FlamewrightFlamewright | Art by Mathias Kollros
Defense Wins Championships
Hello fellow brewer and welcome back to Brew for your Buck, where we swap out the top 10 most expensive cards in a deck with 10 budget cards that add a unique twist. Well, we finally made it to our first five-color deck of the series. I'll admit I've been avoiding doing a WUBRG list, in part because of how to address the mana. As we'll see, a massive portion of the cost of the initial deck is tied up in fetchlands, shocklands, and triomes. Taking out the expensive lands is basically going to mean rebuilding the entire thing from scratch, which I typically don't cover in depth.
Fortunately, I think I've figured out a way to address this. Our budget package today gets better by making more than just ten swaps, so we'll go through the usual process to start, and then I'll provide a short list of an additional ten swaps. Then, we can take a look at what pieces of the existing mana base the savings will cover, so you can get the most bang for your buck buying the existing mana base. That is kind of the whole purpose of the series isn't it?
Anyway, onto our budget theme, which maybe you've already guessed given the title. I fell in love with the Defenders archetype when I won a Conspiracy draft by killing someone with Vent SentinelVent Sentinel and FlamewrightFlamewright. Since then, I've always looked for a viable commander. ArcadesArcades is obvious, but we lose out on the two cards I just mentioned. I tried PramikonPramikon but green has a ton of good cards that I didn't want to pass up on. I'm sure at some point we'll get a true five-color Defender commander, but until then we'll go with the latest iteration of Tazri:
As we'll see, a HUGE number of Defenders payoffs have activated abilities. This Tazri helps us find them, and helps us pay the costs to activate them. Like I said at the top, we'll start with the usual process and then get into more ways to maximize the savings and mana base. To start, Tazri's list clocks in at a whopping $513.65. Here's the first round of nonlands we'll take out of the deck:
- Agatha's Soul CauldronAgatha's Soul Cauldron ($42.19)
- Thrasios, Triton HeroThrasios, Triton Hero ($18.26)
- Seedborn MuseSeedborn Muse ($11.77)
- Bloom TenderBloom Tender ($11.44)
- Delighted HalflingDelighted Halfling ($10.38)
- Chulane, Teller of TalesChulane, Teller of Tales ($9.94)
- Faerie MastermindFaerie Mastermind ($7.08)
- Assassin's TrophyAssassin's Trophy ($6.80)
- Thousand-Year ElixirThousand-Year Elixir ($6.47)
- Kinnan, Bonder ProdigyKinnan, Bonder Prodigy ($5.66)
Total Value of Cuts: $129.99
We'll get a little more into the mana base savings later, but if you were to remove all the lands that would make the above list, you would have save $308.36, bringing the total savings to $438.35. That right there is 85% of the cost of the deck, but you'd also need to find replacements for about 20 lands. Let's see what we can do about keeping some of those in the deck.
Additions
Activate Shields
I already spoiled our first two additions: Vent SentinelVent Sentinel ($0.05) and FlamewrightFlamewright ($0.15). Yes, I'm adding them for nostalgia, but also because they are exactly what we want the deck to do: Defenders with activated abilities. Next, we have two mana dorks well suited for the deck. Axebane GuardianAxebane Guardian ($0.22) is not only a defender with an activated ability, but does some critical work fixing our mana and accelerating too. Overgrown BattlementOvergrown Battlement ($0.02) doesn't provide the fixing but still lets us accelerate as fast as we can deploy the Defender brigade. Finally, DoorkeeperDoorkeeper ($0.21) is yet another Defender based win-con with an activated ability.
United Defense
Dominaria United (DMU) gave us a bunch of new additions for the archetype. To start off, we have two more Defender win-cons in Blight PileBlight Pile ($0.02) and Coral ColonyCoral Colony ($0.03). Blight PileBlight Pile hits each opponent and doesn't come with the risk of helping an opponent with a graveyard deck, making it the best win-con we have. As such, it will probably be the main target for Shield-Wall SentinelShield-Wall Sentinel ($0.08), our defender that finds more defenders. Wingmantle ChaplainWingmantle Chaplain ($0.06) was widely considered the mythic uncommon for the DMU, and provides us with a steady stream of Birds to attack and block while we set up our slow, inexorable Defender kill. The last two don't have activated abilities, so no taking advantage of Tazri, but they fit the theme so well that it's hard not to include them. We'll have a few more examples of that later.
