Symbiote Spider-ManSymbiote Spider-Man | Art by Paolo Rivera
Welcome to a deck tech built around a recently spoiled card from the upcoming Marvel's Spider-Man set. Today, we're going to...
- Highlight a new potential commander from Marvel's Spider-Man and describe some game plans
- Build a budget-friendly (~$40) "Core" power level deck following these plans
- Work through important card categories and discuss notable inclusions
- Include a decklist and a deck checklist
- Go through mid-budget upgrades (<=$20 per card) as options to invest more into this strategy
For this week, let's take a look at Symbiote Spider-ManSymbiote Spider-Man.
What Does Symbiote Spider-Man Do?
This commander acts as a type of Thieving MagpieThieving Magpie – dealing combat damage to an opponent will result in continual card advantage. Luckily for us, triggering abilities like these are easier in multiplayer formats than in 1v1, because there are more potential players to attack. Its first ability also resembles Forbidden AlchemyForbidden Alchemy, because the cards that aren't selected can still be useful if you have a graveyard-centric strategy.
Symbiote Spider-ManSymbiote Spider-Man's second ability is reminiscent of the recent renew ability. Exiling it from our graveyard will grant another creature (hopefully one with high power) an upgraded version of its card selection and self-mill capabilities.
The Game Plan(s)
Two main things about this commander stand out:
- We'll need a creature-heavy deck. Keeping the creature count high means having a target to have this Spider-Man latch onto from the graveyard, keeping the card advantage flowing.
- We'll need a graveyard-focused deck. Making the most out of this commander's ability means filling our deck with cards that care about having lots of cards in the graveyard, including abilities like delve, descend, flashback, threshold, unearth, and other synergies.
With that being said, what cards can fit one or both of these categories?
Graveyard-Based Creatures
Filling the Graveyard
Beyond our commander, cheap creatures like Snarling GorehoundSnarling Gorehound, Stitcher's SupplierStitcher's Supplier, Dogged DetectiveDogged Detective, and Veteran Ice ClimberVeteran Ice Climber will begin filling our graveyard in the early game.
These are all both self-mill enablers and beneficiaries of a stocked graveyard:
- Aven HeartstabberAven Heartstabber
- Cruel SomnophageCruel Somnophage
- Lazav, the MultifariousLazav, the Multifarious
- The Ancient OneThe Ancient One
- The Warring TriadThe Warring Triad
- Siegfried, Famed SwordsmanSiegfried, Famed Swordsman
Big Graveyard Matters
Creatures like Hollow MarauderHollow Marauder, Avatar of WoeAvatar of Woe, Huskburster SwarmHuskburster Swarm, and TombstalkerTombstalker are top-end threats whose cost is reduced by our large graveyard. They're also all large, evasive creatures, which makes them great targets for our commander's +1/+1 counter ability.
Cards like Avenger of the FallenAvenger of the Fallen, Graveblade MarauderGraveblade Marauder, Kiora, the Rising TideKiora, the Rising Tide, and Apocalypse DemonApocalypse Demon follow suit, turning into scarier threats the larger our graveyard becomes.
Symbiote Spider-Man's effect allows for deeper digging and more milling the larger a creature's power is. These cards will work well in this strategy:
- Ghoul's FeastGhoul's Feast
- Boneyard MycodraxBoneyard Mycodrax
- Criminal PastCriminal Past
- NighthowlerNighthowler
- BonehoardBonehoard
Returning From the Dead
With lots of self-milling, we'll make sure to include some cards that matter while they're in the graveyard. This can take the form of evasion enablers to fill our commander's need to connect in combat, like:
- Artful DodgeArtful Dodge
- Dragon ShadowDragon Shadow
- Dragon WingsDragon Wings
- Demonic EmbraceDemonic Embrace
- WonderWonder
It also means running creatures that can return themselves from the grave after getting milled, like:
- Bloodsoaked ChampionBloodsoaked Champion
- GutterbonesGutterbones
- Dogged DetectiveDogged Detective
- Scourge of Nel TothScourge of Nel Toth
- Master of DeathMaster of Death
- NarcomoebaNarcomoeba
- Skaab RuinatorSkaab Ruinator
- Skeleton CrewSkeleton Crew
In the late game, an unearthed Kederekt LeviathanKederekt Leviathan can reset the board in a pinch.
