Dunes of the DeadDunes of the Dead | Art by E.M. Gist
CrucibleCrucible Commander 3!
Hello, fellow brewer, and welcome back to Brew For Your Buck, where we swap out the top 10 most expensive cards in a deck with 10 budget cards that add a unique twist. Avid readers of my articles know that this one was coming, since we've covered the other two commanders that have similar text to Crucible of WorldsCrucible of Worlds. It just so happens my timing couldn't have been better, because at time of writing, Dune: Part 2 is all the rage in theaters, plus we got the Outlaws of Thunder Junction Commander deck teasers. There just so happens to be a Naya deck called Desert Bloom, which seems likely to enhance what we're cooking with today:
I don't know if there is a more obvious "here's how to build me" commander but Hazezon makes it pretty clear: play Deserts, make tokens. His average list, starting at $366.20, contains a bunch of the typical cards you'd see for both of those game actions, with these cards making up the top of the list:
- Anointed ProcessionAnointed Procession ($51.84)
- Ojer Taq, Deepest FoundationOjer Taq, Deepest Foundation ($18.63)
- Crucible of WorldsCrucible of Worlds ($17.24)
- ScapeshiftScapeshift ($16.18)
- Sylvan SafekeeperSylvan Safekeeper ($14.29)
- Ancient GreenwardenAncient Greenwarden ($11.80)
- ExplorationExploration ($10.99)
- Dryad of the Ilysian GroveDryad of the Ilysian Grove ($10.64)
- Constant MistsConstant Mists ($9.98)
- Aura ShardsAura Shards ($9.77)
Total Value of Cuts: $171.36
Just to be clear: Anointed ProcessionAnointed Procession alone makes up 14% of the average list's cost, which is outrageous for one card. I wouldn't fault you for replacing that and stopping right there. Speaking of replacement, only six lands require a swap for a basic, which is pretty good for a three color deck. Doing so will lead to an additional $91.58 in savings, for a total of $262.94.
Our budget package for the deck is a bit mixed, and designed to take advantage of what the deck is already doing: moving lands in and out of the graveyard for value, which also happens to be one of my favorite things to do in Magic.
Additions
Token Generation
While we have somesome waysways to create tokens when a land enters the battlefield, we're missing out on creating them with the graveyard too. Quintorius, Field HistorianQuintorius, Field Historian ($0.09) will make a 4/2 Spirit in addition to the Sand Warriors when we use Hazezon play a Desert from the graveyard. I especially like this in conjunction with Knight of New AlaraKnight of New Alara which will give the white and red Spirit an additional +2/+2. We can also throw in Crawling SensationCrawling Sensation ($0.17) to help us fill the 'yard in addition to making Insects, including on our opponents' turns with ways to sacrifice lands at instant speed. Finally, Turntimber SowerTurntimber Sower ($1.78) produces a functionally endless stream of Plant tokens that can either help recur lands if Hazezon isn't in play, or get really scary once Avenger of ZendikarAvenger of Zendikar enters play.
Sacrificial Lands
I'm always a fan of adding a few extra lands to decks that care about them. We have all of the available Deserts for these colors, though more seem to be coming soon with OTJ. Until then, you can add these to spice up the mana base. First, Flagstones of TrokairFlagstones of Trokair ($1.87) is the perfect land to bin, since you can go get a Plains (even nonbasic!) right away to trigger Landfall again. Happily, we can play Riftstone PortalRiftstone Portal ($0.97) in this deck while I wait for the cycle to be completed (give me a black-green one Wizards!). This is another perfect land to sacrifice for value and instantly fix the rest of your lands for green and white.
I just mentioned Flagstones of TrokairFlagstones of Trokair's ability to get nonbasic Plains, and if you don't need to fix your mana, you can go get Mistveil PlainsMistveil Plains ($0.26). It may seem odd, but being it'll allow you to rebuy Deserts so you can find them again with something like Hour of PromiseHour of Promise, or even give you a shot at redrawing something more generic in conjunction with a shuffle effect. It works great with QuintQuint too. While admittedly less synergistic, Gods' Eye, Gate to the ReikaiGods' Eye, Gate to the Reikai ($0.51) is another version of Dunes of the DeadDunes of the Dead effect that we can sacrifice for value and replay from the graveyard with Conduit of WorldsConduit of Worlds; exactly what this deck wants to be doing.
