Increasing DevotionIncreasing Devotion | Art by Daniel Ljunggren
Flashback Fun
Hello, fellow brewer, and welcome back to Brew for your Buck, where we swap out the top 10 most expensive cards in a deck with 10 budget cards that add a unique twist. The last few articles in the series focused on some commanders that have been around for a while, so I wanted to go with something new to get a bit experimental. Newer commanders have way less data on EDHREC to inform deckbuilding decisions, but maybe we can find some cutting edge tech for our March of the Machine (MOM) team-up:
These two lead us to an interesting balancing act for building the deck. On one hand, we want Humans to enable Katilda and Lier's trigger, and on the other we want instants and sorceries to target with said trigger. I'm sure it would take some playtesting to figure out the perfect ratio between the two, but for now we'll try to keep the balance. This deck also reminds me of the sea monster flash deck that we looked at a while ago, with flash-enablers to let us cast our Humans at instant speed. There's plenty of expensive cards in the deck too, with the total price coming in at $412.39.
- Rhystic StudyRhystic Study ($38.67)
- Cyclonic RiftCyclonic Rift ($37.88)
- Esper SentinelEsper Sentinel ($27.14)
- Heroic InterventionHeroic Intervention ($16.87)
- Snapcaster MageSnapcaster Mage ($14.84)
- Noble HierarchNoble Hierarch ($10.37)
- Eladamri's CallEladamri's Call ($9.40)
- Chulane, Teller of TalesChulane, Teller of Tales ($8.78)
- Clever ConcealmentClever Concealment ($7.08)
- Three VisitsThree Visits ($6.95)
Total Value of Cuts: $177.98
This time, our mana base makes up a huge portion of the total cost of the deck, which is to be expected given it's a three-color deck. Swapping any lands that are pricier than Three VisitsThree Visits in the list above would bring our total savings to $317.22.
Additions
One thing that's certain (no matter how you build this deck) is that it will be mana-hangry. Not only do you need mana to cast the Humans, but you also need even more mana to cast the flashback spells. My first thought was "free Humans!", but believe it or not, there isn't a single one in the game. There are plenty of free spellsfree spells, but most of those cost way more than what we would consider for a budget option. But what if there was a way to reduce the cost of our Humans AND spells, and sometimes even make them free? What if that way just got a bunch of new cards, also from March of the Machine? That's right, it's Convoke!
Convoking Humans
Let's start by looking at Humans that benefit or enable Convoke. First up, one that I really like is Fallaji WayfarerFallaji Wayfarer ($0.24). The Wayfarer is an awesome cost-reducer for 12 of our spells in the final list, including our commander, and that first line of really weird text allows it to tap itself for pay any of the colored pips in those mana costs. The next entry in the "X-Y-of-Eos" saga is Knight-Errant of EosKnight-Errant of Eos ($1.77), which can draw us up to two more Humans when cheated onto the battlefield with its inherent Convoke. Of note, our creature curve tops out at five with KylerKyler, so we should be able to grab every creature in the deck if the Knight-Errant is fully Convoked.
Our next two Humans don't reference Convoke specifically, but definitely help us use the ability. Each time we cast one of those instants and sorceries from our graveyard, Thalia's GeistcallerThalia's Geistcaller ($0.09) will make us a Spirit to help Convoke out the next thing we cast. Making a Mox PearlMox Pearl that can also attack or block each time we cast a spell seems like a good deal to me. Since we have his newer card in the list already, Raff Capashen, Ship's MageRaff Capashen, Ship's Mage ($0.15) is another way to let us cast our 16 Historic spells at instant speed, and he taps for two different colors of mana for Convoke. Finally, we're going to be spending a lot of time tapping our creatures, so let's add some ways to untap them. Preferably Human ways, like Village Bell-RingerVillage Bell-Ringer ($0.11).
Convoking Spells
Now let's look at the noncreature spells. First on our list is another new MOM card that seems perfect for this deck: Complete the CircuitComplete the Circuit ($0.11) not only copies the next spell we cast, but more importantly allows us to cast every sorcery during the turn at instant speed. All of a sudden, we can go off right before we untap and get ready for a lethal turn. Return to the RanksReturn to the Ranks ($1.39) adds some more recursion to the deck, and it can bring 13 of our creatures (all Humans) back to the battlefield in one shot.
But what if our spells don't have Convoke? Well, a new entry in the line of sweet three-mana mana rocks is Wand of the WorldsoulWand of the Worldsoul ($2.24). I'll admit it's a bit slow, but after you untap with it, you can give any spell you want Convoke, from your Humans to spells; heck, even your other artifacts. We can also add an untapper here, this time an instant, so we can flash it back to squeeze even more mana out of our creatures. There are a lot of these, but we'll go with To Arms!To Arms! ($1.92) since it's cheap, draws us a card, and has an exclamation point in the card name.
Casting from the 'yard
There is one really sweet interaction I want to point out with a small subset of cards like Sevinne's ReclamationSevinne's Reclamation. K&L'sK&L's ability grants the targeted card flashback, but for its normal mana cost, so we can take advantage of the "cast from a graveyard" bonus without paying an even more expensive flashback cost, a trick I use with Increasing AmbitionIncreasing Ambition in my OskarOskar deck. Since Sevinne's ReclamationSevinne's Reclamation is already in the list, I thought we could finalize our budget package with the white card from the "Increasing" cycle, Increasing DevotionIncreasing Devotion ($0.08). Ten Humans for five mana? Yes, please!
