Terra, Herald of HopeTerra, Herald of Hope | Art by Marta Nael
Welcome back to Bottom of the Barrel! This is a series where we pick a theme from EDHREC and look at the “bottom of the barrel.” This means that we look at the least played color-combinations and pick a commander in those colors to brew a spicy new deck around!
Today's episode is focused around a theme that was introduced in our 2020 return to Zendikar, Zendikar Rising: the party mechanic. Having a "full party" means that we control a Rogue, Warrior, Wizard, and Cleric.
An important thing to note, however, is that changeling creatures don't count as a "full party" on their own. The mechanic specifically checks for four separate creatures with the corresponding types, so changelings are good, but only as one of the four creature types.
Having a Party
The most popular color combination for the Party theme is Orzhov, with over 3000 decks. This is no surprise considering the release of the Party Time commander precon in Battle for Baldur's Gate. The deck was led by Nalia de'ArniseNalia de'Arnise, with the backup commander being the pair of Burakos, Party LeaderBurakos, Party Leader and Folk HeroFolk Hero. This precon was incredible out of the box, being equally strong, fun, and flavorful.
Final Fantasy introduced a commander that would be the perfect leader to a new party deck, this time in Mardu, with Terra, Herald of HopeTerra, Herald of Hope. The major thing that caught my attention about Terra was her creature types: she's both a Wizard and a Warrior!
According to EDHREC, Mardu only has 45 decks focused on the party mechanic, so this commander is perfect!
And, yes, we needed to include Celes, Rune KnightCeles, Rune Knight in this deck to keep the two commanders from the Revival Trance precon together. Plus, Celes is absolutely nuts in this deck.
Category #1: Party Member 1 - The Cleric
In any Party deck, it's important to keep a relatively even spread of creature types, and that means we hover right around 10-15 creatures belonging to each type (with a little overlap here and there).
Clerics are the first group I focused on during deckbuilding, but it was also the hardest group to trim during final cuts. Turns out, there are a lot of very good Clerics in Magic.
A few that were included are incredible sacrifice outlets: Yawgmoth, Thran PhysicianYawgmoth, Thran Physician, Umbral Collar ZealotUmbral Collar Zealot, and Shadowheart, Dark JusticiarShadowheart, Dark Justiciar.
Others were value pieces like Banon, the Returners' LeaderBanon, the Returners' Leader and Archivist of OghmaArchivist of Oghma.
Finally, some of the strongest Clerics were those that could act as reanimation engines: Sister HospitallerSister Hospitaller and Solemn DoomguideSolemn Doomguide.
Category #2: Party Member 2 - The Rogue
There are fourteen total Rogues in this deck, and they serve a variety of purposes.
Grim HirelingGrim Hireling and Lotho, Corrupt ShirriffLotho, Corrupt Shirriff provide us with needed ramp.
Moria ScavengerMoria Scavenger, Locke, Treasure HunterLocke, Treasure Hunter, Charming ScoundrelCharming Scoundrel, Dogged DetectiveDogged Detective, and Grenzo, Dungeon WardenGrenzo, Dungeon Warden all provide us with card advantage while filling our graveyard.
And Nalia de'ArniseNalia de'Arnise and Mezzio MuggerMezzio Mugger provide us with card advantage in ways different from our other Rogues.
Treasures and theft galore, what more could you want out of your Rogues?
Category #3: Party Member 3 - The Wizard
Our Wizards focus on two major things: discarding/drawing cards, and reanimation.
The Wizards that let us draw and/or discard are:
- Joshua, Phoenix's DominantJoshua, Phoenix's Dominant
- Cunning LethemancerCunning Lethemancer
- Celes, Rune KnightCeles, Rune Knight
- Disciple of BolasDisciple of Bolas
- Keen DuelistKeen Duelist
- Magus of the WheelMagus of the Wheel
- Tersa LightshatterTersa Lightshatter.
The Wizards that let us reanimate are Corpse ConnoisseurCorpse Connoisseur, Coffin QueenCoffin Queen, Apprentice NecromancerApprentice Necromancer, and Puppeteer CliquePuppeteer Clique.
Some of our other Wizards provide additional value: Gogo, Mysterious MimeGogo, Mysterious Mime and Magus of the DiskMagus of the Disk.
Category #4: Party Member 4 - The Warrior
Our Warriors do a lot in this deck, so I'll just go over some of my favorites.
- Siegfried, Famed SwordsmanSiegfried, Famed Swordsman mills us and then grows based on the creatures in our graveyard.
- Harper RecruiterHarper Recruiter lets us dig for more party members when it attacks.
- Seasoned DungeoneerSeasoned Dungeoneer introduces the initiative. Everyone loves that, right?
- Fang, Fearless l'CieFang, Fearless l'Cie draws us cards whenever we reanimate a creature with our commander or our other reanimation effects.
Category #5: The "Secret Spice"
Our "secret spice" is really based on reanimating a specific creature every turn, and that specific creature can close out the game pretty quickly: Malakir Blood-PriestMalakir Blood-Priest.
Malakir Blood-PriestMalakir Blood-Priest drains the table for four if we have a full party, which isn't hard to achieve in this deck. With our plethora of sacrifice outlets, it shouldn't be too difficult to sacrifice and reanimate this creature over and over again.
Something that's important to note about this deck is that every creature (except for Celes, Rune KnightCeles, Rune Knight) has three power or less, which means it can be reanimated with Terra's trigger!! This was a conscious decision, as I didn't want any card in our graveyard to feel "dead."
Closing Thoughts
This was a theme that I don't see too often, so it was fun to build around it! There were parts of this deck that felt like a "standard" Terra deck, but the party additions make it unique enough to feel interesting.
Check out my deck list below.