Extra Utility
We'll round out the budget package with some additional ways to squeeze an advantage out of our lands. Edge of AutumnEdge of Autumn ($0.43) is a card I think should see more play in most green decks. In the first few turns it does exactly what you want, but it also has utility later since you can cycle it for free when ramping is less important. In our deck, we're actively looking to sacrifice lands, so cycling it brings even more upside. Speaking of cycling, Tectonic ReformationTectonic Reformation ($0.22) can become a pretty good card selection engine, and even better in conjunction with Turntimber SowerTurntimber Sower and Crawling SensationCrawling Sensation. Finally, Ruin GhostRuin Ghost ($0.27) is a niche little card from Worldwake, but can do all sorts of shenanigans here for just a singular white mana: Blink a Desert to make more tokens and trigger Landfall, reset Echoing DeepsEchoing Deeps, or do the final point of damage to an opponent with Sunscorched DesertSunscorched Desert for the most style points.
Wrap Up & Savings
Let's see what we saved:
Out | Price | In | Price |
Anointed ProcessionAnointed Procession | $ 51.84 | Quintorius, Field HistorianQuintorius, Field Historian | $ 0.09 |
Ojer Taq, Deepest FoundationOjer Taq, Deepest Foundation | $ 18.63 | Crawling SensationCrawling Sensation | $ 0.17 |
Crucible of WorldsCrucible of Worlds | $ 17.24 | Turntimber SowerTurntimber Sower | $ 1.78 |
ScapeshiftScapeshift | $ 16.18 | Flagstones of TrokairFlagstones of Trokair | $ 1.87 |
Sylvan SafekeeperSylvan Safekeeper | $ 14.29 | Riftstone PortalRiftstone Portal | $ 0.97 |
Ancient GreenwardenAncient Greenwarden | $ 11.80 | Mistveil PlainsMistveil Plains | $ 0.26 |
ExplorationExploration | $ 10.99 | Gods' Eye, Gate to the ReikaiGods' Eye, Gate to the Reikai | $ 0.51 |
Dryad of the Ilysian GroveDryad of the Ilysian Grove | $ 10.64 | Edge of AutumnEdge of Autumn | $ 0.43 |
Constant MistsConstant Mists | $ 9.98 | Tectonic ReformationTectonic Reformation | $ 0.22 |
Aura ShardsAura Shards | $ 9.77 | Ruin GhostRuin Ghost | $ 0.27 |
Total | $ 171.36 | Total | $ 6.57 |
Total (Lands) | $ 91.58 | ||
Original Deck Price | $ 366.20 | ||
New Price | $ 109.83 | ||
Total Savings | $ 256.37 | ||
Savings | 70% |
I really like this budget package because it's a great example of maximizing every part of Hazezon's abilities. We already want Deserts/lands cycling through the game zones (hand, library, battlefield, and graveyard), so it was fun looking for ways to pull value out of each of those transitions. Now we can really maximize token production and make Jetmir, Nexus of RevelsJetmir, Nexus of Revels or Felidar RetreatFelidar Retreat that much more devastating. Revisiting your commander's play patterns can really lead to some cool (and hopefully cheap) additions to your deck and impress your play group!
Sadly, I think that brings us to the end of our exploration of the "Crucible In the Command Zone" commanders and I am looking forward to seeing what OTJ might bring for upgrades to all three of these decks, at least until Wizards prints a fourth! Until then, I'm always happy to hear feedback about the current article or the series in general. Let me know in the comments and I'll see you next time when we brew for your buck!