Cards Leaving Your Graveyard
With all this casting and returning from graveyards, cards like Skeleton CrewSkeleton Crew, Tormod, the DesecratorTormod, the Desecrator, Desecrated TombDesecrated Tomb, and Defiled CryptDefiled Crypt can begin building out an army of tokens.
River KelpieRiver Kelpie joins in the party to generate some card advantage (and look how well our commander's second ability combines with its persist ability!).
On-Theme Disruption
For targeted disruption, SwarmyardSwarmyard can help keep our commander safe, while Ghastly DemiseGhastly Demise, Feed the CycleFeed the Cycle, and Quag FeastQuag Feast stop troublesome opposing permanents.
There's also some great on-theme mass disruption and sweepers in the form of Nuclear FalloutNuclear Fallout, Terror TideTerror Tide, and the brand-new Singularity RuptureSingularity Rupture.
Finally, Season of LossSeason of Loss does it all: It can be a WrathWrath effect, card advantage engine, or even a game-ending spell.
On-Theme Mana
Having a three-mana commander means normal two-mana rocks don't do the best job of ramping into it. Instead, we'll have to be a bit creative and find on-theme sources of mana, like Deranged AssistantDeranged Assistant and MillikinMillikin.
The Everflowing WellThe Everflowing Well and The Warring TriadThe Warring Triad can stock our graveyard and also increase our mana. Blood PetBlood Pet, Dark RitualDark Ritual, and Sol RingSol Ring can accelerate us from one to three mana to cast Symbiote Spider-Man ASAP.
Finally, the MDFCs Blackbloom RogueBlackbloom Rogue, Boggart TrawlerBoggart Trawler, and Hydroelectric SpecimenHydroelectric Specimen keep our "creatures in graveyard" count high while serving as extra mana if needed.
Symbiote Spider-Man Commander Deck List
Symbiote Spider-Man
View on ArchidektCommander (1)
- 1 Symbiote Spider-ManSymbiote Spider-Man
Creatures (38)
- 1 Apocalypse DemonApocalypse Demon
- 1 Avatar of WoeAvatar of Woe
- 1 Aven HeartstabberAven Heartstabber
- 1 Avenger of the FallenAvenger of the Fallen
- 1 Blackbloom Rogue // Blackbloom BogBlackbloom Rogue // Blackbloom Bog
- 1 Blood PetBlood Pet
- 1 Bloodsoaked ChampionBloodsoaked Champion
- 1 Boggart Trawler // Boggart BogBoggart Trawler // Boggart Bog
- 1 Boneyard MycodraxBoneyard Mycodrax
- 1 Cruel Somnophage // Can't Wake UpCruel Somnophage // Can't Wake Up
- 1 Deranged AssistantDeranged Assistant
- 1 Dogged DetectiveDogged Detective
- 1 Graveblade MarauderGraveblade Marauder
- 1 GutterbonesGutterbones
- 1 Hollow MarauderHollow Marauder
- 1 Huskburster SwarmHuskburster Swarm
- 1 Hydroelectric Specimen // Hydroelectric LaboratoryHydroelectric Specimen // Hydroelectric Laboratory
- 1 Kederekt LeviathanKederekt Leviathan
- 1 Kiora, the Rising TideKiora, the Rising Tide
- 1 Lazav, the MultifariousLazav, the Multifarious
- 1 Master of DeathMaster of Death
- 1 MillikinMillikin
- 1 NarcomoebaNarcomoeba
- 1 NighthowlerNighthowler
- 1 Prized AmalgamPrized Amalgam
- 1 River KelpieRiver Kelpie
- 1 Scourge of Nel TothScourge of Nel Toth
- 1 Siegfried, Famed SwordsmanSiegfried, Famed Swordsman
- 1 Skaab RuinatorSkaab Ruinator
- 1 Skeleton CrewSkeleton Crew
- 1 Snarling GorehoundSnarling Gorehound
- 1 Stitcher's SupplierStitcher's Supplier
- 1 The Ancient OneThe Ancient One
- 1 The Warring TriadThe Warring Triad
- 1 TombstalkerTombstalker
- 1 Tormod, the DesecratorTormod, the Desecrator
- 1 Veteran Ice ClimberVeteran Ice Climber
- 1 WonderWonder
Instants (5)
- 1 Dark RitualDark Ritual
