempting, so I'll try and get to work somehow. One day).
Further, to answer the question, we need a cycle of two-colored commanders:
...exactly my point. The main set came with a cycle of hybrid legends, which is why I've been focusing on them throughout the mini-series. They were the commanders of choice all along. There are other, non-hybrid options as well, but we'll keep it to these for simplicity's sake.
In addition, the ATLA Jumpstart set released three more hybrid commanders. These are Katara, Seeking RevengeKatara, Seeking Revenge, Aang, A Lot to LearnAang, A Lot to Learn, and Zuko, Seeking HonorZuko, Seeking Honor (side note: Toph not getting a hybrid card is slander. The rest of the Gaang got a hybrid card, but not her).
As we all know, there are staples across all Commander decks, like Sol RingSol Ring. But, since this is done in the style of Jumpstart, how could we accommodate those? After some trial and error, plus some research, let me introduce you to an idea I found online.
The Everyboard
The Everyboard
View on ArchidektArtifacts (4)
- 1 Arcane SignetArcane Signet
- 1 Bender's WaterskinBender's Waterskin
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
Instants (1)
- 1 Zuko's ExileZuko's Exile
Creatures (13)
- 1 Aang, A Lot to LearnAang, A Lot to Learn
- 1 Guru PathikGuru Pathik
- 1 Hama, the BloodbenderHama, the Bloodbender
- 1 Hei Bai, Spirit of BalanceHei Bai, Spirit of Balance
- 1 Jet, Freedom FighterJet, Freedom Fighter
- 1 Katara, Seeking RevengeKatara, Seeking Revenge
- 1 Long Feng, Grand SecretariatLong Feng, Grand Secretariat
- 1 Professor Zei, AnthropologistProfessor Zei, Anthropologist
- 1 Sokka, Lateral StrategistSokka, Lateral Strategist
- 1 Suki, Kyoshi WarriorSuki, Kyoshi Warrior
- 1 Uncle IrohUncle Iroh
- 1 Zhao, Ruthless AdmiralZhao, Ruthless Admiral
- 1 Zuko, Seeking HonorZuko, Seeking Honor
Lands (13)
- 1 Airship Engine RoomAirship Engine Room
- 1 Boiling Rock PrisonBoiling Rock Prison
- 1 Foggy Bottom SwampFoggy Bottom Swamp
- 1 Jasmine Dragon Tea ShopJasmine Dragon Tea Shop
- 1 Kyoshi VillageKyoshi Village
- 1 Meditation PoolsMeditation Pools
- 1 Misty Palms OasisMisty Palms Oasis
- 1 North Pole GatesNorth Pole Gates
- 1 Omashu CityOmashu City
- 1 Rumble ArenaRumble Arena
- 1 Serpent's PassSerpent's Pass
- 1 Sun-Blessed PeakSun-Blessed Peak
- 1 White Lotus HideoutWhite Lotus Hideout
Before I carry on, I'm aware of the bonus cards from the super drop. The Command TowerCommand Tower can replace the Rumble ArenaRumble Arena while Bender's WaterskinBender's Waterskin can be cut for the Fellwar StoneFellwar Stone. The Path of AncestryPath of Ancestry promo can replace the dual lands, removing 10 cards from the list. Run it if you have it.
Firstly, we're not adding every card in each resulting deck. In fact, only 10 cards will make it, so here's the breakdown:
- 1 Commander
- 5 Artifacts/Colorless
- 1 Dual land (choice dependent on commander)
Then these two: White Lotus HideoutWhite Lotus Hideout, Rumble ArenaRumble Arena, and Jasmine Dragon Tea ShopJasmine Dragon Tea Shop.
Notably, if you want to do multiple everyboards, that'll work, but having one will save money, especially if it starts getting too expensive. With the groundwork now laid out, what about our half-decks?
The Meat and Potatoes
To assemble a given deck, like I implied, we need two 45-card half-decks of differing colors, and the everyboard. Consider the math below:
45+45=90
90+10=100
With the above setup, that's an even 100, including the commander. That said, why don't I just put up two sample half-lists? They'll demonstrate the idea much better.