Terra, Herald of Hope Mardu Party Commander Deck List
Brewing Mardu Party with Terra, Herald of Hope
View on ArchidektCommander (1)
- 1 Terra, Herald of HopeTerra, Herald of Hope
Creatures (49)
- 1 Accursed MarauderAccursed Marauder
- 1 Alesha, Who Laughs at FateAlesha, Who Laughs at Fate
- 1 AnathemancerAnathemancer
- 1 Apprentice NecromancerApprentice Necromancer
- 1 Archivist of OghmaArchivist of Oghma
- 1 Avenger of the FallenAvenger of the Fallen
- 1 Banon, the Returners' LeaderBanon, the Returners' Leader
- 1 Body LaundererBody Launderer
- 1 Burakos, Party LeaderBurakos, Party Leader
- 1 Celes, Rune KnightCeles, Rune Knight
- 1 Charming ScoundrelCharming Scoundrel
- 1 Coffin QueenCoffin Queen
- 1 Corpse ConnoisseurCorpse Connoisseur
- 1 Cunning LethemancerCunning Lethemancer
- 1 Dauthi VoidwalkerDauthi Voidwalker
- 1 Deep Gnome TerramancerDeep Gnome Terramancer
- 1 Desdemona, Freedom's EdgeDesdemona, Freedom's Edge
- 1 Disciple of BolasDisciple of Bolas
- 1 Dogged DetectiveDogged Detective
- 1 Fang, Fearless l'CieFang, Fearless l'Cie
- 1 Gogo, Mysterious MimeGogo, Mysterious Mime
- 1 Gonti, Lord of LuxuryGonti, Lord of Luxury
- 1 Grenzo, Dungeon WardenGrenzo, Dungeon Warden
- 1 Grim HirelingGrim Hireling
- 1 Harper RecruiterHarper Recruiter
- 1 Joshua, Phoenix's Dominant // Phoenix, Warden of FireJoshua, Phoenix's Dominant // Phoenix, Warden of Fire
- 1 Keen DuelistKeen Duelist
- 1 Locke, Treasure HunterLocke, Treasure Hunter
- 1 Lotho, Corrupt ShirriffLotho, Corrupt Shirriff
- 1 Mage's AttendantMage's Attendant
- 1 Magus of the DiskMagus of the Disk
- 1 Magus of the WheelMagus of the Wheel
- 1 Malakir Blood-PriestMalakir Blood-Priest
- 1 Mezzio MuggerMezzio Mugger
- 1 Moria ScavengerMoria Scavenger
- 1 Nalia de'ArniseNalia de'Arnise
- 1 Professional Face-BreakerProfessional Face-Breaker
- 1 Puppeteer CliquePuppeteer Clique
- 1 Ruthless TechnomancerRuthless Technomancer
- 1 Seasoned DungeoneerSeasoned Dungeoneer
- 1 Selfless SpiritSelfless Spirit
- 1 Shadowheart, Dark JusticiarShadowheart, Dark Justiciar
- 1 Siegfried, Famed SwordsmanSiegfried, Famed Swordsman
- 1 Sister HospitallerSister Hospitaller
- 1 Solemn DoomguideSolemn Doomguide
- 1 Squad CommanderSquad Commander
- 1 Tersa LightshatterTersa Lightshatter
- 1 Umbral Collar ZealotUmbral Collar Zealot
- 1 Yawgmoth, Thran PhysicianYawgmoth, Thran Physician
Sorceries (3)
- 1 Coveted PrizeCoveted Prize
- 1 Stick TogetherStick Together
- 1 Thwart the GraveThwart the Grave
Instants (2)
- 1 Big ScoreBig Score
- 1 Deadly AllianceDeadly Alliance
Artifacts (7)
- 1 Arcane SignetArcane Signet
- 1 Cursed MirrorCursed Mirror
- 1 Multiclass BaldricMulticlass Baldric
- 1 Sol RingSol Ring
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Talisman of IndulgenceTalisman of Indulgence
Enchantments (1)
- 1 Black Market ConnectionsBlack Market Connections
Lands (37)
- 1 Arena of GloryArena of Glory
- 1 Battlefield ForgeBattlefield Forge
- 1 Blood CryptBlood Crypt
- 1 Bojuka BogBojuka Bog
- 1 Boros GarrisonBoros Garrison
- 1 Caves of KoilosCaves of Koilos
- 1 Command TowerCommand Tower
- 1 Dalkovan EncampmentDalkovan Encampment
- 1 Eiganjo, Seat of the EmpireEiganjo, Seat of the Empire
- 1 Elegant ParlorElegant Parlor
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 1 Godless ShrineGodless Shrine
- 1 Luxury SuiteLuxury Suite
- 1 Minas TirithMinas Tirith
- 2 MountainMountain
- 1 MutavaultMutavault
- 1 Orzhov BasilicaOrzhov Basilica
- 1 Path of AncestryPath of Ancestry
- 2 PlainsPlains
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Raucous TheaterRaucous Theater
- 1 Restless VentsRestless Vents
- 1 Sacred FoundrySacred Foundry
- 1 Savai TriomeSavai Triome
- 1 Shadowy BackstreetShadowy Backstreet
- 1 Spectator SeatingSpectator Seating
- 1 Sulfurous SpringsSulfurous Springs
- 4 SwampSwamp
- 1 Takenuma, Abandoned MireTakenuma, Abandoned Mire
- 1 Vault of ChampionsVault of Champions
- 1 Vault of the ArchangelVault of the Archangel
More Final Fantasy:
Nick Benstead
Nick is a full-time educator of America's youth, teaching them to love stories, and write for expression. Outside of teaching, his life is steeped in Magic the Gathering, whether it be through playing commander with his wife, or coming up with wacky brews to take to Friday Night Magic at his local game store.
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