The Best Offense is a Good Defense
Even though we're putting literal Walls around ourselves, sometimes we need to speed up the clock and just smack our opponents. Walking BulwarkWalking Bulwark ($0.07) is another DMU card that really does a lot of things right. It checks our main two boxes; Defender with an activated ability. It's also easy on the mana to cast and activate, helping us circumvent the color requirements that this deck demands. It enables Defender beat downs but most importantly gives our other creatures haste, really helping to push those activated abilities without waiting a turn cycle.
Brewing One Step Further
...And that's the top ten. We got there really fast! Let's check in on the savings like we usually do, then we'll get to the bonus round of swaps.
Out | Price | In | Price |
Agatha's Soul CauldronAgatha's Soul Cauldron | $ 42.19 | Vent SentinelVent Sentinel | $ 0.05 |
Thrasios, Triton HeroThrasios, Triton Hero | $ 18.26 | FlamewrightFlamewright | $ 0.15 |
Seedborn MuseSeedborn Muse | $ 11.77 | Axebane GuardianAxebane Guardian | $ 0.22 |
Bloom TenderBloom Tender | $ 11.44 | Overgrown BattlementOvergrown Battlement | $ 0.02 |
Delighted HalflingDelighted Halfling | $ 10.38 | DoorkeeperDoorkeeper | $ 0.21 |
Chulane, Teller of TalesChulane, Teller of Tales | $ 9.94 | Blight PileBlight Pile | $ 0.02 |
Faerie MastermindFaerie Mastermind | $ 7.08 | Coral ColonyCoral Colony | $ 0.03 |
Assassin's TrophyAssassin's Trophy | $ 6.80 | Shield-Wall SentinelShield-Wall Sentinel | $ 0.08 |
Thousand-Year ElixirThousand-Year Elixir | $ 6.47 | Wingmantle ChaplainWingmantle Chaplain | $ 0.06 |
Kinnan, Bonder ProdigyKinnan, Bonder Prodigy | $ 5.66 | Walking BulwarkWalking Bulwark | $ 0.07 |
Total | $ 129.99 | Total | $ 0.91 |
Original Deck Price | $ 513.65 | ||
New Price | $ 76.21 | ||
Total Savings | $ 437.44 | ||
Savings | 85% |
Well, we shattered all of the previous savings records for the series. The budget package we swapped in was less than a dollar, and swapping out that and the mana base with cheaper lands means we took a deck that was over $500 down to under $100. We could easily stop there for max savings, but let's look a bit further. Here's some rapid fire BFYB to remove the next ten pricey nonlands and add more Defenders-matter cards to the list:
- Birds of ParadiseBirds of Paradise ($4.91) for High AlertHigh Alert ($0.40)
- Lightning GreavesLightning Greaves ($4.90) for Perimeter CaptainPerimeter Captain ($1.09)
- Deathrite ShamanDeathrite Shaman ($4.21) for Stalwart Shield-BearersStalwart Shield-Bearers ($0.35)
- Three VisitsThree Visits ($4.16) for Assault FormationAssault Formation ($1.43)
- Elven ChorusElven Chorus ($3.99) for Wakestone GargoyleWakestone Gargoyle ($0.23)
- Quest for RenewalQuest for Renewal($3.97) for Portcullis VinePortcullis Vine ($0.02)
- Samut, Voice of DissentSamut, Voice of Dissent ($3.34) for Crashing DrawbridgeCrashing Drawbridge ($0.27)
- Training GroundsTraining Grounds ($3.20) for Slaughter the StrongSlaughter the Strong ($0.15)
- Chromatic LanternChromatic Lantern ($3.17) for Ancient LumberknotAncient Lumberknot ($0.10)
- Faeburrow ElderFaeburrow Elder ($2.96) for Dusk // DawnDusk // Dawn ($0.14)
These swaps save us an additional $63.43. With nearly $500 in savings now, let's say we're willing to put $100 back into the mana base so we can actually cast all these sweet Defender cards. Here's a list of those lands that I think maximize playability for the $100 we're allowing ourselves:
- Misty RainforestMisty Rainforest ($16.71) - the largest color requirements in the deck are in Bant, so this is the cheapest fetchland for that shard.