Half-Deck #1
ATLA Black I
View on ArchidektCreatures (9)
- 1 Azula, On the HuntAzula, On the Hunt
- 1 Azula, Ruthless FirebenderAzula, Ruthless Firebender
- 1 Boiling Rock RioterBoiling Rock Rioter
- 1 Callous InspectorCallous Inspector
- 1 Canyon CrawlerCanyon Crawler
- 1 Corrupt Court OfficialCorrupt Court Official
- 1 Fire Navy TrebuchetFire Navy Trebuchet
- 1 Joo Dee, One of ManyJoo Dee, One of Many
- 1 Raven EagleRaven Eagle
Sorceries (10)
- 1 Dark DealDark Deal
- 1 Day of Black SunDay of Black Sun
- 1 Desperate PleaDesperate Plea
- 1 DiresightDiresight
- 1 Epic DownfallEpic Downfall
- 1 Feed the SwarmFeed the Swarm
- 1 Foggy Swamp VisionsFoggy Swamp Visions
- 1 Ruinous WaterbendingRuinous Waterbending
- 1 Scarring MemoriesScarring Memories
- 1 Torment of HailfireTorment of Hailfire
Enchantments (3)
- 1 Fire Nation OccupationFire Nation Occupation
- 1 Obsessive PursuitObsessive Pursuit
- 1 The Rise of Sozin // Fire Lord SozinThe Rise of Sozin // Fire Lord Sozin
Artifacts (4)
- 1 Fire Nation WarshipFire Nation Warship
- 1 Phoenix Fleet AirshipPhoenix Fleet Airship
- 1 The Fire Nation DrillThe Fire Nation Drill
- 1 Tundra TankTundra Tank
Instants (2)
- 1 Heartless ActHeartless Act
- 1 Zuko's ConvictionZuko's Conviction
Lands (17)
- 1 Realm of KohRealm of Koh
- 15 SwampSwamp
- 1 Thriving MoorThriving Moor
Half-Deck #2
ATLA Green I
View on ArchidektInstants (5)
- 1 Allies at LastAllies at Last
- 1 Cycle of RenewalCycle of Renewal
- 1 Inspiring CallInspiring Call
- 1 Origin of MetalbendingOrigin of Metalbending
- 1 Rocky RebukeRocky Rebuke
Creatures (10)
- 1 BadgermoleBadgermole
- 1 Badgermole CubBadgermole Cub
- 1 Bumi, Eclectic EarthbenderBumi, Eclectic Earthbender
- 1 Earth Kingdom GeneralEarth Kingdom General
- 1 Great Divide GuideGreat Divide Guide
- 1 Haru, Hidden TalentHaru, Hidden Talent
- 1 Raucous AudienceRaucous Audience
- 1 Toph, Earthbending MasterToph, Earthbending Master
- 1 Toph, the Blind BanditToph, the Blind Bandit
- 1 Unlucky Cabbage MerchantUnlucky Cabbage Merchant
Sorceries (7)
- 1 Cracked Earth TechniqueCracked Earth Technique
- 1 Earthbending LessonEarthbending Lesson
- 1 ExploreExplore
- 1 RockalancheRockalanche
- 1 Seismic SenseSeismic Sense
- 1 Shared RootsShared Roots
- 1 True AncestryTrue Ancestry
Enchantments (6)
- 1 Descendants' PathDescendants' Path
- 1 Earthbender AscensionEarthbender Ascension
- 1 Master's GuidanceMaster's Guidance
- 1 Solid GroundSolid Ground
- 1 Tale of Katara and TophTale of Katara and Toph
- 1 The Legend of Kyoshi // Avatar KyoshiThe Legend of Kyoshi // Avatar Kyoshi
Lands (17)
- 1 Ba Sing SeBa Sing Se
- 15 ForestForest
- 1 Thriving GroveThriving Grove
Half-Deck Overview
...Not this creepypasta again. Seems like even the Wheel wants me to use these two together.
Anyway, it's easy to see what the green half-deck's trying to do: earthbend. It's all about earthbending and counters. I pulled cards from the scene boxes, Secret Lair Drops, and both the main and Jumpstart sets to make this work. Also, the Beginner Box, too, since a few cards are exclusive to it.
Meanwhile, the black half-deck is centered on Azula, Ruthless FirebenderAzula, Ruthless Firebender, but it's also got some sacrifice shenanigans, plus some Fire Nation Vehicles to round things up.
