Brewing a Landfall Commander Deck With Zell Dincht

by
Nick Benstead
Nick Benstead
Brewing a Landfall Commander Deck With Zell Dincht

Zell DinchtZell Dincht | Art by Kevin Sidharta

"My weapons are these fists of mine!" is amazing flavor text for a Magic card, and these words aren't far from the truth for Zell DinchtZell Dincht.

Zell Dincht

I know next to nothing about Final Fantasy, but when seeing this legendary creature relatively early on in spoiler season, I was immediately intrigued.

Was it the most powerful commander I've ever seen? No. Was it the most unique commander I've ever seen? Also no, but it's pretty close. Mono-red Landfall? There's got to be some way to break that, right?

I've covered Landfall and Lands Matter themes in my Bottom of the Barrel series before, so I'm no stranger to "off-color" Landfall decks. An "off-color" mono-color Landfall deck, however, seems like the perfect challenge.

On its face, this commander seems like it's trying to lead you in one specific direction, but I've decided to take this brew and sculpt it like my old "Power Throw" Juri, Master of the RevueJuri, Master of the Revue deck. With this in mind, we really only need a few lands on board for our commander to do ridiculous amounts of damage.

Allow me to explain...

Key Cards for Zell Dincht

Category #1: "Pump It Up"

As previously mentioned, I'll be basing this brew on a Juri, Master of the RevueJuri, Master of the Revue list that I loved dearly, largely inspired by my fellow EDHREC writer, Dana Roach. Dana's build of Juri focused specifically on Treasures as a way to make Juri as big as possible, as fast as possible.

I don't have the Treasure synergies here, but I do have the pump spells that made Juri sing. For example, Wine of Blood and IronWine of Blood and Iron is a repeatable way to double our commander's power, Fatal FrenzyFatal Frenzy doubles power and gives trample, and Temur Battle RageTemur Battle Rage grants double strike and trample.

Wine of Blood and Iron
Fatal Frenzy
Temur Battle Rage

These spells are only a small sample of what makes our deck really cook. A few more examples include: Granite GripGranite Grip to give our commander twice the boost from our lands, Downhill ChargeDownhill Charge to give our commander an instant-speed boost, and OverblazeOverblaze to double the damage our commander will deal no matter their power.

Granite Grip
Downhill Charge
Overblaze

We can pump our commander all we want, but if we can't hit someone for damage, what do we do?

Category #2: Dealing Direct Damage

I like to describe the cards in this category as "Fling" and "Fling Adjacent" because they allow our pumped commander to deal direct damage. Hopefully, it'll be enough to kill an opponent in one shot.

The most obvious inclusion in this category is FlingFling, as it's a way for our big commander to be "thrown" at an opponent. Other great inclusions are: Soul's FireSoul's Fire as way to deal damage without sacrificing our commander, and Chandra's IgnitionChandra's Ignition as a way to kill everyone (hopefully).

Fling
Soul's Fire
Chandra's Ignition

Outside of direct damage, we need to include plenty of ways to give our commander evasion...

Category #3: Granting Evasion

Yes, getting a FlingFling kill would be amazing, but it's not always guaranteed.

There are few ways we can push damage in this deck, whether it be through granting flying with Ebony FlyEbony Fly, granting trample with Archetype of AggressionArchetype of Aggression and ShadowspearShadowspear, or making it unblockable with Brotherhood RegaliaBrotherhood Regalia and Rogue's PassageRogue's Passage.

Ebony Fly
Archetype of Aggression
Shadowspear
Brotherhood Regalia
Rogue's Passage

Category #4: Burn

Outside of the Voltron plan, we have a small Burn package as our backup plan.

Sabotender
Tunneling Geopede
Koth, Fire of Resistance
Themberchaud
Valakut, the Molten Pinnacle
Lightning Bolt

Zell Dincht Commander Deck List

Check out my deck list below!



Commander (1)

Enchantments (6)

Instants (13)

Creatures (11)

Artifacts (23)

Planeswalkers (1)

Sorceries (7)

Battles (1)

Lands (37)

Zell Dincht

Closing Thoughts on Zell Dincht

That will do it for our deck tech on Zell Dincht. It was so cool to explore a Voltron space with a Landfall flavor, and I hope this inspires you to make your own brew around Zell Dincht!

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