Building a Vehicle Deck with The Belligerent

by
Cooper Gottfried
Cooper Gottfried
Building a Vehicle Deck with The Belligerent
The BelligerentThe Belligerent | Art by Bruce Brenneise

In case you haven't heard, all legendary Vehicles are about to be eligible to lead Commander decks starting August 1st. This opens up deckbuilding possibilities for players, letting unique cards like Esika's ChariotEsika's Chariot, Parhelion IIParhelion II, and Grond, the GatebreakerGrond, the Gatebreaker be at the helm of your next EDH deck.

There aren't a ton of new cards that this change applies to (just about 20), but there are some interesting new options. Notably, I'd like to bring your attention to... The BelligerentThe Belligerent!

The Belligerent

Here, I'll be doing a deck tech for this daring pirate ship. Although it was once helmed by Vraska, it'll now be helmed by me! I'd say that's an upgrade, but I'll leave that up to your discretion.

What Does The Belligerent Do?

For , The Belligerent is a 5/5 Vehicle with crew 3. When it attacks, we make a Treasure token and can play cards from the top of our library for the rest of the turn. So essentially, after jumping through a few hoops, we get a copy of Future SightFuture Sight in our command zone. Neat!

I'm of course reminded of Melek, Izzet ParagonMelek, Izzet Paragon, another Izzet () commander that lets us cast spells from the top of our library, although Melek gives us a benefit for doing so (even if he places a restriction on what sort of spells we can cast).

This commander is also reminiscent of Captain Lannery StormCaptain Lannery Storm, and not just because she's a Pirate: she makes a Treasure on attack, too, and even has a slot in the 99 of this deck!

Melek, Izzet Paragon
Captain Lannery Storm

Being in Izzet gives us access to a lot of cards that synergize with both halves of our commander's attack trigger. We've got cards that care about artifacts and cards that care about casting spells from places other than our hand.

There's a lot of cool cards from recent set releases that I'm super excited to talk about, so let's get brewing!

Key Cards for The Belligerent

First, let's talk about the artifact synergies in this deck. Our commander is an artifact, itself, and makes Treasures for us every turn, so we'll have no shortage of them.

No surprise, but Magda, Brazen OutlawMagda, Brazen Outlaw fits perfectly here. She wants to be tapped to crew our commander, and she can even let us use excess Treasures to fetch up some goodies from our library. Another Dwarf makes the list too, with Glóin, Dwarf EmissaryGlóin, Dwarf Emissary. This curves perfectly into our four-drop commander: we play Glóin on turn three, cast our commander and make a Treasure token on turn four, then Glóin has just enough power to crew our big boat for the rest of the game!

There's also the newest version of Chandra: Chandra, Spark HunterChandra, Spark Hunter! This planeswalker can automatically crew a Vehicle, provide us with some card selection and even extra Vehicles if we need them. Plus, her ultimate can provide some game-ending damage

Magda, Brazen Outlaw
Glóin, Dwarf Emissary
Chandra, Spark Hunter

There's also some sweet payoffs for casting things from the top of our deck. Doctor Who brought some tech with The Twelfth DoctorThe Twelfth Doctor and Osgood, Operation DoubleOsgood, Operation Double, both adding some value when we use our commander's ability to its fullest. Also, if The Doctor wasn't letting us copy our spells enough, we can use Mizzix, Replica RiderMizzix, Replica Rider to get a sweet two-for-one discount on spells we cast from our library.

Finally, I love The Lost and the DamnedThe Lost and the Damned in the 99 of this deck. It can hit the field before our commander and make us a 3/3 when we cast it, then it'll keep making us 3/3s as we progress our gameplan. I know that the Warhammer set had a lot to offer, but this card should be seeing a lot more play than it currently is.

The Twelfth Doctor
Mizzix, Replica Rider
The Lost and the Damned

Aside from our commander, there are a few other Vehicles that I really like here: Reaver TitanReaver Titan can be extremely challenging for our opponents to answer, Thunderhawk GunshipThunderhawk Gunship can help us break through board stalls, and Imposter MechImposter Mech can be a super cheap clone of an opponent's best threat.

Reaver Titan
Thunderhawk Gunship
Imposter Mech

How Does This Deck Win?

There are a few other Vehicles and Vehicle synergies that can propel us to a win.

The ever-popular Unlicensed HearseUnlicensed Hearse can become a big beater quickly while also keeping graveyard strategies in check. Mu Yanling, Wind RiderMu Yanling, Wind Rider provides each of our Vehicles evasion, makes a Vehicle token when she enters, and gives us some card advantage. Honestly, I couldn't ask for more out of card for this list.

Finally, there's Invasion of KaladeshInvasion of Kaladesh and Brotherhood VertibirdBrotherhood Vertibird. Combined with our 18 Vehicles (not counting Vehicle token-creators) and other artifacts, these cards have the chance to flip over into huge, evasive beaters.

Unlicensed Hearse
Mu Yanling, Wind Rider
Invasion of Kaladesh

Failing that, there's a few other ways we can win. We can ping our opponents' life totals down with Keeper of SecretsKeeper of Secrets and Flaming TyrannosaurusFlaming Tyrannosaurus, we can reanimate some scary threats from opponents' graveyards with Nautiloid ShipNautiloid Ship, and we can even assemble a Hellkite TyrantHellkite Tyrant win if the game goes long enough.

Keeper of Secrets
Nautiloid Ship
Hellkite Tyrant

The Belligerent Commander Decklist


Building a Vehicle Deck with The Belligerent

View on Archidekt

Commander (1)

Creatures (29)

Planeswalkers (1)

Sorceries (3)

Artifacts (18)

Enchantments (5)

Instants (7)

Battles (1)

Lands (35)

The Belligerent

Conclusion

This deck sits pretty firmly in Bracket 2. While it's a ton of fun to slam down a pirate ship and go to combat with it, our commander costs a little bit too much mana to be an effective card advantage or mana generation engine. Plus, as a 5/5 with no natural evasion, it'll occasionally be in danger during the combat step.

There are a few more cards that work well in the deck that I wanted to shout out.

First up, The Emperor of PalameciaThe Emperor of Palamecia can let us cast our commander on turn three and is immediately large enough to crew it. Between that cool pay pattern and the 33 other noncreature cards in the deck, we'll get a lot of mileage out of this Final Fantasy card.

The Emperor of Palamecia
Bounce Off
Felhide Spiritbinder

I also wanted to shout out Bounce OffBounce Off, a cool UnsummonUnsummon variant that we can use offensively or defensively. We can, of course, bounce an opponent's creature if needed, but, once The Belligerent's attack trigger has resolved, we can return it to our hand if we're in danger of losing it during combat.

Finally, I wanted to draw some attention to Felhide SpiritbinderFelhide Spiritbinder. While this may not be the greatest card in Magic, it can do some really unique things. For example, I'd love to use this thing to copy XornXorn and make extra Treasures with our commander's ability. As a little bonus, this card's base power of three means it can be used to crew our commander all on its own.

Thanks very much for reading, and I'll see you all next week for another deck tech!

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