- 1 Dig Through TimeDig Through Time
- 1 Feed the CycleFeed the Cycle
- 1 Ghastly DemiseGhastly Demise
- 1 Ghoul's FeastGhoul's Feast
Sorceries (7)
- 1 Artful DodgeArtful Dodge
- 1 Nuclear FalloutNuclear Fallout
- 1 Quag FeastQuag Feast
- 1 Season of LossSeason of Loss
- 1 Singularity RuptureSingularity Rupture
- 1 Terror TideTerror Tide
- 1 Treasure CruiseTreasure Cruise
Artifacts (4)
- 1 BonehoardBonehoard
- 1 Desecrated TombDesecrated Tomb
- 1 Sol RingSol Ring
- 1 The Everflowing Well // The Myriad PoolsThe Everflowing Well // The Myriad Pools
Enchantments (6)
- 1 Criminal PastCriminal Past
- 1 Defiled Crypt // Cadaver LabDefiled Crypt // Cadaver Lab
- 1 Demonic EmbraceDemonic Embrace
- 1 Dragon ShadowDragon Shadow
- 1 Dragon WingsDragon Wings
- 1 Polluted Cistern // Dim OubliettePolluted Cistern // Dim Oubliette
Lands (39)
- 1 Cephalid ColiseumCephalid Coliseum
- 1 Choked EstuaryChoked Estuary
- 1 Command TowerCommand Tower
- 1 Creeping Tar PitCreeping Tar Pit
- 1 Crypt of AgadeemCrypt of Agadeem
- 1 Darkwater CatacombsDarkwater Catacombs
- 1 Drowned CatacombDrowned Catacomb
- 1 Drownyard TempleDrownyard Temple
- 1 Exotic OrchardExotic Orchard
- 1 Hostile DesertHostile Desert
- 1 Ipnu RivuletIpnu Rivulet
- 9 IslandIsland
- 1 Nephalia DrownyardNephalia Drownyard
- 1 Restless ReefRestless Reef
- 1 River of TearsRiver of Tears
- 1 Rogue's PassageRogue's Passage
- 1 Sunken HollowSunken Hollow
- 11 SwampSwamp
- 1 SwarmyardSwarmyard
- 1 Tainted IsleTainted Isle
- 1 Underground RiverUnderground River
Deck Checklist
- 49 mana sources (39 lands, 4 self-mill + mana, 3 mdfcs, 3 other)
- 10 cards that let you draw/surveil/loot two or more cards
- 7 targeted disruption
- 6 mass disruption
- 38 creatures
- Countless ways to use the graveyard!
Mid-Budget Upgrades
Reanimator
One obvious way to upgrade this deck is adding a reanimation package of classic cards like ReanimateReanimate, Animate DeadAnimate Dead, and NecromancyNecromancy. We already have so many cards that get our creatures into our graveyard, so these ways of putting big threats into play for cheap can really shine.
Graveyard-Based Card Advantage
These are all great ways to combine card advantage and selection with filling our graveyard:
- Ledger ShredderLedger Shredder
- Neerdiv, Devious DiverNeerdiv, Devious Diver
- BarrowgoyfBarrowgoyf
- Emet-Selch, UnsunderedEmet-Selch, Unsundered
- Ripples of UndeathRipples of Undeath
Evasion
Silent HallcreeperSilent Hallcreeper and Psychic FrogPsychic Frog are great evasive and self-growing creatures to put our commander's second ability onto.
FilthFilth, Brotherhood RegaliaBrotherhood Regalia, and Silver Shroud CostumeSilver Shroud Costume are great mana-efficient (or even "free!") ways to make our commander and other creatures with its ability able to sneak through our opponents' defenses.
Conclusion
So there you have it, a low-budget Core deck inspired by one of the many new commanders from Marvel's Spider-Man.
Can you think of any other cards that fit this strategy well? Let everyone know in the comments below! Thanks for reading, and see you next time for another deck tech.
More Spider-Man:
Ezra Sassaman
Based in Maine, Ezra started playing Magic around when Ravnica: City of Guilds came out and hasn't looked back since! Besides Commander, he enjoys any format where you can look across the whole history of the game, so Cube drafting has a special place in his heart!
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