- Hallowed FountainHallowed Fountain ($9.43) - the cheapest shockland for Bant that turns our Misty into white mana.
- Ziatora's Proving GroundZiatora's Proving Ground ($5.65) - one of the cheaper triomes that turns Misty into red and black mana.
- Marsh FlatsMarsh Flats ($10.45) - the cheapest fetchland around!
- Spara's HeadquartersSpara's Headquarters ($7.33) - the Bant triome for our primarily Bant deck.
- Jetmir's GardenJetmir's Garden ($7.54) - the next cheapest triome to maximize the two fetchlands for our money.
- Arid MesaArid Mesa ($12.00) - Next cheapest fetchland up, giving us another way to find red mana.
- Stomping GroundStomping Ground ($9.57) and Temple GardenTemple Garden ($11.47) - next cheapest shocklands.
That leaves us with just under $10 to spend on upgrading the rest of the mana base. Here are some additional lands that aren't in the original list that I'd recommend:
- Krosan VergeKrosan Verge ($0.13) - This isn't restricted to getting basic Forest and Plains so it can really help fix your mana.
- Riftstone PortalRiftstone Portal ($1.04) - one of my pet cards, I'm always looking to put it in a deck. Here, Tazri helps get it into the graveyard.
- Murmuring BoskMurmuring Bosk ($0.31) - a "triome" that we can get with fetches, Nature's LoreNature's Lore, etc.
These three will go in for Flooded StrandFlooded Strand, Wooded FoothillsWooded Foothills, and Mana ConfluenceMana Confluence, the most expensive lands in the original list.
Wrap Up & Savings
Phew! That was a lot, but it definitely gives our deck a much better balance of theme, functionality, and budget. Summarizing all our swaps and savings puts us at a total savings of $370.59, a new deck price of $143.06, saving 72% of the original total. Looking at the new list, there are a bunch of cards that don't necessarily make sense for the Defenders theme, so there's probably additional brewing to be done, but I think I've used up enough of your brain's processing power. I know mine is gone.
I'd really love some feedback on how we took the process a step further this time. Do you want to see more of this sprinkled into the series going forward? Or should I just stick to the top ten? Let me know in the comments, and I'll see you next time when we brew for your buck!