Wrap Up and Savings
Before we get into the savings with our specific choices, I want to mention that there are a zillion ways to take this theme even further. You could lean harder into multicolored cards to help enable Convoke, like Hero of Precinct OneHero of Precinct One, Knight of New AlaraKnight of New Alara, and Glass of the GuildpactGlass of the Guildpact. I also looked at VitalizeVitalize as a utility untapper, which can act as a crazy ritual in conjunction with Convoke. And finally, there are a bunch of serviceable Convoke spells, like Sundering VitaeSundering Vitae and Nissa's ExpeditionNissa's Expedition, that could potentially be cast for free from your hand and from the graveyard. This one really got the brewing juices flowing! Anyways, on to the savings:
Dang! This is the largest savings by % in the whole series so far. We've brought a $400+ deck down to just over $100 by removing ten cards and assuming you're swapping the expensive lands.
Tap Down Flash Back
View on ArchidektCommander (1)
- 1 Katilda and LierKatilda and Lier
Creatures (31)
- 1 Archmage EmeritusArchmage Emeritus
- 1 Augur of AutumnAugur of Autumn
- 1 Avacyn's PilgrimAvacyn's Pilgrim
- 1 Baral, Chief of ComplianceBaral, Chief of Compliance
- 1 Cathar CommandoCathar Commando
- 1 Champion of LambholtChampion of Lambholt
- 1 Champion of the ParishChampion of the Parish
- 1 Containment PriestContainment Priest
- 1 Coppercoat VanguardCoppercoat Vanguard
- 1 Deputy of AcquittalsDeputy of Acquittals
- 1 Eternal WitnessEternal Witness
- 1 Fallaji WayfarerFallaji Wayfarer
- 1 Heronblade EliteHeronblade Elite
- 1 Inga and EsikaInga and Esika
- 1 Katilda, Dawnhart PrimeKatilda, Dawnhart Prime
- 1 Knight-Errant of EosKnight-Errant of Eos
- 1 Kyler, Sigardian EmissaryKyler, Sigardian Emissary
- 1 Loran of the Third PathLoran of the Third Path
- 1 Monastery MentorMonastery Mentor
- 1 Mother of RunesMother of Runes
- 1 Niambi, Esteemed SpeakerNiambi, Esteemed Speaker
- 1 Quandrix ApprenticeQuandrix Apprentice
- 1 Raff Capashen, Ship's MageRaff Capashen, Ship's Mage
- 1 Raff, Weatherlight StalwartRaff, Weatherlight Stalwart
- 1 Sigarda, Font of BlessingsSigarda, Font of Blessings
- 1 Thalia's GeistcallerThalia's Geistcaller
- 1 Thalia's LieutenantThalia's Lieutenant
- 1 Torens, Fist of the AngelsTorens, Fist of the Angels
- 1 Venser, Shaper SavantVenser, Shaper Savant
- 1 Village Bell-RingerVillage Bell-Ringer
- 1 Wizards of ThayWizards of Thay
Instants (15)
- 1 An Offer You Can't RefuseAn Offer You Can't Refuse
- 1 Arcane DenialArcane Denial
- 1 Beast WithinBeast Within
- 1 BrainstormBrainstorm
- 1 Complete the CircuitComplete the Circuit
- 1 CounterspellCounterspell
- 1 Dovin's VetoDovin's Veto
- 1 Frantic SearchFrantic Search
- 1 Generous GiftGenerous Gift
- 1 Growth SpiralGrowth Spiral
- 1 Mystical TutorMystical Tutor
- 1 Nature's ClaimNature's Claim
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 To ArmsTo Arms
Artifacts (5)
- 1 Arcane SignetArcane Signet
- 1 Catalyst StoneCatalyst Stone
- 1 Herald's HornHerald's Horn
- 1 Sol RingSol Ring
- 1 Wand of the WorldsoulWand of the Worldsoul
Sorceries (13)
- 1 CultivateCultivate
- 1 Distant MelodyDistant Melody
- 1 FarseekFarseek
- 1 Increasing DevotionIncreasing Devotion
- 1 Kodama's ReachKodama's Reach
- 1 Mass AppealMass Appeal
- 1 Nature's LoreNature's Lore
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Rampant GrowthRampant Growth
- 1 Return to the RanksReturn to the Ranks
- 1 See the TruthSee the Truth
- 1 Sevinne's ReclamationSevinne's Reclamation
Enchantments (2)
- 1 Leyline of AnticipationLeyline of Anticipation
- 1 Secrets of the DeadSecrets of the Dead
Lands (33)
- 1 Bountiful PromenadeBountiful Promenade
- 1 Breeding PoolBreeding Pool
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 4 ForestForest
- 1 Glacial FortressGlacial Fortress
- 1 Hallowed FountainHallowed Fountain
- 1 Hinterland HarborHinterland Harbor
- 5 IslandIsland
- 1 Misty RainforestMisty Rainforest
- 1 Path of AncestryPath of Ancestry
- 4 PlainsPlains
- 1 Prairie StreamPrairie Stream
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Sea of CloudsSea of Clouds
- 1 Seaside CitadelSeaside Citadel
- 1 Spara's HeadquartersSpara's Headquarters
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Windswept HeathWindswept Heath
- 1 Yavimaya CoastYavimaya Coast
What else would you have added to go with the Convoke theme? What do you think the right ratio of Humans to spells is? Let me know in the comments below! My next article is a special one, so be on the look out for it in two weeks when we brew for your buck!
Please note: card prices listed in this article are accurate at the time of writing, but prices can vary over time and between locations.
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