Just Deserts
View on ArchidektCommander (1)
- 1 Hazezon, Shaper of SandHazezon, Shaper of Sand
Creatures (24)
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Champion of LambholtChampion of Lambholt
- 1 Elvish ReclaimerElvish Reclaimer
- 1 Jetmir, Nexus of RevelsJetmir, Nexus of Revels
- 1 Knight of New AlaraKnight of New Alara
- 1 Knight of the ReliquaryKnight of the Reliquary
- 1 Lotus CobraLotus Cobra
- 1 Maja, Bretagard ProtectorMaja, Bretagard Protector
- 1 Mina and Denn, WildbornMina and Denn, Wildborn
- 1 Neyali, Suns' VanguardNeyali, Suns' Vanguard
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Quintorius, Field HistorianQuintorius, Field Historian
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Ruin GhostRuin Ghost
- 1 Rumor GathererRumor Gatherer
- 1 Scute SwarmScute Swarm
- 1 Shefet MonitorShefet Monitor
- 1 Springbloom DruidSpringbloom Druid
- 1 Sprouting GoblinSprouting Goblin
- 1 Tireless ProvisionerTireless Provisioner
- 1 Titania, Protector of ArgothTitania, Protector of Argoth
- 1 Turntimber SowerTurntimber Sower
- 1 Wayward SwordtoothWayward Swordtooth
Instants (9)
- 1 Beast WithinBeast Within
- 1 Crop RotationCrop Rotation
- 1 Generous GiftGenerous Gift
- 1 HarrowHarrow
- 1 Path to ExilePath to Exile
- 1 Realms UnchartedRealms Uncharted
- 1 Rite of HarmonyRite of Harmony
- 1 Roiling RegrowthRoiling Regrowth
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (12)
- 1 Edge of AutumnEdge of Autumn
- 1 ExploreExplore
- 1 FarseekFarseek
- 1 Hew the EntwoodHew the Entwood
- 1 Hour of PromiseHour of Promise
- 1 Nahiri's LithoformingNahiri's Lithoforming
- 1 Nature's LoreNature's Lore
- 1 Shamanic RevelationShamanic Revelation
- 1 Splendid ReclamationSplendid Reclamation
- 1 Sylvan ScryingSylvan Scrying
- 1 Titania's CommandTitania's Command
- 1 Worldsoul's RageWorldsoul's Rage
Enchantments (8)
- 1 Crawling SensationCrawling Sensation
- 1 Druid ClassDruid Class
- 1 Felidar RetreatFelidar Retreat
- 1 Goblin TrenchesGoblin Trenches
- 1 Impact TremorsImpact Tremors
- 1 SpelunkingSpelunking
- 1 Tectonic ReformationTectonic Reformation
- 1 Warleader's CallWarleader's Call
Artifacts (6)
- 1 Arcane SignetArcane Signet
- 1 Conduit of WorldsConduit of Worlds
- 1 Idol of OblivionIdol of Oblivion
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Zuran OrbZuran Orb
Lands (40)
- 1 Command TowerCommand Tower
- 1 Cradle of the AccursedCradle of the Accursed
- 1 DesertDesert
- 1 Desert of the FerventDesert of the Fervent
- 1 Desert of the IndomitableDesert of the Indomitable
- 1 Desert of the TrueDesert of the True
- 1 Dunes of the DeadDunes of the Dead
- 1 Echoing DeepsEchoing Deeps
- 1 Endless SandsEndless Sands
- 1 Exotic OrchardExotic Orchard
- 1 Flagstones of TrokairFlagstones of Trokair
- 6 ForestForest
- 1 Gods' Eye, Gate to the ReikaiGods' Eye, Gate to the Reikai
- 1 Grasping DunesGrasping Dunes
- 1 Gruul TurfGruul Turf
- 1 Hashep OasisHashep Oasis
- 1 Hostile DesertHostile Desert
- 1 Jungle ShrineJungle Shrine
- 1 Mistveil PlainsMistveil Plains
- 3 MountainMountain
- 1 Painted BluffsPainted Bluffs
- 4 PlainsPlains
- 1 Ramunap RuinsRamunap Ruins
- 1 Riftstone PortalRiftstone Portal
- 1 Scavenger GroundsScavenger Grounds
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Shefet DunesShefet Dunes
- 1 Stomping GroundStomping Ground
- 1 Sunscorched DesertSunscorched Desert
- 1 Survivors' EncampmentSurvivors' Encampment
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Please note: card prices listed in this article are accurate at the time of writing, but prices can vary over time and between locations.
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