Below is the resulting list, using cards from the everyboard:
The Final Result
ATLA Golgari-Black I/Green I
View on ArchidektCommander (1)
- 1 Long Feng, Grand SecretariatLong Feng, Grand Secretariat
Instants (8)
- 1 Allies at LastAllies at Last
- 1 Cycle of RenewalCycle of Renewal
- 1 Heartless ActHeartless Act
- 1 Inspiring CallInspiring Call
- 1 Origin of MetalbendingOrigin of Metalbending
- 1 Rocky RebukeRocky Rebuke
- 1 Zuko's ConvictionZuko's Conviction
- 1 Zuko's ExileZuko's Exile
Creatures (19)
- 1 Azula, On the HuntAzula, On the Hunt
- 1 Azula, Ruthless FirebenderAzula, Ruthless Firebender
- 1 BadgermoleBadgermole
- 1 Badgermole CubBadgermole Cub
- 1 Boiling Rock RioterBoiling Rock Rioter
- 1 Bumi, Eclectic EarthbenderBumi, Eclectic Earthbender
- 1 Callous InspectorCallous Inspector
- 1 Canyon CrawlerCanyon Crawler
- 1 Corrupt Court OfficialCorrupt Court Official
- 1 Earth Kingdom GeneralEarth Kingdom General
- 1 Fire Navy TrebuchetFire Navy Trebuchet
- 1 Great Divide GuideGreat Divide Guide
- 1 Haru, Hidden TalentHaru, Hidden Talent
- 1 Joo Dee, One of ManyJoo Dee, One of Many
- 1 Raucous AudienceRaucous Audience
- 1 Raven EagleRaven Eagle
- 1 Toph, Earthbending MasterToph, Earthbending Master
- 1 Toph, the Blind BanditToph, the Blind Bandit
- 1 Unlucky Cabbage MerchantUnlucky Cabbage Merchant
Sorceries (17)
- 1 Cracked Earth TechniqueCracked Earth Technique
- 1 Dark DealDark Deal
- 1 Day of Black SunDay of Black Sun
- 1 Desperate PleaDesperate Plea
- 1 DiresightDiresight
- 1 Earthbending LessonEarthbending Lesson
- 1 Epic DownfallEpic Downfall
- 1 ExploreExplore
- 1 Feed the SwarmFeed the Swarm
- 1 Foggy Swamp VisionsFoggy Swamp Visions
- 1 RockalancheRockalanche
- 1 Ruinous WaterbendingRuinous Waterbending
- 1 Scarring MemoriesScarring Memories
- 1 Seismic SenseSeismic Sense
- 1 Shared RootsShared Roots
- 1 Torment of HailfireTorment of Hailfire
- 1 True AncestryTrue Ancestry
Enchantments (9)
- 1 Descendants' PathDescendants' Path
- 1 Earthbender AscensionEarthbender Ascension
- 1 Fire Nation OccupationFire Nation Occupation
- 1 Master's GuidanceMaster's Guidance
- 1 Obsessive PursuitObsessive Pursuit
- 1 Solid GroundSolid Ground
- 1 Tale of Katara and TophTale of Katara and Toph
- 1 The Legend of Kyoshi // Avatar KyoshiThe Legend of Kyoshi // Avatar Kyoshi
- 1 The Rise of Sozin // Fire Lord SozinThe Rise of Sozin // Fire Lord Sozin
Artifacts (8)
- 1 Arcane SignetArcane Signet
- 1 Bender's WaterskinBender's Waterskin
- 1 Fire Nation WarshipFire Nation Warship
- 1 Phoenix Fleet AirshipPhoenix Fleet Airship
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 The Fire Nation DrillThe Fire Nation Drill
- 1 Tundra TankTundra Tank
Lands (38)
- 1 Ba Sing SeBa Sing Se
- 1 Foggy Bottom SwampFoggy Bottom Swamp
- 15 ForestForest
- 1 Jasmine Dragon Tea ShopJasmine Dragon Tea Shop
- 1 Realm of KohRealm of Koh
- 1 Rumble ArenaRumble Arena
- 15 SwampSwamp
- 1 Thriving GroveThriving Grove
- 1 Thriving MoorThriving Moor
- 1 White Lotus HideoutWhite Lotus Hideout
This is just one of the many possible combinations we can pull off with a setup like this. Additionally, I made it so that each color got two half-decks. That said, larger ones will have more, and thus more variety (avoid typal half-decks. They're more on the guardrails than we'd like).
There and Back Again
And that's a wrap on this series. Did you like it? It's something I can bring back each December. Or maybe you like me opening packs and pulling off some box-mander antics. Either way, do let me know your thoughts in the comments, and tell me what you think.
Return next time, where we return to our weekly Beyond the Multiverse series with a familiar face.
Owain Roberts
Owain has been playing on and off from around Invasion block to 2011, and has been playing since. He's recently embraced Rakdos as his go-to color combination, though he's also looking for opportunities to branch out. When he isn't slinging spells, he can be found looking after his pet dogs.
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