Defend This House
View on ArchidektCommander (1)
- 1 Tazri, Stalwart SurvivorTazri, Stalwart Survivor
Creatures (45)
- 1 Agatha of the Vile CauldronAgatha of the Vile Cauldron
- 1 Ancient LumberknotAncient Lumberknot
- 1 Axebane GuardianAxebane Guardian
- 1 Biomancer's FamiliarBiomancer's Familiar
- 1 Blight PileBlight Pile
- 1 Boromir, Warden of the TowerBoromir, Warden of the Tower
- 1 Captivating CrewCaptivating Crew
- 1 Chainer, Nightmare AdeptChainer, Nightmare Adept
- 1 Coral ColonyCoral Colony
- 1 Crashing DrawbridgeCrashing Drawbridge
- 1 DoorkeeperDoorkeeper
- 1 Dynaheir, Invoker AdeptDynaheir, Invoker Adept
- 1 Fauna ShamanFauna Shaman
- 1 FlamewrightFlamewright
- 1 Gretchen TitchwillowGretchen Titchwillow
- 1 Incubation DruidIncubation Druid
- 1 Inga and EsikaInga and Esika
- 1 Ioreth of the Healing HouseIoreth of the Healing House
- 1 Kenrith, the Returned KingKenrith, the Returned King
- 1 Kiora's FollowerKiora's Follower
- 1 Mother of RunesMother of Runes
- 1 Omen HawkerOmen Hawker
- 1 Order of WhiteclayOrder of Whiteclay
- 1 Orthion, Hero of LavabrinkOrthion, Hero of Lavabrink
- 1 Overgrown BattlementOvergrown Battlement
- 1 Perimeter CaptainPerimeter Captain
- 1 Pippin, Guard of the CitadelPippin, Guard of the Citadel
- 1 Plargg, Dean of Chaos // Augusta, Dean of OrderPlargg, Dean of Chaos // Augusta, Dean of Order
- 1 Portcullis VinePortcullis Vine
- 1 Rona, Herald of Invasion // Rona, Tolarian ObliteratorRona, Herald of Invasion // Rona, Tolarian Obliterator
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Saryth, the Viper's FangSaryth, the Viper's Fang
- 1 Shalai, Voice of PlentyShalai, Voice of Plenty
- 1 Shield-Wall SentinelShield-Wall Sentinel
- 1 Spectral SailorSpectral Sailor
- 1 Stalwart Shield-BearersStalwart Shield-Bearers
- 1 Svella, Ice ShaperSvella, Ice Shaper
- 1 The Peregrine DynamoThe Peregrine Dynamo
- 1 TriskaidekaphileTriskaidekaphile
- 1 Vent SentinelVent Sentinel
- 1 Wakestone GargoyleWakestone Gargoyle
- 1 Walking BulwarkWalking Bulwark
- 1 Wingmantle ChaplainWingmantle Chaplain
- 1 Zimone, Quandrix ProdigyZimone, Quandrix Prodigy
- 1 Zirda, the DawnwakerZirda, the Dawnwaker
Artifacts (4)
- 1 Arcane SignetArcane Signet
- 1 Conduit of WorldsConduit of Worlds
- 1 Fellwar StoneFellwar Stone
- 1 Sol RingSol Ring
Instants (6)
- 1 Beast WithinBeast Within
- 1 Dramatic ReversalDramatic Reversal
- 1 Filter OutFilter Out
- 1 Generous GiftGenerous Gift
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (6)
- 1 CultivateCultivate
- 1 Dusk // DawnDusk // Dawn
- 1 FarseekFarseek
- 1 Nature's LoreNature's Lore
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 Slaughter the StrongSlaughter the Strong
Enchantments (3)
- 1 Assault FormationAssault Formation
- 1 High AlertHigh Alert
- 1 Leyline of AbundanceLeyline of Abundance
Planeswalkers (1)
- 1 Tyvar, Jubilant BrawlerTyvar, Jubilant Brawler
Lands (35)
- 1 Arid MesaArid Mesa
- 1 Breeding PoolBreeding Pool
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 4 ForestForest
- 1 Hallowed FountainHallowed Fountain
- 1 Indatha TriomeIndatha Triome
- 2 IslandIsland
- 1 Jetmir's GardenJetmir's Garden
- 1 Krosan VergeKrosan Verge
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 MountainMountain
- 1 Murmuring BoskMurmuring Bosk
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 2 PlainsPlains
- 1 Riftstone PortalRiftstone Portal
- 1 Sacred FoundrySacred Foundry
- 1 Scalding TarnScalding Tarn
- 1 Spara's HeadquartersSpara's Headquarters
- 1 Stomping GroundStomping Ground
- 1 SwampSwamp
- 1 Temple GardenTemple Garden
- 1 The World TreeThe World Tree
- 1 Verdant CatacombsVerdant Catacombs
- 1 Watery GraveWatery Grave
- 1 Windswept HeathWindswept Heath
- 1 Ziatora's Proving GroundZiatora's Proving Ground
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Please note: card prices listed in this article are accurate at the time of writing, but prices can vary over time and between locations.
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